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What genres of games do you think are underdeveloped right now?

Chairman Yang

if he talks about books, you better damn well listen
Personally, there aren't nearly enough rail shooters for my taste. I'm hoping for a new Star Fox or Kid Icarus Uprising, but I'd be happy with any competent, mid-budget or higher take on the genre. Heck, Sony should get Team Asobi to make one (Astro Bot players who've finished the game will know how good the team would be at making one).

01j70dp1me8czknfbqxf.jpg


I also think there's a dearth of arcade racers nowadays. They're well-represented in the indie space, but go above that and there are slim pickings aside from Forza Horizon or Mario Kart, both of which are great but don't have quite enough variation to completely satisfy my craving. I'd like to see more like Cruis'n Blast.

fjbssu3vkaazyc4_orig.jpeg
 

R6Rider

Gold Member
Stealth games.

Most stealth games are extremely basic when it comes to pure stealth focused mechanics.

Games should be implementing these types of things:
- lighting - Are you in complete darkness, bad lighting, really affecting your visibility and visibility of the environment that guards are in. Also using lights to blind and affect guards.
- sound - Sounds that would warranty caution, and others that wouldn't. Also material based sounds. Ability to sound mask things.
- context - Noises guards would or would not assume are other guards or workers in an area. Similarly being spotted. Are you far enough away where a guard would simply assume it's another guard or worker?
- environment - Guards noticing open doors, lights turned off/broken, objects missing or objects where they weren't before or shouldn't be.
- reactions - Guards using lights to check dark areas, waiting for backup, calling out (and reacting to responses or lack of), noticing other guards missing, etc.
And so on...

Some games, especially older ones, have some of the elements above. In most cases, games have very basic or straight up bad stealth mechanics that boils down to crouching behind stuff and waiting for guards to move.
 

Arachnid

Member
Proper stealth. Metal Gear is dead (outside of a low effort 1:1 remake), Hitman is finished, Deus Ex is dead, Splinter Cell has been dead but has a remake that's been in development for like 7 years, Dishonored is dead, Thief is dead.

Mindless stealth like AC is thriving though.

EDIT: Rider above beat me too it.
 
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El Muerto

Member
3rd person action games. It has been abysmal this gen and last gen too. I miss all the 3rd person action games we got during the PS360 era. Games like Splinter Cell, 007, Bourne Conspiracy, Stranglehold, Kane and Lynch, Red Faction, Spec Ops, Vanquish, Army of Two, Bionic Commando, Dark Void, Binary Domain, Mercenaries. I think the last good ones were Just Cause 3, Hitman, and Control and those were all last gen.
 

RetroAV

Member
I think the fighting game genre is underdeveloped, mostly due to the focus on esports. Similarly, the racing game genre has been underdeveloped because of the focus on chasing casual mass appeal. 🫤
 

KimDongHwan

Member
Personally, I think we are missing more high budget Digimon-like raising game ala Digimon World 1 for the PS1. A combination of taking care of your partner plus training and adventure/discovery world. Also with some of the city building aspect of it where by bringing more allies you unlock things that will make it better for the future.
 

Zacfoldor

Member
I'm not going to do a direct reply but I will say that I think roguelikes are in a pretty good spot. Not trying to criticize here, all opinions are valid.

RTS is the answer.

I think there is some genre confusion going on too, because I would love to say MMOs here. For the longest time it was only wow and FFXIV. Then games that were kinda flatter but aspired to be MMOs called themselves MMOs like Destiny 2 and Diablo 4, and now we have genres like Genshin where I don't even fucking know what that is, so maybe MMOs are good now?
 

Caffeine

Gold Member
most sports games have kinda plateaued in the year of 2017 and they have been barely updating them outside of roster updates and in the case of nba 2k they focus more development on the stupid cards and the social city space then the actual basketball game they are making.
 

Pejo

Gold Member
Arcade racers, god sims, turn-based JRPGs (outside of Atlas) with a decent-sized budget, hand drawn/pixel 2D fighters, top down action puzzle games (like 2D Zelda or Alundra).

Also would it kill somebody to make a spiritual successor to either Waverace 64 or Blast Corps?
 

Fbh

Member
Non open world arcade racers.
I'd like more games like Driveclub that take you to multiple countries instead of all the arcade racers being open world. I also liked when they were a bit more serious without shitty music and annoying wacky characters that constantly talk to you.

Character action games like Bayonetta, DMC, Ninja Gaiden Black, etc.
Everyone just seems to make Souls-likes or action RPG's now. Though Korean and Chinese devs seem to be blurring the line with stuff like Stellar Blade and Wukong.
 

