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Unreal 3 engine for Revolution?

Good find ThunderEmporer. Hopefully this news is true. I would much rather have the option of a scaled down version of a game than no game at all. My feelings are still hurt that Area 51 didn't make to GC. What's an N-Fan to do? :'(

Anyway on the topic of HD and Rev. Does the hardware itself actually prevent HD resolutions from being displayed? In other words, a game like RE4 or Zelda:TP won't run on GC in HD because it's pushing the hardware to it's max. Could someone make a less graphically intense game like Tetris for GC w/HD support. What I'm asking is, is it that the hardware simply can't do it or do the games themselves use up too many system resources (ram, GPU/CPU power etc.) to make it possible?
 
MadOdorMachine said:
Anyway on the topic of HD and Rev. Does the hardware itself actually prevent HD resolutions from being displayed? In other words, a game like RE4 or Zelda:TP won't run on GC in HD because it's pushing the hardware to it's max. Could someone make a less graphically intense game like Tetris for GC w/HD support. What I'm asking is, is it that the hardware simply can't do it or do the games themselves use up too many system resources (ram, GPU/CPU power etc.) to make it possible?

Theoretically it's possible I'm sure.
 
There's no falacy. It is power related, and it doesn't matter how many people around the world have 480p sets or 1080p sets. The point is, HD >> SD, ED, etc... and that's the way it will always be. Being content with less is your prerogative.

Is a falacy because is an artificial union of two arguments.

Saying that the Revolution will have an outdated GPU and using the 480p argument is absurd, very absurd because the two things don´t have any relationship.

Take Call of Duty 2, PGR3 and Kameo and play it on SDTV and you will see a visible evolution from Xbox and not an Xbox Turbo en 480p.

No actually it IS speculation, and not only that you've seemingly missed the entire point of NDS and Revolution. The entire point of the system is to CHANGE things. Nintendo is not staying the same. They've put the pursuit of comparable power on the backburner for the goals of cheap, small and innovative technology. If this hasn't hit you very clearly in the face since the moment Nintendo has decided to partake in this different direction, then you're simply actively choosing to ignoring the truth for greener, more hopeful pastures.

The relationship that you doing between the DS and the Revolution is absurd:

1. Handheld market and home marker are very different.

2. The FreeStyle is only part of the system, it isn´t designed around it because Nintendo could take and launch the FreeStyle for Gamecube, a new revamped Gamecube design and voila! a FreeStyle centered system.

3. Oh please, Gamecube was cheap with an equivalent technology of an high end PC of year 2000 (GCN launched at the end of 2001) and N64 with an equivalent technology of a PC if the year 1995 (N64 launched in 1996). Are you saying to me that Nintendo couldn´t launch a console with a single 1.5-2Ghz PPE at 65nm+ATI X1800/GeForce6800 equivalent GPU?

4. Reggie said: "less than 299$" not "less than 200$", remember that Nintendo ever had promised consoles in a range of price below the price range that reggie has said. Do you remember the 99$ Dolphin rumours?

Revolution WILL be underpowered compared to PS3 and 360, this is the only true fact we have about this subject. How much is the only question. A quick look at Nintendo's goals recently, however, show a pretty obvious line. No matter how many "Wows" Iwata thinks we're gonna say.

Yes, it will be underpowered, but not at the stupid levels of a Gamecube Turbo that some people are saying.

You've made no compelling case for this price point, and especially no where near the type of case you'd need to be able to so certainly claim it'll be 299. Nintendo isn't iPod, and it isn't Sony. They are a wide market company who relies on consumer friendly prices/software to gain the attention and maintain their loyal userbase. Revolution represents a broadening of this strategy. What do you think the mantra has been for the system? To make it MORE accessible for gamers and non-gamers alike. If you think pricing it at 299.99 is conducive with this strategy, again... your right. I may be wrong. But nothing points to such a pricepoint yet.

I didn´t talk about iPod and Sony, I used them only for examples.

