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Unreal Championship 2 notes and impressions:

Alex

Member
Yo! Surprisingly little fanfare for this one, so I figured I'd do a write up to kill some time and help out any fence sitters if I can.

It's a pretty meaty game, I'll just do a little break down with some opinions on the absolute basics to begin with:

Presentation and superficial bits;


The presentation is a little jarring at first. First few load times are rather lengthy out of the box, and some choppy menus, but they seem to disperse after you settle your information in and the game takes to your HDD.

After that passes, menus flow fast, all options are present across single player, multi player and Xbox Live as you'd expect and managed in one of the better late-day XBL releases. Compared to the original UC, pulling up menus during game, checking scores, ect. All much nicer.

More importantly, in the grand and illustrious art of making any and all things shiny, UC2 does a very darn nifty job. Obviously in the top percentage of in any real visual category you can cram it in.

One thing that's cool about latter day unreal is the lengths it goes to convey some really unique and beautiful stages. Lots of outdoor environments flowing with detail. Water, trees, gardens, good outdoor lighting all that happy nature jazz mixed in with your wanton murdering. The variety and polish across the mammoth 40-50ish maps is pretty damn staggering.

For an FPS, UC2's character design so, so nice. Really nice designs, with actual somewhat satisfying history and all that nonsense to boot. Animations are unique to character as well, some very nice stuff mixed in. Lots o' personality all around.

Citing prior concerns, I haven't come across much screen tearing. Oh it's there, but only in rare occasions in my few meager hours of play.


Controls and general play


Quick intro


With some complaints in tow concerning UC2's controls, I was pretty worried. But it all came together not only VERY nicely, but a lot more simplistic than led on. To clear up another past concern, no clicking of any thumb sticks is required for anything but locking onto a target.

UC2 isn't really an FPS anymore, it's a third person action dealie. It also shares some things in common with Midways other big series, Mortal Kombat. Some decent focus on melee, fighting game-esque separation between characters concerning stats and moves, and of course, fatalities. The fighter-like presentation is also intact down to the character select menu.

Modes and polish

Unreal Championship 2 is pretty nicely polished all around. The single player game has a lot of meat and wonderful presentation, and the multi player is pretty typical of the Unreal series, but with some very nice nuances and mutators, but most importantly: RIDICULOUSLY PACKED WITH MAPS.

As far as single player goes: Theres a story focused campaign, nice CGs, solid VA and embarrassingly enough, the plot is already 10x more interesting than Unreal 2. Provides some nice context for the main mode.

Theres also a gauntlet mode, as per the usual single player in these types o' games. And joyfully enough, Ala Timesplitters and Perfect Dark a challenge mode to piss you off, huzzah! Seriously, I love this shit. I was downright depressed when the challenges stopped in SSB:M.

Anyhow, it's quite fun all around, and there are some really nice unlockables so it's very much worth spending ample time in the single player for a change.


Character separation


In typical skirmish or online modes. You select a character on a hex grid menu somewhat similair to MvsC2. Characters have their own individual differences in stats, Ala health ect. In addition they also have their own unique melee weapon, default projectile weapon and two totally unique moves per character. Although everyone draws from a pool that doesn't overlap as much as you might think so two characters can often be somewhat varied altogether.

From there, you pick two additional weapons from the selection grid. One in energy and one in explosive. There are four to choose from in each category. Classics like the shock riffle and the flak cannon, ect are still present.

The game defaults to, and highly recommends you play in third person altogether, although a first person view is available.

In terms of controls and play in general, it goes as follows:

~Both A and the L2 button let you jump/wall dodge
~B pulls out your melee weapon, and also acts as the heavy attack and charge attack button
~Y switches between your three projectile weapons when you've obtained ammo for the other two within the level
~X pulls up your move menu, from there you have three abilities mapped to A, R and L. Tapping it twice brings up the other three (for a total of six per character), same button presses apply thereafter.
~R is of course, the primary fire and the melee combo button. Need to hold it down for the three hit combo to go its course.
~L reflects projectiles when your melee weapon is out.
~The Dpad is now in control of everything from taunts to orders to teamchat, and works far more intuitively than in the original UC.
~R3 is target lock on
~White is taunt menu
~Black is 1st/3rd person view toggle.

