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Was there a party? MM Network Transmission

I've wanted to play this game for nearly two years, since it first came out, and I finally rented it yesterday. The first boss is a total bitch, but I kept trucking until he finally succumbed. After that, the game opens up quite a bit, and the chip system is starting to make more sense. So far, the best part is probably the graphics. Mega Man's jump looks terrible, but otherwise the game looks fantastic. The music is also very good, as you'd expect from the series.

Did anyone else play this game? Love it or hate it?
 
It takes a lot to appreciate it. The story line falls between MMBN2 and 3. The gameplay is something that requires knowledge of both classic Megaman and MMBN to understand it.
The difficulty is staggering. I'm up to the last boss and gave up for a long while, but might go back soon.
The boss fights were short, but they were tense the entire time. I enjoyed it, but I'm a Megaman whore.
 
I rented it, but around a third or more through it, the game got annoyingly difficult, to me. Granted, I tried, and then wussed out with an Action Replay. Overall, I like the way it was set up, but...the game plays slow compared to the megaman games of the past. That and it is rather linear at spots. I hoped it had more...value to it...felt very mediocre at parts.

Overall, I would have enjoyed it more if the game had some balance to its difficulty.

Oh, and I'm a wuss.
 
There was a party...at least at my house. It's a very good game. Once you get past the first level(Which, few rarely have), the game gets much, much easier.
 
I was very surprised by the game, I wasn't expecting much but it turned out to be really good. To be fair, I love the MMBN games too, but I don't know why Network Transmission got so much critisism. It got bashed a lot for it's difficulty, and believe me, I don't consider myself all that great at most games, but I had very little trouble breezing through the game in a couple days. I had a lot more trouble with games like DMC, Ninja Gaiden, Viewtiful Joe, etc.
 
The two first bosses was hard... but after that it became too easy.
The battle chip system should have been somewhat tweaked... It was kind of anoying at times.
But I love it. Best MegaMan platformer since X4.
It had a party topic on the old forum... :/
 
the battle chip system was highly exploitable

but the game rules, awesome music too.
 
I love this game, but I'm also a classic MM and MMBN fan. The gameplay was a nice blend of both styles and I was surprised that Arika managed to pull it off as well as they did. Sure, the battle chip meter could have used some tweaking, but that wasn't enough to really detract from the game. Unfortunately for most, the first level/boss is something of a challenge. Afterwards the game opens up quite a bit and the challenge level evens out to follow the curve of most MMBN games. It has a great soundtrack too. Hopefully there will be a MMNT2 at some point.

M3wThr33, MMNT takes place almost immediately after the original MMBN. The story even has something of a lead in to MMBN2 if I recall correctly.
 
Yeah, I think the game takes place in between the first and second of the GBA series.

MM:NT was a pretty fun game. I enjoyed the classic Megaman gameplay in the Battle Transmission universe. I also enjoyed the difficulty, though it gets much easier when you get better chips and upgrade your memory. (The last boss is extremely easy if you use Chip Advances.) I was hoping for another Network Transmission on the Cube, but it doesn't seem likely. (I'm not complaing too much with the X collection in the works).

Definately worth the 5 bucks I paid for it!
 
I enjoyed it quite a bit. It's the one Mega Man game I really got into in the last five years or more. Looks good, music is awesome and I really like the chips. The first boss IS tough, but it's just a matter of timing and knowing what to do to beat him like any good boss fight.

I think the bigger problem is weaksauce gamers. Everyone is soft these days.
 
I loved the old school MM games, but I couldn't bring myself to play much of MMNT. I honestly tried to like the game, but it bored the fuck out of me. The graphics are clean, but simple and uninspiring, and the presentation was far more 'kiddie' than anything else I've played this generation. Granted, I generally don't rage against colorful graphics and childish dialogue, but coupled with the ridiculously bland core gameplay... ugh. Admittedly, the first two bosses did present a challenge, but the fights weren't mind numbingly hard, nor did they feel particularly rewarding. I couldn't force myself to continue, and I traded it in to EB last week.
 
I loved MMNT. I thought it was the best Megaman game since X2 when it came out. I loved the settings and the music. It's a shame there isn't a sequel.
 
Swordian said:
I love this game, but I'm also a classic MM and MMBN fan. The gameplay was a nice blend of both styles and I was surprised that Arika managed to pull it off as well as they did. Sure, the battle chip meter could have used some tweaking, but that wasn't enough to really detract from the game. Unfortunately for most, the first level/boss is something of a challenge. Afterwards the game opens up quite a bit and the challenge level evens out to follow the curve of most MMBN games. It has a great soundtrack too. Hopefully there will be a MMNT2 at some point.

M3wThr33, MMNT takes place almost immediately after the original MMBN. The story even has something of a lead in to MMBN2 if I recall correctly.
You're right. There's no mention of style changes. I do like how the loading screens are the same image bumpers they use on the TV show.
 
This thread is great. Like Dave Long, this is the only (traditional style) Megaman game that I've truly loved, and have played all the way through, in quite a few years now. It comes closer to capturing the classic feel of the original games than any of the Capcom-developed sequels have in recent years, yet manages to add quite a few new features to freshen things up. The difficulty complaints are ridiculously exaggerated. The first couple of bosses are difficult, meaning that they'll take a few attempts apiece to kill, but I didn't think either of them were anywhere near as hard as any of the bosses in the Megaman Zero series. And once you finish them off, the game totally opens up and becomes, if anything, too easy.

I agree that the music is fantastic, possibly the best since the classic NES games. I wasn't at all surprised to find out it was composed by Shinji Hosoe, since I've loved almost all the other music he has composed (or remixed) in recent years. For those who don't know, a really nice quality rip of the soundtrack does exist. If any of you use DC++, you can grab it from any number of people (including me) on the VGM hub at the following address: vgmcentral.no-ip.com.
 
Arika rocks. I wonder why Capcom Studio 2 didn't greenlight a sequel, the game sold on par with the MMX games and those get pumped out annually on PS2. :/
 
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