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Too Human interview + extended HD trailer (insider only)

Bah, I've lost all hope for this title after that interview. I did not want a pure action title out of this. I wanted a bladrunner/shadowrun-esque RPG. While the premise it has now is not bad, I just don't like the genre shift it has taken.
 
Mashing said:
Bah, I've lost all hope for this title after that interview. I did not want a pure action title out of this. I wanted a bladrunner/shadowrun-esque RPG. While the premise it has now is not bad, I just don't like the genre shift it has taken.

iseecrazy.jpg


bah insider only

close thread
 
IGN: Does Too Human take place entirely in third-person mode or are there first-person elements?

Denis Dyack: Too Human does take place in the 3rd person mode. We are strong believers in 3rd person cameras because of the cinematic value. Although many people in our industry believe that 1st person is more immersive and engaging we believe that the opposite it true. 3rd person games allow for the best expression in characters and story to come through - face expression is key to emotional attachment. This is why you see movies in 3rd person and not 1st.

That's some good news. I'd prefer this type of game to be 3rd person over 1st.
 
Mashing said:
Bah, I've lost all hope for this title after that interview. I did not want a pure action title out of this. I wanted a bladrunner/shadowrun-esque RPG. While the premise it has now is not bad, I just don't like the genre shift it has taken.

He said the original concept was still an action oriented game with depth. Maybe it wasn't as much an RPG as everyone thought? He also says the upgrade system is more in-depth than it was before.

Besides, why settle for a Shadowrun-esque RPG when an actual Shadowrun RPG is in the works? :p
 
I sincerely believe that there is a Denis Dyack bot that Silicon Knights uses to give its interviews...

___________ is really the most amazing game we've done so far. The incredible power of the _______ platform is allowing us to achieve our wildest dreams. ________ could not be a better partner in the development of this game. SK and _________ share the same vision of gaming. I believe the philosopher ________ defines the themes of this game best. We can not comment on ________ any further at this time. Look how much weight I lost!
 
Redbeard said:
He said the original concept was still an action oriented game with depth. Maybe it wasn't as much an RPG as everyone thought? He also says the upgrade system is more in-depth than it was before.

Besides, why settle for a Shadowrun-esque RPG when an actual Shadowrun RPG is in the works? :p

Shadowrun RPG? Have I been living in a cave... when was that announced?
 
Mashing said:
Shadowrun RPG? Have I been living in a cave... when was that announced?

Never officially announced, but one of the animators let slip that he was working on it in some interview at IGN. It's also been confirmed by one or two people at GAF if I remember (BlimBlim?).
 
ToyMachine228 said:
I get to interview Denis Dyack for myself very soon. I'm pretty psyched!

he's a fun guy to interview, actuallygets very excited about his own projects - we interviewed him at e3, we sat down and just shot the shit for a good hour about movies, the show itself, stuff about too human (at the time it wasnt much to talk about, obv.).. but yeah, fun guy to just talk at.
 
Redbeard said:
Never officially announced, but one of the animators let slip that he was working on it in some interview at IGN. It's also been confirmed by one or two people at GAF if I remember (BlimBlim?).

I thought it was revealed that it was a FPS? Which is pretty disappointing.
 
Akira said:
I thought it was revealed that it was a FPS? Which is pretty disappointing.

I think everyone assumes it'll be an FPS/RPG similar to Deus Ex. At least that's what everyone hopes (myself included).
 
why doesn't denis dyack use contractions? it makes him read like a foreigner in a bad screenplay.

when i first played devil may cry, i was like: "this is fun and all, but i think this genre would be the perfect medium through which to investigate the nature of the human soul." i'm glad denis dyack is exploring the potential that has always been latent in the videogame hack-and-slash. he's a true renaissance man.
 
Mifune said:
I sincerely believe that there is a Denis Dyack bot that Silicon Knights uses to give its interviews...

___________ is really the most amazing game we've done so far. The incredible power of the _______ platform is allowing us to achieve our wildest dreams. ________ could not be a better partner in the development of this game. SK and _________ share the same vision of gaming. I believe the philosopher ________ defines the themes of this game best. We can not comment on ________ any further at this time. Look how much weight I lost!


That really is spot on. Kojima, Nintendo, Microsoft, whomever. Too bad they haven't made a decent game since Legacy of Kain.

