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Valkyrie Profile... PS3? (Jump Fiesta)

Amir0x

Banned
Ok I know there's a JF thread already, but, being that I'm on a Valkyrie Profile trip AND the other thread is mostly a Blue Dragon/LO thing at the moment, I thought this news was particularly interesting:

[url=http://ps2.ign.com/articles/677/677330p1.html]IGN PS2[/url] said:
Some bad news: rather than a remake, Lenneth appears to be a port of the PlayStation game, complete with PlayStation level visuals. Developer tri-Ace has made the game run in wide screen and appears to have upped the framerate a bit, but there's still no mistaking this as a new game.

On the bright side, though, Valkyrie Profile was one of the PlayStation's best looking titles, and when run on the PSP's tiny screen, many of the visual problems will probably disappear. The original's battles were known for having lots of visual effects, and these appear to have carried over to the PSP version. Plus, the game includes new CG movies, along with event scenes that connect the original with its PS2 sequel, so those who want a refresher, or those who never played the original, may want to keep an eye out on Lenneth.

Of the two trailer clips, Valkyrie Profile 2: Silmeria was the bigger draw. Square Enix showed off quite a bit from the game, from voiced event scenes to full gameplay segments. Gameplay seems to be 2.5D -- that is, everything is 3D, but the gameplay takes place in two dimensions. We saw sequences of the main character, Silmeria, running through towns, forests thick with foliage, and even a snowy mountain top that was being pounded by a blizzard. Silmeria has a double jump and can warp between points of the world.

The trailer also shows a few short battle sequences. The game seems to allow for four members in your party at once. While we can't comment on specifics, the battle system's interface resembles that of the original, suggesting that we can count on a similar experience.

Tri-Ace is known as a power-house of PlayStation 2 development (Star Ocean 3 and Radiata Stories certainly looked good), and the developer's years of experience shows with Valkyrie Profile 2. The game's characters look particularly nice, resembling hand-drawn artwork closely. In fact, the Valkyrie Profile 2 trailer features no CG what-so-ever, and we've got no complaints about that.

Those who chose to wait in line for the premium showing were given a Valkyrie Profile calendar and were treated exclusively to a third trailer. This mysterious trailer starts off with the title "Valkyrie Profile," then breaks off into footage that looks far too good to be a PS2 game but not solid enough to be pre-rendered CG. We got the feeling that we were seeing a next generation installment in the Valkyrie Profile series, but when we asked the staff on hand, they seemed to genuinely not know what we were talking about.

The mysteries of that third trailer aside, the Valkyrie Profile showing left us excited to at last revisit one of Square Enix's final PlayStation gems (actually, it was just Enix at the time). While the PSP version looks too close to the original PSX version for our liking, it should provide a refresher course for when part 2 hits the PS2 some time next year.

If anyone has a better idea of what this is, or saw it, i'd like to know what's up. IGN can be pretty dumb so maybe the video has some distinguishing features.

DISCUSS.
 
Seriously, I'm pretty sure a next-gen Valkyrie Profile would be the greatest thing ever seen by human eyes. Like seeing a Giant Squid for the first time ALIVE.*

*
Secondary to seeing Earthbound 3 actually release. But that'd be a find on par with locating an ancient lost utopia with living dinosaurs, or making contacts with intelligent life outside our planet.
 
Once again, Tri-Ace 360?

Is this a legitimate rumor with something even remotely factual backing it up, or it another Grandia Xbox redux?

Answers!
 
Hah. If I went back two weeks and told folks there would be a Valkyrie Profile coming to PSP, PS2 and possibly PS3, everyone would have laughed at me.

2005, the year of the surprises.
 
Jonnyram said:
If this is for the PS3, I wonder what Tri-Ace's 360 game could be? Hmmm...

I agree that Star Ocean would be a good choice. All the fans hate the series after 3, so why not try to make a new fanbase :P Radiata 2 is very possible as well, a sequel that adds depth to the battle system and fixes some other stuff could be great. Radiata was also an oddball type title, and those tend to work well on other systems.

I can't see VP3 being their X360 title since they're just releasing VP/PSP & VP/PS2 which kinda sets the entire fanbase on the Sony camp.

And ummm...does Tri-Ace make anything besides SO, VP, and now Radiata?
 
Hitokage said:
So... if VP:S is a prequel, then they are planning the actual VP2 for PS3?

That would make sense. Prequel on PS2, original on PSP, Sequel on PS3. A new strategy for exploiting the IP. Not bad...
 
A new tri-Ace game for 360? First I've heard of this... well it's a good enough reason as any to get the system, too bad the Xbox base seems really xenophobic towards non Western games not called DOA, so it's safe to say it'll bomb.
 
2 new VP games would be overkill for the pleasure center of my brain.

