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Virtua Fighter 5 for PS3 confirmed

boutrosinit said:
Keep that dream alive brother!

[translation. No chance]

Well they better get to informing every single dev/publisher on Earth, since even in the fairly likely event they miss Spring 2006 in Japan every one of 'em has plans for a PS3 being released by the end of 2006.

Guess they need to start shooting out telegrams to their partners. And also, of course, formally announce the cancellation of the February show and the delaying of the PS3 timeline. Because slipping into 2007 would be huge.
 
boutrosinit said:
It's also supposed to utterly fucking rule. I'm gutted it's not out here for a while.

And remember it is current gen, and thus CHEAPER than Next Gen.

Ryu ga Gotoku's budget was 20m+. I know next gen is going to be expensive, but that's a huge budget. I think the only next gen game we have a price on is NNN and it was 15m, so RGG's budget is bigger than that.
 
Bob White said:
WTF, shawn's right foot look's like it's CG

Rendered on teh PS3 and ECKSBOKS360!!111


Amirox said:
Well they better get to informing every single dev/publisher on Earth, since even in the fairly likely event they miss Spring 2006 in Japan every one of 'em has plans for a PS3 being released by the end of 2006.

Guess they need to start shooting out telegrams to their partners. And also, of course, formally announce the cancellation of the February show and the delaying of the PS3 timeline. Because slipping into 2007 would be huge.

With all due respect I think you're clutching at straws here. Speak to any publisher yourself and I'm sure they'll tell you the same thing.

Spring 06 announcement is the same tactic they used in DC days, the 'wait for our machine, don't buy their machine' tactic. It's simple and it works, especially for a strong brand leader like PlayStation. There is definitely no hope in hell of it hitting in Spring, particularly as the devkits are still a mess and there is simply no-one, at least not to my knowledge, who has a game even close to completion to release on it and releasing a machine without a game to play on it would not be very wise.

Which Feb show are you talking about by the way?

Slipping into 2007 would be huge. Which is why I imagine they'll try and do everything in their power not to. However, you can't control other publishers of dev studios, many whom I've talked to saying they won't have their games ready. Note, I've not talked to anyone at EA and they could probably knock out a game in 10 months. It'll be buggy, but the public will buy it anyway and it'll make the launch look good from a casual consumer perspective.

I'm off to bed. If this is still going when I wake up, I'll chime in. Otherwise, g'night folks.
 
SolidSnakex said:
Ryu ga Gotoku's budget was 20m+. I know next gen is going to be expensive, but that's a huge budget. I think the only next gen game we have a price on is NNN and it was 15m, so RGG's budget is bigger than that.

20 Mil? Are you sure? That's RETARDED to spend on one game on one platform at this stage in the cycle. 20 Mil dollars? 20 Mil yen? 20 Mil including marketing? What is your source?

Most games that hit that number often go multiplatform. Kong cost 30 mil (not including marketing) and that was multiplatform AND a big license. Maybe Sega is just shit with money.
 
boutrosinit said:
20 Mil? Are you sure? That's RETARDED to spend on one game on one platform at this stage in the cycle. 20 Mil dollars? 20 Mil yen? 20 Mil including marketing? What is your source?

Most games that hit that number often go multiplatform. Kong cost 30 mil (not including marketing) and that was multiplatform AND a big license. Maybe Sega is just shit with money.

According to the Japanese mainstream press (who tend to keep track of these kinds of things), SEGA has shelled out some serious yen for the development of Ryu Ga Gotoku. At the game's unveiling yesterday, the company gave a figure of 2.4 billion yen for production costs, which comes out to close to twenty-one million dollars. That's not quite Shenmue territory, but it's still well above most titles.

http://ps2.ign.com/articles/644/644750p1.html
 
boutrosinit said:
With all due respect I think you're clutching at straws here. Speak to any publisher yourself and I'm sure they'll tell you the same thing.