The people has a thing in the mind "more expansive=better" and "more than 300 € or 300 USD is overpriced", Nintendo cannot fall in the same error of Gamecube another time, they need to go at the same price of the Xbox Core Pack.

The idea is simple, you must manipulate the people for to sell a product and the way of a less expansive product doesn´t run well really

This is by far your worst, most misguided argument. For one, we have no idea if third parties are or are not supporting the system yet. Nothing has been announced, aside from positive comments about the Revmote concept. For another, Iwata already expressed his concern that third parties might NOT like Nintendo's new path. He's aware of it, because the focus of the system is different. If you haven't realized it yet, that's the ultimate theme of Revolution. Being different. Offering change, providing accessibility and flexibility. Some third parties will not support Revolution. Others will. The only way all of them are going to get on board is if Nintendo proves the Revo can be a successful system on the market.

The focus of the system is different because isn´t a traditional console from the controller perspective. Is the controller the new perspective and perhaps a lot of developers have said "no, we don´t like the controller".

But one of the misguided arguments of the people is saying that Revolution will receive low cost games and Nintendo is pursuing this market. They are wrong, the portable market with PSP and DS is for the low cost projects (you will pay your negative to enter in the portable space Microsoft, time will tell) and the home consoles are for the high cost projects.
 
Nightbringer said:
Is a falacy because is an artificial union of two arguments.

Saying that the Revolution will have an outdated GPU and using the 480p argument is absurd, very absurd because the two things don´t have any relationship.

Take Call of Duty 2, PGR3 and Kameo and play it on SDTV and you will see a visible evolution from Xbox and not an Xbox Turbo en 480p.

I wasn't using 480p as proof Revolution has an outdated GPU, I was using 480p as proof Revolution will be inferior. Key difference. Because it doesn't support HD resolutions, even if it can offer comparable visuals at 480p resolution (which even that, I doubt), it'd still be inferior because it cannot offer them in HD resolution (which 360 and PS3 can do).

Remember, again, Revolution can have a "good" GPU for its specifications. In other words, getting the most amount of power for the most consumer friendly price in a 3 DVD case tall system. That's quite different from having a COMPARABLE gpu.

Nightbringer said:
The relationship that you doing between the DS and the Revolution is absurd:

1. Handheld market and home marker are very different.

No shit. Good thing the argument is about Nintendo's change of strategy in the console market, ala Revolution.

Nightbringer said:
2. The FreeStyle is only part of the system, it isn´t designed around it because Nintendo could take and launch the FreeStyle for Gamecube, a new revamped Gamecube design and voila! a FreeStyle centered system.

No, I'm 100% certain the idea of the wagglewand controller is, in fact, the central aspect and what Nintendo's strategy is designed around. Which is why, ya know, they revealed the fucking controller without any games. The E3 2005 showing was a "small" attempt to stay in the mind of gamers as the monsters of Microsoft and Sony went at it with their philosophies.

Seriously, I've never met someone more disconnected with the obvious goals Nintendo has presented for itself.

Nightbringer said:
3. Oh please, Gamecube was cheap with an equivalent technology of an high end PC of year 2000 (GCN launched at the end of 2001) and N64 with an equivalent technology of a PC if the year 1995 (N64 launched in 1996). Are you saying to me that Nintendo couldn´t launch a console with a single 1.5-2Ghz PPE at 65nm+ATI X1800/GeForce6800 equivalent GPU?

Gamecube != Revolution. Different scenario, different strategy, different specifications, different goals.

Everything is fucking different now. That's the point! This is what Nintendo has chosen!

Nightbringer said:
4. Reggie said: "less than 299$" not "less than 200$", remember that Nintendo ever had promised consoles in a range of price below the price range that reggie has said. Do you remember the 99$ Dolphin rumours?

Less than 299, less than 200 - it doesn't matter. The point is to be cheaper than the competition. "Less than 299" can mean 298, 279, 249, 199, 179, 149, 129, 99. Whatever it will be in the end, everything Nintendo has indicated has been to offer a consumer friendly priced system to help promote this new take on gaming.

