What do you want in the new Super Mario Bros. DS game?

Hollywood

Banned
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So far looks like the best 2D Mario platformer graphically wise, and a lot of emphasize on size for Mario and enemies. Maybe a Super Mushroom?

I'dd like to see:

- 200 plus levels. There's no reason why a DS cartridge couldn't hold that much, there should be levels and plenty of them.

- Yoshi/Other old school special abilities - hopefully a cape, raccoon, and the classic 'hammer bros.' Mario.

- Don't care about touch screen, don't make some half assed touch screen control, or try to fit stuff of the other screen just because its there. I could care less if they use any of the DS's abilities, besides graphics and memory. Just make a classic, and it doesn't matter if they use anything on the DS.

Anyone want anything specific?
 
More is not always better. With 200+ levels they'll all end up being uninspired shit. Oh and I don't think it's 2D, I'm pretty sure the scaled shots are 3D. Hard to tell but none of the pics look "sharp" like what I expect from 2D, instead they all look blurry and rough like N64 games. :)
 
The game is on a 2D plain. You go left or right, up or down ... its not like Mario 64. The models may be what you would call '3D', but the game is obviously a 2D platformer.
 
- Old Skool power ups
- Some classic references to the old games
- Personally I would rather a Paper Mario art style rather then 3D.
 
Hollywood said:
I'dd like to see:

- 200 plus levels. There's no reason why a DS cartridge couldn't hold that much, there should be levels and plenty of them.
Be reasonable. Sure it could hold that many... But so could Super Mario World's cartridge have fit 500 levels of Super Mario Bros. 1 type.

- Don't care about touch screen, don't make some half assed touch screen control, or try to fit stuff of the other screen just because its there. I could care less if they use any of the DS's abilities, besides graphics and memory. Just make a classic, and it doesn't matter if they use anything on the DS.
In that case, though, why make it on DS? There'd have to be a pretty big emphasis on the size-shifting to make it worth not doing on GBA, and if there is they'd have to be in a hurry to not put it on GBMA.
 
Why put it on DS? Why not? Just because it doesn't use the systems 'features' doesn't mean it shouldn't be on the system. Why put a game on XBox is it isn't going to be online? The DS is more powerful than the GBA, and games are bigger - and it needs a big time game. I don't think it has to use anything on it, besides its power.
 
The size thing reminds me of PC Kid 3 (Bonk 3).

It didn't work that well in that, and I can't see it working much better in this. it just isn't practical to be controlling something that takes up most of the screen, and Mario gets even more stupidly big than PC Kid got. Hopefully it won't feature heavily.

Even still, I don't have that high hopes for this. From the videos, it just seemed a bit 'funny'. Like the side-scrolling Mario stages in Smash Bros. Although maybe the fact it hasn't been mentioned for months means they are reworking it.
 
i want it on gba, a couple years ago. but barring that, i want it to be absolutely nothing like that HIDEOS early demo. possibly the ugliest interaction of 3d and 2d graphics elements...ever.
 
I think it will end up being a very fun game, no doubt.
They really should of made it hand drawn but I'm interested.
 
I want to see the 2d mario series evolve.
For example
The introduction of exciting new power ups like the days of old.

Mario lost a lot of the fun factor when he turned 3d due to no real power ups.
Metal mario and a shitty flying cap, didn't cut it for me.
Look at all the powers and suits he had in smb 3.
Flying was done better on sm3 and even better on Super Mario World.
 
I'd prefer sprites, but I have to admit the 3D polygons make getting "supersized" via mushrooms really cool.

That's probably the coolest thing in Super Mario 64 DS, when you get a mushroom and just wreak havoc on the world around you.

I'd like to see a whole game like that maybe, even taken more ridiculous lengths, like say you can power up Mario so he's as big as the Stay Puft Marshmallow Man.

The DS should be able to handle some spiffy resizing/zoom/rotation effects.
 
I want it to look nothing like that. I would actually like a system where you chose your powerups.. like have a spot in the level where you get to and its just water.. so you draw a frog and can take off swimming in the frog suit or draw a tail and can fly up to another platform.. you could come up with clever little puzzles that could open up branching paths and whatnot..
 
I agree with just about every point made already:

- A nice, but unique style(sprites perfered)
- a wide variety of power-ups. Since its basically a remake of Mario 1, I won't cry if they aren't completely original.
- Cool remixes of the traditional Mario themes
- lots and lots of levels. The original had 32 levels. I'd like this bad boy to have at least 60.
- unique Bowser battles. I'd like a differnt boss each time I encounter the big turtle guy.
- Challenge! Make it hard!
- 2nd quest after beating the game. And make it different, and more challenging than the first.

I'll mention I'm not too worried about the outcome of this game. The demo I saw looked nice to me, and is probably the game that'll force me to buy the system.
 