Zacfoldor

Member
I forgot these:

Rhythm - my kingdom for a new Guitar Hero: Metallica
Golf - I'll never get those Tiger Woods games back, will I?
Burnout - I don't even like these types of games but I bet I've watched dozens of hours of Burnout Paradise playing them as party games during get togethers. Highly specialized but amazing quality entertainment in the right setting.

Also, I'm just gonna go with it:

All games made by Peter Molyneux have been missing from my life for way too long. The man is a national treasure.
 
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kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
I want a next gen "Motor Storm" ...



... and a new Burnout game.

 

Clintizzle

Lord of Edge.
"Gaas" - Herman Hulst

I don't know if it's a Genre per se, but I really like the episodic releases that telltale games used to do. Short, great-ish stories and punishing.
 

Kokoro2020

Member
Platform fighters, AKA Super Smash Bros.-like games. Besides the Smash games themselves, I can't think of many mainstream ones, besides PlayStation All-Stars Battle Royale and Nickelodeon All-Star Brawl 1 and 2.
 

mdkirby

Gold Member
Crime solving cop games. There’s LA noire, some side quest bits of stuff like Batman (and their recent vr game). Parts of Detroit and heavy rain. Then a smatter of AA games like Nobody wants to die, few Sherlock games and other frogwares games, Then a few low budget indies like the golden idol. As a games genre it’s borderline non existent, yet is a wildly popular tv genre, and is well set up to pace out slower crime solving segments with chases, gun fights etc if action scenes are needed.

I’d buy them all in a heartbeat 🤷‍♂️
 
Personally, there aren't nearly enough rail shooters for my taste. I'm hoping for a new Star Fox or Kid Icarus Uprising, but I'd be happy with any competent, mid-budget or higher take on the genre. Heck, Sony should get Team Asobi to make one (Astro Bot players who've finished the game will know how good the team would be at making one).

01j70dp1me8czknfbqxf.jpg


I also think there's a dearth of arcade racers nowadays. They're well-represented in the indie space, but go above that and there are slim pickings aside from Forza Horizon or Mario Kart, both of which are great but don't have quite enough variation to completely satisfy my craving. I'd like to see more like Cruis'n Blast.

fjbssu3vkaazyc4_orig.jpeg
A Rail shooters wave is probably coming. I've come across two relatively modern ones recently:

Rogue flight:



Fur squadron:



Then you got other recent stuff like Martian panic, The house of dead remakes, and Operation Wolf.
 

KàIRóS

Member
MMOs are basically dead outside of WoW and FFXIV (maybe Black Desert too) and getting replaced by Gacha games and other Free To Play games.

New ones come out and they have maybe 6 months to a year of a healthy player base and then they just die.
 
Stealth games.

Most stealth games are extremely basic when it comes to pure stealth focused mechanics.

Games should be implementing these types of things:
- lighting - Are you in complete darkness, bad lighting, really affecting your visibility and visibility of the environment that guards are in. Also using lights to blind and affect guards.
- sound - Sounds that would warranty caution, and others that wouldn't. Also material based sounds. Ability to sound mask things.
- context - Noises guards would or would not assume are other guards or workers in an area. Similarly being spotted. Are you far enough away where a guard would simply assume it's another guard or worker?
- environment - Guards noticing open doors, lights turned off/broken, objects missing or objects where they weren't before or shouldn't be.
- reactions - Guards using lights to check dark areas, waiting for backup, calling out (and reacting to responses or lack of), noticing other guards missing, etc.
And so on...

Some games, especially older ones, have some of the elements above. In most cases, games have very basic or straight up bad stealth mechanics that boils down to crouching behind stuff and waiting for guards to move.
Denzel Washington GIF
 

Calico345

Gold Member
Old school action games without the Soulslike stamina nonsense.

Yes, I know we got Stellar Blade and Wukong (that had no stamina, right?!), but we need more. Seems like only the Musou genre delivers with any regularity, and yet that's still something specific and not a traditional action game type.
 

WoJ

Member
Tower defense games. My favorite genre that no one cares about. Defense Grid and Defense Grid 2 are still the best out there. The next best would be playing something like Age of Empires or Command and Conquer and just turtling.

I'd love for the genre to really develop beyond DG.
 

Kruza

Member
I would like to see development of a type of game that feature hydroplane boats, speed boats, and/or jet skis racing over bodies of water, whether gigantic oceans, wide body lakes, or even narrow rivers/streams. The available technology provided in these current gen consoles or PC should be able to provide an accurate enough level of detail for proper water physics, and how the displaced water interacts with any of these racing boats gliding or bouncing over the top of its surface at blazing speeds.

Hell, I would take a modernized update of Hydro Thunder at this point. Or Wave Race. Or Jet Moto.
 
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