Nothing, and I mean nothing, indicates what you're suggesting. As I said, 249.99 seems like the fair bet.

Nightbringer said:
Yes, it will be underpowered, but not at the stupid levels of a Gamecube Turbo that some people are saying.

Don't overcompensate for other peoples idiocy. Just because it may be powerful enough so that it's not considered a "Gamecube Turbo", does not mean at all that Nintendo is gonna offer a system with comparable power. Because if you're following along, things would be much clear for you already.

Nightbringer said:
The focus of the system is different because isn´t a traditional console from the controller perspective. Is the controller the new perspective and perhaps a lot of developers have said "no, we don´t like the controller".

But one of the misguided arguments of the people is saying that Revolution will receive low cost games and Nintendo is pursuing this market. They are wrong, the portable market with PSP and DS is for the low cost projects (you will pay your negative to enter in the portable space Microsoft, time will tell) and the home consoles are for the high cost projects.

The focus of the system is different because Nintendo has abandoned the pursuit of comparable power for the benefits of smaller, cheaper and more innovative gaming technology. That is why emphasis has been "Wow, look how sleek and small Rev is! "Wow, look at the possibilities Revmote offers. Wow, it's cool to be able to play past Nintendo games via Virtual Console!" None of it has been "Wow, look at those graphics" or "Wow, I bet Revolution is gonna offer some incredible new visual experiences" because that is not the focus. Nintendo's goals have changed from this.
 
MadOdorMachine said:
Could someone make a less graphically intense game like Tetris for GC w/HD support.
No. The display controller does not support HD resolutions.
 
Amir0x said:
I wasn't using 480p as proof Revolution has an outdated GPU, I was using 480p as proof Revolution will be inferior. Key difference. Because it doesn't support HD resolutions, even if it can offer comparable visuals at 480p resolution (which even that, I doubt), it'd still be inferior because it cannot offer them in HD resolution (which 360 and PS3 can do).

Remember, again, Revolution can have a "good" GPU for its specifications. In other words, getting the most amount of power for the most consumer friendly price in a 3 DVD case tall system. That's quite different from having a COMPARABLE gpu.



No shit. Good thing the argument is about Nintendo's change of strategy in the console market, ala Revolution.



No, I'm 100% certain the idea of the wagglewand controller is, in fact, the central aspect and what Nintendo's strategy is designed around. Which is why, ya know, they revealed the fucking controller without any games. The E3 2005 showing was a "small" attempt to stay in the mind of gamers as the monsters of Microsoft and Sony went at it with their philosophies.

Seriously, I've never met someone more disconnected with the obvious goals Nintendo has presented for itself.



Gamecube != Revolution. Different scenario, different strategy, different specifications, different goals.

Everything is fucking different now. That's the point! This is what Nintendo has chosen!



Less than 299, less than 200 - it doesn't matter. The point is to be cheaper than the competition. "Less than 299" can mean 298, 279, 249, 199, 179, 149, 129, 99. Whatever it will be in the end, everything Nintendo has indicated has been to offer a consumer friendly priced system to help promote this new take on gaming.

Nothing, and I mean nothing, indicates what you're suggesting. As I said, 249.99 seems like the fair bet.



Don't overcompensate for other peoples idiocy. Just because it may be powerful enough so that it's not considered a "Gamecube Turbo", does not mean at all that Nintendo is gonna offer a system with comparable power. Because if you're following along, things would be much clear for you already.



The focus of the system is different because Nintendo has abandoned the pursuit of comparable power for the benefits of smaller, cheaper and more innovative gaming technology. That is why emphasis has been "Wow, look how sleek and small Rev is! "Wow, look at the possibilities Revmote offers. Wow, it's cool to be able to play past Nintendo games via Virtual Console!" None of it has been "Wow, look at those graphics" or "Wow, I bet Revolution is gonna offer some incredible new visual experiences" because that is not the focus. Nintendo's goals have changed from this.


in my simple opion HD is overratted. i still have not seen anything on 360 that looks as good as toystory can you. also present 360 games look like increased texture and better ligthing.
 