A few advanced control thingies I've come across from playing and in the manual:

~R+L also can be used to form a shield to reduce projectile damage for a short period of time
~Charge melee attack is up + B and requires adrenaline
~Projectile combos being secondary (hold) then primary. Try shooting a orb from the shock rifle, hold the button, tap primary once then fire more orbs into the suspended orb until it blows up into a giant freaking nuke. Wheee!
~L with primary projectile weapon is a stun attack, required for fatalities.
~Wall dodge is the direction opposite of the wall and A or L2. Basically, it's like Mega Man X in 3D.

Adrenaline moves

These are so much more polished and solidly implemented than before. As mentioned above, every character pulls from a general pool to add up to six moves, some overlap but two are always exclusive.

I've spent the most time with Lauren, to find she suits my play style perfectly. Agile, tricky and focused on vampire health out, here are her moves for an example:

~Vampire: Heal yourself with each successful attack
~Agility: Increases agility and borderline nulls gravity
~Siphon: Projectile attack that drains health
~Speed: greatly enhances, you guessed it, speed.
~Ethereal: Enemies see you slightly out of position
~Wraith: Become as a ghost; barely effected by enemies that detect life force.

Closing

Well, just thought I'd put some basic notes up. I'll follow up as always later on, hopefully it managed to shed a little more insight into the game flow. Ask away if confused about anything.
 
Gamestop was sold out on first shipment by early evening when I tried to snag a copy, so hopefully tomorrow It's ON!

Speaking of maps, what are the breakdown numbers for each mode? # of DM vs. CTF and such.

Also aside from Raiden, are all characters/maps unlocked at default, or did they hide a bunch in with the challenges?
 
There seems to be a lot of stuff locked, so I can't give a proper breakdown, only what the game box taunts you with.

I will say that of what I currently have access to, that the map design is out and out excellent. Especially the CTF maps, wow.
 
The story mode is quite good, and the game is really challenging (with lots of settings to boot) with very high quality bot and map design which would really hold up well in gauntlets and skirmish mode.

The challenge mode...well, I haven't even really touched it yet, but as far as I know it's pretty akin to the stuff present in Perfect Dark, Timesplitters, ect. Difficult little missions for the sake of unlockables.

Nice production values, lots of maps and really is fun to play all around in single but it's still a multiplayer game at heart. I guess the best way to look at it is if you think something like Soul Calibur or Smash Bros would be worth it for single alone (multiplayer birthed games that wound up with nice unlockables and meaty single content overall) then this would be as well.

Even if you don't have access to XBL though, the game is the type that works incredibly well with just two people if you at least have a gamer pal to take advantage of it all with.
 
I've gone from zero interest to thinking about grabbing it today with Psychonauts. It just seems really polished, and their level design skills are awesome.
 
Its times like this that bring to mind the thought of not having a life for a while. I simply dont have the time to play and get all of these fuckin games....
 
Musashi Wins! said:
I've gone from zero interest to thinking about grabbing it ... with Psychonauts.

I feel the exact same way only I'm holding off on both for a month... playing KOTOR 2, Battlefront, Splinter Cell and Doom 3 right now. I'm on an xbox kick. :lol
 
Razoric said:
I feel the exact same way only I'm holding off on both for a month... playing KOTOR 2, Battlefront, Splinter Cell and Doom 3 right now. I'm on an xbox kick. :lol

Good willpower! I can't wait on Psychonauts. But I need an additional game like a hole in the head, so perhaps I will resist this one for a bit.
 
I almost bought it but I didnt. Have you played it online yet? How is the lag. The first Unreal on Xbox live was really laggy for me.

I might get it eventually.
 
AeroGod said:
I almost bought it but I didnt. Have you played it online yet? How is the lag. The first Unreal on Xbox live was really laggy for me.

I might get it eventually.

the demo is very smooth over live
 
I love the full version of the game. I was impressed by the demo, and like posted in another thread. The game is 5X better than the demo. The controls and gameplay are really easy to pickup and this is a combat gamers dream come true. I am a Virtual On fanatic simply because of the depth of the combat (ranged and melee), I never thought another title woould be able to bring those elements to play. I'm not comparing UC2 to the 'Virtual On' series, I'm trying to say that the combat is deeper than you think at first glance. You have your ranged atacks, your up close melee, adrenaline moves that change the pace and flow of the match, you can vlock and you can dash, and you have to account for the environment. These are the little nuances that made Virtual On fantastic in my opinion, and that's what I really like about this game. You've got to be able to fight and think on the fly.