Well can't say that I've spoken to any publishers, but I've also read so many anecdotal reports on this subject that I'm just as well served being cynical.

boutrosinit said:
Spring 06 announcement is the same tactic they used in DC days, the 'wait for our machine, don't buy their machine' tactic. It's simple and it works, especially for a strong brand leader like PlayStation. There is definitely no hope in hell of it hitting in Spring, particularly as the devkits are still a mess and there is simply no-one, at least not to my knowledge, who has a game even close to completion to release on it and releasing a machine without a game to play on it would not be very wise.

That has nothing to do with missing 2006 altogether. Whatever they thought the tactic was, missing two Christmas with 360 making inroads would be a Nintendo cartridge-calibre disaster. Publishers and devs who have plans to make launch have listed games for Fall 2006, with the thought it's gonna be out in that timeframe for NA. If it is not, it would be a huge issue that Sony would seriously need to start informing people about. Even in the latest interviews, Kaz Hirai laughed at the idea of missing 2007. Saying there's no chance, even if they're late with Spring.

boutrosinit said:
Which Feb show are you talking about by the way?

PlayStation event that they listed on their PS3 schedule slide. It's the same kind of event they used to blowout PS2 before its launch in March. This is supposed to happen, with a specific date being announced this month, but it's getting late and there's no word. MassiveAttack suggested it'd be announced this week, but there has been nothing. If there is no Feb show, it's a fairly easy conclusion to make that Sony is 100% going to miss spring date.

boutrosinit said:
Slipping into 2007 would be huge. Which is why I imagine they'll try and do everything in their power not to. However, you can't control other publishers of dev studios, many whom I've talked to saying they won't have their games ready. Note, I've not talked to anyone at EA and they could probably knock out a game in 10 months. It'll be buggy, but the public will buy it anyway and it'll make the launch look good from a casual consumer perspective.

I'm sure they'll have enough for a launch by Fall 2006. I'm not worried about that aspect at all. It'll be crappy, as every launch I've seen tends to be, but they'll make sure it comes out.
 
boutrosinit said:
20 Mil? Are you sure? That's RETARDED to spend on one game on one platform at this stage in the cycle. 20 Mil dollars? 20 Mil yen? 20 Mil including marketing? What is your source?

Most games that hit that number often go multiplatform. Kong cost 30 mil (not including marketing) and that was multiplatform AND a big license. Maybe Sega is just shit with money.

It's well known that Ryu Ga had a $20 million budget. Seems Sega doesn't learn from their mistakes. :P
 
I could definitely believe an '07 release of the PS3 in Europe and Australia...but it's pretty much guaranteed in Japan and North America this year, even if it ends up being closer to autumn for both.
 
Amir0x said:
That has nothing to do with missing 2006 altogether.

I would agree with you. The tactic has NOTHING to do with missing 06, but it does have to do with taking limelight of the 360 launch which was the point I raised, merely to say why they would announce "we are launching in Spring". A fact every publisher (at least the smart ones) are completely aware of.

Amir0x said:
Whatever they thought the tactic was, missing two Christmas with 360 making inroads would be a Nintendo cartridge-calibre disaster. Publishers and devs who have plans to make launch have listed games for Fall 2006, with the thought it's gonna be out in that timeframe for NA.

Yeah. It would be dumb. What pubs have listed games for 06?

Amir0x said:
If it is not, it would be a huge issue that Sony would seriously need to start informing people about. Even in the latest interviews, Kaz Hirai laughed at the idea of missing 2007. Saying there's no chance, even if they're late with Spring.

Don't believe a word till you see it. Sony (among others) has a terrible reputation for PR lies. And Sony would no doubt inform publishers, but that would be nearer the time, as they still have several months to get their shit together. Consumers will find out when they find out.

Amir0x said:
PlayStation event that they listed on their PS3 schedule slide.

You mean DevStation? That's a Sony developer conference. Think of it as GDC for private Sony-only devs. I don't know much about entry requirements, but I believe it's invite only and only the most valued partners. They show off other people's trailers and give out tips and tricks on using the dev kits. Something like that anyway.

Amir0x said:
I'm sure they'll have enough for a launch by Fall 2006.