ThunderEmperor said:
in my simple opion HD is overratted. i still have not seen anything on 360 that looks as good as toystory can you. also present 360 games look like increased texture and better ligthing.

I'm sorry I cannot understand a fucking word you're saying. Something about Toy Story looking better on DVD, so Blu-Ray isn't needed and that Toy Story 3 will suck?
 
ill say this as far as "next gen" is concerned: i havent said wow yet about anything graphical. i think that no one will really be blown away until at least three years down the line. dont lie to your selves: anyone saying these first wave 360 games are amazing looking is kidding themselves.
 
Sweedishrodeo said:
dont lie to your selves: anyone saying these first wave 360 games are amazing looking is kidding themselves.

wait, so if I legitimately feel a 360 "first wave" game looks amazing, I'm lying AND kidding myself?
 
Amir0x said:
I'm sorry I cannot understand a fucking word you're saying. Something about Toy Story looking better on DVD, so Blu-Ray isn't needed and that Toy Story 3 will suck?


let me simple explain it for you. the movie toystory looks better than any next gen game there is, now I would like to see games come to that caliber. remember the movie was video in regular dvd quality, so higher resolution is not need to pull off better graphics.
 
ThunderEmperor said:
let me simple explain it for you. the movie toystory looks better than any next gen game there is, now I would like to see games come to that caliber. remember the movie was video in regular dvd quality, so higher resolution is not need to pull off better graphics.

yeah...I'm sorry maybe my mind is going into shock from how hilarious the point you're trying to make is but I'm just not gonna be able to respond here and still be nice
 
ThunderEmperor said:
let me simple explain it for you. the movie toystory looks better than any next gen game there is, now I would like to see games come to that caliber. remember the movie was video in regular dvd quality, so higher resolution is not need to pull off better graphics.

But wouldn't you agree Toystory looks better on DVD than it does on VHS? I mean seriously.

Now, I'm anticipating the rev as much as anyone and I honestly don't care if it has HD because I don't have an HD tv yet. But come on. HD is obviously going to look higher quality than non-HD. Thats why we don't consider NES games to be high resolution graphics anymore.
 
Amir0x said:
yeah...I'm sorry maybe my mind is going into shock from how hilarious the point you're trying to make is but I'm just not gonna be able to respond here and still be nice


proving my point that the jump to next gen has not been the leaps and bounds that has been promised by the big boys MS and Sony
 
Toy Story would look better than video game graphics even at 320x240 resolution ... so should we go down below that for games?

People really misunderstand resolution. Resolution doesn't change the graphics ... it gives you much better picture quality though.

The images are sharper, cleaner, and more vibrant.

That's what HDTV resolution does, and yes, it is a noticable difference. After playing Ridge Racer VI on the 360 at high res, the standard def version looked noticably worse.

If you can see the difference between a movie in VHS and one in DVD ... you're noticing a resolution difference ... it's no different for video games.
 
PolyMan said:
But wouldn't you agree Toystory looks better on DVD than it does on VHS? I mean seriously.

Now, I'm anticipating the rev as much as anyone and I honestly don't care if it has HD because I don't have an HD tv yet. But come on. HD is obviously going to look higher quality than non-HD. Thats why we don't consider NES games to be high resolution graphics anymore.


i agree it looks better on dvd than vhs, but my point being that graphically, interms of texture ligthing etc. Nothing next gen looks remotely close to the toystory. you don't need better resolution for that.
 
HD makes for an amazing difference. Even the most casual of players can notice this, without any effort or straining of the eyes. I was floored when I saw PD0 running on an HD display, after having only seen the game through a commercial on my standard definition display and disregarding it as looking like a nice 128-bit game. It truly is a world of difference.

