Honestly, lately, people have been preferring the new wave of single player RPG with MMO elements/soloable MMOs because they respect your time more. The ones you're wanting with the large amount of world building and community are the exact ones that don't respect your time. Since the MMO community is mostly full of older players, it was a much needed shift so that the genre wouldn't be six feet under.None. Can't be bothered to play any MMOs right now with lots of good games out there and no MMO on the market respects your time and is less about world building and about the community but more a single player RPG experience with MMO lite elements.
Ragnarok Online. I actually run my own server for my friends.
Feels like MMOs are hardly ever discussed here so let's talk.
Right now I'm gonna take a long break from FFXIV and try out Guild Wars 2.
BDO never clicked, and WoW feels completely outdated
Gameplay loop needs to be enjoyable. And if a story driven MMO has a shit story or the story becomes shit then it falls flat on it's face.Honestly, lately, people have been preferring the new wave of single player RPG with MMO elements/soloable MMOs because they respect your time more. The ones you're wanting with the large amount of world building and community are the exact ones that don't respect your time. Since the MMO community is mostly full of older players, it was a much needed shift so that the genre wouldn't be six feet under.
The biggest issue right now is that newer MMOs need to write better stories to match this shift in how people want to play. Simply writing something nebulous with a ton of gibberish and having the player go out to grind isn't enough anymore. Same thing with static dialogue boxes instead of using cutscenes. The only reason I am forgiving of it in Wayfinder is because that game's gameplay loop feels like I'm playing a Dot Hack game. However, the community at large has not been happy with the early access period of that game.
TO BELIEVE IN EORZEA IS TO BELIEVE IN NOTHINGNone. Last one I really played was FFXIV, but I’m completely tired of it. The combat design has always been a boring choreographed yawnfest with zero space to allow for player expression, but now there isn’t much of a story hook anymore either. The developers create all these massive zones and they’re all squandered with nothing genuinely interesting in any of them beyond the initial story beats that take you there. Nothing interesting can ever happen. No variance, no risk, nothing. Eorzea is a boring, stale, safe virtual world.
Wish I could get back that feeling. I was day one and had so many fun times. But F all those bridge bandits ganking my shit as I left town!Ultima Online
I was interested in Blue Protocol until Censorship and Amazon killed it before it even released.
Global version will be modernized, they removed a body type(the child one) along with a face option that 80% of players used and said they wanted to honor the game's original vision but were also modernizing the game for western audiences. So it gets a hard no from me.What's the story here? I've been looking forward to BP, but haven't been closely following it pre-launch.
Wish I could get back that feeling. I was day one and had so many fun times. But F all those bridge bandits ganking my shit as I left town!
It’s quite alright. It’s mostly for nostalgia. Mostly it’s just for ambience and chill experience levelling up and farming goods. We usually do MVP raid parties. I try to increase the episode as we get better gear so it feels like we progress. Of course we’ll soon hit a cap because me and friends generally prefer pre-renewal so we try to take it slow.I used to play a lot Ro (Euro Chaos) unfortunately the server no longer exists. How is it so on private servers? Is it fun with just a few players?
The other aspect is that Amazon Games is eventually going to screw it up, just like their other MMOs. The way they handle translation, content releases, and monetization all feels backwards, and I will still never understand why Namco put their trust in Amazon of all companies for western distribution, other than for a quick paycheck.I think there is more to it but after that I said NOPE.
Probably money. Lots of these companies make really dumb decisions. PSO2 for example should of just been a upscaled port of PSO2. But they gave us New Genesis with skimped out content. Like it's insane why they can't just listen to what players want.The other aspect is that Amazon Games is eventually going to screw it up, just like their other MMOs. The way they handle translation, content releases, and monetization all feels backwards, and I will still never understand why Namco put their trust in Amazon of all companies for western distribution, other than for a quick paycheck.
The Old Republic.
It's a shame that a ton of these MMO greats came out just a few years too soon. They would have thrived way, way better had they released just a few years later when MMOs started coming more and more to consoles, especially with games like these two where you could easily make a controller work.
I'm forgiving of New Genesis because PSO 2 eventually needed a 'sequel' of sorts and I've liked what I played from the spring of this year(after more content came out for it since launch). However from saying that, they should not have shackled it to the original PSO2, pissing off that playerbase and hiding it behind a weird selection menu.Probably money. Lots of these companies make really dumb decisions. PSO2 for example should of just been a upscaled port of PSO2. But they gave us New Genesis with skimped out content. Like it's insane why they can't just listen to what players want.
I think you can still play PSO2 vanilla but there is a weird way to go about it.
PSO2 > New Genesis IMO.
I was actually considering both of these, though more so ESO. Is the content engaging in ESO? I usually love the process of leveling and building different characters in MMO's but don't care for endgame.The only two that I usually play when the mood strikes is Elder Scrolls Online and The Old Republic.