Also this game has some kick-@$$ maps! I'm not talking from just a graphical perspective, but also from a design perspective. You can tell that a lot of thought went into the creation of this game. Those that complained that the online play is limited to 8 players will totally understand why in the first 'free for all' deathmatch. This game will make your blood boil for combat. Nothing beats fragging somebody with the flack cannon, then double jumping off a wall * while switching to melee to face another opponent who fires a rocket and you reflect it back killing him to land you jump and dash bout 50 meters and swing your weapon into another opponent freezing him performing your 'coup de grace' finisher. Talk about virtual gladiator combat!! I LOVE this game. I totally recognize that this game may not be for everyone, but I love it for what it is. A fast action paced combat game whith lots of bells and whistles. This game is right up my alley and it will be played heavily in my gaming rotation. Send me an invite and I'm MORE than happy to play!! Digital Extremes did a fantastic job with this console game!! Hopefully we have the start of a new franchise! This more than makes up for the lack luster hack job of dissing XBox owners with a mediocre port of UT2003 and calling in Unreal Championship and giving the game limited support. They've redeemed themselves in the console world.
 
Latency is pretty much on the middle ground. Far from the lower tier spotty releases from Ubi Soft and Lucas Arts. But on the same note far from the ungodly quality netcode present in first party games.
 
I'm not sure, is it susposed to say somewhere? The box says HDTV 480p, but I have a pretty normal 27' TV, I just used S-video, so I'm not really sure whats what.
 
The game supports 480p for sure; didn't try widescreen so I can't comment.

Brandon F said:
Gamestop was sold out on first shipment by early evening when I tried to snag a copy, so hopefully tomorrow It's ON!

Speaking of maps, what are the breakdown numbers for each mode? # of DM vs. CTF and such.

Not sure as I'm about to leave for the evening and don't have time to load the game and see, but Epic did a good job of dividing up the maps between game types. You can also choose between small, medium, and large map types as a filter as well. When online, the server also tells you if the map being played is "pure" (no mutators) or if mutators are being used.

Also aside from Raiden, are all characters/maps unlocked at default, or did they hide a bunch in with the challenges?

I want to say about half the characters are locked in the beginning. The game tells you how to unlock each character, so you won't have to worry about playing through someone's campaign when you don't need to.

The easiest character to unlock is Malcom (the black guy with the beret from UT); just play and win against a human opponent in all six of the game's modes (death match, CTF, etc.) and he's yours. I just plugged in a second controller, turned off all the bots, and let player two sit there...had him unlocked within several minutes.

When you go through the Ascension Rites (SHORT story mode with Anubis), you'll also get Selket and Devestation unlocked.

Raiden is unlocked by completing the challenge mode, which I'm finding hard as hell right now. :)

You also unlock bots and mutators by going through 1P tournament ladders with all the characters. Not sure if any maps need to be unlocked; doesn't look like it.

I look forward to playing with some GAFfers online tonight or tomorrow...last night's experience was less than stellar; this game seems to be attracting some real ASSHOLE online, as well as guys that don't say a WORD, making CTF almost impossible at times ("Hey guys, I got the flag...is our base covered? guys? Hello? ANYONE?")

Also, it's hard to tell right now if any characters are better than others. For example, the females all have the shortest amount of health available, so if you charge right in, you're dead, but they make up for it with faster speed than everyone else. I've been messing with Selket (she has a move that blinds everyone else, making for some easy victories), and Lauren (love all her specials, very cool Vampire-like abilities).

I want to unlock Brock next; he's undead like Lauren, so I'm hoping he'll have the same abilities she does, but with more balanced health/speed stats.

Anyone use first person view with guns? Just wondering if there's something I'm missing, since it seems that third person works the best (the game even recommends it), but why would they bother putting it in if it didn't offer something?
 
I use first person in a few situations. CTF defense, when using Laurens Vampire ability, stuff like that. Anything more aim intensive, it works well. And for a more optional viewpoint, it's just as polished as the third person vantage point, Laurens enforcer charge looks really cool in it :D .