That said, I don't forsee owning a HDTV within the next 5 years. So really, for me, Revolution not having that feature is a non-issue.
 
soundwave05 said:
Toy Story would look better than video game graphics even at 320x240 resolution ... so should we go down below that for games?

People really misunderstand resolution. Resolution doesn't change the graphics ... it gives you much better picture quality though.

The images are sharper, cleaner, and more vibrant.

That's what HDTV resolution does, and yes, it is a noticable difference. After playing Ridge Racer VI on the 360 at high res, the standard def version looked noticably worse.

If you can see the difference between a movie in VHS and one in DVD ... you're noticing a resolution difference ... it's no different for video games.


understandable so, but gaming companys haven't even gotten to that point yet. ye sresolution makes better picture quality. but you need a good picture to start of with. if you picture sucks. resolution is shit.
 
ThunderEmperor said:
i agree it looks better on dvd than vhs, but my point being that graphically, interms of texture ligthing etc. Nothing next gen looks remotely close to the toystory. you don't need better resolution for that.

That's not the POINT of HD ... resolution doesn't change the image, it just gives you a better quality image.

Just like watching a movie on DVD doesn't magically change the special effects and make them better.
 
ThunderEmperor said:
understandable so, but gaming companys haven't even gotten to that point yet. ye sresolution makes better picture quality. but you need a good picture to start of with. if you picture sucks. resolution is shit.

So by your logic ... the Revolution will have crappier "pictures" than the 360/PS3 to start with and shittier resolution on top of that.

A lower resolution image will always look worse .... no matter how you slice it. It's not like Nintendo magically is going to have Toy Story graphics because they cut HD out.
 
cybamerc said:
No. The display controller does not support HD resolutions.

So GC is physically incapable of producing an HD resolution regardless if a game uses little processing power or not. The system simply can't do it. If Revolution is in the same boat and is physically incapable of producing HD resolutions, wouldn't the GPU have to be designed from the ground up to not include these resolutions? What would be the purpose of that?
 
MadOdorMachine said:
So GC is physically incapable of producing an HD resolution regardless if a game uses little processing power or not. The system simply can't do it. If Revolution is in the same boat and is physically incapable of producing HD resolutions, wouldn't the GPU have to be designed from the ground up to not include these resolutions? What would be the purpose of that?

Flipper can render in resolutions beyond the 640x480 since is derivated from the Aladdin7 GPU for VIA motherboards that appeared in the year 1999. The only that Nintendo has done is apply an artificial limitation.
 
I have to wonder, if Nintendo won't get cross platform games due to technical limitations, will they maybe get 3rd party ports from THIS gen with slight graphical/control updates?

I mean it would suck not getting something new, but I'm sure games that were never released for the cube would sell, and it'd be a way for develpoers to squeeze extra money out of "old" games.
 
soundwave05 said:
Toy Story would look better than video game graphics even at 320x240 resolution ... so should we go down below that for games?

People really misunderstand resolution. Resolution doesn't change the graphics ... it gives you much better picture quality though.

The images are sharper, cleaner, and more vibrant.

That's what HDTV resolution does, and yes, it is a noticable difference. After playing Ridge Racer VI on the 360 at high res, the standard def version looked noticably worse.

If you can see the difference between a movie in VHS and one in DVD ... you're noticing a resolution difference ... it's no different for video games.

Toy Story wasn´t rendered in real time, it was rendered frame per frame.

In this case the VHS-DVD comparision is stupid, they are downsampled single pictures that are jointed and put in motion.
 
UE 3.0 is scalable. This isn't huge news. Doesn't mean the Rev can still do all the same functions of UE 3.0, even at a lower resolution.

Anyway, can someone tell me how the sensors work in Revolution.

How does the system know if you have a 32" 4:3 TV or a 30" Widescreen? Is having a widescreen set going to screw up the sensoring system?
 
