John117
Member
Was killing the "Rift 2" project the right move for Virtual Reality?
News leaked yesterday that Rift S will be officially decommissioned after stocks run out. Palmer Luckey thus reiterated the importance of a PCVR headset, and also let slip a rather important detail:
Rift 2 was ready and had to be very different in spec from Rift S.
We all know how things went within Oculus when Facebook aggressively decided to abound the PCVR world, Brendon Iribe left the company, and there were several discontent in the community.
But how much has this move benefited virtual reality?
Difficult to say today, it is true that we have not had major improvements in the PCVR world, Reverb G2 does not have any surprising technology. Valve Index is a high-end viewer but it hasn't turned the market upside down with innovative technology.
Virtual reality has gotten better as an adoption since Facebook shifted all economic and productive efforts to the Standalone segment. At the level of technologies there have been improvements such as hand tracking and the adoption of VirtualDesktop rather than Oculus Link.
Lately, however, I have been thinking that VR technology is experiencing a stalemate at a technological level, needless to deny it. There hasn't been a big generation jump yet and honestly I can't pull out a window of time.
Without Quest 2 we would not have these numbers, but at the same time the technological improvement has been limited.
News leaked yesterday that Rift S will be officially decommissioned after stocks run out. Palmer Luckey thus reiterated the importance of a PCVR headset, and also let slip a rather important detail:
Rift 2 was ready and had to be very different in spec from Rift S.
We all know how things went within Oculus when Facebook aggressively decided to abound the PCVR world, Brendon Iribe left the company, and there were several discontent in the community.
But how much has this move benefited virtual reality?
Difficult to say today, it is true that we have not had major improvements in the PCVR world, Reverb G2 does not have any surprising technology. Valve Index is a high-end viewer but it hasn't turned the market upside down with innovative technology.
Virtual reality has gotten better as an adoption since Facebook shifted all economic and productive efforts to the Standalone segment. At the level of technologies there have been improvements such as hand tracking and the adoption of VirtualDesktop rather than Oculus Link.
Lately, however, I have been thinking that VR technology is experiencing a stalemate at a technological level, needless to deny it. There hasn't been a big generation jump yet and honestly I can't pull out a window of time.
Without Quest 2 we would not have these numbers, but at the same time the technological improvement has been limited.
