UT2K4 makes me sad :(

The greatest multiplayer FPS ever made only gets 1500 people playing at once :(.

No server love, either. 200 CTF servers, only a handful them are decent and you'll be lucky to find a game running on one of them with live players. Most run horrible maplists and have way too many people for the maps they run. This holds true for all gametypes, not just CTF.

A perfect game otherwise, with the exception of the translocator, which seriously needs to be rebalanced. Make it cost you 5 health or something each time you use it.

Sigh :(.
 
What makes me sad is that UT2K4, while having more content, modes, variety, vehicles, and maps, than just about any other FPS ever, is still easily bested by several others in the most important aspect; it's actual on-foot, FPS gameplay and weapons.

:(
 
UT2K4 captures the feel of the original UT really well. A lot better than UT2K3, even after the patches.

Nathan
 
UT2K4 is so overlooked. I can't understand it. It is pretty sad. Some of the best atmosphere and gameplay you'll ever find in a game, ever.
 
"is still easily bested by several others in the most important aspect; it's actual on-foot, FPS gameplay and weapons."


Er...by what?
 
Andy787 said:
What makes me sad is that UT2K4, while having more content, modes, variety, vehicles, and maps, than just about any other FPS ever, is still easily bested by several others in the most important aspect; it's actual on-foot, FPS gameplay and weapons.
Where Onslaught is concerned, I couldn't agree more.
 
How true. Where I come from, I don't think there's even one active local server running so buying UT2k4 was a complete waste of money for me....
 
I still play a pubby game of ONS every now and then. I don't understand why like half of the servers play Torlan. Hardly any Icarus servers anymore.
 
BenT said:
I've been thinking of going back to it lately. I stopped playing it after the first few weeks.

Funny enough, I did the same thing, basically. I had it pre-ordered, got it the day it came out, played it like mad for about a month. Then, just... nothing. I dunno. For nine months I did not play it at all. Then, within the last couple of weeks, I have really had a hankerin' to play it. So I installed it and have played a little this past week. Not too much, but I would like to get back into it pretty good.
 
By doing this yearly FPS thing, they have basically killed off the clan community.
Communities need games that won't be obosolete in 1 year.

I'm not saying the game is bad, I actually think it's awesome.
Though CounterStrike: Source has my attention now. (nice BIG Community.)
:D
 
Tre said:
Er...by what?
Counter-Strike, Counter-Strike: Source, Quake 3 Arena, Call of Duty, Call of Duty United Offensive, Rainbow Six 3: Raven Shield. Don't get me wrong, I still think UT2K4 is a fantastic game, and easily the best in the UT series. And I'm not saying that all of those games are better games than UT2K4, because UT2K4 offers much more than just pure FPS gameplay; all I'm saying is that those games, to me, do that pure FPS gameplay better.
 
"Counter-Strike, Counter-Strike: Source, Quake 3 Arena, Call of Duty, Call of Duty United Offensive, Rainbow Six 3: Raven Shield."


:lol

Well, I won't get onto you for your opinion but...wow.
 
Not if they're so horrible, good God no. That's why we should be able to implant certain personality traits and preferences and crap like that into fetuses. So we can make a decent society.
 
The amount of people playing the mods is even more depressing. I really enjoy Air Buccaneers, but playing on a server without bots often isn't possible.
 
Error Macro said:
Funny enough, I did the same thing, basically. I had it pre-ordered, got it the day it came out, played it like mad for about a month. Then, just... nothing.
Same thing, only I didn't get it the day it came out because EBWorld fucking sucked and thought I would prefer it a week later. The cheap Logitech headset from the LE is coming in handy, though -- I use it for WoW!
 
