MetroidPrimeRib
Banned
Today is the WarCraft series 20th, and consecutively at the same time World of WarCrafts 10th anniversary. This series means different things to different people, and could really be split into two separate series, as I have basically done in the title. But for all those who have either only played the RTS entries, only played the MMO, only played the F2P card game, have only watched the South Park episode, have only a passive curiosity, or have done it all like myself, this is the thread to talk about your experiences and memories of this series. Feel free to follow the formula of naming favorites!
>>>OFFICIAL THREAD THEME CLICKY CLICKY<<<
Whats Blizzard doing for the Anniversary?
World of WarCraft OT here!
Hearthstone OT here!
WarCraft: Orcs and Humans November 23rd, 1994
From Blizzards site:
This is, shamefully, the only entry in the series I have not played, as it is before my time. This set up the RTS series, following in the footsteps of Dune II, baseline of gameplay collect resources, build your base, destroy your opponent. You could only play as human or orc, and the differences between the two were negligible. This was Blizzards first real commercial success, and they would soon release a sequel
WarCraft II: Tides of Darkness December 9th, 1995
Released around the same time as the original Command and Conquer, these two competing with each other would be the main catalyst to the rise of RTS popularity. While the original WarCraft was a success and received some critical praise, WarCraft II was a major success, winning many Game of the Year awards and having great critical praise, as well as selling over 2 million copies. I played this like once. But I played the expansion way more
WarCraft II: Beyond the Dark Portal April 30th, 1996
The gameplay remains rather unchanged save for the addition of hero units, which were in the base game, but they did relatively nothing compared to how they are in Dark Portal. This was also the first WarCraft game to use Battle.net, a feature that would return for every game after. I did play this, not a lot but not little, and I really dont remember much. I preferred StarCraft: Brood War at the time, which came out November 30th 1998.
Also the game came out on PlayStation and Saturn but who cares about that
WarCraft III: Reign of Chaos July 3rd, 2002
The first to expand beyond just Orcs vs Humans, WarCraft III added Night Elves and Undead into the mix. In a way its also the first to make the races unique, ala StarCraft, as the differences between races in the first two games were there, but not as big as they were in StarCraft. This meant unique buildings, unique units, unique heroes, unique tactics. Although I played this a lot, I played Frozen Throne way more, and my memories of the two games kind of blur together. I think I played more of the Campaign then the multiplayer in Reign of Chaos.
WarCraft III: The Frozen Throne July 1st, 2003
Ah, Frozen Throne. My favorite game of all time, for a multitude of reasons. The campaigns, the multiplayer, the custom games. But mostly the custom games. This is a game I sunk a lot of time into, over a long, long course of time. It still had an active playerbase up to the release of StarCraft II, as I recall, and you can still play it now and it probably has a sizeable playerbase for an 11 year old game. But by now its been overrun with people who are insanely good at matches or bots in custom games. To me, custom games are what made this game so special. There was no limit to what could be made or played, as Blizzard took a hands off approach for the custom games playlists. Of course there was DoTA (which stands for Defense of the Ancients, in case you ever wondered) which eventually eclipsed the main game itself in popularity, and came back in the form of Dota 2, and the endless amount of clones. Im sure a sizeable amount of people bought WarCraft III just for DoTA, and never looked once at the campaign or matchmaking. But beyond that, there were tower defenses, life simulators, mazes, survival games, whodunnits and roleplaying games, just to name some of the most popular variants.
Throzen Throne added a lot from base WCIII. A new hero for each race, plus 8 new neutral heroes to buy from the tavern, plus new buildings and units for every race, along with balance changes. The World Editor (a tool used to make custom games) was also greatly expanded.
Favorite Race: Undead
Favorite Unit: Frost Wyrm
Favorite Hero: Blademaster
Favorite Custom Game: Footman Frenzy and Angel Arena
World of WarCraft November 23rd, 2004
The game itself, the still reigning king of the MMO genre, and easily the biggest time waster I and many others have ever encountered. Referred to as Vanilla by most, World of WarCrafts massive success and cultural phenomenon level status have dropped off over the years, but it still remains a juggernaut.