How are you sure? I could tell you a funny (very private) anecdote that may give you another take on this ;-)

Amir0x said:
I'm not worried about that aspect at all. It'll be crappy, as every launch I've seen tends to be, but they'll make sure it comes out.

I'm sure you and every other person who wants a PS3 would like to believe this. Fact is, they can't even get enough PSPs made right now. Nintendo can't make enough DSes and M$ can't make enough Xbox 360s. Sony has a chip factory in Japan, but that's just chips.

Okay. Now I'm DEFINITELY going to sleep. It's fucking 2am!
 
boutrosinit said:
I would agree with you. The tactic has NOTHING to do with missing 06, but it does have to do with taking limelight of the 360 launch which was the point I raised, merely to say why they would announce "we are launching in Spring". A fact every publisher (at least the smart ones) are completely aware of.

Sure, just want to establish the very clear distinction between using this and missing 2006 altogether. It'd just be a huge issue.

boutrosinit said:
Yeah. It would be dumb. What pubs have listed games for 06?

EA, Sony of course, Ubisoft, and I think Activision.

boutrosinit said:
Don't believe a word till you see it. Sony (among others) has a terrible reputation for PR lies. And Sony would no doubt inform publishers, but that would be nearer the time, as they still have several months to get their shit together. Consumers will find out when they find out.

Everyone has their share of PR lies as you acknowledge. I just haven't seen any particular indication that says "no way, this shit is not going down." I've heard people say it's gonna be really rough, or some lay down anecdotes like you're doing. But I've also heard people like Chittagong suggest the exact opposite. Everyone has anecdotes, and different experiences with what they're hearing. So I'd rather be cynical about the whole issue and wait for actual indications that this is the case. 'Cause, as I said, missing 2006 would be one of the biggest game stories of this year imho.

boutrosinit said:
You mean DevStation? That's a Sony developer conference. Think of it as GDC for private Sony-only devs. I don't know much about entry requirements, but I believe it's invite only and only the most valued partners. They show off other people's trailers and give out tips and tricks on using the dev kits. Something like that anyway.

No. I mean PlayStation Festival 2006. They had one on Feb 18 2000 for PS2, I believe. Check it out here. The DevStation event is entirely seperate.

boutrosinit said:
How are you sure? I could tell you a funny (very private) anecdote that may give you another take on this ;-)

Sure if you like.

boutrosinit said:
I'm sure you and every other person who wants a PS3 would like to believe this. Fact is, they can't even get enough PSPs made right now. Nintendo can't make enough DSes and M$ can't make enough Xbox 360s. Sony has a chip factory in Japan, but that's just chips.

Sorry keeping you up. But, just so you know, it doesn't matter when PS3 comes out. I have no investment on when it comes out. No matter what, I'm not getting it this Fall because I don't have the money. Same goes for 360, too much money. Only Revolution, maybe, 'cause it apparently will come in at at least 249.99.

That doesn't change the fact that I do not believe for a second they are missing 2006 for US and Japan.
 
SolidSnakex said:
The point is that Sega isn't against exclusives. Look at Ryu ga Gotoku if you want a new example that's happened since Sega Sammy. It's a big budget game and exclusive to the PS2.

Probably started right around the time of the Sega-Sammy merger. No real point porting it to a system who's sequel was already in the offing. Be a hell of a lot harder porting that game to another system anyhow, compared to VF5.

Also, when did I say Sega was against exclusives? I haven't said anything like that. All I've said is that we're probably gonna see a lot more mulitplatform games from Sega this generation then we did the last few years (and much of that was due to their unique circumstances anyway, starting 12 to 18 months behind everyone else).

Let me put this another way...do you think Sony is going to get into a bidding war with MS over VF5? If you do, then we'll just have to agree to disagree.

As for PS3's launch, I think it'll hit North America by the end of '06. I reckon PS3 will be good to go by the summer in Japan as well. I expect to see a DC/PS2 scenario though, where the first gen PS3 softs don't look much better then 360's second gen softs. This will of course lead to bullshit hollering from both camps, as people continue to ignore basic common sense in order to push their own silly agendas. I should know...I've been there. :lol

Lack of supply isn't gonna matter...Sony couldn't make enough PS2's in it's first full year of release, and it's gonna be no different with PS3 regardless of how many they churn out. A company would rather have demand outstrip supply then the other way round.