As for tri-Ace on 360 (where'd that rumor come from anyway), it'd probably be either Star Ocean or a new series.
 
djtiesto said:
A new tri-Ace game for 360? First I've heard of this... well it's a good enough reason as any to get the system, too bad the Xbox base seems really xenophobic towards non Western games not called DOA, so it's safe to say it'll bomb.

Don't blanket statement us, I buy all
 
djtiesto said:
A new tri-Ace game for 360? First I've heard of this... well it's a good enough reason as any to get the system, too bad the Xbox base seems really xenophobic towards non Western games not called DOA, so it's safe to say it'll bomb.
:lol i love how 360 and bomb are almost 90% of the time always in the same sentence

jeez people give it a rest already.
 
Shouta said:
2 new VP games would be overkill for the pleasure center of my brain.

As for tri-Ace on 360 (where'd that rumor come from anyway), it'd probably be either Star Ocean or a new series.

It's a good thing the pleasure center of your brain won't be squealing more than normally, since Tri-Ace hasn't brought a tri-A quality game out since the original VP. I'm hoping for the best, but my expectations have been lowered a bit.
 
How exactly would a true Valkyrie Profile sequel work?

Ending A Spoilers:

I mean, now that Valkyrie is practically the all-goddess, all she really needs to do is rescue Silmeria, and that shouldn't be too difficult for her.

Oh well. That's why they think up scenarios, and I don't.
 
ThirdEye said:
WTF the IGN writer's talking about his shitty liking? Authentic ports should retain fidelity to their originals.

Uh, I think it was more that Tri-Ace said in their PR last week that the game was a "remake" (their exact words), which made it sound like it was going to be more than a port. Thus when he saw it was just a port he was probably bit disappointed.
 
White Man said:
It's a good thing the pleasure center of your brain won't be squealing more than normally, since Tri-Ace hasn't brought a tri-A quality game out since the original VP. I'm hoping for the best, but my expectations have been lowered a bit.

I don't know about you but I enjoyed both SO3 and RS thoroughly (SO3 moreso than RS) so I have better expectations of tri-Ace than say Game Arts if you want a comparable RPG developer.
 
Some bad news: rather than a remake, Lenneth appears to be a port of the PlayStation game, complete with PlayStation level visuals.

This is very good news, it means the original PSX version won't suffer.
 
djtiesto said:
A new tri-Ace game for 360? First I've heard of this... well it's a good enough reason as any to get the system, too bad the Xbox base seems really xenophobic towards non Western games not called DOA, so it's safe to say it'll bomb.

:sigh

Except that there isn't anything even remotely resembling a fully formed userbase for the new system yet...the platform is less than a month old FFS!! So while this might be true of the original XBOX, this certainly isn't necessarily true of the new system which has a much better chance of people who own (or will own) it that desire such games, thanks to early promotion of considerably big-time JRPGs in development for the system. Specifically about non-western RPGS...there were never any decent JRPGs for the first XBOX. SMT: Nine never made out of Japan, and the only JRPG to release otherwise was a shitty low-budget affair. In other words, it was assumed that the XBOX fanbase wasn't interested in them, so they never even bothered to try in the first place. A total of two released JRPGs (with only one releasing outside of Japan) is hardly proof that the original XBOX fanbase isn't interested.

Why do people have some seriously strange ideas about the XBOX userbase... Just because FPS titles and EA titles do very well, salewise, and many Japanese-developed titles have done poorly doesn't mean that there isn't potential in the userbase for good JRPG sales. Stupid blanket statements all over the place, really. Most of the non-Tecmo stuff released for the XBOX were either old hand-me-downs, objectively mediocre releases, or arguably niche titles. That might explain why many of those Japanese-developed titles didn't sell well. We'll never really know about JSRF, PDO, Otogi, etc. because they're exclusive. But, really, I think they'd bomb about as bad on the PS2 because they just aren't very mainstream games to begin with...and, well, they were mostly Sega games, so that explains a lot, IMO.

Western-developed titles on the system are more popular because, on average, XBOX has more of them and development is much closer to the PC...which attracted predominantly western developers to bring with them their content...usually something very PC-based. IMO, in the first two years, whatever tends to dominate and, in turn, define your platform, software-wise (for marketing focus and sheer quantity of titles) is likely to be what the core audience going forward expects and will buy. The original XBOX had the luck of striking gold with Halo and that, almost single-handedly, set the tone for the audience's expectations. X360, in contrast, has what will likely be a much more broadly appealing software library because MS is more active (and successful) in going after those sorts of titles and promoting them. It helps that they've managed to secure much bigger, more relevant talent to bring the goods this time.
 
Shouta said:
I don't know about you but I enjoyed both SO3 and RS thoroughly (SO3 moreso than RS) so I have better expectations of tri-Ace than say Game Arts if you want a comparable RPG developer.