Mrbob said:
How does the system know if you have a 32" 4:3 TV or a 30" Widescreen? Is having a widescreen set going to screw up the sensoring system?

No, it won't. The sensors relay your movement to the game. If you're running a game thats 4:3 stretched to 16:9 the cursor will move the same speed across the screen, though it will be strecthed, just like the rest of the graphics.
 
citrus lump said:
I have to wonder, if Nintendo won't get cross platform games due to technical limitations, will they maybe get 3rd party ports from THIS gen with slight graphical/control updates?

I mean it would suck not getting something new, but I'm sure games that were never released for the cube would sell, and it'd be a way for develpoers to squeeze extra money out of "old" games.

I was thinking this exact same thing. I would love to see games like Okami, Starcraft Ghost, Tomb Raider Legends, Black etc. on Revolution even if it just uses the controller shell.
 
Rev graphics will look fine. Kameo-esque visuals at SD resolutions should be about average for Rev games. It'll have at LEAST SM2.0 support and 5 shader units MINIMUM. In terms of effects, it'll hold up well against PC games being released this year and next.

What worries me is the low amount of RAM that Cassa((s|a|m)+)ina and other devs have predicted -- 88- 108 MB RAM is gonna SUCK SUCK SUCK unless disc access speeds are crazy high. That's not just lower quality textures; that's significantly worse AI, heavily reduced map size, and less players overall in network games. Boo.
 
The sensors detecs 3 things:

-Distance of the movement
-Direction of the movement in a (X,Y.Z) environment
-Speed of the movement

The signal is independent from the TV and it runs like this:

1. You made the movement
2. The controller interprets the movement
3. The controller sends the information to the console
4. The console processes the information in the game and the character does the movement.

Pretty simple
 
Drinky Crow said:
That's not just lower quality textures; that's significantly worse AI, heavily reduced map size, and less players overall in network games. Boo.

You get all that anyway in PD0. zing!
 
Drinky Crow said:
What worries me is the low amount of RAM that Cassa((s|a|m)+)ina and other devs have predicted -- 88- 108 MB RAM is gonna SUCK SUCK SUCK unless disc access speeds are crazy high. That's not just lower quality textures; that's significantly worse AI, heavily reduced map size, and less players overall in network games. Boo.

Does the CPU also take care of those things?
 
MadOdorMachine said:
I was thinking this exact same thing. I would love to see games like Okami, Starcraft Ghost, Tomb Raider Legends, Black etc. on Revolution even if it just uses the controller shell.

Add in stuff like Ninja Gaiden, Panzer Dragoon Orta, Psychonauts and other games that deserve a second life at retail- and I think it could be a fairly proifitible plan for all those involved.

Although if they didn't sell before.........:(
 
Drinky Crow said:
Rev graphics will look fine. Kameo-esque visuals at SD resolutions should be about average for Rev games.

What worries me is the low amount of RAM that Cassa((s|a|m)+)ina and other devs have predicted -- 88- 108 MB RAM is gonna SUCK SUCK SUCK unless disc access speeds are crazy high. That's not just lower quality textures; that's significantly worse AI, heavily reduced map size, and less players overall in network games. Boo.

Gamecube: 180nm, MoSys 1T-SRAM 16+8 configuration.

90mn: 64+32

MoSys 1T-SRAM-Q: 128+64.

192MB is more better than 88MB (is more than double) and will be an huge pass considering that we are jumping from 24MB of memory (GCN).

But the thing that worries me really is the CPU, I believe in a single PPE configuration because the games will be reduced in some areas and one PPE configuration is enough.
 
Drinky Crow said:
Rev graphics will look fine. Kameo-esque visuals at SD resolutions should be about average for Rev games. It'll have at LEAST SM2.0 support and 5 shader units MINIMUM. In terms of effects, it'll hold up well against PC games being released this year and next.