IMO
 
ha... already dismissing the game.

anywho... if that trailer was realtime it is very impressive... still though... it's lacking something.

meh... it's bound to be a very anticipated game for 06 and should tide people over till 07 and the arrival of master chief.
 
Mifune said:
I sincerely believe that there is a Denis Dyack bot that Silicon Knights uses to give its interviews...

___________ is really the most amazing game we've done so far. The incredible power of the _______ platform is allowing us to achieve our wildest dreams. ________ could not be a better partner in the development of this game. SK and _________ share the same vision of gaming. I believe the philosopher ________ defines the themes of this game best. We can not comment on ________ any further at this time. Look how much weight I lost!
:lol
 
Some of the interesting questions IMO...re: the meaning of the title - "Too Human", Unreal Engine 3, release date, cinematics + voiceacting, and another developer who thinks 30fps is fine




IGN: Readers may not know this, but the concept for Too Human goes way back, predating even Eternal Darkness. Can you talk about how the idea for the series was born?

Denis Dyack: The concept for Too Human actually pre-dates Blood Omen: Legacy of Kain and was conceived in 1993-1994. The concept for Too Human was born out of a desire to create a game that addressed issues of technology and its effect on society. By addressing issues of what separated man from machine we hope that we could create a game were we could address the nature of the human soul.

The original concept was written on a 3 page outline describing an action orientated game with depth. Key to the concept was (and still is) that you are always being told that you are "Too Human" and that you need to cybernetically enhance yourself to deal with the growing threats surrounding you.

IGN: Why create a Too Human trilogy?

Denis Dyack: Next generation development has changed significantly from previous generations. The technology of the Xbox 360 has finally allowed us to create games with production value that is on equal to or greater than Hollywood scale productions. This takes a tremendous amount of effort. However, creating games at these high standards takes much more time then what it used to create games for the previous generation. Combine this issue with how content rich the game of Too Human is, and it became clear to us the only way to achieve our vision was to break it up into three parts. Silicon Knights has always concentrated on content for our games and we wanted to deliver something that is unprecedented in this regard to the gamers and paint a robust and spanning game universe. What we have planned will take us years to develop and a Trilogy seemed like the obvious direction

IGN: Too Human uses the Unreal Engine 3. Why?

Denis Dyack: The Unreal Engine 3 has been one of the best strategic decisions that we made coming into this new generation of gaming. It has allowed us to start production on gameplay immediately while also allowing our art staff to start art asset production. Previously we have developed our own technology and there would be a lag of game development anywhere between 6-12 months working on the technology before the actually game could go into full production. By using the Unreal Technology 3 engine we are able focus on content, start production sooner and deliver a polished game like never before. With our previous engine experience we are also able to heavily customize the engine to our needs. The final bonus is that while Epic continually updates their engine, we can take these updates and incorporate them into the trilogy as development continues. Overall, we see this as a huge win.

IGN: When will the three different chapters of Too Human be released?

Denis Dyack: We are currently planning for a Holiday 2006 release. At this point, we aren't releasing any information on when the remaining chapters will be available.

IGN: Does Too Human feature substantial cinematics and voice acting?

Denis Dyack: Too Human does feature substantial cinematics and voice acting. Gamers can expect to be treated to a cinematic script that we have been thinking about for over 10 years. Using the Xbox 360 as a foundation for creation, we feel we will present something that is unparalleled to our previous work. We hope to change gamers' expectations of entertainment with video games on this level with Too Human.

IGN: Why should gamers who followed Too Human before be excited about the 360 games?

Denis Dyack: Hardcore fans of Too Human should be excited about Too Human because with the Xbox 360 we finally have the tools available to realize our full vision for Too Human. Not only are we going to create what we planned previously with our designs but we will be able to take it far beyond what we ever could have done before. Too Human will appeal to all games on different levels, and the goal is that for hungry hardcore fans, the more they want to get out of the experience, the more they can take from it. It truly is that deep on all levels if the player wants it.

IGN: What framerate are you striving for in the Too Human games?

Denis Dyack: It is too early to really discuss this but we will aim for a frame rate that is most appropriate the game. With Eternal Darkness we averaged 60fps at a true 640x480 resolutions on the NGC, which not many other games achieved. However, we are not sure the players noticed this and in many respects we feel that reducing the frame rate to 30fps and adding substantially more effects as we did in MGS is more favorable to gamers. We are currently leaning towards a heavy effects approach in games for next generation as you see in games like MGS 4. The Xbox 360 is very powerful and the final hardware is beyond our expectations for performance and we are confident that it will allow us to go in any direction that we choose to during the development. Whichever path Too Human takes, we are very aware of the improved game experience a smooth and steady frame rate provides and we will always keep that paramount.
 