What I do like of those pics above is it gives "Super" Mario a new meaning, I mean Mario is huuuuuuuuge. They could possibly do stuff where Mario is so big that he takes up two screens (like say enemies attacking his head from the sky and enemies attacking his legs on the ground at the same time).

That could be pretty funny trying to keep track of it all.
 
oh, also I want a new version of that slingshot minigame. Im not sure what I would change about it, but every game needs to have that minigame included.. that way I dont have to change out the cart to play it.
 
they have it all wrong. the levels should be 2.5d ala clockwork knight and mario should be a prerendered/highly detailed sprite IMO.
 
This isn't fucking hard. Make a true sequel to Super Mario World, you know, like the one you stopped making after the god damn SNES.
 
I wouldn't mind a platformer that resembled Paper Mario visually. 3D backgrounds littered with "sprites" for details and characters. Bosses consisting of multiple "sprites" chained together... could be done pretty well on DS I'd think. :)
 
I like the polygon 2.5 D look. It upgrades the 'oldschool' Sidescroller aspect of SMB without destroying anything.

What I'd like to see is as much oldschool as possible.

-Koopas
-Fireflowers
-Mushrooms
-Goombas
 
SonicMegaDrive said:
I agree with just about every point made already:

- A nice, but unique style(sprites perfered)
- a wide variety of power-ups. Since its basically a remake of Mario 1, I won't cry if they aren't completely original.
- Cool remixes of the traditional Mario themes
- lots and lots of levels. The original had 32 levels. I'd like this bad boy to have at least 60.
- unique Bowser battles. I'd like a differnt boss each time I encounter the big turtle guy.
- Challenge! Make it hard!
- 2nd quest after beating the game. And make it different, and more challenging than the first.

I'll mention I'm not too worried about the outcome of this game. The demo I saw looked nice to me, and is probably the game that'll force me to buy the system.

Where did you get the info that it is a remake at?
 
Hollywood said:
Why put it on DS? Why not? Just because it doesn't use the systems 'features' doesn't mean it shouldn't be on the system. Why put a game on XBox is it isn't going to be online?
Because Xbox isn't Microsoft's online experimental "second pillar" system to go alongside their standard console?
 
JoshuaJSlone said:
Because Xbox isn't Microsoft's online experimental "second pillar" system to go alongside their standard console?

What does that matter? I see no reason why Nintendo is obligated to put something on GBA if it doesn't use the DS features. Obviously the graphics alone from those early screenshots couldn't be done on the GBA
 
Hollywood said:
What does that matter? I see no reason why Nintendo is obligated to put something on GBA if it doesn't use the DS features. Obviously the graphics alone from those early screenshots couldn't be done on the GBA
They themselves have tried to say that DS is something very different from the GB line. If that holds true and they have a true GB successor coming out in a couple years, it just makes sense to leave DS for those games that take advantage of the DS capabilities. Sure you couldn't do a decent sidescrolling polygonal Mario game on GBA, but unless there's something dreadfully important about the polygonal nature they could have it be 95% the same. Considering we know so little about this game yet, though, by the time it comes out on DS the next GB could be within a year from release, so I think having an even more impressive polygonal sidescrolling Mario as a launch title there would be better, if it's not going to use second screen/touch/microphone in important ways.
 
JoshuaJSlone said:
They themselves have tried to say that DS is something very different from the GB line. If that holds true and they have a true GB successor coming out in a couple years, it just makes sense to leave DS for those games that take advantage of the DS capabilities. Sure you couldn't do a decent sidescrolling polygonal Mario game on GBA, but unless there's something dreadfully important about the polygonal nature they could have it be 95% the same. Considering we know so little about this game yet, though, by the time it comes out on DS the next GB could be within a year from release, so I think having an even more impressive polygonal sidescrolling Mario as a launch title there would be better, if it's not going to use second screen/touch/microphone in important ways.

You can't play the 'oh lets wiat till this comes out' game .. your saying wait for the next GB, when the DS will only have been out 1 year from this games release (if it comes end of 2005, which is likely)? That's ridiculous. I get sick of people sayung 'delay this, this, this' ... if all that happened, there would only be games the first two years a console was out. Why can't they make a Mario DS AND a new GB title? It's not one for the expense of another.

It's been a good 10 years since we had a NEW 2D Mario platformer, and you could play 'wait until this system comes out' all day.
 
I'm not saying this game should be delayed just so it can be put on "the next system". Not an Eternal Darkness or Dinosaur Planet situation. Just that GB and DS are different products which produce different experiences. If they really want GB and DS to be two parallel products, they have to be differentiated. If they don't, then they should shift their current GB/GBMA work to DS immediately and not plan on another handheld system until 2009.
 
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