Of course if the price is $499, that would add an interesting wrinkle...
 
Why is it hard for the PS3 games to come together. What is going on with the hardware? I'm getting tired of holding on to money I've reserved for this launch.
 
Shinobi said:
Let me put this another way...do you think Sony is going to get into a bidding war with MS over VF5? If you do, then we'll just have to agree to disagree.

I'm sure they'd bid for it to be exclusive, if that meant a bidding war against MS, then yes they would.
 
SolidSnakex said:
I'm sure they'd bid for it to be exclusive, if that meant a bidding war against MS, then yes they would.

Nah, I meant if MS was looking to pay money just to ensure the game is made for 360, as opposed to buying it outright (MS knows they're never gonna get a VF game for themselves, so they're not even gonna try). I just can't see Sony bidding to get the game for themselves, if they're gonna get it anyway.
 
Well I don't even know if Sony would have to bid as much. They're going to be able to have a big base in a market that's very important to VF, while with MS, that market doesn't seem to be interested in their system. So that's an incentive Sony has on top of the money.
 
boutrosinit said:
Doree; can your infinite Sega wisdom confirm this?

No. Also, people need to go back to my earlier post in this thread. Is everyone on drugs or something? Jesus Christ.

In 10 years time this is what automated spam board auto-friend forums will be like. Is anyone actually listening? Listen to me. It might *actually be worth it*.

Sigh sigh sigh. Cannot sigh enough
*prepares ZMEGATON*
 
Agent Icebeezy said:
Why is it hard for the PS3 games to come together. What is going on with the hardware? I'm getting tired of holding on to money I've reserved for this launch.

1. It's new hardware with a structure completely new to developers, so there is a teething stage far steeper than there was from PSone to PS2 - i.e, you can't get a junior coder to get anything from it (you could with PS2), the entry level user needs to be a fairly experienced games coder.
2. The sturcture is also new to the format holder and they're having problems getting it to run as smoothly as they'd like (though they still have time, problems on Sony's side cause problems on publisher and developers' side)


Amirox said:
EA, Sony of course, Ubisoft, and I think Activision.

Do you have direct links to these, where they announce the date/period explicitly?

Amirox said:
No. I mean PlayStation Festival 2006. They had one on Feb 18 2000 for PS2, I believe.

Weird. I checked that link but it only spoke of the 2000 one. You certain of there being one of these next month? Seems a little early.

Me said:
How are you sure? I could tell you a funny (very private) anecdote that may give you another take on this ;-)

Sure if you like.

PM me. This ain't fit for forum consumption ;-)

Amirox said:
Sorry keeping you up. But, just so you know, it doesn't matter when PS3 comes out. I have no investment on when it comes out. No matter what, I'm not getting it this Fall because I don't have the money. Same goes for 360, too much money. Only Revolution, maybe, 'cause it apparently will come in at at least 249.99.

That doesn't change the fact that I do not believe for a second they are missing 2006 for US and Japan.

You ain't keeping me up ;). I just have an insomnia problem. Or at least did last night.

I guess E3 will reveal all...
 
A junior coder on PSTwo would still need to learn VU assembly, how the VIF operates and how VIF packets should be written (order of instructions and data related to the VU upper and lower pipelines), how the DMAC operates (how to write DMA tags, how to write GIF tags and how to set-up the GS to start operations), how to set-up double buffering on the VU1 (the various TOP registers [two XTOP registers IIRC] and how the VIF and the VU1 core update their own... then not to have corrupted packets he would better manually set-up quad-buffering, that is to split each of the two hardware buffers into two parts... a IN part and a OUT part), etc... then you have to learn the fun that is doing clipping, culling and T&L all in software and manage, again in software, multi-texturing via multiple rendering passes... did we mention yet manual streaming of textures ?

