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Unreal 3 engine for Revolution?

Could this be conformation. midway is hiring level desinger for FPS using un real engine and revolution is metioned as one of the ocnsles it will be relased on



Level Layout Designer
Midway Studios Austin - Austin, Texas
PS3, XBOX 360, Nintendo Revolution
Next Generation First Person Shooter - 1st Person, SHOOTER
Game Designer Duties: Level Designer / World Building, Scripting / Shell Programming
Software Utilized: Unreal
Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Description:
Midway-Studios Austin has exciting opportunities for Level Layout Designers to apply their specialized skills on a high profile, next-generation first-person shooter using the Unreal 3 engine. You will be instrumental in visualizing game levels, and working under the direction of the Lead Level Designer. You will work within a level strike team, with a scripter, an audio implementer, and environment artists, to turn your dream into a reality.

Requirements:
The candidate must be proficient in level building tools and other tools/techniques essential to game design. The candidate must be able to document their design and ideally can contribute good ideas on one or more areas of a game's design. Likewise, the candidate must be able to successfully identify problems in a level?s design, support other game designers with technical and creative issues, complete tasks to quality on time, and easily take creative and technical direction.

We are looking for creative and motivated professionals with the following essential skills and at least 2 years of game development experience.

Requirements: Key Skills:

Must have worked on at least one previously published title.

Must have previous experience building 3D environments in an editor.

Must have strong level design and level layout skills.

Previous experience with Unreal technology is an advantage, but not required.

Previous experience with a scripting language is an advantage, but not required.
Personal and Interpersonal Skills:

Must work well in a team environment / share responsibilities.

Must be self motivated.

Must have a passion for creating and playing video games.

Must have good communication skills.


link http://www.creativeheads.net/JobDetails.aspx?JobID=1774
 
well, technically that Live Arcade basketball game is using UE 3.0... so obviously the engine can be scaled and whatever game won't be up to par with something like Gears or UT 2k7.
 
ThunderEmperor said:
yeah but it would also seems the console can handle it and the do like the damn controller
That's the part that I think might be a screwup. I imagine the conversation might have gone like this:

Project Lead: Hey, HR Lady, could you put out a job posting for a level designer position for our new FPS?
HR Lady: Sure, what are the details?
Project Lead: Oh the normal crap. Unreal Engine 3. Next gen consoles. Etc...
HR Lady: Got it.

And then she just typed out the next gen consoles.
 
Haleon said:
That's the part that I think might be a screwup. I imagine the conversation might have gone like this:

Project Lead: Hey, HR Lady, could you put out a job posting for a level designer position for our new FPS?
HR Lady: Sure, what are the details?
Project Lead: Oh the normal crap. Unreal Engine 3. Next gen consoles. Etc...
HR Lady: Got it.

And then she just typed out the next gen consoles.


could very well be the other way round, hr peopel i am sure don't know anything about rev.
 
ThunderEmperor said:
could very well be the other way round, hr peopel i am sure don't know anything about rev.
True. I'm just saying this isn't confirmation either way. Nintendo seems determined to not give us ANYTHING until E3.
 
ThunderEmperor said:
yeah but it would also seems the console can handle it

based on the all but confirmed specs, how could the console possibly handle it? (besides what i said about scaling the visuals it much lower live the live arcade game). There's no way you'll see graphics like gears or ut2k7 on Revolution, ever...
 
oatmeal said:
based on the all but confirmed specs, how could the console possibly handle it? (besides what i said about scaling the visuals it much lower live the live arcade game). There's no way you'll see graphics like gears or ut2k7 on Revolution, ever...


i am not claiming that and don't give a damn, I don't trust ign either. at this point one one is spilling on specs and i could care less. all i know is that this might be a rev game using unreal engine. you don't know the spec nor do i so lets not asumme anything.
 
I feel graphics will be less important next-gen than ever. PS3 and 360 will have a couple games that are really mindblowing but I'm not sure the games not created by big companies are really going to have a chance standing up to the MGSs, GoWs, and REs from a graphical standpoint. I think if Rev really is 3x more powerful than the GCN, and we got games like Metroid Prime and the new Zelda on the GCN, Nintendo games will look fine, even among *most* of the competition's software. And really, as sad as it may be, does anyone buy Nintendo consoles for anything but Nintendo's games anymore?

