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Warhammer 40.000 (Ngage) - Gamespot preview

Chittagong

Gold Member
Some tidbits:

http://www.gamespot.com/ngage/strategy/warhammer40kgid/preview_6131620.html

Warhammer 40,000: Glory In Death Q&A

It's starting to look like Nokia's got a plan for putting the N-Gage on the map: It's going to identify entertainment franchises with small but extremely dedicated fan bases, and then it will turn them into N-Gage games. Lately, the company has been concentrating on tabletop role-playing games. For instance, Nokia somehow snagged the Rifts license from Palladium Books last year, after creator Kevin Siembieda had already snubbed loads of other video game suitors. Now, GameSpot has learned that Nokia is cooperating with Games Workshop to bring its classic Warhammer 40,000 tabletop tactics game to the N-Gage. Warhammer 40,000: Glory in Death, which will be a turn-based strategy game, is currently under development by UK developer Razorback Developments.

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GameSpot: How similar will the N-Gage version of Warhammer 40,000 be to the tabletop game? How are you planning to translate the game's competitive nature to the N-Gage?

Timo Toivanen: We'll make the game as true as possible to the tabletop version. We wanted to do a pseudo-tabletop conversion, since (Warhammer creator) Games Workshop has done this for a very long time, and we'd be foolish to tamper with such a well-designed system. Games Workshop really has Warhammer down to a science. They have statistics galore concerning the movement ratios of specific units. Hence, we have tried to preserve the same ratios in our game so that the overall balancing is consistent. Of course, N-Gage Arena will fuel international online competitions and global multiplayer.

GS: What's the scenario in Warhammer 40,000: Glory in Death's single-player game?

TT: There will be two different single-player game modes in Warhammer 40K: Glory in Death. First, there's the campaign mode. There are four single-player campaigns with around 60 missions between them. The Warhammer story was something we definitely wanted to have in this game, and Games Workshop is very keen on it, naturally. The idea is that there are four different playable races, and each race gets a different storyline, which moves connects with the others at different points.

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The second single-player mode is the skirmish mode, which is designed for short games. Basically, this will be a random battle mode for solo gamers to pitch themselves against the game's artificial intelligence on 20 unique skirmish maps. In skirmish mode, players will be able hone their skills to near-perfect levels, so they'll be able to confront all the challenges in the other game modes.

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GS: How will Warhammer 40,000 take advantage of the N-Gage's special capabilities?

TT: The game will feature two-player play over both Bluetooth and N-Gage Arena connections, as well as a pass-and-play multiplayer mode. Over Bluetooth, players will be able to choose a free-for-all battle, where they fight one another, or play against the CPU in a team battle. Only the free-for-all battle will be available over N-Gage Arena. This game will also feature an online high-scores table and many unlockable units to collect.

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One day I'll do a "Ngage Strategy/RPG games" thread, with

Pathway To Glory
Pathway To Glory: Ikusa Islands
High Seize
Rifts
Warhammer 40.000
Pocket Kingdom
Civilization
Spirits
Catan

One day.
 
Funky Papa's biased as fuck opinions:

Pathway To Glory: Excelent
Pathway To Glory: Ikusa Islands: Excelent
High Seize: Will be excelent
Rifts: So far I love it (even if the player looks like he is squating everytime)
Warhammer 40.000: That's hot!™
Pocket Kingdom: Meh
Civilization: No idea
Spirits: Loos kinda neat
Catan: No idea
 
New screens in gloryindeath.com

title_page.jpg
arena_01.jpg
arena_02.jpg
jungle_level_combat%20view.jpg
industrial_level_combat_view_01.jpg
volcanic_level_combat_view_01.jpg
menu_brief.jpg


Storywriter interview

What about for players new to the Warhammer universe?
Oh, wow, lucky you. You get to walk in through the door for the first time! Like the first time you see that beautiful girl across a room, the first time you…ahem, well getting carried away now. It’ll be a great way to have a look at the universe while indulging in some destruction. The game is designed so you can pick it up and play it, you don’t have to know about the universe or about the other versions of the game. You pick up and play. We hope by the end of it that people will get hooked and want to explore the universe further, but you can’t bet on that. You set out to create as good a game as you can, anything else is secondary.

Do you own an N-Gage?
I didn’t before I started work on this. Now I want one! A lot of things put me off handhelds, but I think Nokia are starting to push the envelope with a lot of their projects. Their insistence that this game had a properly worked story is just one example of that. They want to produce great games for handhelds. Too many games on other platforms are bad versions of existing games or are cheaply produced. Nokia’s put the emphasis on quality. On making games that deliver. THQ, Games Workshop and Razorback are companies with the same idea, they want you to love their games and to pick up the next one.
 
Funky Papa said:
Lovely. I hear the game is going to be great.

Now I lust after a Space Hulk game... mmm... Space Hulk...

a turn based Space Hulk strat game would make me purchase an N-gague (SH fucking ROCKS).

this looks cool as hell though. i wish it was on a system i owned.
 
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