Is there any info on Shadowrun other than that it's being done by FASA Studios?

And any opinions on FASA Studios handling the title in the first place?

I've only ever played Crimson Skies (and got a little bored with it) and tried the MechWarrior 2 demo, which was fun but didn't make me run out and buy the game. Their titles are a little too actiony for me to be really enthusiastic about them doing such an RPG based game, especially since it sounds like it's being developed as an FPS. But again, any Shadowrun is better than no Shadowrun.
 
I'll be satisfied if Too Human turns out to be a more action-packed Eternal Darkness. But I will miss the former concept of "humanity becoming less human" (via cybernetics and bio implants) and stuff like that in an MGS/Deus Ex type atmosphere.

But, when you're developing a game concept, you usually never end up with what you start with (and this was started way way back in 1997, perhaps earlier).
 
Okay, the original concept sounds interesting...

Bah. I may have to pick up a used 360 in 2009 to try this game out.
 
Mifune said:
I sincerely believe that there is a Denis Dyack bot that Silicon Knights uses to give its interviews...

___________ is really the most amazing game we've done so far. The incredible power of the _______ platform is allowing us to achieve our wildest dreams. ________ could not be a better partner in the development of this game. SK and _________ share the same vision of gaming. I believe the philosopher ________ defines the themes of this game best. We can not comment on ________ any further at this time. Look how much weight I lost!


:lol oh man.. that seriously works for every game they have ever developed.
 
Mifune said:
I sincerely believe that there is a Denis Dyack bot that Silicon Knights uses to give its interviews...

___________ is really the most amazing game we've done so far. The incredible power of the _______ platform is allowing us to achieve our wildest dreams. ________ could not be a better partner in the development of this game. SK and _________ share the same vision of gaming. I believe the philosopher ________ defines the themes of this game best. We can not comment on ________ any further at this time. Look how much weight I lost!
Well done :lol
 
Can someone upload the HD or 640x480 trailer? Btw the atmosphere of the game looks absolutely great. I can't judge from the rest though since IGN's vid is pretty shitty.
 
drohne said:
why doesn't denis dyack use contractions? it makes him read like a foreigner in a bad screenplay.

It might be the writer who transcribed the interview. In formal writing, you're never supposed to use contractions. But seeing how this is IGN.... I dunno.

Also, that HD trailer is pure sex. I just created a wallpaper from that gun spray scene.
 
IGN: Does Too Human take place entirely in third-person mode or are there first-person elements?

Denis Dyack: Too Human does take place in the 3rd person mode. We are strong believers in 3rd person cameras because of the cinematic value. Although many people in our industry believe that 1st person is more immersive and engaging we believe that the opposite it true. 3rd person games allow for the best expression in characters and story to come through - face expression is key to emotional attachment. This is why you see movies in 3rd person and not 1st.

Wow I agree 100% with this.
 
Another 30 FPS game it looks like. Seems like developers think consumers don't care if a game is 60 FPS or not.

IGN: What framerate are you striving for in the Too Human games?

Denis Dyack: It is too early to really discuss this but we will aim for a frame rate that is most appropriate the game. With Eternal Darkness we averaged 60fps at a true 640x480 resolutions on the NGC, which not many other games achieved. However, we are not sure the players noticed this and in many respects we feel that reducing the frame rate to 30fps and adding substantially more effects as we did in MGS is more favorable to gamers. We are currently leaning towards a heavy effects approach in games for next generation as you see in games like MGS 4.
The Xbox 360 is very powerful and the final hardware is beyond our expectations for performance and we are confident that it will allow us to go in any direction that we choose to during the development. Whichever path Too Human takes, we are very aware of the improved game experience a smooth and steady frame rate provides and we will always keep that paramount.

Although I can't really argue with him on the subject. I don't know if most consumers really do care if a game is 60FPS. I don't mind 30FPS as long as the game is consistent.

The premise sounds extremely interesting. Hope the game turns out well.
 
From what I understand, Shadowrun 360 is a FPS RPG and will use Unreal Engine 3.0 and is being developed by FASA Studios/Microsoft Game Studios...

Jordan Weisman is involved with the game and rumor has it Bungie is lending some assistance to the game, though I don't know how much...
 
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