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Ultima Online - Nearly two decades...Are you (still) with us?

fester

Banned
I realize that NeoGAF tends to be focused on the console side of the gaming house, so this thread may have a limited audience, but this is an idea I've had for a while and wanted to see if it resonated with others. I'm a huge fan of all things Ultima, going back to secret gaming sessions of Ultima VI during computer lab class in 7th grade, but that's for another discussion. This is about UO and my history with the game.

I don't remember how I got into the UO beta back in 1997, but somehow I've managed to keep the CD despite the fact that it serves no function other than as a curiosity.
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I was a junior in college with a Pentium 200 and a Diamond Stealth II S220 video card (I <3 Rendition!) Even though I had what I thought was a pretty decent PC for the time, the game still ran like absolute crap. It was slower than a slideshow and over the course of 30 minutes I only managed to chop a few logs from a tree. The game was still far from being optimized, but a lot of the problem was self-inflicted due to the fact that I was using a program called Slirp to turn my college Unix shell account into an ISP. Yes, there was a 56k modem option, but being a poor student I was trying to avoid having a ridiculously high phone bill every month. College kids these days are totally spoiled with their high-speed Internet and wifi connections.

I gave up on UO after that because the hassle-factor was high and other games like Quake 2 ran much, much better online. I wouldn't get back to UO for another two years and from an unlikely source.

Ahh, Ultima IX. So much hype. So much potential. So much...fail. I remember being ridiculously excited for this game. I nearly bought the big-ass "Dragon Edition" version, but instead just settled for the regular one. Glad I did because the game was nearly unplayable. There was better performance depending on your video option (D3D vs 3dfx's "Glide"), but in general low framerate + tons of bugs + bad story = shitty experience. (It's sad, but even today the game continues to run like turd on a treadmill.) As part of a "We Fucked Up" campaign, EA sent a bunch of us free copies of UO: The Second Age. It came with a free 30 day trial so I figured why not see how things have progressed.

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Turns out UO had gotten a lot better during that time. Not only that, but my Internet connection was now a wicked fast 768k DSL connection. About a week into the trial I was hooked. I was single at the time and showed the game to my roommate and he got sucked in, too. I played on the Great Lakes shard and was a complete newb when it came to MMOs. But back then, so were most other people and it was incredibly fun learning together. I soon came across a group of players that I liked and we started a guild called "Grandwarriors of Virtue." Yeah, that's the actual front page of our guild website. Seems so quaint now. These were great times filled with exploration, discovery, and in-game entrepreneurs. Most of my UO webpage links are long since dead, but I found a few images that brought back a lot of memories.
Player-run treasure map service.

Might not hold up to today's webcomic standards, but at the time I thought this was great.

My riches were only surpassed by my great sense of style.

My first (and last) attempt at a UO "comic".

I managed to place this tower after spending hours and hours the night that Trammel opened. What a fiasco that was - lag, chaos, errors. In the end I was pretty thrilled with my little home.

My time on the official OSI servers, like all good things, eventually came to an end. In search of a different experience, I came across the world of private shards and settled on one that had an active group of players that was run by a mature group of admins. It was called The World of Dreams (from the Wheel of Time book series). I didn't know it at the time, but shard happened to be founded by Jeff "Dundee" Freeman who would later go on to work with Raph Koster and Star Wars Galaxies. After two years as a player, a need developed for someone to take over the server hosting responsibilities. Being a geek (and a glutton for punishment) I volunteered and took over the role of keeping the shard running. In truth, I loved UO, tinkering with computers, and helping people, so it was a great fit with one exception: the expenses involved. We kind of take cheap hosting for granted now, but 15 years ago it was still a pricey endeavor. Some of my greatest memories come from the years I spent there and I don't regret a single penny spent on it.

What does the future of UO hold? I have almost zero faith in EA's ability to do anything sensible with it. For the longest time players have been asking for a classic shard that would give them an official place to play without all the post-Age of Shadows crap that made the game very unlike UO. Even though there are hundreds of players on a variety of private shards still playing, it hasn't been enough to move them into action. Two years ago UO was Greenlit on Steam, and I thought we might finally see something, but Broadsword Games has done absolutely nothing since then. Not only that, but the MMO market has shifted significantly over the past 10 years and many players expect a F2P option for such an old game. UO stubbornly holds on to the subscription model. Personally, I'd be willing to pay a subscription for a classic shard - it blows my mind that "amateurs" can pull this off for free while we get nothing but crickets from EA.

In the end I admit Ultima Online may just be a "gaming moment in time" that I'll have to let go - and for the most part I have. UO was hugely influential to me and what it meant to play games online. I'd love to see someone find a way to successfully reboot it, but I'm not holding my breath.
 
