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Unreal 3 engine for Revolution?

DrGAKMAN said:
nightbringer...
You need to calm down, seriously. Revolution will be at 480p as Iwata has said it, the official Nintendo forums pretty much said it with their HUGE EDTV topic and IGN has said it. It's common knowledge. Knowing this...why would Nintendo need anything beyond a "GCN Turbo" when the GCN is a pretty efficient & powerful architecture?

Maybe you, like me, are a lil' disgruntled by the "GCN Turbo" comments, but the haters just say that to push buttons...don't make Revolution any less of a system. Revolution will be a powerful system, it just won't be as powerful as X360/PS3 'cos it doesn't need to be since it's not an "HD Era" console.

We, as Nintendo fans, should be happy that it's not another PlayStation wannabe anyways...we should focus on the possitive: the new interface. When you set yourself up for dissappointment like that, you also set yourself up for riddicule.

Because at the end of 2006 any company can get a hardware several times more powerful than Gamecube Turbo.

Sorry if I am agressive sometimes and I am not saying that Revolution will be equal in power to 360 and/or PS3, I know that it is going to be less powerful but not at the levels of a GCN x3.
 
I don't know why everyone has to look at Revolution only being 2 to 3 times more than GCN as a bad thing??? GCN was/is *impressive* IMO...especially when you factor in it's size & price constraints.
 
I really do think that some of the Revolution games will suprise a few cats in the graphics department. Yes, they will run in 480p, but thats all good. Lighting & shaders > AA.

(not that it will be on par with what PS3 and 360 has to offer)
 
DrGAKMAN said:
I don't know why everyone has to look at Revolution only being 2 to 3 times more than GCN as a bad thing??? GCN was/is *impressive* IMO...especially when you factor in it's size & price constraints.

Damn right, metroid prime and wind waker were beautiful
 
Drinky Crow said:
What worries me is the low amount of RAM that Cassa((s|a|m)+)ina and other devs have predicted -- 88- 108 MB RAM is gonna SUCK SUCK SUCK unless disc access speeds are crazy high. That's not just lower quality textures; that's significantly worse AI, heavily reduced map size, and less players overall in network games. Boo.

Well, the Hi-res textures used for the "HD ERA" are roughly 4-5X the size of lower res textures (for 480i/p).. Memory isn't going to be as big a deal as people assume.
 
You console peeps forgot that it is a PC engine and PCs are scalable meaning it will run on 7800 GTX, 6800, 5900 and even lower cards.

The same applies to consoles - all bells & whistles on PS3, medium graphics on 360 and lowest setting on Revolution.

There's really nothing to speculate here, scalability = awesomeness of PC gaming.

640x480, PS2.0 and lowest resolution textures = GoW, UT2K7 on Revolution IF Nintendo allows it.
 
Borys said:
You console peeps forgot that it is a PC engine and PCs are scalable meaning it will run on 7800 GTX, 6800, 5900 and even lower cards.

The same applies to consoles - all bells & whistles on PS3, medium graphics on 360 and lowest setting on Revolution.

There's really nothing to speculate here, scalability = awesomeness of PC gaming.

640x480, PS2.0 and lowest resolution textures = GoW, UT2K7 on Revolution IF Nintendo allows it.

Right you are, alltough I don't think ati will intergrate "old" tech like PS2.0 in a 2006 graphics chip, this is just common sense.
 
Timen said:
Right you are, alltough I don't think ati will intergrate "old" tech like PS2.0 in a 2006 graphics chip, this is just common sense.

That was just a wild guess. Maybe it will have SM2.0 maybe 3.0 it's still up in the air.
 
I doubt that they will follow the Shader Model 2.0 or the Shader Model 3.0 way with the Revolution.

If my memory don´t fail to me the Gamecube GPU has a Color Combiner/Pixel Shader named TEV that runs differently and follows different specification than the Pixel Shader 1.1 of Xbox. In some cases it is better, in others worse and the rest are equal, but the form of executing the Color Combiner code is different.

If 360 uses Shader Model 3.0 is because DirectX and nothing more, if PS3 uses Shader Model 3.0 is because the RSX is custom version of a PC GPU.
 
I think Nightbringer makes some good points. Nintendo has a tendency to under-promise and over-deliver when it comes to its consoles' graphical capabilities, at least of late, as compared to Sony & Microsoft, who do the opposite. I don't think all of his predictions will pan out, but I wouldn't be surprised if it ends up being more powerful than we expected.

Also, I think the price will be closer to $299 than $150. I don't think it'll be $299, but $249 is a solid bet. Gamecube indeed was maligned by the public for being too limited in its appeal, and perceived as being a worse value than the other consoles, whether it was true or not.
 
