This game hasn't moved surfing games forward as a genre at all. It looks exactly the same as Kelly Slater's on the GameCube. Waves do not look so perfectly modelled as that, where's the entropy as the waves suddenly change, meet another wave or disipate, where is the spray at the lip, where is the churning and the sheer power of the water? There is way too much perfectly flat water between the waves no variation in the waves, no effect from an uneven beach under the water creating breaks, it just feels totally fake and over simplified. On today's modern CPUs I am sure they can plug way more variables into the model to add some level of realism. A surfing game has one job to do so at least make it the best wave that you possibly can.