As for unreal engine 3.0, if Rev CAN run a scaled down version of it or whatever (excuse my tech stupidity), than could that mean possible watered-down graphical ports from PS3 games that use the engine? What kind of work would need to be done to get a game like UT2007 running on significantly worse hardware? From my limited PC game experiences with UT and UT2004, it seems that Epic's engines have ran and still managed to looked pretty even on lower-end machines, while looking really astounding on higher end machines.
 
Stop talking about the false IGN specs.

ATI owned Deadmeat, Matt-IGN and others recently and in a couple of weeks IBM will do the same with the same people.
 
Nightbringer said:
Stop talking about the false IGN specs.

ATI owned Deadmeat, Matt-IGN and others recently and in a couple of weeks IBM will do the same with the same people.
Can you fill me in on that?

1.) Who is Deadmeat?
2.) How did ATI own him and IGN?
 
Nightbringer said:
Stop talking about the false IGN specs.

ATI owned Deadmeat, Matt-IGN and others recently and in a couple of weeks IBM will do the same with the same people.

you are delusional bro...
ninty all but confirmed them real when they released that sad statement the day after saying basically "graphics don't mean much, innovation is important, more pr rubbish" (i'm paraphrasing)
 
Haleon said:
Can you fill me in on that?

1.) Who is Deadmeat?
2.) How did ATI own him and IGN?

1.) DeadMeatGA is an old troll that was banned from Beyond3D, Gaming-Age and now is in ***-Ages. Mainly he was the first to say that the Revolution will be a Gamecube Turbo two years before than Matt and other people.

2.) In a recent interview ATI has said that the Hollywood GPU will be done from 0 like the Flipper and it doesn´t have an equal in the PC market.


oatmeal said:
you are delusional bro...
ninty all but confirmed them real when they released that sad statement the day after saying basically "graphics don't mean much, innovation is important, more pr rubbish" (i'm paraphrasing)

Your argument is a not coherent, Nintendo doesn´t have the machine completed and they need to counterattact the PS3 and 360 saying that the technical specs aren´t important.

I can assure you that Nintendo will be very hipocrite this E3, they need the third parties and they know it.
 
Warm Machine said:
Doesn't Unreal Engine 3 form the base of all Midway's development now? Thats what I have heard at least.
Yes. Anyway, this is interesting if it turns out true. Only thing from Midway that i'm interested in Unreal and Epic's games, couldn't give a toss about their other devs.
 
Nightbringer said:
Stop talking about the false IGN specs.

ATI owned Deadmeat, Matt-IGN and others recently and in a couple of weeks IBM will do the same with the same people.


The IGN specs are not false, they are quoted directly from the developer's manual that Nintendo has given devs with the current dev kits.

The final chipset will probably be more powerful and feature a more modernized GPU, but I think that's a general good idea of what to expect ... but I mean really USA Today had an interview with Perrin that the system would be 2-3x more powerful than the GameCube ... and those specs fall right in line with that.

Some people just don't want to believe that Nintendo may be opting for a different direction than the one they want.

But a Revolution with such a chipset would give Nintendo considerable pricing and manufacturing advantages, not to mention the form-factor of the console (about the size of a PSTwo) should've always been a pretty big tip-off.
 
Nightbringer said:
Your argument is a not coherent, Nintendo doesn´t have the machine completed and they need to counterattact the PS3 and 360 saying that the technical specs aren´t important.

I can assure you that Nintendo will be very hipocrite this E3, they need the third parties and they know it.

This mantra needs to be stickied:

Shogmaster: "Small, Powerful, Cheap - Pick two."

Nintendo has chose small and cheap. They have also already announced Rev won't be doing the HD resolutions. No matter the scenario, Nintendo Revolution will always come out severely underpowered next to the competition because of the goals Nintendo has chosen for the system. I think it's better that it's accepted now, rather than it being a "surprise" whenever they actually show games. 'Cause the focus has gotta be on revmote.
 
Amir0x said:
This mantra needs to be stickied:

Shogmaster: "Small, Powerful, Cheap - Pick two."

Nintendo has chose small and cheap. They have also already announced Rev won't be doing the HD resolutions. No matter the scenario, Nintendo Revolution will always come out severely underpowered next to the competition because of the goals Nintendo has chosen for the system. I think it's better that it's accepted now, rather than it being a "surprise" whenever they actually show games. 'Cause the focus has gotta be on revmote.

