What does it mean "too undervalued"? The stock price reflects investors' sentiment, it's on Ubi to convince investors the company is in a better shape. Even if what they did is legal the investors are not buying it - the stock is almost to where it was yesterday after getting +4% bump today ; they are down -32% 6M ; -14.37% this past month.
I was thinking with moving some assets to a private subsidiary they will just tank the rest of the company, but it looks like Tencent footed the bill on that one, so I don't understand what purpose was there for doing it?
Means that it's a joke to value $1B (current Ubisoft's market cap, which is the valuation estimate of the company combining the value of all their stocks in the stock market) a company that makes around 2B€/year, has a lot of valuable IPs, around 40 studios, around 18K employees and pretty healthy in their finances (only had a big debt they are getting rid of and always were on position to pay it).
That undervaluation has been artificially created by certain butthurted big players who failed at trying to acquire Ubisoft and since they couldn't have been trying to hurt Ubisoft and kick the Guillemots to see if by doing so they were able to do so. But couldn't, and Tencent did help the Guillemots save their ass from hostile takeovers.
The artificial undervaluation in the stock market reached the point that a big investor like Tencent was embarassed to get a too big percentage of the company for their money and decided that it was more fair to do it by moving some assets to a private subsidiary and realistically value them.
With this format of grouping Ubisoft assets (mostly studios and IPs) into private Ubisoft 'creative houses' subsidiaries help Ubisoft get investments in specific portions of the company using a valuation and price estimated only by Ubisoft and these investors, avoiding the fake valuation of the stock market.
As side effect this helps to formally recognize the realistic value of what it is in this subsidiary, so in the whole Ubisoft too, which helps for easing future access to more debt when needed or getting a better valuation in the stock market. It is also makes easier to go private in the future.
Regarding how the new subsidiary affects to the daily work of Ubisoft and the teams inside or outside the subsidiary, it doesn't change anything: they are still Ubisoft assets, teams and IPs that pretty much work in the same way than before. Just with a bit more of autonomy.
I assume the Ubisoft/Guillemots plan is to split the Ubisoft assets in maybe 5 or 6 creative houses and to keep buying back Ubisoft stocks (so the lower the price is, the better for them) to the point they bought enough (90% or more of the stocks/votes) to be able to make Ubisoft private. Or to create another company that would be private as could be 'Uvisoft' and to sell there these 'creative house' subsidiaries simplifying and easing the process.
Having these creative houses operating 'autonomously' inside Ubisoft, it also eases that if some day Ubisoft wants or needs to sell or spin off one of these portions to somebody else it would be easier and faster to do, plus less traumatic for both sides.
well they could have said that in some way
Tney said it today but with technicalities.
As far as I understood it, back in July announced that Ubisoft was getting new auditors joining the wagon to help triple check that everything was ok, pretty likely as part of the process of creating the new subsidiary and selling a small portion of the subsidiary to Tencent.
These auditors found out in the last moment before posting the quarterly results that one unspecified partnership made in the previous fiscal year (I think it may be it could be that the Saudis funded the development of a AC Mirage free DLC set in Saudi Arabia, a pretty rare case) was accounted differently to how they thought it should, so required a few days of extra time to correct and compensate the mistake.