Tre said:
Not if they're so horrible, good God no. That's why we should be able to implant certain personality traits and preferences and crap like that into fetuses. So we can make a decent society.
I like having an opinion that makes people say things like this. :)
 
I could never get the game to run. I blasted Epic on their website. I have a 9700 Raedon AIW Pro, 1GB of ram and an Athlon 2400+. More than enough to run this game. I got over 100FPS offline and 4fps online. That damn cheat shit was a continuous problem. You can search their forums at Atari for my rants. Either iceberg_is_on_fire or icebergisonfire. I was highly pissed
 
I flashed up UT99 this past month for a laugh... I was suprised to see that it had actually advanced quite a bit even recently. I used to love the sniper mod (was on a clan) and sure enough.. they're still going at it. I can't remember, but I think there was only like 300 servers though.
 
In a world with only 1 choice of game and tons of players, UT2004 would be the only game I'd ever need.

It's that good.

I'm sad now.
 
If they did a few things I could see the game getting more popular in a new revision:

- Implement an easy way for servers to support multiple gametypes within a maplist. It's no fun to have to keep playing on gametype for an entire session. I know it already supports this but as far as I can see you pretty much have to "hack" it in. Additionally, add a filter for these servers on the server list (right now you'd just have to be lucky and search for whatever game that server is currently playing).

- Use UTstats to maintain a player ranking that can be used to find people of your level (kinda like Halo 2). Use this either straight out to restrict people a certain level to certain servers or just to balance teams.

- Rebalance the translocator, like I said before. I don't think it's a very newbie-friendly thing to have someone be next to impossible to hit if he doesn't have the flag.

- Detonate a truck full of explosives outside of the building in which Counterstrike is developed during work hours and remove all traces from that godawful game from the internet. It's like 1v1-Joust... a pox upon FPSes but EVERYONE wants to play it for some reason.

Maybe I should post these on the epic forums so there's at least a remote chance they'll listen.
 
Call Of Duty's Search and Destroy game type totally destroys Counter-Strike. And I was a hardcore CS player since day one of beta 1. But then, Valve took it over, and my interest waned. But playing COD S&D was like a revitalization of that feeling I used to have playing CS. It's awesome.
 
Andy787 said:
all I'm saying is that those games, to me, do that pure FPS gameplay better.
I think the reason your opinion is getting so roundly mocked is that you haven't defined what "pure FPS gameplay" is, or provided evidence as to why that long list of other games -- some of which pre-date UT2k4 by MANY years -- are better according to that criteria.

-------------------------------------------

Foot soldier versus vehicle balance is funny in UT2k4. On a small server, vehicles dominate. With enough foot soldiers going after a node, you can even see tanks surviving for less than a minute under a hail of AVRiLs and rockets. There is nothing more frustrating that trying to take down a Manta 1-vs-1, though -- none of the guided weapons have the right turn radius to track, and none of the other weapons have enough kick to deflect their path. Lately, just out of sheer boredom, I've been trying to joust with Mantas -- I have a theory that a fully-charged shield gun ought to wipe it out, if I can just time my dodge. Not working too well, but I'll keep trying.

Demi -- Bombing Run is fun, but NO ONE plays that mode. Also, I can't even begin to tell you how frustrating it is to play that mode on a public server.
 
UTK3 I loved. Assault, or lack thereof, was it's only real blemish.

Never felt like going and getting 2K4. Monumental fuck up on the publishers part IMO, as it was released too soon, and didn't (on the surface) offer a whole lot of new stuff. I also find the characer designs to have taken a hit.

Even as I kept up with the development, I knew no one would buy it other than the hardcore UT folks.
 
I think the reason your opinion is getting so roundly mocked is that you haven't defined what "pure FPS gameplay" is, or provided evidence as to why that long list of other games -- some of which pre-date UT2k4 by MANY years -- are better according to that criteria.

I'm going to take a wild guess and say straight-up deathmatch. The control, the map design, the weapon balance, crazy shit like blast radii damage (the original UT was really, really strange in that aspect).

Not if they're so horrible, good God no. That's why we should be able to implant certain personality traits and preferences and crap like that into fetuses. So we can make a decent society.