Starting with 4 races each side, Alliance and Horde Human, Dwarf, Gnome and Night Elf for the Alliance and Orc, Troll, Tauren and Undead for the Horde. There were 9 classes Warrior, Rogue, Priest, Druid, Warlock, Mage, Hunter, Shaman and Paladin the last two being exclusive to the Horde and Alliance, respectively. Two continents, Kalimdor in the west and the Eastern Kingdoms in the East, made up the Vanilla map.
Favorite Zone: In Vanilla, this is an impossible pick. I have to split between Stranglethorn Vale, Tanaris and Westfall.
Favorite Dungeon: Deadmines, Scarlet Monastery or ZulFarrak
Favorite Raid: Naxxramas
World of WarCraft: The Burning Crusade January 16th, 2007
The first expansion, and the one to set the pace for all the rest. Introducing two new races, Draenei for Alliance and Blood Elves for Horde (at the same time allowing Alliance to use the Shaman class, and Horde to use the Paladin class), raising the level cap to 70, adding in heroic mode for dungeons which would later be applied to raids, adding flying mounts (previously the only mounts were types like horses and raptors which could only move on land) and opening up an entirely new continent, Outland, featuring new leveling zones, dungeons, factions, raids, and Shattrath, the neutral capital city.
Favorite Zone: Nagrand
Favorite Dungeon: Magisters Terrace
Favorite Raid: Karazhan
World of WarCraft: Wrath of the Lich King November 13th, 2008
The second expansion opened up another new continent to the north, aptly named Northerend. The first, and so far only hero class, the Death Knight was added. This hero class allowed you to start at level 55, so long as you had a character at that level already. After going through the quest line, you could pop into Outland in awesome gear for someone just entering the Dark Portal, to the chagrin of some others. It didnt help Death Knights were very strong at launch as well, and every race could be one (except the later Pandarens). As with Burning Crusade, the level cap was raised to 80, new factions were added, a new neutral capital city, Dalaran, was added, and new raids and instances. Achievements were also added, dooming many more to further extended playtime. Also added was a mechanic called Looking for Group, in Patch 3.3.0 (Icecrown Citadel) which allowed you to be randomly hooked up with people wanting to do the same dungeon.
Favorite Zone: Grizzly Hills
Favorite Dungeon: Anything thats not The Oculus or Violet Hold
Favorite Raid: Ulduar
World of WarCraft: Cataclysm December 7th, 2010
And here we have the third expansion, Cataclsym. In my opinion, by far the most ambitious expansion. Instead of adding in a new zone, the old world from Vanilla would be destroyed by the awakening of the expansions big bad, Deathwing, and remodeled. This would happen even if you did not buy the expansion. The idea was ballsy for sure, and upon launch I found myself liking the new world. Not only did terrain change, but questlines were revamped and removed, and the ability to fly (previously restricted to Outland and Northerend) was granted in Kalimdor and Eastern Kingdoms. But as anyone who played when this expansion came out can tell you that wore off the further the expansion went on. By the time the final raid Dragon Soul rolled around or to be more accurate, a few months after it rolled around, people got tired. The wait from Dragon Soul to Mists was a staggering 301 days. It isnt a stretch to say WoWs numbers falling is directly related to Cataclysms lack of content, or the content that never came out. It didnt help Dragon Soul kind of sucked too, and that the final fight with Deathwing was as anticlimactic as could be.
The level cap, for the first time, was raised from 80 to 85, an interval of 5 and not 10. The capital cities were moved back to Stormwind for Alliance and Orgrammar for Horde, doing away with the Shattrath and Dalaran neutral capital cities. The Raid Finder introduced in Patch 4.3 (Dragon Soul), allowed players to take the Dungeon Finder mechanic and use it to find raids, albeit a far easier version with worse loot, also much to the chagrin of some others.