The only issues are it leaves you so open and it can be pretty disorenting to swap to third person and do an air rush, guard, ect.

As far as single player goes, these bots are freaking madness. It may just be me but I'm having a really hard time. They're not just good shots, making 'em easy to get around, they're smart as heck too. I was surprised how well they use the games various features. Makes Perfect Dark's bots seem like total freaking sissies.

And oh man, Malcom and pretty much all the characters have great taunts. Malcom is such a walking stereotype, but watching him beat another bot over the head in CTF while screaming "that's my flag, bitch!" is classic stuff.
 
Alex said:
I use first person in a few situations..

Do you play the game mostly in 3rd person?

In the demo I used like 65% FPS and the rest was melee, is very hard to believe that someone can play the game just in 3rd person.

A question:
-How many maps are vaible for DM and TDM modes?
-What is exactly the overdose mode?
 
Funny, the first thing I did was set every gun to first-person, leaving only melee in third. I'm not sure why you'd want to shoot from third, but to each their own. Agreed about the AI, though -- even on setting 2 of 5 it can be surprisingly hard! Part of that has to do with the impaired aiming that comes from analog sticks, though.

The only taunt that really got me was from one of the robotic competitors. Something like, "I see the blue screen..." when they died. :lol

FiRez: In overdose a ball spawns somewhere and you need to grab it and run it into a goal point. This earns points, and after enough points the goal explodes (it's a nuclear reactor or something) and the player w/ the most points wins. I didn't care for this mode overly much; just another throwaway like domination always has been.
 
Almost entirely, yeah. Hard to pull off the acrobatics and easy swap to melee in first for me. First is also just a little too confined for the style of the game in most situations, IMO.

I was doing a CTF bot match earlier, and a robot themed bot knocked my air rush off with the melee charge (small jump forward and B), sending me down out of the ring then told me "you are teh suck" :(
 
BenT said:
FiRez: In overdose a ball spawns somewhere and you need to grab it and run it into a goal point. This earns points, and after enough points the goal explodes (it's a nuclear reactor or something) and the player w/ the most points wins. I didn't care for this mode overly much; just another throwaway like domination always has been.

Sounds like crazy ball mode of Halo 2
 
Played this with Brandon F for what, 5, 6 hours tonight? Really amazing stuff once it all starts to click. Very unique stuff, and the polish is great. Such fantastic maps and AI, and it all looks so pretty.

My skill is progressing a lot slower than Brandon's though. :( I can't pull off coup de grace's to save my life, and I'm a little twitchy on most of the melee. At least I can stand out as the person who walljumps around the stage while nulling your target lock and firing rockets :D

The two on two CTF was the best though, its amazing how well UC2 scales to however many players you want. Anyway, reflecting the stun shots for their fatility preps with weapons back into their faces and pulling the damn fatality on them instead. Just flat out mean stuff.

After tonight though, I doubt I can ever go back to first person outside of prevoiusly listed scenarios. So so tense in death match and team death match. Has such a tendancy to become a melee brawl with people flying everywhere, so need to be able to draw swords at a moments notice.

I don't think I'd have a problem calling this the best XBL game. Hell, looking at my collection maybe the best all around package on the console period.
 
Too tired, 4am...one of the best arena killemups EVER crafted. Fucking genius really.

BUY IT U SCHLUBS.
 
Would suck on PC controls.

Well, no nothing could make this game suck, but it isn't UT2K5 kiddies it's a third person melee/shooter/fighting game-esque hybrid OF PURE AWESOMENESS. It's built around and works brilliantly on an Xbox pad.

Oxy, did you work on this? If so, I love you. And also if so, tell your designer buddies my fingers are broken from countering fatalities. :(
 
Yea, the game plays magnificently on the Box. Took me a good hour or two before I really adjusted to the pacing, maneuvers, and control nuances. It all clicked in a BIG BIG WAY though, and Alex pretty much witnessed first hand that immediate transformation during a single CTF match that could be one for the record-books.

By the end of the night, I was going toe to toe with some of the most skilled challengers to enter our matches. Amazingly enough given how absolutely pitiful I am at Halo 2 online, and many here can attest to that. (Alex sells himself short though, he holds himself well REALLY nicely)

If you want a direct comparison, think Jedi Knight with FAR more intuitive game balancing, superior map design, and most definately better art direction. This is the real deal people.

