FROM KIKIZO
edit: Please do not post entire articles, summarize and link. - Freeburn
Full article hereToshihiro Nagoshi, General Manager, Creative Center, Sega
Kikizo: People have been asking about a conversion of Spikeout for a long time. What made you finally decide to bring it to Xbox?
Nagoshi: Well we chose Xbox because it was the perfect choice in terms of the functionality in of the hardware for the contents of the game, which includes both real-time and multi fighter battles.
Kikizo: There have been several versions of the game in the past including Spikeout, Slashout, and Spikeout Final Edition. Is this version based on any particular one of those or a new game based loosely on the original?
Nagoshi: This is something totally new. We have a new scenario here where the background has seen ten years pass in terms of the characters and story since the Final Edition.
Kikizo: I am pretty certain that the was going to be a version of Spikeout released on Dreamcast, but obviously it never saw the light of day outside Sega's office, why was that the case?
edit: Please do not post entire articles, summarize and link. - Freeburn