Favorite Zone: Uldum
Favorite Dungeon: Zulaman
Favorite Raid: Blackwing Descent
World of WarCraft: Mists of Pandaria: September 25th, 2012
Upon announcement, people were confused. Pandas? Taking a minor unit from WarCraft III and basing an entire expansion around them? Kung Fu Panda jokes were everywhere, and they never really stopped. But I personally think that, at least personality wise, this was a good expansion. Kinda. Getting away from all the death and rage (mostly) from the previous expansions -especially Cataclysm- into a world inspired by Chinese mythology and architecture was nice. New lore and storylines (if that was your thing) were more important and central here. And yet the biggest mistake of Cataclysm (Dragon Souls huge content drought) was replicated again here, except longer. While Siege of Orgrammar was a good raid, and a longer one then Dragon Soul, the wait between its launch and Warlords of Draenors launch was a ridiculous 429 days. As with Cataclysm, this was one of the main reasons for the subscriber exodus.
This expansion brought the level up to an even 90 from Cataclysms 80-85. A new continent, Pandaria to the south, became available, and with it, a new race and a new class. The Pandarian race is the first neutral race, able to choose to be Alliance or Horde. The Monk class, another jack of all trades class like Paladin or Druid, can Tank, Heal or DPS (damage per second, just the damage dealing class). Also introduced were Scenarios, which were like dungeons but faster and smaller.
Favorite Zone: Kun-Lai Summit
Favorite Dungeon: Honestly the dungeons were weak in MoP. But if I had to pick, Scholomance (which is a revamped Vanilla Dungeon)
Favorite Raid: Siege of Orgrammar
Favorite Scenario: Battle on the High Seas
World of WarCraft: Warlords of Draenor November 13th, 2014
This just came out so I dont have a lot to say, I'm only level 98. The new models are nice, dungeons and raids seem to be more difficult again, and areas and leveling have been generally pretty good.
This expansion was the first to not add either a new race or a new class. The max level has increased to 100, from Mists 90. A new continent, Draenor, which is the form of Burning Crusade's Outland before it was destroyed by the Burning Legion. This is because of time traveling orcs. Garrisons, the biggest feature of this expansion, which allow you to build your own outpost and do missions with acquired followers, are a good addition, but I wonder how they will be implemented in later expansions. Personally Im finding Warlords more enjoyable then Cataclysm and Mists right now.
Hearthstone: Heroes of WarCraft March 11th, 2014
Blizzard's F2P card game that exploded into popularity, it's fast fun and free. It's as good of a time waster you could expect from Blizzard, and I have sunk a lot of hours into it. With one free expansion (Curse of Naxxramas) and another one coming (Gnomes and Goblins), Blizzard is taking more of a content drop approach then WoW's 2-3 year wait for expansions. I don't have a lot to say about it though, as there's less content to talk about.
And thats the series that is WarCraft! Obviously I didnt cover everything, more in depth things and stuff like books, board games and the TGC got skipped or Id be here all day. What would you like to see for the future of this series? More WoW expansions are inevitable, more Hearthstone cards and expansions coming as well, but I would like to see more smaller games like Hearthstone, and there is that movie. Trying to pump new life into the old RTS games would be welcome as well, an HD remake of WarCraft III? Or WarCraft IV, if such a thing is even possible at this point?
And remember what you have tolose gain from giving in and picking up Warlords...
>>>OFFICIAL THREAD THEME CLICKY CLICKY<<<
Whats Blizzard doing for the Anniversary?
World of WarCraft OT here!
Hearthstone OT here!
WarCraft: Orcs and Humans November 23rd, 1994
From Blizzards site:
For ages, the fallen titan Sargeras plotted to scour all life from Azeroth. To this end, Sargeras possessed the human sorcerer Medivh and compelled him to contact Gul'dan, an orc warlock on the world of Draenor. There, Sargeras' demonic servants among the Burning Legion worked to corrupt the once - peaceful orcs and forge them into a bloodthirsty army known as the Horde. This cursed force invaded Azeroth through the Dark Portal, a dimensional gateway created by Medivh and Gul'dan, and clashed with the human nation of Stormwind. Aided by the half-orc Garona, human champions like Anduin Lothar fought valiantly to protect their kingdom. Yet, in the end, the mighty Horde shattered Stormwind's defenses. Amid the city's tragic fall, Garona betrayed her allies and assassinated King Llane Wrynn, sealing the nation's defeat.