PSTwo is not impossible and it is rewarding, but for a junior developer it is like hitting a massive stone wall with the head.

Think about a Mac coder who has already dealt with VMX using intrinsics and a bit of inline ASM as well as some Cg for a Shader Model 3.0 class GPU: SPE's can be nicely programmed using C/C++ code and they support Virtual Addresses (another fun game that PS2Linux developers and PS2 developers that want to optimize around page boundaries their data have to play... nothing that NEXT tags and RET tags won't be able to help you with though :)).

At least, we can agree that both platforms are at worst equally as hard (you would still need to solve on PLAYSTATION 3 the problem of passing data to and from SPE's and delivering them to the GPU) for a junior programmer.

The problem with PLAYSTATION 3 comes also for experienced PSTwo developers and is the one of maximizing system potential: the scope of your application has grown exponentially and the impact of multi-threading your application and segmenting in small independent data chunks your threads is not to be ignored.

So, in this case yes it is harder if the programmer wants/needs to maximize performance.
 
kaching said:
Certainly likely, but that's not a sure thing. The only thing you can say with assurance about multiplatform sales is that you will split your userbase. But whether that actually guarantees higher sales than a single platform release is not a guarantee. And it most certainly isn't a guarantee that the multiplatform sales will truly "destroy" exclusives, as the sales of GTA games while exclusive on PS2 demonstrate by representing the majority of total sales once the game goes multiplatform.
It's arguable for other genres, but not really fighters these days. See Soul Calibur 2... it didn't "split" Soul Calibur's fanbase, it actually reached out to new fanbases and sold 5 times it's predecessor. In fact, every version of SC2 outsold SC1 (and SC3 for that matter).

The Mortal Kombat games also benefit largely from being multiplatform, it's the main reason the games outsell industry heavy weights like Tekken, Virtua Fighter or DOA. There's no doubt in my mind that the latter 3 series would follow SC2 example and push bigger numbers by reaching out to more bases.
 
hang on. so no notice on public forums about the Feb show is suddenly a delay to '07 worldwide!?

As for the comments about the devkits being in a mess - how much of a mess compared to the Xbox360 ones where they didn't get finals until the last minute
 
silvon said:
Just curious, did PS2 VF4 ever reached million seller status? Where is VF more popular, Japan or US?

Console-wise, sales data says that VF4 is more popular in the west. :P
 
jett said:
Console-wise, sales data says that VF4 is more popular in the west. :P


this is because people in japan could walk 4 minutes to a local arcade that had 8 machines setup.
 
choplifter said:
the closest is probably PS2 VF2 but even that suffers from shit textures.
Nope, the closest are VF Remix and VF Kids, whose ST-V to Saturn ports were pretty much flawless besides added load times due to the CD-ROM format and some minor texture compression due to lowered RAM.


Andrew2 said:
btw, multiplatform game can very much hurt a game because they do nothing but forcer the developer to make compromises that hold the game back.
They also halep the game appeal to new bases. No matter how you slice it, 140 million potential consumers is more attractive than 100 million potential consumers. The larger userbase tends to win out, but the largest potnetial base is really all platforms. This combined with the trivial costs of porting compared to original R&D makes multiplatofrm development a very attractive proposition, especially in the next generation as costs skyrocket.


Andrew2 said:
btw to also shoot down your multi-plaform is the way to go, Soul Calibur 2 on the PS2 alone outsold SC on the dreamcast. As for the massive numbers SC2 racked up, its because people was multiple copies of one game.
Your fist statement has little consequence since all versions of SC2 outsold SC1... not to mention the PS2 exclusive SC3. Your second statement is purely flawed guesswork, there's literally no concrete evidence to support that.


Andrew2 said:
VF NEVER was intended for the Xbox from the first. VF4 was always intended for the PS2.
But not PS2 exclusive. Originally VF4 was intended for DC/PS2 multiplatform release (a la Rez), but SCEI ponied up and got the exclusive. Then VF4X/Evo was intended to be PS2/Xbox multiplatform (with Anchor handling the X-port duties) but SCEI paid for exclusivity again.

