What game series has the craziest and deepest lore/world building?

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I also vote for Kingdom Hearts because someone once tried to explain the overall plot to me, and it genuinely sounded like he was on acid. Elder Scrolls (especially Morrowind) also has some crazy shit, especially with stuff that Michael Kirkbride adds to the story later on (he was also a writer on Morrowind). E.g., stuff like Vivec knowing that the Nerevarine (the player) can save and load his game (or at least is aware that the Nerevarine is able to tap into the meta structure of "reality"), which obviously makes any confrontation pointless on multiple levels. But I think the Elder Scrolls community has shifted to rejecting this stuff because Bethesda chose to not dive deeper into these concepts, which is a shame, imho.
 
Games with deep/crazy lore also tend to have some of the most obnoxious communities because of it.
Cod zombies had some of the deepest/craziest lore out there, with an incredibly annoying community to go with it.

It got to a point where it got so convoluted and obscure, treyarch just hit the reset button and deleted it all so they could start fresh in 2020.
But of course the annoying loreheads jump through many hoops to connect every small vague little thing to the old lore.
 
Dark Souls lore is similar to Metroid Prime.

Very little is there, but feels great to uncover it. Its good.

Though in terms of world building, Dragon Age and Pillars of Eternity I think are well done.

Lore is interesting, worth pursuing. Its also deep with a lot of thought given to practically every aspect. Down to certain ceremonies, customs and traditions.

Very thorough, best IMO.

Elder Scrolls would be a candidate but there is too much fluff in there, hard to make out the direction any of books is going to go into.
 
Dark Souls lore is similar to Metroid Prime.

Very little is there, but feels great to uncover it. Its good.

Though in terms of world building, Dragon Age and Pillars of Eternity I think are well done.

Lore is interesting, worth pursuing. Its also deep with a lot of thought given to practically every aspect. Down to certain ceremonies, customs and traditions.

Very thorough, best IMO.

Elder Scrolls would be a candidate but there is too much fluff in there, hard to make out the direction any of books is going to go into.
Pillars of Eternity is actually not a bad choice
 
The Souls games have pretty deep lore and some of it is actually pretty interesting. I also love Elden Ring for that as even though the stories are told a bit more traditionally, there's a lot you can dig into. I just love how it's all so dark and mysterious.
 
As a series, perhaps the Final Fantasy games that are part of the Ivalice Alliance.

There's Warcraft games as well (including the MMO).

As in "craziest", I really liked the lore of Control. Heavily inspired by the SCP Foundation and how it ties in with the Allan Wake games.
 
One thing that blew my mind back then in 2015 when i played it:
Bloodborne has STACKED nightmare realms and "we" knew this for a while because you could see Nightmare of Mensis from Nightmare Frontier but what you see in the first screenshot is an area that was not added until The Old Hunters DLC

You could see Fishing Hamlet from the Nightmare Frontier but we didnt know what that area was bc it was a DLC area.

Imagine my surprise when i entered the Fishing Hamlet after beating Lady Maria boss...
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also Dark Souls, you know why.
 
From Soft games are normally just lore teases that people bullshit about on reddit from here to eternity. Their games are ambiguous and only as deep as you make them. In terms of pure volume of lore made for a video game then it probably has to be Warcraft but it's all bullshit to me so and not philosophically interesting so can I really call it deep? Maybe Nier/Drakengaard is an example of actually crazy and deep lore.
 
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Like I get it, some of you guys have played a mega popular game that has things like environmental story telling and even youtube videos about certain aspects, but I'm sorry this is it.

the Ar Tonelico and Ar Nosurge share a common world, how many games invent an entire spoken language?


oh small article you say, thats because they need to divide it into the "dilects"

for example



Oh you also sing it to craft spells ingame, as its essentially like a computer code that executes commands on reality.



that's ONE aspect of this series, I still think about these games years later, they where really cooking with them on a shoe string budget.
 
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assassin's creed
there's an insane amount of ISU lore, especially with odyssey and valhalla. the whole series have immensely deep and crazy ISU lore. sadly it's bits and pieces here and there so most people do not get to appreciate it
 
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Seen a lot of mentions for the Trails series.