Amir0x said:
This mantra needs to be stickied:

Shogmaster: "Small, Powerful, Cheap - Pick two."
And as I like to reply, Microsoft and Sony have picked one.

But how in the heck are some of you guys figuring on $249 or more based on what we "know" now? Less relatively powerful, yet more expensive than any of their previous consoles? If we're choosing to accept the rumors from developers about the specs, why completely discount their guesses at launch price being below $200?

citrus lump said:
I have to wonder, if Nintendo won't get cross platform games due to technical limitations, will they maybe get 3rd party ports from THIS gen with slight graphical/control updates?

I mean it would suck not getting something new, but I'm sure games that were never released for the cube would sell, and it'd be a way for develpoers to squeeze extra money out of "old" games.
Yeah, that's something I've wondered about as well. To take one popular example, Grand Theft Auto. I've not played the Xbox versions of the games, but considering the number of technical issues with the PS2 versions (frame rate, draw-in, things disappearing if you so much as turned around) I'm doubting the Xbox ones quite maxed things out, so there should be room for further improvement in a Revolution version. I can definitely see cheap releases of the three/four recent GTA games still selling more than most third party games. I guess if those were successful enough they could go with ports of further PSP releases assuming GTA4 isn't feasible.
 
_PsiFire_ said:
Well, the Hi-res textures used for the "HD ERA" are roughly 4-5X the size of lower res textures (for 480i/p).. Memory isn't going to be as big a deal as people assume.

You're right about the resolution but 3D models may have 6 or more maps per object now (ambient / diffuse / normal / height / specular / reflection)
 
JoshuaJSlone said:
And as I like to reply, Microsoft and Sony have picked one.

But how in the heck are some of you guys figuring on $249 or more based on what we "know" now? Less relatively powerful, yet more expensive than any of their previous consoles? If we're choosing to accept the rumors from developers about the specs, why completely discount their guesses at launch price being below $200?

Because that's what the market demands, as I said above. They'll find a way to cram in as many features as possible, to make the higher price point justifiable.
 
Borys said:
You console peeps forgot that it is a PC engine and PCs are scalable meaning it will run on 7800 GTX, 6800, 5900 and even lower cards.

The same applies to consoles - all bells & whistles on PS3, medium graphics on 360 and lowest setting on Revolution.

There's really nothing to speculate here, scalability = awesomeness of PC gaming.

640x480, PS2.0 and lowest resolution textures = GoW, UT2K7 on Revolution IF Nintendo allows it.

I don't see why the "bells & whistles"-version of the UE3 could not be run on the 360 (peeks at Gears of War).
Reason?
 
BunnyLifeguard said:
I don't see why the "bells & whistles"-version of the UE3 could not be run on the 360 (peeks at Gears of War).
Reason?

I was thinking the same thing.

EXPLAIN. :P
 
BunnyLifeguard said:
I don't see why the "bells & whistles"-version of the UE3 could not be run on the 360 (peeks at Gears of War).
Reason?

Well, texture resolution may have to be cut for the consoles versus the highest end PC cards. But that would apply also to PS3.

Other possibile explanations relative to PS3, though, might be a full 64-bit implementation up to an including the framebuffer, whereas the X360 version probably uses a 32-bit framebuffer. What impact that would have is down to Epic's implementation (they could very gracefully and elegantly address that so there is little/no difference, but I don't know if or how they're going about that). Also, PS3 is using nVidia, and Epic optimise strongly for nVidia chips, so it might have a leg up there. Graphics aside, the "native" pairing of Ageia and UE3 would also likely run better on PS3 - Ageia <3 Cell, with all the implications that might have, visually (physics driven effects, particle systems etc.) and non-visually (gameplay physics).
 
Good art is becoming more important than graphics power.

Some of these HD or next-gen games look very plastic and really odd imo. Like PGR3 is nice, but ...its so damn shiny. Everything. Like Toy Story when it came out.
 
BunnyLifeguard said:
I don't see why the "bells & whistles"-version of the UE3 could not be run on the 360 (peeks at Gears of War).
Reason?

Uhh, that was just an example, nothing else.
 
JoshuaJSlone said:
And as I like to reply, Microsoft and Sony have picked one.

Heee. I just realized the last part of your nick is "Slone" as opposed to "Stone."

JoshuaJSlone said:
But how in the heck are some of you guys figuring on $249 or more based on what we "know" now? Less relatively powerful, yet more expensive than any of their previous consoles? If we're choosing to accept the rumors from developers about the specs, why completely discount their guesses at launch price being below $200?

I'm not discounting it at all, I think 199 and 249 are both strong possibilities. I don't think it's gonna launch at 149, but I acknowledge that there's also a possibility for that.
 
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