I could actually see SCEI paying out to get VF5 too... but this time around it seems SEGA wants their marquee brands to be more multiplatform (Sonic, Monkey Ball, PStar, Outrun, etc). SEGA probably won't go for it, unless it's an absurdly good deal.
 
boutrosinit said:
Do you have direct links to these, where they announce the date/period explicitly?

You're gonna make me work for this, aren't you? Let me go look.

Ok, here's just the press release for Medal of Honor: Airborne -

"As the first game in the Medal of Honor series to be released on next generation platforms, Medal of Honor Airborne will ship to stores in Winter 2006 under the EATM brand for thePlayStation®3 and PlayStation®2 computer entertainment systems, Xbox 360TM video game and entertainment system, Xbox® videogame system from Microsoft, and Windows PC."

1

Here's more from EA:

"Our expectation is that both the PlayStation 3 and Revolution will launch in calendar '06... our expectation would be the second half of calendar '06"

2

I'll get some more links from the other devs/pubs later, but I'm a little lazy atm. I think EA not being clued into this delay into 2007 would be pretty big enough to continue our discussion.

boutrosinit said:
Weird. I checked that link but it only spoke of the 2000 one. You certain of there being one of these next month? Seems a little early.

That is a link to the 2000 one. I was just trying to show you which event I was talking about. The one everyone keeps buzzing on about is the PlayStation Festival 2006. Sony hasn't formally announced it, except once in its PS3 schedule slide and once to deny that the event had been cancelled. When they denied it was cancelled, they said it would come in a way that would "surprise gamers." Whatever that means.

boutrosinit said:
PM me. This ain't fit for forum consumption ;-)

Ok.
 
oh yea, and with PS3 Virtua Fighter 5, SEGA ought to try to trump NAMCO's effort with PS2 Tekken 5. Sega should include all the arcade versions of every VF game

Virtua Fighter
Virtua Fighter 2
Virtua Fighter 2.1
Virtua Fighter 3
Virtua Fighter 3: Team Battle
Virtua Fighter 4
Virtua Fighter 4 Evo
Virtua Fighter 4 Final Tuned
 
That's trump T5's extras for sure. But instead of throwing that in with VF5, why not make a compilation and release it? VF, VF2, VF3TB and VF4 FT. It'd definetly sell and they wouldn't have to be giving it away free with VF5.
 
VF 1 and 2 deserve to be on XBLA. With online rankings and such...Live Arcade is the future of arcades, and SEGA would be missing out on a good opportunity to make some cash with their older titles. VF 1 and 2 in HD...*drowns in drool*

As far as VF5 goes, I think it would be great if there was a 360 port because of Live.

VF4 Evolution recognizes the whole appeal of arcade competition with rankings and such...with Live they can do it all for real rather than simulating it.
 
Fight for Freeform said:
VF 1 and 2 deserve to be on XBLA. With online rankings and such...Live Arcade is the future of arcades, and SEGA would be missing out on a good opportunity to make some cash with their older titles. VF 1 and 2 in HD...*drowns in drool*

As far as VF5 goes, I think it would be great if there was a 360 port because of Live.

VF4 Evolution recognizes the whole appeal of arcade competition with rankings and such...with Live they can do it all for real rather than simulating it.

Except when you play VF in arcades you don't have to worry about if lag is going to fuck up one of your inputs.
 
Fight for Freeform said:
VF 1 and 2 deserve to be on XBLA. With online rankings and such...Live Arcade is the future of arcades, and SEGA would be missing out on a good opportunity to make some cash with their older titles. VF 1 and 2 in HD...*drowns in drool*

As far as VF5 goes, I think it would be great if there was a 360 port because of Live.

VF4 Evolution recognizes the whole appeal of arcade competition with rankings and such...with Live they can do it all for real rather than simulating it.


have you been paying any attention at all.
 
choplifter said:
oh yea, and with PS3 Virtua Fighter 5, SEGA ought to try to trump NAMCO's effort with PS2 Tekken 5. Sega should include all the arcade versions of every VF game

Virtua Fighter
Virtua Fighter 2
Virtua Fighter 2.1
Virtua Fighter 3
Virtua Fighter 3: Team Battle
Virtua Fighter 4
Virtua Fighter 4 Evo
Virtua Fighter 4 Final Tuned

No Virtua Fighter Remix?


remixcover.jpg
 
Except when you play VF in arcades you don't have to worry about if lag is going to fuck up one of your inputs.