What worries me is the low amount of RAM that Cassa((s|a|m)+)ina and other devs have predicted -- 88- 108 MB RAM is gonna SUCK SUCK SUCK unless disc access speeds are crazy high. That's not just lower quality textures; that's significantly worse AI, heavily reduced map size, and less players overall in network games. Boo.

Considering very few GameCube titles have loading times, it's quite likely Nintendo will continue this with Revolution.

Spec-wise, I'd really say wait and see. Over the past years, Nintendo hasn't leaked anything, Nintendo DS, Revolution, GBA Micro, DS redesign, The Legend of Zelda,... The specs could very well be radically different from those given by supposed developers.
 
Where was 192 MB for the Gamecube Turbo mentioned? The current dev kits specify 88 MB 1T-SRAM, although I think there was another 16 MB RAM in there as well.
 
Drinky Crow said:
Where was 192 MB for the Gamecube Turbo mentioned? The current dev kits specify 88 MB 1T-SRAM, although I think there was another 16 MB RAM in there as well.

I was only saying that with the actual process is possible to include in the system 192MB of memory 1T-SRAM, nothing more than this, sorry if I was very criptic in the last post.
 
citrus lump said:
Add in stuff like Ninja Gaiden, Panzer Dragoon Orta, Psychonauts and other games that deserve a second life at retail- and I think it could be a fairly proifitible plan for all those involved.

Although if they didn't sell before.........:(

Oh... It's possible. GC saw a fair amount of re-releases/remakes. I thought you were talking about games that will be in development for PS2/Xbox in 2006/2007 though.
 
If the rumors are true about revolution being done late last year then shouldn't developers start getting final devkits soon? I hope ign follows up on that and report the final specs. :'(
 
Can everyone just agree to stop arguing over something NO ONE has seen, or has ANY idea about?

How the fuck people can argue about something that hasn't seen the light of day yet is mind-boggleing.


You people are the same fuckers who argue wether or not Aliens can speak to each other telepathicaly, disregarding the fact that Aliens don't exist.

Take a deep breath, and wait untill we ALL see WTF the damn thing can do.
 
That's not just lower quality textures;

but by only using SDTV resolution means Rev can use 512*512 textures which require 4 times less memory than 1024*1024 textures that x360 and ps3 will be using. I think thats right.
 
moku said:
Can everyone just agree to stop arguing over something NO ONE has seen, or has ANY idea about?

How the fuck people can argue about something that hasn't seen the light of day yet is mind-boggleing.


You people are the same fuckers who argue wether or not Aliens can speak to each other telepathicaly, disregarding the fact that Aliens might not exist.

Take a deep breath, and wait untill we ALL see WTF the damn thing can do.
You just made a very similar mistake as the people who you are bitching about did. I fixed it for you.
 
AndoCalrissian said:
You just made a very similar mistake as the people who you are bitching about did. I fixed it for you.
Crap. See what they've done to me?!?!?!?



Oh, and thanks for making me look like a fuktard. :(
 
It's arguments like these that make me thankful that my eyesight's too poor to be able to tell the difference between 480i and 2160p on all but the largest TVs. A DVD on my 32" TV looks just as blurry as real-life to me, so I get to save a whole bunch of money compared to you people with your "good" eyesight. :D
 
nightbringer...
You need to calm down, seriously. Revolution will be at 480p as Iwata has said it, the official Nintendo forums pretty much said it with their HUGE EDTV topic and IGN has said it. It's common knowledge. Knowing this...why would Nintendo need anything beyond a "GCN Turbo" when the GCN is a pretty efficient & powerful architecture?

Maybe you, like me, are a lil' disgruntled by the "GCN Turbo" comments, but the haters just say that to push buttons...don't make Revolution any less of a system. Revolution will be a powerful system, it just won't be as powerful as X360/PS3 'cos it doesn't need to be since it's not an "HD Era" console.

We, as Nintendo fans, should be happy that it's not another PlayStation wannabe anyways...we should focus on the possitive: the new interface. When you set yourself up for dissappointment like that, you also set yourself up for riddicule.
 
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