Edit: Also I found that by the end of the night, I had most success sticking to first person with the guns. My shots were far more accurate, and easier to lead(plus the guns look so dynamite). The instant jump to 3rd person for an immediate sword block or repel, is never jarring.
 
Alex on Brute Force said:
Look up "AAA" in the dictionary and you'll see a reference to this game.

Alex on Unreal Championship 2 said:
I don't think I'd have a problem calling this the best XBL game. Hell, looking at my collection maybe the best all around package on the console period.

Do not trust this man.
 
Well, I'll be picking this up since I'm a huge fan of Unreal Tournament and the melee attacks and characters with personality really appeal to me. I'm hoping the melee stuff is a test for the next UT on the pc. Anyways, I would appreciate it if someone with a widescreen game could test if this has a widescreen mode.
 
Razoric said:
I feel the exact same way only I'm holding off on both for a month... playing KOTOR 2, Battlefront, Splinter Cell and Doom 3 right now. I'm on an xbox kick. :lol

Wait, people still play Battlefront? I may have to pick it up again, I enjoyed that more than Halo 2 online.

I heard they added a map and patched it... is it a smoother game?

I need to top my 74 kill game I had on there.
 
NM, I found on the epic boards that the game does support Widescreen and 480p. Woot purchasing this definantly now.
 
Outcast2004 said:
Wait, people still play Battlefront? I may have to pick it up again, I enjoyed that more than Halo 2 online.

I heard they added a map and patched it... is it a smoother game?

I need to top my 74 kill game I had on there.

Yeah it's smooth. Battlefront is easily one of my favorite Xbox games. :)
 
Brandon F said:
Yea, the game plays magnificently on the Box. Took me a good hour or two before I really adjusted to the pacing, maneuvers, and control nuances. It all clicked in a BIG BIG WAY though, and Alex pretty much witnessed first hand that immediate transformation during a single CTF match that could be one for the record-books.

By the end of the night, I was going toe to toe with some of the most skilled challengers to enter our matches. Amazingly enough given how absolutely pitiful I am at Halo 2 online, and many here can attest to that. (Alex sells himself short though, he holds himself well REALLY nicely)

If you want a direct comparison, think Jedi Knight with FAR more intuitive game balancing, superior map design, and most definately better art direction. This is the real deal people.

Edit: Also I found that by the end of the night, I had most success sticking to first person with the guns. My shots were far more accurate, and easier to lead(plus the guns look so dynamite). The instant jump to 3rd person for an immediate sword block or repel, is never jarring.


Brandon, I see yuo finally saw the light and 'got it'. What I mean to say is that people go into this game trying to playing it like a shooter or a fighter and get their @$$ handed to them and whine that the gameplay sucks or is too fast for thier liking. Once you step back from the game and analyze what's going on and played the game the way it was designed to be played it's a wonderful experience. I was playing around with a pal last night and when he 'got it' he waslike Neo in the Matrix(i.e. I know Kung-Fu). This game is a blast and definately a lot of fun. The poster above who dissed 'Overdose' and called it a throw away gametype like 'Domination'...well I disagree. Also the bots in this game are insane. Epic/Digital Extremes has always been known (and recieved lots of awards for) their bot A.I. But in this game these bots are lethal, I would go as far as to say it may be worth buying for players without XBL because the bots are just that damn good, when you pump up their skill level.

I was on a conference call this morning at work and ALL I could think about was when do I get to leave to play more UC2. I LOVE this game!! I've been follwoing this game since its inception and I still am blown away by the final product!

Kudos to Epic/Digital Extremes for giving XBox owners something truly unique and absolutely wonderful! I hope they have plans for XBox 360........
 
I was doing alright at first, but as the night went on we just kept going agaisnt tougher and tougher opponents. I'm not that great at the nuances of the game yet, and despite my character I go head to head too much in melee. That's what winds up getting me killed so often.

I need to start going heavier on my defense and skills, and less on pure out and out melee brawls, I spend too much adreneline on heavy melee charges as well. I think I'm gonna run the campaign and nab Selket and try her out tonight. The Vampire gig Lauren runs is fun but I really wanna try that flashbang skill Selket has.

Need to try the other weapons too, I haven't budged off of the Stinger and Rocket Launcher since I started playing.
 