This is, shamefully, the only entry in the series I have not played, as it is before my time. This set up the RTS series, following in the footsteps of Dune II, baseline of gameplay collect resources, build your base, destroy your opponent. You could only play as human or orc, and the differences between the two were negligible. This was Blizzards first real commercial success, and they would soon release a sequel
WarCraft II: Tides of Darkness December 9th, 1995
The human nation of Stormwind had fallen before the Horde. Knight Champion Anduin Lothar gathered the scattered remnants of the human army and led the refugees north across the Great Sea to the kingdom of Lordaeron. By enlisting the aid of other nations - humans, gnomes, elves, and dwarves - Lothar helped form a great Alliance to stand against the orcs and their ruthless new leader, Orgrim Doomhammer. The seemingly unstoppable Horde continued its rampage, reinforcing its growing army with savage trolls and brutish ogres. But, on the eve of victory, Gul'dan and his followers selfishly abandoned their allies to seek out powerful artifacts, forcing the weakened Horde to retreat. Doomhammer momentarily rallied the orcs when he slew Lothar in a harrowing battle, but the hero's death did not break the Alliance's resolve. Turalyon, Lothar's loyal lieutenant, quickly took up leadership of Azeroth's defenders and finally defeated the Horde.
Released around the same time as the original Command and Conquer, these two competing with each other would be the main catalyst to the rise of RTS popularity. While the original WarCraft was a success and received some critical praise, WarCraft II was a major success, winning many Game of the Year awards and having great critical praise, as well as selling over 2 million copies. I played this like once. But I played the expansion way more
WarCraft II: Beyond the Dark Portal April 30th, 1996
Following the destruction of Azeroth's Dark Portal by the victorious Alliance, the orc shaman Ner'zhul took command of the remaining Horde on Draenor. There, he plotted to create portals to other unspoiled worlds and invade each in turn. To enable the rituals for his dimensional conquest, Ner'zhul sent orcish forces through his world's intact Dark Portal in search of powerful relics on Azeroth. Wary of the Horde's plans, the heroes of the Alliance invaded Draenor to end the orcish threat forever. Facing certain defeat at the hands of his enemies, Ner'zhul succeeded in opening numerous portals to new worlds. The resulting magical stress shattered Draenor, trapping many of Azeroth's greatest heroes on Outland, the damaged remains of the planet.
The gameplay remains rather unchanged save for the addition of hero units, which were in the base game, but they did relatively nothing compared to how they are in Dark Portal. This was also the first WarCraft game to use Battle.net, a feature that would return for every game after. I did play this, not a lot but not little, and I really dont remember much. I preferred StarCraft: Brood War at the time, which came out November 30th 1998.
Also the game came out on PlayStation and Saturn but who cares about that
WarCraft III: Reign of Chaos July 3rd, 2002
After years of languishing in captivity, the remaining orcs on Azeroth were liberated by a former slave named Thrall. This young shaman and his reformed Horde fled to the continent of Kalimdor to escape the invasion of the Burning Legion, a demonic army that sought to ravage all of Azeroth. To weaken the world's defenses, the Legion unleashed a horrifying new weapon: the undead Scourge. Prince Arthas Menethil of Lordaeron fought bravely to protect his lands from this dreaded enemy, but his fear and desperation led him to join forces with the Scourge's mysterious leader, the Lich King. On Kalimdor, Thrall's Horde set aside old hatreds and united with other races to thwart a massive Legion assault helmed by the demon lord Archimonde. At great cost, the unlikely union of humans, night elves and orcs defeated their enemies atop sacred Mount Hyjal.
The first to expand beyond just Orcs vs Humans, WarCraft III added Night Elves and Undead into the mix. In a way its also the first to make the races unique, ala StarCraft, as the differences between races in the first two games were there, but not as big as they were in StarCraft. This meant unique buildings, unique units, unique heroes, unique tactics. Although I played this a lot, I played Frozen Throne way more, and my memories of the two games kind of blur together. I think I played more of the Campaign then the multiplayer in Reign of Chaos.