I think the other thing is Nintendo probably just said "we only need a certain level of graphics".

Take Resident Evil 4, add some nice anti-aliasing to that, higher poly count, a some better lighting effects ... that will still look "good", even if PS3/360 can do more ... it's not like that is going to look ugly all of the sudden.

In terms of a base idea of what looks "good" I think we've reached a bit of point of diminishing returns.

You could go beyond that, but then you also have to pay more on development costs for games, and I think really for Nintendo and the types of games they want made, something 2x-3x the GameCube really is powerful enough.

The SSB Melee character models of Mario and company were already getting close to the pre-rendered artwork that Nintendo uses.
 
Nintendo said less than 299 USD.

I can asure you that Revolution will be the most expansive Nintendo console that they never has launched and it will have the same price of Xbox 360 Core Pack.
 
Nightbringer said:
Nintendo said less than 299 USD.

I can asure you that Revolution will be the most expansive Nintendo console that they never has launched and it will have the same price of Xbox 360 Core Pack.


I think it'll be $149.99 at launch. $199.99 at absolute most.

Nintendo won't sell any systems to non-gamers at a price over $199.99 maximum ... even that is probably too expensive.

So basically they made a controller for an audience and then price the hardware out of their spending range. Which they're not going to do.
 
soundwave05 said:
I think the other thing is Nintendo probably just said "we only need a certain level of graphics".

Take Resident Evil 4, add some nice anti-aliasing to that, higher poly count, a some better lighting effects ... that will still look "good", even if PS3/360 can do more ... it's not like that is going to look ugly all of the sudden.

Well you and me have significantly different ideas on graphics and where they should be to be "acceptable", so this is not a good debate for this thread I think. Also there's no 'even if' involved, PS3 and 360 will do much, much more.

soundwave05 said:
In terms of a base idea of what looks "good" I think we've reached a bit of point of diminishing returns.

Disagree. I've already seen like 15 next-gen games that pretty much take a piss on this idea. But I mean, yeah obviously the jump still isn't AS big as previous gens. Still pretty fucking huge when done right (Crysis, MGS4, SC4, Blue Dragon, Gears of War, etc).

soundwave05 said:
You could go beyond that, but then you also have to pay more on development costs for games, and I think really for Nintendo and the types of games they want made, something 2x-3x the GameCube really is powerful enough.

Yes, it has to be enough because they chose a cheaper and smaller console for their needs. The fact remains that it isn't actually enough, but that's another story.

soundwave05 said:
The SSB Melee character models of Mario and company were already getting close to the pre-rendered artwork that Nintendo uses.

No.

Nightbringer said:
Nintendo said less than 299 USD.

I can asure you that Revolution will be the most expansive Nintendo console that they never has launched and it will have the same price of Xbox 360 Core Pack.

I'm pretty sure you can't "assure" me anything. Nintendo has made sure to emphasize that they're in the market to price Revolution at an extremely consumer friendly level. I think this indicates 199-249, and I think I'll be right too.
 
soundwave05 said:
I think it'll be $149.99 at launch. $199.99 at absolute most.

Nintendo won't sell any systems to non-gamers at a price over $199.99 maximum ... even that is probably too expensive.

So basically they made a controller for an audience and then price the hardware out of their spending range. Which they're not going to do.
I think it'll be $249.99 @ launch.
 
jj984jj said:
I think it'll be $249.99 @ launch.

I think that's the best guess. But of course, all this is before Nintendo's other "secret" they have for Revolution. Maybe they'll add something nuts ;)
 
Doc Holliday said:
HD Support! :D

I'd celebrate! But the way they talk about the other Rev "secret", I don't think it's something so traditional. It's probably just a function of the controller we don't yet know about.
 
Why wouldn't Unreal3 work with Revolution? Aside from the fact that it's PowerPC based just like the rest, I assure you that Epic wants to make money with the engine and put it everywhere it can. Third parties are supporting Revolution and they need a good engine.
 
Amir0x said:
I'd celebrate! But the way they talk about the other Rev "secret", I don't think it's something so traditional. It's probably just a function of the controller we don't yet know about.
Different vibration settings?
 