I haven't played VF in arcades in like...3 weeks. I garner most VF4:E owners are in the same boat. I wouldn't mind the occasional lag if I can play the World's best whenever I want to. Just as I've been playing Japanese gamers in Ridge Racer 6 with no problems.

It's some of the best gaming experiences I've had in a while! All possible on Microsoft's Xbox 360 next generation entertainment console!

sp0rsk said:
have you been paying any attention at all.

Yes.
 
Fight for Freeform said:
VF 1 and 2 in HD...*drowns in drool*
No need to drool, when you can play VF1 today in HD using MAME emulator. Looks pretty crappy though. There's a pretty big difference in VF4 "skinned" to VF1 in VF4 Evo, and the actual VF1 arcade.
 
jarrod said:
It's arguable for other genres, but not really fighters these days. See Soul Calibur 2... it didn't "split" Soul Calibur's fanbase, it actually reached out to new fanbases and sold 5 times it's predecessor. In fact, every version of SC2 outsold SC1 (and SC3 for that matter).
SC2 is a special case though because it was a multiplatform title that included unique content in each platform version specifically intended to entice owners of that platform. Noting that every single version of SC2 outsold SC1 or SC3 isn't helping your case either, because it supports the notion that there SC2 was a special case. Why would SC2 being multiplatform help it sell better than SC3 exclusively on the PS2?

The Mortal Kombat games also benefit largely from being multiplatform, it's the main reason the games outsell industry heavy weights like Tekken, Virtua Fighter or DOA. There's no doubt in my mind that the latter 3 series would follow SC2 example and push bigger numbers by reaching out to more bases.
The MK story isn't so cut and dry. Grabbing what I can from the last of sonycowboy's >500K LTD NPD updates that I can find (Sept 05) shows the following:

Code:
XBX       DEAD OR ALIVE 3                    TECMO                    Nov-01           919,702     
PS2       VIRTUA FIGHTER 4                   SEGA OF AMERICA          Mar-02           623,936        
PS2       TEKKEN TAG TOURNAMENT              NAMCO                    Oct-00         1,364,445       
PS2       TEKKEN 4                           NAMCO                    Sep-02         1,219,932

XBX       MORTAL KOMBAT: DEADLY              MIDWAY                   Nov-02           583,870     
PS2       MORTAL KOMBAT: DEADLY              MIDWAY                   Nov-02         1,417,580     
PS2       MORTAL KOMBAT: DECEPTN             MIDWAY                   Oct-04           577,338

The PS2 version of MK Deadly Alliance outsold any of its PS2-only competition, but then there's a steep dropoff in sales for Deception, however given the way the other series have fared in their more recent versions (T5, DOA:U not even charting on the >500K list) it would suggest there's a general dropoff in interest for fighting games. And still a single platform version of the most recent entry in the MK series handily outsells any of the recent entries in those other fighting series. This suggest that MK simply appeals to a broader audience than the likes of Tekken, VF or DOA.
 
boutrosinit said:
1. It's new hardware with a structure completely new to developers, so there is a teething stage far steeper than there was from PSone to PS2
I think you're underestimating just how much of a bitch the PS2 was/is. 4 completely different processors, no libraries, incomprehensible documentation, and terrible tools. Cell is a much simpler proposition in many respects.
 
kaching said:
SC2 is a special case though because it was a multiplatform title that included unique content in each platform version specifically intended to entice owners of that platform. Noting that every single version of SC2 outsold SC1 or SC3 isn't helping your case either, because it supports the notion that there SC2 was a special case. Why would SC2 being multiplatform help it sell better than SC3 exclusively on the PS2?
The multiplatform release helped garner media attention and consumer interest from all sides. SC3 moving less units on PS2 alone seems to have more with an overcrowded market and percieved lack of progression for the series though, Tekken 5 saw a similar nosedive. "Special case" or not, SC2 obliterated every other fighting game in terms of sales and there's really no doubt that SC3 would've perfromed better had it been offered to the same bases.