WarCraft III: The Frozen Throne July 1st, 2003
While the armies of humans, orcs, and their allies recovered from their battle against the Burning Legion, Arthas Menethil - now a Death Knight - slaughtered the living denizens of Azeroth's Eastern Kingdoms in the name of the Scourge. But new forces emerged that threatened to destroy Arthas and his minions: the banshee Sylvanas Windrunner rebelled, creating a splinter faction of undead known as the Forsaken, and the demon-tainted night elf Illidan Stormrage sent his armies to the icy continent of Northrend to strike at the Lich King. Arthas rushed to his master's defense and defeated Illidan, who fled to Outland in shame. At last close to the seat of the Scourge's power, Arthas did the unthinkable, and willingly merged his own spirit with that of the Lich King.
Ah, Frozen Throne. My favorite game of all time, for a multitude of reasons. The campaigns, the multiplayer, the custom games. But mostly the custom games. This is a game I sunk a lot of time into, over a long, long course of time. It still had an active playerbase up to the release of StarCraft II, as I recall, and you can still play it now and it probably has a sizeable playerbase for an 11 year old game. But by now its been overrun with people who are insanely good at matches or bots in custom games. To me, custom games are what made this game so special. There was no limit to what could be made or played, as Blizzard took a hands off approach for the custom games playlists. Of course there was DoTA (which stands for Defense of the Ancients, in case you ever wondered) which eventually eclipsed the main game itself in popularity, and came back in the form of Dota 2, and the endless amount of clones. Im sure a sizeable amount of people bought WarCraft III just for DoTA, and never looked once at the campaign or matchmaking. But beyond that, there were tower defenses, life simulators, mazes, survival games, whodunnits and roleplaying games, just to name some of the most popular variants.
Throzen Throne added a lot from base WCIII. A new hero for each race, plus 8 new neutral heroes to buy from the tavern, plus new buildings and units for every race, along with balance changes. The World Editor (a tool used to make custom games) was also greatly expanded.
Favorite Race: Undead
Favorite Unit: Frost Wyrm
Favorite Hero: Blademaster
Favorite Custom Game: Footman Frenzy and Angel Arena
World of WarCraft November 23rd, 2004
Intent on settling the arid region of Durotar, Thrall's new Horde expanded its ranks, inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes and the ancient night elves pledged their loyalties to a reinvigorated Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was marred by the manipulations and mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, ancient foes surfaced in lands throughout the world to menace Horde and Alliance alike.
The game itself, the still reigning king of the MMO genre, and easily the biggest time waster I and many others have ever encountered. Referred to as Vanilla by most, World of WarCrafts massive success and cultural phenomenon level status have dropped off over the years, but it still remains a juggernaut.
Starting with 4 races each side, Alliance and Horde Human, Dwarf, Gnome and Night Elf for the Alliance and Orc, Troll, Tauren and Undead for the Horde. There were 9 classes Warrior, Rogue, Priest, Druid, Warlock, Mage, Hunter, Shaman and Paladin the last two being exclusive to the Horde and Alliance, respectively. Two continents, Kalimdor in the west and the Eastern Kingdoms in the East, made up the Vanilla map.
Favorite Zone: In Vanilla, this is an impossible pick. I have to split between Stranglethorn Vale, Tanaris and Westfall.
Favorite Dungeon: Deadmines, Scarlet Monastery or ZulFarrak
Favorite Raid: Naxxramas
World of WarCraft: The Burning Crusade January 16th, 2007
The Doom Lord Kazzak reopened the Dark Portal to Outland, flooding Azeroth with the ravenous demons of the Burning Legion. Expeditions from the Horde and Alliance, reinforced by their new blood elf and draenei allies, passed through the gateway to stop the invasion at its source. On Outland's desiccated Hellfire Peninsula, the Alliance discovered several of their heroes who had crossed through the portal many years before, while the Horde made contact with the Mag'har - 'uncorrupted' orcs who had not participated in their race's original invasion of Azeroth. The expedition into Outland dragged Horde and Alliance armies further into conflict with the agents of the Legion and the lieutenants of Illidan Stormrage, who had claimed the shattered realm for his own.