Boards of Canada said:
Why wouldn't Unreal3 work with Revolution? Aside from the fact that it's PowerPC based just like the rest, I assure you that Epic wants to make money with the engine and put it everywhere it can. Third parties are supporting Revolution and they need a good engine.

I think the argument being made is whether the engine could be run on Revolution. It's a pretty scalable engine though from the games I've seen use it, so I don't think that's an issue so much. UE3.0 on Rev obviously wouldn't be the quality of UE3.0 on PS3/360.

jj984jj said:
Different vibration settings?

Perhaps. I imagine there's some kind of 'feedback' you'll get from it either way.
 
Amir0x said:
I think the argument being made is whether the engine could be run on Revolution. It's a pretty scalable engine though from the games I've seen use it, so I don't think that's an issue so much. UE3.0 on Rev obviously wouldn't be the quality of UE3.0 on PS3/360.
Well even though I don't know anything about it, I'm pretty sure the Revolution can handle Unreal3 just fine. It's quite scalable anyway.
 
Boards of Canada said:
Well even though I don't know anything about it, I'm pretty sure the Revolution can handle Unreal3 just fine.

The assumptions are being made based on IGNs "rumoured" specs. So, we'll have to see what happens.
 
The problem is that a lot of people are misguided by a falacy after another in the arguments that has any relationship with Nintendo Revolution.

1. Falacy of the Non-HD Support

Nintendo has said that their standard resolution for games will be 480p, today around the world we have more people that can play at 480p/480i than 720p, the reason to go to a resolution or another hasn´t any relationship with the planned hardware.

The Xbox360 GPU output seems designed for analog TV and it was the decision of including a BluRay Drive in the PS3 the thing that makes all the HD stuff from Microsoft, but all this doesn´t have any relationship with the power of the system, is only a specification for games, Microsoft if wanted could have launched 360 without no HD support in games with the same hardware.

2. Falacy of the small box argument

Yes, I know that the Revolution will have a box more little than the other consoles but we must remember a few things:

1. Gamecube has a power consumption of 39W, but we cannot take Gamecube as an example because N64 had a consumption of 26W.

2. MacMini=85W and every people that knows the Apple world knows that they internal hardware designs sucks compared to a PC.

Revolution will have more power than the people thinks but at the same time less power than the 360 and PS3, the question is how many less power than PS3 and 360 is going to have.

A possible solution is to see the the power that Nintendo64 and Gamecube had when it appeared in the market. N64 appeared in 1996 and it had the same power of a high end 1995 PC and Gamecube appeared in the market and it had the same power of an high end PC of the year 2000 when it appeared in 2001.

This is not speculation, I am giving facts that Nintendo never launched an underpowered console in the non-portable market and this thing won´t change with Revolution.


3. The SuperGekko Falacy

Nintendo ever hacked existing CPU for their purposes, they never designed a CPU from 0 and you can see it from NES to Gamecube and from GameBoy to NintendoDS.

When Gamecube was designed they took the PowerPC architecture and IBM because 2 important things:

-The manufacturation capability of IBM was greater than Motorola
-The G4 was new in the 1998-1999 when the contract was made and the Altivec technology was made by Motorola and IBM didn´t have any right on it.

But today IBM has a better core than the PowerPC 750 for games than the Gekko/PowerPC 750 and is the PPE, take a simple PPE at 1.5-2Ghz at 65nm and it will blow out the outdated design of the Gekko.

The PPE is better for games and gives more performance per Watt than the Gekko and other PowerPC 750 and similars.

4. The price

Why Gamecube was refused by the people?

1. Kiddie design
2. No DVD-Video support
3. No Online support
4. Less expansive

I know a lot of people that never bought the Gamecube because they think that it was an inferior console and the logical argument from that people was "Gamecube is inferior and cost less money because it have less features than the others".

See the iPod Nano, it sucks compared to the iRiver H10 and the equivalent Creative MP3 player but it has the same price because the mind of the people runs with prices and segments of price.

DS has the price that the people expects from a portable system until the date but Revolution will have the same price of the 360 core pack when it will appear in the market.

5. Third parties

Third parties are important because when more third parties you can take more games you are going to get with the console.

And with more games you can take more time the press will talk about your console and when more time the press talk about your console more sales you can get.

