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Was Kingdom Under Fire Hard?

My roommate borrowed it from me, all I hear is cussing at the map and the camera, then he yells at the people telling him what to do.
 
finally got around to playing KUF, nothing like finals to encourage some gaming.. this game is pretty damn fun
 
It's not that difficult IMO. But there were too things that aggravated me:

1) Cavalry unit control is awkward, to the point that I used them as little as possible. You can't simply switch to a cavalry unit, select the enemy unit you want them to attack and be done with it, like any other unit. If you do this, the cavalry unit will engage the enemy in melee, which is something you would almost never want a cavalry unit to do. Instead, you need to set waypoints around the unit you want the cavalry unit to attack and hope they line up properly to make charging passes through them. Most of the time, the cavalry units would end up turning wide and missing completely. And all of this time spent giving orders to my cavalry was extra time I wasn't controlling my main unit, which brings me to my second point...

2) Your units can't melee for shit unless you're directly controlling them. Your main unit will plow through enemy after enemy, but as soon as you switch over to start issuing commands to your other units, it's as if they just stand there while the enemy beats them to a pulp. Generally I would use my main unit for melee and use archers, sappers, flying units and siege weapons for all my other slots.

I hope they fix those two things up with the sequel.
 
no I don´t think the game was hard at all.. i have the Regnier campaing left though.. you get lots of freeom in the later campaigns and using the right combination of forces, the game was has never been hard yet..

I thought the controls were excellet using the minimap..

I agree about the cavalry controls, I used the anyway though.. to charge archers/long range attackers.. until my main unit could arrive..
 
Yeah, you kinda had to manage the calvary at times to make sure they were on the job properly. Other than that, the game has some gritty scenarios but nothing you can't handle. I love this game and can't wait until the sequel.
 
I honestly didn't like the game. Controlling and directing units was cubersome and messy, esp in the heat of battle. Horrible, horrible interface for that. And battles seemed little more than mash fests, and it was impossible to tell what was going on. And the frame rate sucked. Okay, I'll stop trolling :(
 
I think my strategy devolved into

1. MAke sure all the pikemen/axe throwers on the field are dead (didnt seem like there were actually many missions with them in)

2. Charge round with the cavalry who are pretty much invunerable to everything else (except air units, get the archers on them)



I agree on the melee units never winning unless you battle yourself, even when they should have an advantage they take forever to take down an enemy unit, what the game really needed imo was the ability to control the leaders of other units, i dont mind doing all the fighting but if that's the way you want to play it then dont make me chase down all the enemy units with my one player character, just let me wh00p ass the other leaders.
 
That stealth mission was the easiest stealth mission ever, i just ran my main army into the middle to create a huge distraction, then while they got pummelled i sprinted the paladins (is that who it was, i forget) straight across the map to the objective.
 
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