The first expansion, and the one to set the pace for all the rest. Introducing two new races, Draenei for Alliance and Blood Elves for Horde (at the same time allowing Alliance to use the Shaman class, and Horde to use the Paladin class), raising the level cap to 70, adding in heroic mode for dungeons which would later be applied to raids, adding flying mounts (previously the only mounts were types like horses and raptors which could only move on land) and opening up an entirely new continent, Outland, featuring new leveling zones, dungeons, factions, raids, and Shattrath, the neutral capital city.
Favorite Zone: Nagrand
Favorite Dungeon: Magisters Terrace
Favorite Raid: Karazhan
World of WarCraft: Wrath of the Lich King November 13th, 2008
In the wake of the Sunwell's purification, a period of suspicious quiet had swept over the world. As if on cue, the undead Scourge launched a massive assault against the cities and towns of Azeroth, this time extending its reach far beyond the Eastern Kingdoms. Under pressure to respond with a full army, Warchief Thrall deployed an expedition force to Northrend led by Overlord Garrosh Hellscream. Meanwhile, the missing human king Varian Wrynn at last returned to Stormwind City and reclaimed his crown. He sent an equally powerful Alliance army, commanded by Bolvar Fordragon, to defeat the Lich King - and any Horde forces who would stand in their way.
The second expansion opened up another new continent to the north, aptly named Northerend. The first, and so far only hero class, the Death Knight was added. This hero class allowed you to start at level 55, so long as you had a character at that level already. After going through the quest line, you could pop into Outland in awesome gear for someone just entering the Dark Portal, to the chagrin of some others. It didnt help Death Knights were very strong at launch as well, and every race could be one (except the later Pandarens). As with Burning Crusade, the level cap was raised to 80, new factions were added, a new neutral capital city, Dalaran, was added, and new raids and instances. Achievements were also added, dooming many more to further extended playtime. Also added was a mechanic called Looking for Group, in Patch 3.3.0 (Icecrown Citadel) which allowed you to be randomly hooked up with people wanting to do the same dungeon.
Favorite Zone: Grizzly Hills
Favorite Dungeon: Anything thats not The Oculus or Violet Hold
Favorite Raid: Ulduar
World of WarCraft: Cataclysm December 7th, 2010
The victorious Northrend expeditions returned home to find all of Azeroth shaken by erratic elemental forces. This unrest preceded the return of the maddened Dragon Aspect Deathwing the Destroyer, who erupted from his lair in the bowels of the Elemental Plane, shattering Azeroth in the process. With the elemental realms now open to the world, chaotic elemental spirits and their tyrannical lords emerged to help the Destroyer and the nihilistic Twilight's Hammer cult bring about the Hour of Twilight: the end of all life on Azeroth.
And here we have the third expansion, Cataclsym. In my opinion, by far the most ambitious expansion. Instead of adding in a new zone, the old world from Vanilla would be destroyed by the awakening of the expansions big bad, Deathwing, and remodeled. This would happen even if you did not buy the expansion. The idea was ballsy for sure, and upon launch I found myself liking the new world. Not only did terrain change, but questlines were revamped and removed, and the ability to fly (previously restricted to Outland and Northerend) was granted in Kalimdor and Eastern Kingdoms. But as anyone who played when this expansion came out can tell you that wore off the further the expansion went on. By the time the final raid Dragon Soul rolled around or to be more accurate, a few months after it rolled around, people got tired. The wait from Dragon Soul to Mists was a staggering 301 days. It isnt a stretch to say WoWs numbers falling is directly related to Cataclysms lack of content, or the content that never came out. It didnt help Dragon Soul kind of sucked too, and that the final fight with Deathwing was as anticlimactic as could be.
The level cap, for the first time, was raised from 80 to 85, an interval of 5 and not 10. The capital cities were moved back to Stormwind for Alliance and Orgrammar for Horde, doing away with the Shattrath and Dalaran neutral capital cities. The Raid Finder introduced in Patch 4.3 (Dragon Soul), allowed players to take the Dungeon Finder mechanic and use it to find raids, albeit a far easier version with worse loot, also much to the chagrin of some others.
