Just curious.
Is there a single set of criteria or is one man's bad box art a masterpiece for someone else?
I've noticed that boxarts that feature one character with a fairly close-up drawing are generally ridiculed. Like Metroid Prime's boxart, or Tao Feng.
Do the designers of box art have to aspire to real artistic principles, or is a simple telling of the game's basic premise adequate?
How does an artist find the balance between "too cluttered" and "too simplistic".
And of course, there are ideas that seem good to someone, which turn out to be just ridiculous. (Freestyle Metal X)
Tell me what you think.
Is there a single set of criteria or is one man's bad box art a masterpiece for someone else?
I've noticed that boxarts that feature one character with a fairly close-up drawing are generally ridiculed. Like Metroid Prime's boxart, or Tao Feng.
Do the designers of box art have to aspire to real artistic principles, or is a simple telling of the game's basic premise adequate?
How does an artist find the balance between "too cluttered" and "too simplistic".
And of course, there are ideas that seem good to someone, which turn out to be just ridiculous. (Freestyle Metal X)
Tell me what you think.