Eh, he's right about Quake 3, though. As far as the other games listed, yeah, that's a bit of a stretch.

Now that my PC no longer sucks, the only think keeping me from getting UT2K4 was said in the first post. It just doesn't seem like a very... massive community.
 
the only thing that i hate about UTK4 is the shitty character design and the use of frutty colors everywhere. Other then that its the best MP fps game out there. Hopefully Quake 4 does something for me, but if its anything like Doom 3 mp... count me out.
 
DaCocoBrova said:
UTK3 I loved. Assault, or lack thereof, was it's only real blemish.

Never felt like going and getting 2K4. Monumental fuck up on the publishers part IMO, as it was released too soon, and didn't (on the surface) offer a whole lot of new stuff. I also find the characer designs to have taken a hit.

Even as I kept up with the development, I knew no one would buy it other than the hardcore UT folks.

I cannot begin to describe how much better UT2K4 is to me, than 2K3. Coming from UT99, I hated, hated, 2K3.

UT2K4 is basically (almost) all the good things about 99, with better game modes, graphics, sound... Better atmosphere, too.
 
I signed on the Andy's POV way up there and now I'll explain why.

I have only played UT2K4 in Onslaught mode. I bought it for Onslaught, I've played nothing else.

In Onslaught, vehicle vs vehicle combat is awesome; it really makes you play you advantages and weaknesses if you are a tank up against a manta or a hellbender up against a raptor.
Vehicle vs infantry is also good. You have constant avril danger to worry about, but other than that it's fun to be powerful. Being in a manta and getting close to a footsoldier, waiting for him to fire an avril just to jump over it and onto his head is quite satisfying.
Infantry vs vehicle is good. You have to pack an avril, but there's never a shortage of targets. Destroying that manta that was beeping at you, positive you were a pancake, is very nice indeed.

It's the infantry vs infantry combat where Onslaught falls apart. UT is so fast and spastic, that when two soldiers meet in battle with unlimited space to dodge and jump, the game just feels like a mess to me. It's just one big circle strafe with miniguns and flak cannons. I suppose it gets a little better for the guys with the spider mines, but if you're caught out there with just a link gun, avril, and shock rifle you are probably not going to have good time fighting another soldier.

There's a lot of cool shit to do in Onslaught mode. Sniping the enemy base with the hellbender. Denying a redeemer with a turret. Keeping those mantas down with a raptor. But everytime I have to fight another soldier on-foot, I just sigh. I feel the core UT shooting mechanics are too fast and too "jumpy" for wide open areas.

That's my opinion.
 
the only thing that i hate about UTK4 is the shitty character design and the use of frutty colors everywhere.

Cool. So it's not just me.

ID and Co. need to bring Quake back to the forefront. The tech dem...err, Doom3 should've had a better MP experience.
 
Tain said:
I'm going to take a wild guess and say straight-up deathmatch. The control, the map design, the weapon balance, crazy shit like blast radii damage (the original UT was really, really strange in that aspect).

...

Eh, he's right about Quake 3, though. As far as the other games listed, yeah, that's a bit of a stretch.

UT2K4 beats ALL of those games in control, map design, and especially weapon balance.

Call of duty? CS? etc? All those weapons are EXACTLY THE SAME.

Quake 3? You had two or three weapons that you ended up using. You hardly see anyone using anything but Rails and Rockets. As opposed to UT where almost every weapon is useful in some situation. Someone whose mastered the shock rifle is on even ground with someone whose mastered the rocket launcher, flak cannon, or lightning gun. Someone with a minigun has a fighting chance against someone with a top tier weapon. The only real exception is the biorifle.
 
This is my opinion:

UT'99 was an excellent game that completely surprised me when I first played it. After experiencing the original Unreal's multiplayer I wasn't expecting much at all...I especially wasn't expecting to find a game that could distract me from the sequel to one of my favourite MP games: Quake 2.