Favorite Zone: Uldum
Favorite Dungeon: Zulaman
Favorite Raid: Blackwing Descent
World of WarCraft: Mists of Pandaria: September 25th, 2012
With Deathwing's menace ended, Warchief Garrosh Hellscream seized the opportunity to strike at the Alliance and expand the Horde's territory on Kalimdor. His assault completely obliterated the human city of Theramore, causing world-wide violence between the factions to erupt anew. A destructive naval skirmish left Alliance and Horde forces washed ashore on the fog-shrouded island of Pandaria, which had appeared in the open sea, defying modern maps and charts. As both warring factions established footholds on the resource-rich continent, they made contact with the noble pandaren, one of its most prolific peoples. This ancient race worked with the Alliance and Horde in the hopes of dispersing the Sha: dark, ephemeral beings roused from beneath Pandaria by the bloody conflict.
Upon announcement, people were confused. Pandas? Taking a minor unit from WarCraft III and basing an entire expansion around them? Kung Fu Panda jokes were everywhere, and they never really stopped. But I personally think that, at least personality wise, this was a good expansion. Kinda. Getting away from all the death and rage (mostly) from the previous expansions -especially Cataclysm- into a world inspired by Chinese mythology and architecture was nice. New lore and storylines (if that was your thing) were more important and central here. And yet the biggest mistake of Cataclysm (Dragon Souls huge content drought) was replicated again here, except longer. While Siege of Orgrammar was a good raid, and a longer one then Dragon Soul, the wait between its launch and Warlords of Draenors launch was a ridiculous 429 days. As with Cataclysm, this was one of the main reasons for the subscriber exodus.
This expansion brought the level up to an even 90 from Cataclysms 80-85. A new continent, Pandaria to the south, became available, and with it, a new race and a new class. The Pandarian race is the first neutral race, able to choose to be Alliance or Horde. The Monk class, another jack of all trades class like Paladin or Druid, can Tank, Heal or DPS (damage per second, just the damage dealing class). Also introduced were Scenarios, which were like dungeons but faster and smaller.
Favorite Zone: Kun-Lai Summit
Favorite Dungeon: Honestly the dungeons were weak in MoP. But if I had to pick, Scholomance (which is a revamped Vanilla Dungeon)
Favorite Raid: Siege of Orgrammar
Favorite Scenario: Battle on the High Seas
World of WarCraft: Warlords of Draenor November 13th, 2014
It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow.
You must mount a desperate charge on Draenor savage home of orcs and adopted bastion of stoic draenei at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another before the future itself is unmade.
This just came out so I dont have a lot to say, I'm only level 98. The new models are nice, dungeons and raids seem to be more difficult again, and areas and leveling have been generally pretty good.
This expansion was the first to not add either a new race or a new class. The max level has increased to 100, from Mists 90. A new continent, Draenor, which is the form of Burning Crusade's Outland before it was destroyed by the Burning Legion. This is because of time traveling orcs. Garrisons, the biggest feature of this expansion, which allow you to build your own outpost and do missions with acquired followers, are a good addition, but I wonder how they will be implemented in later expansions. Personally Im finding Warlords more enjoyable then Cataclysm and Mists right now.
Hearthstone: Heroes of WarCraft March 11th, 2014
Sheathe your sword, draw your deck, and get ready for Hearthstone - the fast paced strategy card game that's easy to learn and massively fun. Start a free game on Battle.net and play your cards to sling spells, summon creatures, and command the heroes of Warcraft in duels of epic strategy.
Blizzard's F2P card game that exploded into popularity, it's fast fun and free. It's as good of a time waster you could expect from Blizzard, and I have sunk a lot of hours into it. With one free expansion (Curse of Naxxramas) and another one coming (Gnomes and Goblins), Blizzard is taking more of a content drop approach then WoW's 2-3 year wait for expansions. I don't have a lot to say about it though, as there's less content to talk about.
Nerf undertakers plz
And thats the series that is WarCraft! Obviously I didnt cover everything, more in depth things and stuff like books, board games and the TGC got skipped or Id be here all day. What would you like to see for the future of this series? More WoW expansions are inevitable, more Hearthstone cards and expansions coming as well, but I would like to see more smaller games like Hearthstone, and there is that movie. Trying to pump new life into the old RTS games would be welcome as well, an HD remake of WarCraft III? Or WarCraft IV, if such a thing is even possible at this point?
And remember what you have to