What's the elevator pitch on how crazy the lore gets for it?


Mmm, for example.. how about a statue Kevin Graham (party character of Sky SC and main of Sky The Third) was investigating in Sky SC is revealed what it really was (and is related to a secondary platlyable character in Calvard saga ) in Trails Beyond the Horizon 10 games and 15 years later?
 
El Shaddai: Ascension of the Metatron - I guess, from what I played

The storyline drew direct inspiration from the "Book of Watchers", described as a "key part" of the Book of Enoch. The older sections of 1 Enoch are estimated to date from about 300–200 BCE, and the latest part (Book of Parables) is probably from around 100 BCE. (Wiki Info)
 
I think it depends a lot on whether we're limiting it to the games themselves, or if we're including all the other bullshit outside of the game. If it's just the games, then I'd go with either the Trails (Kiseki) series or the Rance series. both are absurdly long-running franchises where each game builds upon the last, and world-building is a huge part of the experience.
 
I've spent as much time as anyone else with Vaati etc's videos on, but no Souls game is the right answer.

I don't think 40k or DND count, they're not videogame franchise but franchises that have videogames. The Matrix isn't a video game first and foremost.

The Elder Scrolls is the best answer I know. Kirkbride or not it goes far deeper and wider than anything else by a long shot and is a lot less vague with it. For every 2 sentences a Souls item description has there's a 5 page book in TES, and I'm being conservative with it.
 
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Like I get it, some of you guys have played a mega popular game that has things like environmental story telling and even youtube videos about certain aspects, but I'm sorry this is it.

the Ar Tonelico and Ar Nosurge share a common world, how many games invent an entire spoken language?


oh small article you say, thats because they need to divide it into the "dilects"

for example



Oh you also sing it to craft spells ingame, as its essentially like a computer code that executes commands on reality.



that's ONE aspect of this series, I still think about these games years later, they where really cooking with them on a shoe string budget.

Deep and crazy lore, yo.
 
I played and beat them all. Demons Souls, Bloodborne and Elden Ring too.

Only story and lore I remember was, kill bad guys until you beat the game. I think they sometimes talked before and during a fight. But it just sounded like nonsense.
See GAF? These are the stakes of imbibing too many slop games.
 
I don't know if it has already been mentioned, but Resident Evil has a hell of a lot of world building and lore. They have toned it down in recent games/remakes and done stupid shit like putting the lore in toy guns and fucking pre-order DLC, but there is a lot there. Even if a few bits don't make perfect sense and it seems like less effort goes into it now because they want a fresh game by a fresh writer doing something fresh for an easily digestible game for big sales numbers, the fictional virus forms and its development in the earlier years did have thought behind it.
 
For me it's between Metal Gear and Elder Scrolls. I'd wanna add Kingdom Hearts but I haven't played enough of that series to make a fair judgement I've just heard the lore there is something else.
 
Super Robot Wars should be noted but a large part of the series is still inaccessible to non-japanese speakers.
Someone came here and said it before me!

But seriously, people who aren't into the franchise...probably a lot considering how niche it is, are not aware of how messed up it can be...if you care about how everything connects, most games are stand-alone and you have some sub-series that all stand on their own, but then there are some references and characters appearing in multiple games, and how they relate to other franchises and well:
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This was done years ago, we have had more games since then so that's fun...again, the games are perfectly fine on their own, it's just some lines or references here and there that only those people who are ultra obsessed about stuff really notice or care about.
 
Dating myself, but the first game whose lore really grabbed my attention and imagination as a kid was...Battletanx (1996)



Women are dying from a novel virus, so the US declares martial law so the military can start quarantining all women. The men riot as a result, which eventually leads to civil war. Other countries are doing similar things, and in the unrest, Russia takes the opportunity to invade China. The international superpowers use their nukes, which, along with the virus, leads to 50 million men and only 50,000 women left in the United States. With no broads to keep them in check, the dudes form tank gangs and try to take over territory.

And that's when the player character, Griffin Spade, and his Battletank comes in. To save his girlfriend. And the wooooooorld.
 
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