kaching said:
This suggest that MK simply appeals to a broader audience than the likes of Tekken, VF or DOA.
I was talking worldwide actually. MK still outsells those series despite having zero Asian market.


choplifter said:
aye. forgot about that one.
You also forgot VF Kids! :P
 
Megamix also wasn't an arcade game. :P

For (3D) Virtua Fighter, it's been...


Amusement (dedicated)
-Virtua Fighter (SEGA Model 1) 1993 SEGA AM2
-Virtua Fighter 2 (SEGA Model 2A CRX) 1995 SEGA AM2
-Virtua Fighter Remix (ST-V) 1995 SEGA AM1
-Virtua Fighter 2.1 (SEGA Model 2A CRX) 1995 SEGA AM2
-Virtua Fighter Kids (ST-V) 1996 SEGA AM2
-Virtua Fighter 3 (SEGA Model 3 Step 1.0) 1996 SEGA AM2
-Virtua Fighter 3tb: Team Battle (SEGA Model 3 Step 1.0) 1997 SEGA AM2
-Virtua Fighter 4 (Naomi 2) 2001 SEGA AM2
-Virtua Fighter 4 (Naomi 2 GD-ROM) 2001 SEGA AM2
-Virtua Fighter 4: Evolution (Naomi 2) 2002 SEGA AM2
-Virtua Fighter 4: Evolution (Naomi 2 GD-ROM) 2002 SEGA AM2
-Virtua Fighter 4: Final Tuned (Naomi 2 GD-ROM) 2004 SEGA AM2
-Virtua Fighter 5 (LindBergh) 2006 SEGA AM2

Consumer (dedicated)
-Virtua Fighter (SEGA Saturn) 1994 SEGA AM2
-Virtua Fighter Remix (SEGA Saturn) 1995 SEGA AM1
-Virtua Fighter Deluxe (Genesis 32X) 1995 Omega Team
-Virtua Fighter 2 (SEGA Saturn) 1995 SEGA AM2
-Fighters Megamix (SEGA Saturn) 1997 SEGA AM2
-Virtua Fighter 3tb (Dreamcast) 1998 SEGA AM2/Genki
-Virtua Fighter 4 (PlayStation 2) 2002 SEGA AM2
-Virtua Fighter 4: Evolution (PlayStation 2) 2003 SEGA AM2
-Virtua Fighter 10th Anniversary (PlayStation 2) 2003 SEGA AM2
-SEGA AGES 2500 Series Vol.16: Virtua Fighter 2 (PlayStation 2) 2004 SEGA AM2

-Virtua Quest (GameCube) 2004 SEGA AM2/TOSE Software
-Virtua Quest (PlayStation 2) 2004 SEGA AM2/TOSE Software
 
kaching said:
Can't be outselling Tekken that much overall then.
Well, T5 hasn't cracked a million in any market yet for example (it's hovering between 400-600k iirc). I don't think Mortal Kombat sells exceptionally in EU... it rarely charts in the UK for example, which tends to track closest to American tastes. Plus Midway has little EU coverage, while Namco like to partner with super-publishers to distribute their stuff (EA, SCEE, Nintendo). Were MK PS2 only, I'm sure it wouldn't ever outperform Tekken actually.
 
jarrod said:
Nope, the closest are VF Remix and VF Kids, whose ST-V to Saturn ports were pretty much flawless besides added load times due to the CD-ROM format and some minor texture compression due to lowered RAM.

wtf? remix was nothing like the arcade! first, it had textures, second it still was very low poly when compared to the arcade.
 
op_ivy said:
wtf? remix was nothing like the arcade! first, it had textures, second it still was very low poly when compared to the arcade.
VF Remix had an arcade release itself, I'm not comparing VFR Saturn to VF1 arcade.
 
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