A souped up Gamecube has no sense for the third parties:

Nintendo:Hello, we are here to give you the Revolution dev kits.
Third Partie: Oh, great. Can I read the papers? (Third partie reads the papers) whaaat, a Gamecube Turbo? You are fucked Nintendo.
Nintendo: Why? I believed that you will like it, is cheap to make 3D games for it.
Third Partie: Oh yes! is cheap and your argument is logic but exist a system named PSP that is selling more than your Gamecube in its good days and for low cost projects we prefer the portable market.
Nintendo: (Cries)


This is all.
 
Meh, don't want to get into another graphics circlejerk again, but let me just say the Rev's current specs should be sufficient to give comparable graphics at 480p resolution.
 
Oblivion said:
Meh, don't want to get into another graphics circlejerk again, but let me just say the Rev's current specs should be sufficient to give comparable graphics at 480p resolution.

What current specs?

We have any documented info with scans of the development kits for saying it or we are assuming that IGN is like all-seeing eye?

I remember when Matt said that Revolution will use a propietary format and won´t be compatible with Gamecube. Iwata owned him in the GDC 2005.
 
Nightbringer said:
What current specs?

We have any documented info with scans of the development kits for saying it or we are assuming that IGN is like all-seeing eye?

I remember when Matt said that Revolution will use a propietary format and won´t be compatible with Gamecube. Iwata owned him in the GDC 2005.

You're right. They're not totally confirmed so far, but I'm just saying "assuming" those specs given were true.
 
There is Unreal Engine 2 for PS2, and PS2 can't handle all the UE2 features and look far worse than the Xbox/PC version.
 
I think some of you need to calm down. Even I have "come to terms" with the Revolution's power. Face it, Nintendo's looking to profit (even on a hardware level, see: GBA, GBA SP, GBM, NDS & NDS L...all are profitable) so they're NOT going to do any loss-leading there. They're also looking to expand the market to non-gamers...they're not gonna do by jumping from their traditional $200 launch price to $300! Non-gamers would rather go for what's popular at the time (Sony or MS) and by the time Revolution launches the X360 tardpak would be cheaper than a $300 Revolution.

Here's the facts as I see them:
Revolution = $200
Broadway = 1GHz custom capable of running a scaled down version of the U3E
Hollywood = 333MHz custom GPU capable of outputting beautiful graphics at only 480p

I imagine Reggie will come out next E3 and say:
"There's been lot's of talk about how powerful Revolution is, bla bla bla...let me just remind you that the GCN's chipset was highly cost effective and more than stood up to the competition, as will Revolution. So good to the point our competitors chose IBM & ATi (our partners with GCN) to create their next generation systems. We look at it like this, if it ain't broke, don't fix it. Revolution isn't the most powerful, but it'll be the cheapest to make games for, the easiest to develope for and there won't be a difference in visuals on an SDTV. Enough talk...our competitors have already done enough penis measuring...here's our games..."
 
DrGAKMAN said:
I think some of you need to calm down. Even I have "come to terms" with the Revolution's power. Face it, Nintendo's looking to profit (even on a hardware level, see: GBA, GBA SP, GBM, NDS & NDS L...all are profitable) so they're NOT going to do any loss-leading there. They're also looking to expand the market to non-gamers...they're not gonna do by jumping from their traditional $200 launch price to $300! Non-gamers would rather go for what's popular at the time (Sony or MS) and by the time Revolution launches the X360 tardpak would be cheaper than a $300 Revolution.

Here's the facts as I see them:
Revolution = $200
Broadway = 1GHz custom capable of running a scaled down version of the U3E
Hollywood = 333MHz custom GPU capable of outputting beautiful graphics at only 480p

I imagine Reggie will come out next E3 and say:
"There's been lot's of talk about how powerful Revolution is, bla bla bla...let me just remind you that the GCN's chipset was highly cost effective and more than stood up to the competition, as will Revolution. So good to the point our competitors chose IBM & ATi (our partners with GCN) to create their next generation systems. We look at it like this, if it ain't broke, don't fix it. Revolution isn't the most powerful, but it'll be the cheapest to make games for, the easiest to develope for and there won't be a difference in visuals on an SDTV. Enough talk...our competitors have already done enough penis measuring...here's our games..."

Please, play the second level of Kameo on a SDTV and you will see the difference between Xbox and 360.

The "idea" of enough power for made an special thing is wrong, a very wrong point for talking about a system that has year of research and development, a group of engineers never takes says "oh well, because we need this performance we will going to this performance", they say "oh well, we are going to go to the best perfomance possible inside an specification, manufacturation process and final cost".