In the end I admit Ultima Online may just be a "gaming moment in time" that I'll have to let go - and for the most part I have. UO was hugely influential to me and what it meant to play games online.

That's how I feel about it. I have good memories of it and it was one of my favorite games, but I'm probably not going to play it again. My old friend recently messaged me and told me he is playing on a free shard. I don't like all the changes that went into the game the past 15 years, and since EA won't or can't make a classic shard, I've no desire to play it again. I did play on Pacific shard with a nice guild around 2009/2010.
 

Christof

Neo Member
Hard to recreate that magic, being 11 years old running around in the second age.

I have played a couple player run servers over the years recreating second age or renaissance gameplay. Just reinstalled on my new computer, more for the nostalgia versus meaning to play much.

I did kickstart Crowfall that Raph Koster consulted on.
 

Kwixotik

Member
I never played UO, but I have very fond memories of playing Tibia which has its roots as a UO clone. It really was a kind of gaming experience that isn't likely to be replicated. Even the second wave of MMOs was in ways similar, but with the current ones there just isn't enough player interaction. They're essentially single player games with matchmaking lobbies for dungeon. You get about as much social interaction and story making as in Call of Duty.
 

lokeloski

Member
UO was the third MMO I played in the early 00's, and man, it was the best thing I ever played online. I don't think any other game was capable of giving such freedom and, at the same time, so much to do without relying on npc questers.
 

E-flux

Member
I always wanted to play Ultima online but it was far past relevant once i actually got a pc that could play games and never bothered to actually try it out since in my mind the game was much greater than it actually was.
 
I loved UO and spent every waking moment playing it. It almost ruined my relationship between me and my wife (before we were married). I was not a nice person on it though. Before perma red was introduced my buddies and I would steal and get people to attack us at the x-roads west of Britain and then kill them. I remember taking their loot to my vendor and throwing it up there to let them buy it back at a mark up. Learned a lot about mouse macros to get stats up while away from the computer also. A nice trapped polar bear in your home for sword practice. Good times.
 
Keep an eye on Albion Online, it's the closest were ever going to get to a remastered Ultima Online. It is going to free to play though so try to temper your expectations.
 

Meicyn

Gold Member
The "we fucked up" campaign post Ultima IX (I was dumb enough to preorder the Dragon Edition) was how I got into Ultima Online. It was a sound strategy because they had me hooked for about two years. A lot of great memories and some anger inducing moments.
 

jotun?

Member
In the end I admit Ultima Online may just be a "gaming moment in time" that I'll have to let go - and for the most part I have. UO was hugely influential to me and what it meant to play games online. I'd love to see someone find a way to successfully reboot it, but I'm not holding my breath.


Yeah, even if they did put up an official old-world shard, it just wouldn't be the same. A lot of the charm of the game back then came from the mix of players - some hardcore, some casual, some new, some veteran. It's a totally different feel when everyone that's still around knows what they're doing, and two weeks after a shard opens everyone is a 5x GM
 

Christof

Neo Member
Yeah, even if they did put up an official old-world shard, it just wouldn't be the same. A lot of the charm of the game back then came from the mix of players - some hardcore, some casual, some new, some veteran. It's a totally different feel when everyone that's still around knows what they're doing, and two weeks after a shard opens everyone is a 5x GM


This is a good point. Everyone needs to read Raph Koster's, lead designer, Ultima Online post mortem (written in June of 2000) http://www.raphkoster.com/games/snippets/a-uo-postmortem-of-sorts/

In some ways the game creators didn't even intend to create what a lot of us remember so fondly. The demographics were so varied because UO was practically the old place on the internet where you could live this online alternate life. This forced us all to try and live together.

In addition the creators implemented a very unique freedom for players (letting the different types of players all exist in the same world). This resulted in a wild-west type effect on the gameplay and a lot of the more "harcore" gameplay options were never overly beloved by the game creators.

Just re-creating the mechanics does not do justice to what UO was because you need this huge mix of people. On modern player-run shards the demographics are completely different; as, un-surprisingly, the majority of people who want to be thrown back into the wild-west are the gun-toting outlaw types.
 

fester

Banned
Yeah, even if they did put up an official old-world shard, it just wouldn't be the same. A lot of the charm of the game back then came from the mix of players - some hardcore, some casual, some new, some veteran. It's a totally different feel when everyone that's still around knows what they're doing, and two weeks after a shard opens everyone is a 5x GM

I tend to agree that we've lost the "innocence" that was present in 1998. On the flip side, however, it's been so long since I played an official server that I'd need to spend some time relearning quite a bit. Combined with a limited amount of time to play and I wouldn't be GMing anything anytime soon (and willing to bet quite a few other people would be in a similar boat).

Ultimately, though, the "power hour" leveling was never what attracted me to the game in the first place and that wouldn't be a factor either way in the future.
 
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