When Quake 3 and Unreal Tournament came out, I initially bought Quake 3 and enjoyed...though I always had the impression that, outside of using the rail gun, the game seemed more random and less enjoyable than some of the better Quake 2 mods. The bunny hopping also got on my nerves, as did the lack of visual variety. Unreal Tournament's demo floored me, however. The game's pace interested me more, the initial lack of bunny hopping madmen, the ability to actually compete with any weapon in the game and not having to rely on just 3, the variety of game modes, variety of maps and styles behind the maps...it all blended together to create a FPS experience that I vastly preferred over playing Quake 3...soon, I was a UT only gamer

UT2K3's release wasn't as impressive...sure the game looked and sounded better, but the game to me seemed more like Quake 3 than UT in a few ways and I just didn't bother with the game at all after a few weeks. UT2K4 is a great game...not as good as the original UT's glory days but still very fun and addictive. I, however, experienced quiet a bit of technical trouble with the game--from a non-working last CD in the multi-CD version to my server selection screen ONLY having the password protect, map name, and dedicated server tabs after a month or so of owning the game (don't ask me how the fuck this happened, either)...this last one in particular ruined the game for me as I would have to check each server individually to find out if I wanted to join or not and the problem wasn't resolved on multiple re-installs. The newer DVD release fixed it for me though my interest in the game never returned to normal.

mesh


edit: "The only real exception is the biorifle."

the biorifle is murder in mid-range combat
 
Error Macro said:
I cannot begin to describe how much better UT2K4 is to me, than 2K3. Coming from UT99, I hated, hated, 2K3.

UT2K4 is basically (almost) all the good things about 99, with better game modes, graphics, sound... Better atmosphere, too.

100% agreed.

I'm going to play some UT right now because of your statement.
 
I feel that UT2k4 is better than Ut99. The weapons in Ut99 are way overpowerred.

- Firing rate of the Sniper is way to fast
- Loading 6 rockets at once with the RocketLauncher ...
- Plasma and Minigun overpowered
- Infinite translocator
- Shock Riffle combo radius too big and too leathal.


In Ut99, you can master only one weapon and use it in any situation because all weapons are so leathal, this isnt the case in UT2k4. Plus the sheild gun helps you prevent getting spawn killed.

Ut2k4 has some nice maps additions, like the return of CTF-ClassicFace and DM-Deck17. Also DM-Rankin is a great map.

UT2k4 > UT99 no contest.
 
Mister Zimbu said:
The greatest multiplayer FPS ever made only gets 1500 people playing at once :(

Interesting, especially since GameSpy Live stats (on the GameSpy front page) say that there are 6765 people playing UT2k4 at the moment. CTF's showing 520 servers and 1043 players. [LINK]

Are you unchecking the 'standard servers only' box when looking for games in the server browser? A lot of admins run mutators that, even if minor, nonetheless result in their servers being filtered out by the browser unless you uncheck that box. Setting a death watch for the UT community is still a wee bit premature. :)
 
UT2K4 respresents the most gaming time I've spent on a PC in years, possibly ever. I cannot express my love in mere words.
 
Arcadestickmonk: As you've only played onslaught, your opinions on that are more or less correct, however, in DM, CTF, etc. it's the best multiplayer FPS, hands down. Perfect weapon balance, perfect speed, perfect everything.

As far as quake 3, it's weapon balance is what tears it.

"Quake 3? You had two or three weapons that you ended up using. You hardly see anyone using anything but Rails and Rockets. As opposed to UT where almost every weapon is useful in some situation. Someone whose mastered the shock rifle is on even ground with someone whose mastered the rocket launcher, flak cannon, or lightning gun. Someone with a minigun has a fighting chance against someone with a top tier weapon. The only real exception is the biorifle."

Pretty much everything said here. The biorifle CAN be a really deadly weapon, fully charged secondary is an instant kill, and spraying it around at mid-range is very lethal.
 
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