MbGCaM said:
There is Unreal Engine 2 for PS2, and PS2 can't handle all the UE2 features and look far worse than the Xbox/PC version.

Oh yes, is just a possible scenario. But this is impossible in a souped up Gamecube and this is the reason why I am in defensive mode. I am tired of arguments with distorted logic.
 
Oh, I forgot a thing to say.

To DrGAKMAN

Gamecube appeared with a equivalent of a AMD K6-3 at 500Mhz and the equivalent of a GeForce2 Ultra CPU one year later than this GPU (NV15/GF2) appeared in the PC and 2 years after the K6-3.
 
Nightbringer said:
The problem is that a lot of people are misguided by a falacy after another in the arguments that has any relationship with Nintendo Revolution.

1. Falacy of the Non-HD Support

Nintendo has said that their standard resolution for games will be 480p, today around the world we have more people that can play at 480p/480i than 720p, the reason to go to a resolution or another hasn´t any relationship with the planned hardware.

There's no falacy. It is power related, and it doesn't matter how many people around the world have 480p sets or 1080p sets. The point is, HD >> SD, ED, etc... and that's the way it will always be. Being content with less is your prerogative.

Nightbringer said:
2. Falacy of the small box argument

This is not speculation, I am giving facts that Nintendo never launched an underpowered console in the non-portable market and this thing won´t change with Revolution.

No actually it IS speculation, and not only that you've seemingly missed the entire point of NDS and Revolution. The entire point of the system is to CHANGE things. Nintendo is not staying the same. They've put the pursuit of comparable power on the backburner for the goals of cheap, small and innovative technology. If this hasn't hit you very clearly in the face since the moment Nintendo has decided to partake in this different direction, then you're simply actively choosing to ignoring the truth for greener, more hopeful pastures.

Revolution WILL be underpowered compared to PS3 and 360, this is the only true fact we have about this subject. How much is the only question. A quick look at Nintendo's goals recently, however, show a pretty obvious line. No matter how many "Wows" Iwata thinks we're gonna say.

Nightbringer said:
4. The price

DS has the price that the people expects from a portable system until the date but Revolution will have the same price of the 360 core pack when it will appear in the market.

You've made no compelling case for this price point, and especially no where near the type of case you'd need to be able to so certainly claim it'll be 299. Nintendo isn't iPod, and it isn't Sony. They are a wide market company who relies on consumer friendly prices/software to gain the attention and maintain their loyal userbase. Revolution represents a broadening of this strategy. What do you think the mantra has been for the system? To make it MORE accessible for gamers and non-gamers alike. If you think pricing it at 299.99 is conducive with this strategy, again... that's your right. I may be wrong. But nothing points to such a pricepoint yet.

Nightbringer said:
5. Third parties

A souped up Gamecube has no sense for the third parties:

Nintendo:Hello, we are here to give you the Revolution dev kits.
Third Partie: Oh, great. Can I read the papers? (Third partie reads the papers) whaaat, a Gamecube Turbo? You are fucked Nintendo.
Nintendo: Why? I believed that you will like it, is cheap to make 3D games for it.
Third Partie: Oh yes! is cheap and your argument is logic but exist a system named PSP that is selling more than your Gamecube in its good days and for low cost projects we prefer the portable market.
Nintendo: (Cries)

This is all.

This is by far your worst, most misguided argument. For one, we have no idea if third parties are or are not supporting the system yet (in a major capacity). Nothing has been announced, aside from positive comments about the Revmote concept. For another, Iwata already expressed his concern that third parties might NOT like Nintendo's new path. He's aware of it, because the focus of the system is different. If you haven't realized it yet, that's the ultimate theme of Revolution. Being different. Offering change, providing accessibility and flexibility. Some third parties will not support Revolution. Others will. The only way all of them are going to get on board is if Nintendo proves the Revo can be a successful system on the market.

And all of this ignores the fact that cheaper dev prices HAS been heralded as one of the benefits of Revolution development. This is another clear case of "cannot fucking have it all, people." You cannot have comparable power and significantly cheaper development. You cannot have small, cheap hardware and yet be comparable with expensive, large hardware. These are things you have to come to grips with already, or it's gonna be a hard few years for you.
 
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