Virtua Fighter 5 REVO: World Stage

Do we have to buy the game again? Or is this just DLC? Some details would be nice. How many times are they going to re-release this game.
 
Do we have to buy the game again? Or is this just DLC? Some details would be nice. How many times are they going to re-release this game.
SEGA:
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*Vanilla VF5 and Final Showdown are for PS3/360; Ultimate Showdown is PS4 exclusive; and this high definition update to Ultimate Showdown with rollback netcode only released on PC.



I am just happy that Dural will be playable. More excited about Virtua Fighter 6 being in development but it looks like that won't release this year.
 
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Cool to see they made a proper single player mode with various AIs per character, this is what they had done already back then on PS360 with VF5. Might give it a try thanks to this mode !
 
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I believe it is a new team developing Virtua Fighter 6 and they are getting used to the game engine with the REVO releases of Virtua Fighter 5.
 
Do we have to buy the game again? Or is this just DLC? Some details would be nice.

It's a major overhaul of Final Showdown with balances and visual tweaks, and is being released as a separate game. If you have Final Showdown in your library though, you can buy it at a discount.
 

In November it will have been 20 years since 5 had it's first location test....
 
Have the PS4 version and PC version, pre-ordered the PS5 version and will do the same for the Switch 2 version. Let's go!
 
-October release, september beta
-Crossplay with current gen consoles(with already introduced rollback netcode)
-New single player content+improved training mode+AI based on real players
-Final boss as playable character
-Free for steam owners of VF 5 revo

I said wtf at first too but this is great. I bought it because I had so much fun in beta, these features will make it more fun. Thanks to crossplay, we won't struggle with a lack of opponents for years to come.
 
i semi-quit fighting games for a few years and only played vf 4 and 5 with friends of various skill levels. SF5, T7, and ggst brought me back and made vf feel boring after playing so much of it. I am super pumped for vf6 though. Looks like finally something different.

But its been a long time now and i might play vf5 just to get away from meters. jfc. So sick of that shit. Seriously, "meterless fighting game" could be its own sub-genre at this point.
 
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Ultimate Showdown shouldn't have been released. This is the problem. US had terrible netcode, and didn't target current-gen systems. Revo is the game US should've been, with rollback etc. But so far it was only released on PC, and this are console versions of it.

The reason I dropped US was because of the majority of matches were laggy. Because the game itself is much better than Tekken 8.

Revo will probably pull me in again, until VF6.
 
I actually think this is one of the best Switch 2 games in launch window.

1.) VF5 with all the updates is the best VF yet.
2.) Rollback netcode
3.) It will be a much smaller download size compared to many NS2 games!
4.) if it is anywhere near the Steam price, it is a bargain!


Sega really doing work this year across all platforms and pc!
 
I expect we'll finally get good image quality on PS5 after the flickerfest that is the 1080p-only PS4 version (never even got a PS4 Pro mode). Let's hope they'll also give us decent reflections in puddles and such, cause the faked ones in the old version look distractingly wrong whenever the camera shows the action even slightly from above.
 
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In November it will have been 20 years since 5 had it's first location test....
We can't blame Sega for trying to make the game popular, VF6 will need new fans because I assume it's an expensive game, maybe $30 million which requires sales of 500,000 just to recover the investment, in the past VF had 1.7 million players and that was decreasing year by year, that's why Sega needs to evangelize VF5 as a thermometer for a killer app like VF6.

vf1 + vf remix 1.5m
vf2 saturn 1.7m
vf3 dreamcast 374.000
vf4 ps2 624.000
vf4 Evo 261.000
vf5 flop

My guess is that Sega's expectation with VF6 is to sell something like 1 million quickly, any number less than that and the game will be a failure.

tekken 8 3M (1 year)
mk1 5M (2 years)
sf6 5M (2 years)
 
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In November it will have been 20 years since 5 had it's first location test....
VF5 at this point is holder than VF1 was when VF5 came out.
 
I expect we'll finally get good image quality on PS5 after the flickerfest that is the 1080p-only PS4 version (never even got a PS4 Pro mode). Let's hope they'll also give us decent reflections in puddles and such, cause the faked ones in the old version look distractingly wrong whenever the camera shows the action even slightly from above.
I can tell you from modding the stages that this update does nothing to change that. The Dragon Engine handles reflectiveness and refraction angles with special texture maps and puddles do not even have those as they are a dynamic element. The resolution is improved but I do not know what temporal solution they will implement in console releases as PC has several. FSR is unsurprisingly the worst of the lot and looks worse than native.

