Virtual Surfing - Launch Gameplay Trailer

IbizaPocholo

NeoGAFs Kent Brockman


Virtual Surfing is now available for PlayStation 4. It is a complex surfing simulation where every turn and trick is different. Even small bumps on the water surface affect the physics. Surf world-class spots like Teahupoo or Banzai Pipeline!
 
Cool idea to finally bring surfing back in a game with new tech, and I like that it's got paddling out and catching the wave as aspects (surfing isn't like skateboarding where you're just popping off tricks all day long,) but...

I do wish it this had way more turbulence to the water. The thrill of surf is being scared of how big and powerful these moving mountains are, how much wash they throw up when they break, and how many little things you have to adjust for on your board as the wave evolves on its way to the shore. The idea games too often have that every ride is just about playing around inside a man-sized tube before you go out and flip tricks off the lip is fun in an arcadey way, but a real surfing game could be made with just lifelike conditions.
 
So sterile

a great start for sure by the looks of it. Once more wether effects, randomness to waves, and wildlife added would be an amazing game.
 
These games desperately need some competent art direction and style, especially when dealing with fluid dynamics which people can immediately tell when something feels off.

This realistic approach does it no favors.
 
This game hasn't moved surfing games forward as a genre at all. It looks exactly the same as Kelly Slater's on the GameCube. Waves do not look so perfectly modelled as that, where's the entropy as the waves suddenly change, meet another wave or disipate, where is the spray at the lip, where is the churning and the sheer power of the water? There is way too much perfectly flat water between the waves no variation in the waves, no effect from an uneven beach under the water creating breaks, it just feels totally fake and over simplified. On today's modern CPUs I am sure they can plug way more variables into the model to add some level of realism. A surfing game has one job to do so at least make it the best wave that you possibly can.
 
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Surfing always seemed like a terrible idea for a video game to me. Skating, snowboarding, sure, but just going up and down a wave? Nah.
 
Surfing always seemed like a terrible idea for a video game to me. Skating, snowboarding, sure, but just going up and down a wave? Nah.

Well, it's perfect for an indie game; something that's not competing with boxed products, just a game that meets a certain need and delivers when you want it. (A return of like California Games, with multiple sports in it, would also be cool.)

But it's got to be good surfing, even for an indie game; it can be arcadey (although that could be tiring real fast, because as you say, it's just a wave and there's only so much variety and visual variation,) or it can be complex and realistic (probably even better these days if it's realistic, especially if it does something that maybe couldn't have been done with a previous generation of hardware.) It's good to have variety, and there are mechanics in surfing that could be fun if the developers found the right style to play.

I don't know if Virtual Surfing will get there though.
 
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