I'm still gonna play Phantom Dust here and there, but you have admit the high level play in PD is just fucking obnoxious. I seriously don't wanna be one of those people who excels in the upper tier by making arsenals that either cheese flaws in the game design or claims victory by boring your opponents to death.

GA is gravitating away from it on the whole anyhow, it had a good run for current day standards though. Yknow, in the long aftermath of WHEN LYTE EDGE BROUGHT THE START OF THE DOWNFALL TO OUR XBL COMMUNITY ...Not that I'm pointing fingers or anything. :D

You'll dig UC2 though. Best game on XBL, IMO.
 
this game sucks nuts. i've tried to enjoy it for the past 2 nights, but there are somethings holding it back. here are some facts and opinions:

* I am an impatient person
* There is too much bullshit going on. Double jump wall hop, adrenaline upgrades, picking weapons, secondary fire, blocking, blocking + deflection, fatalities, sword vs guns usage. there is just too much shit. i'm all for something that isn't built for a 2 year old, but this is ridiculous to a gamer like me
* graphics are average. game looks like shit from 3rd person as the animations look terrible, and when you kill someone the bits and pieces remind me of 1998 PC 3dFX graphics
* Game just feels like a crapshoot at times. here i go sneaking up on a guy with my melee weapon, oh wait he is using a deflect visor so whenever i hit him i get hurt.
* I like that there are a lot of levels
* Some interesting concepts


overall i could see how SOME people would enjoy this kind of game, i'm not one of them. i liked this kind of 3rd person action game a lot better when it was called phantom dust and it was less than half the price
 
I really should pick this game up. Epic/DE level design IS THE BEST IN THE INDUSTRY.

What dissapoints me is that the horde will still play their Halo 2 whilst calling me a thug nigga.
 
French:

~It's not really that complicated. You just have to go in expecting a character based, third person action game rather than a Unreal Rehash 200X. Although there is an in-game mod to make it that.

~...Are you serious about the visuals? I think it's one of the best looking games on the machine with total ease...you'd have to be blind to think this was average looking.

~There's no crapshoot about it. You didn't really seem to know what you were doing while we played that one short match... I'd try to help you but you don't seem very interested. I'm not very good myself, but if you're curious about anything you can ask...

~Phantom Dust is kinda suited as a budget game, it has extremely little content and whats there is also kinda unbalanced. UC2 is pretty much the opposite.
 
Oh, and they stole dual wielding and those little covenant pea shooters that you can charge up from halo. :P Well, not really, but you hold 2 of 'em in your hand and fire them with one button, and you can charge them up just like in the halo games, thought it was a bit much. :P
 
lol that is my problem alex. i dont know what the F i'm doing. i went through the "training" mode and thats the only reason i know how to use those power ups. but howcome i just get gang raped if i get into a fire fight time and again? can i only carry 2 weapons? howcome someone can successfully block the F out of my attacks, but when i try to use block/deflect i still get ravaged?

like i said it's probably not the games fault, im an impatient person.


p.s. i suck nuts @ halo 2 also, only the game doesn't confuse me :D
 
FrenchMovieTheme said:
lol that is my problem alex. i dont know what the F i'm doing. i went through the "training" mode and thats the only reason i know how to use those power ups. but howcome i just get gang raped if i get into a fire fight time and again? can i only carry 2 weapons? howcome someone can successfully block the F out of my attacks, but when i try to use block/deflect i still get ravaged?

like i said it's probably not the games fault, im an impatient person.


p.s. i suck nuts @ halo 2 also, only the game doesn't confuse me :D

I still don't have the final game but played a ton the demo version, but maybe this help you:

-Try to not play in 3rd person too much if you have played Halo 2 and others xbox shooters you will not have problems with the control.
-When you see an enemy try to click in the right stick so you can have a better angle to shoot
-To use the power ups press x one or two times depending of the kind of power that you want, at the menu press A, L, R to choose the power
-If you find yourself in a too close fight, change to third person, press the right stick, jump and use the B button to dash into the enemy if you don't kill the enemy with this press R when you land. (is more easy than it appears)
-Do double jumps to avoid the attacks.
-Press both triggers in 3rd person to use the shield
-Try to not use the deflecting power too much, instead shoot at the floor with the rockets
 
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