We can't blame Sega for trying to make the game popular, VF6 will need new fans because I assume it's an expensive game, maybe $30 million which requires sales of 500,000 just to recover the investment, in the past VF had 1.7 million players and that was decreasing year by year, that's why Sega needs to evangelize VF5 as a thermometer for a killer app like VF6.

vf1 + vf remix 1.5m
vf2 saturn 1.7m
vf3 dreamcast 374.000
vf4 ps2 624.000
vf4 Evo 261.000
vf5 flop

My guess is that Sega's expectation with VF6 is to sell something like 1 million quickly, any number less than that and the game will be a failure.

tekken 8 3M (1 year)
mk1 5M (2 years)
sf6 5M (2 years)
For Final Showdown and Ultimate Showdown the producers publicly stated that sales exceeded expectations. They have been hush hush about R.E.V.O. sales though.
 
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For Final Showdown and Ultimate Showdown the producers publicly stated that sales exceeded expectations. They have been hush hush about R.E.V.O. sales though.

We also need to factor in that that SEGA got a bit of a monetary boost from Sony as it was a time limited "freebie" via PS+.
 
For Final Showdown and Ultimate Showdown the producers publicly stated that sales exceeded expectations. They have been hush hush about R.E.V.O. sales though.
I'll be blunt, Sega is only reviving VF6 because they need a technological benchmark for their hypothetical console. That is, if Utsumi really goes deep into this conversation about ''reviving Sega''.
 
With DoA gone and T8 not being in a good shape its absolutely worth a shot for Sega. It doesn't take much to beat the lousy Tekken 8 if you ask me.

A brand new VF was never released in the modern era of FGC streamers and massive tournaments. It simply needs to be good and allow for tense fights to gain traction, and it needs some content to draw more players in. Some lore behind the roster or a story mode would work.

VF was once bigger than Tekken, its hard to believe nowadays. There was a time I never heard of Tekken and had little faith in Playstation, while VF was all the rave in the arcade and in mags. Sega in typical fashion didn't really exploit this well. Though you can't blame the franchise for being locked to the ill fated Saturn and DC. VF3 especially was the most advanced game in existence in 1996, it would take the DC to do it justice. By then the game was outdated and the console wasn't a Playstation.

VF5 PS3 should've been online from the get go (even though the avg netcode was ass), other fighters already had it as well. I think this bummed lots of gamers too.
 
With DoA gone and T8 not being in a good shape its absolutely worth a shot for Sega. It doesn't take much to beat the lousy Tekken 8 if you ask me.

A brand new VF was never released in the modern era of FGC streamers and massive tournaments. It simply needs to be good and allow for tense fights to gain traction, and it needs some content to draw more players in. Some lore behind the roster or a story mode would work.

VF was once bigger than Tekken, its hard to believe nowadays. There was a time I never heard of Tekken and had little faith in Playstation, while VF was all the rave in the arcade and in mags. Sega in typical fashion didn't really exploit this well. Though you can't blame the franchise for being locked to the ill fated Saturn and DC. VF3 especially was the most advanced game in existence in 1996, it would take the DC to do it justice. By then the game was outdated and the console wasn't a Playstation.

VF5 PS3 should've been online from the get go (even though the avg netcode was ass), other fighters already had it as well. I think this bummed lots of gamers too.
I agree a new VF could find an audience but this isn't a new VF. This isn't going to move the needle at all.

T8 might suck now but Namco still has devs. They could fix T8, or release SC, or TTT3, or whatever.
 
I agree a new VF could find an audience but this isn't a new VF. This isn't going to move the needle at all.

T8 might suck now but Namco still has devs. They could fix T8, or release SC, or TTT3, or whatever.

Its about VF6, actually. They can capitalize on a lack of compelling 3D fighters right now. But VF also needs to stay VF, which probably won't appeal to everyone.
 
Its about VF6, actually. They can capitalize on a lack of compelling 3D fighters right now. But VF also needs to stay VF, which probably won't appeal to everyone.

It seems like VF6 will have a story mode with cutscenes, this will bring new fans without taking anything away from us old fans.
 
It looks cool, that's definitely game play although we'll see on the slow mo. Visually it looks good for the most part but there's parts that don't. You can tell it's a work in progress visually.
the girl looks like an android
I noticed the use of RT, particles and textures above average, when the interactive stages are ready, it will be a cpu bound game.
 
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