I agree. I don't understand the overwhelming hate for SO3 especially. I mean, there's certainly a steep curve to 'get into' the game - it doesn't get decent for five-eight hours. But it's a pretty long game, so there's far more good than bad imho. The battle system needs some tweaks, but it's pretty fun and varied.
 
I liked SO3. It didn't really have memorable characters or story but the battle system was very well done. I haven't touched it in a while though but I plan on getting my feet wet in some of the secret dungeons.

One thing i didn't like though was the new way they implimented the item creation system. I really liked SO2's way of doing it...I also liked alot of the abilities SO2 had...I hope if Tri-Ace does make a SO4...that they bring back that system in some way.
 
Shouta said:
I don't know about you but I enjoyed both SO3 and RS thoroughly (SO3 moreso than RS) so I have better expectations of tri-Ace than say Game Arts if you want a comparable RPG developer.

I don't even like SO3 and I agree with you on this. At least SO3 and RS were fun in some ways and had great visuals/music. That's more than I can say about G3 and Lunar DS :P Tri-Ace is a studio with talent, it's just that they aren't perfect and kinda fuck up certain areas of their games ^^; But hey, there's always the chance they'll get it right the next time so I'll give them the benefit of doubt.
 
Microsoft doesnt list Tri-Ace in that list of announced game at the Xbox Summit in July:

http://www.xbox.com/ja-JP/press/release/20050725-1.htm


Also, no mention of a Tri-ace X360 game at the Square show that was held the week after Xbox summit in July either...

Also did a search under "Tri Ace Xbox 360" and came up with no matches at all....so Jonnyram, if you know something, please spill it because it has never been spoken of on the forum before now....
 
MightyHedgehog said:
Why do people have some seriously strange ideas about the XBOX userbase... Just because FPS titles and EA titles do very well, salewise, and many Japanese-developed titles have done poorly

Uhm, you answered your own question. These ideas people have aren't strange at all. They actually make a lot of sense. That you choose to deny it doesn't mean it's not true. Sorry.

I'm quite happy with a direct port of VP for PSP. I never finished it and I have absolutely no problem with the graphics as they are.
 
Amir0x said:
I agree. I don't understand the overwhelming hate for SO3 especially. I mean, there's certainly a steep curve to 'get into' the game - it doesn't get decent for five-eight hours. But it's a pretty long game, so there's far more good than bad imho. The battle system needs some tweaks, but it's pretty fun and varied.

I think the SO3 hate boils down to people's expectations versus what's presented, most of the time. There's not very much that's wrong with the game if you take it at face value: no major flaws, no major glitches, no unfinished systems and etc. Most of the SO geeks that dislike SO3 for gameplay almost always expect the gameplay to be exactly like SO2 and that kind of clouds judgement a bit. The folks mad at the story are more legitimate complaints but most of those are usually centered around "OMG YOU DESTROYED THE SO UNIVERSE! WHAT THE FUCK YOU ARE DOING AAHHHHHH!!!1!~! [/isamu]

Bebpo said:
I don't even like SO3 and I agree with you on this. At least SO3 and RS were fun in some ways and had great visuals/music. That's more than I can say about G3 and Lunar DS :P Tri-Ace is a studio with talent, it's just that they aren't perfect and kinda fuck up certain areas of their games ^^; But hey, there's always the chance they'll get it right the next time so I'll give them the benefit of doubt.

Yeah. There's really no doubt that tri-Ace is a quality developer IMO. They're far from perfect and they do have problems in their games but I think people dislike their games based on personal preference rather than any major problems. Most of the complaints about SO3 are either story-related or "I wish this system was like the one in SO2" which end up being on the more subjective end of the critiquing scale.
 
I hated SO3 totally because it sucked balls compared to VP and I knew tri-ace was capable of more than that. SO3 was just boring, and that imo is a fucking big flaw.

But tri-ace is back to VP now so all is good. :D
 
duckroll said:
I hated SO3 totally because it sucked balls compared to VP and I knew tri-ace was capable of more than that. SO3 was just boring, and that imo is a fucking big flaw.

But tri-ace is back to VP now so all is good. :D

See what I mean? =P
 
callous said:
Uhm, you answered your own question. These ideas people have aren't strange at all. They actually make a lot of sense. That you choose to deny it doesn't mean it's not true. Sorry.

Nah, I already pointed out in that post the obvious answer...XBOX got next to nothing that was big-budget, fresh and new, and cool from Japan. Everything was either niche (Steel Batalllion, JSRF, PDO), exclusive or not bleh-fests (Capcom's crap racing game, their cartoon crap racing game from other systems, Dino Crap 3), or stone-cold ports (Onimusha). No big and popular franchises in the lot. No RE, no DMC, no Sonic Adventure, no Final Fantasy anything, no nothing. Look at the support from Japanese software producers on the other two systems...not even close.
 
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