I'm actually digging them quite a lot due to high production values. The story content is pretty much on the level of a regular single player RPG, and the sheer amount of it is just staggering. I actually calculated a rough estimation of how long it would take you to complete each individual class story (counting only the main story missions) in The Old Republic and I ended up with roughly 250 hours of gameplay. That's insane, considering that you can play all of that completely for free. Although I would still recommend buying a subscription if you're gonna play it. It just makes the game more convenient and boosts XP making it less grindy.
It's a similar story with ESO. It's actually pretty funny that it feels like the most polished and bug-free Elder Scrolls Game, lol. And the story content is also comparable, if not better, than the single player Elder Scrolls games. It's an awesome game and I like to revisit it every couple of months or so.
NGS is sooooo bad. The game is a dress-up-my-creepy-porcelain-faced-waifu simulator with the ability to go do some combat on the side. The combat is more frantic than PSO2, but is infinitely more shallow and much like FFXIV, has stripped out any semblance of player expression in the gameplay. All expression is singularly through outfits. It’s depressing.Probably money. Lots of these companies make really dumb decisions. PSO2 for example should of just been a upscaled port of PSO2. But they gave us New Genesis with skimped out content. Like it's insane why they can't just listen to what players want.
I think you can still play PSO2 vanilla but there is a weird way to go about it.
PSO2 > New Genesis IMO.
Well put. It boggles my mind when people recommend this game. Maybe as a cool space to hang with friends or showcase your catboy's latest fashions, but as an actual game it simply sucks.None. Last one I really played was FFXIV, but I’m completely tired of it. The combat design has always been a boring choreographed yawnfest with zero space to allow for player expression, but now there isn’t much of a story hook anymore either. The developers create all these massive zones and they’re all squandered with nothing genuinely interesting in any of them beyond the initial story beats that take you there. Nothing interesting can ever happen. No variance, no risk, nothing. Eorzea is a boring, stale, safe virtual world.
Story wise I consider it engaging. The gameplay takes an adjustment to get used to since it uses a Guild Wars 1 style skill bar system and does not fully play like an online Skyrim. The combat is real time though(especially if you're going melee or bow) and positioning matters, so you can't just stand in one spot and spam skills. Quest wise it has similar feelings of accepting a quest and discovering a cave, location, or new quest happening around you as you explore, much like other ES games.I was actually considering both of these, though more so ESO. Is the content engaging in ESO?
Dude, I would love to have TOR come to the consoles. The only reason why I don't play it more is that I don't like sitting at my desk so much these days and prefer couch gaming with a controller.It's a shame that a ton of these MMO greats came out just a few years too soon. They would have thrived way, way better had they released just a few years later when MMOs started coming more and more to consoles, especially with games like these two where you could easily make a controller work.
Yeah, the story content is pretty cool, and it's fully voiced like a regular Elder Scrolls game. I enjoyed the various quest lines and campaigns that it has to offer, and there's a mighty fuckton of it right now if you include all the expansions. You do kinda have to use the wiki if you don't want to get lost in all of it, though. At some point Bethesda eliminated zone level requirements, which means that you can start any quest you want at any point so if you don't know where you at, you're gonna do them completely out of order and probably get confused with the story. Of course, you can totally play them out of order, I guess it's not a big deal, but personally I started to enjoy the game more once I started doing everything in order. That way, I always knew what the characters are talking about in the dialogue and it was fun to see recurring characters between various storylines. It's not really as much of a sandbox game as single player ES games so you won't see any weird randomness to AI behavior or physics, but the world is huge and it feels epic because you have the entire Tamriel to explore. There's plenty to do in the game in terms of questing and activities, including recurring special events, group dungeons, etc. There's usually a Halloween event happening around this time of year so I'm gonna have to reinstall it soon.I was actually considering both of these, though more so ESO. Is the content engaging in ESO? I usually love the process of leveling and building different characters in MMO's but don't care for endgame.
Thank you so much for this in depth reply. When I'm able I'll def give this one a shot.Dude, I would love to have TOR come to the consoles. The only reason why I don't play it more is that I don't like sitting at my desk so much these days and prefer couch gaming with a controller.
Yeah, the story content is pretty cool, and it's fully voiced like a regular Elder Scrolls game. I enjoyed the various quest lines and campaigns that it has to offer, and there's a mighty fuckton of it right now if you include all the expansions. You do kinda have to use the wiki if you don't want to get lost in all of it, though. At some point Bethesda eliminated zone level requirements, which means that you can start any quest you want at any point so if you don't know where you at, you're gonna do them completely out of order and probably get confused with the story. Of course, you can totally play them out of order, I guess it's not a big deal, but personally I started to enjoy the game more once I started doing everything in order. That way, I always knew what the characters are talking about in the dialogue and it was fun to see recurring characters between various storylines. It's not really as much of a sandbox game as single player ES games so you won't see any weird randomness to AI behavior or physics, but the world is huge and it feels epic because you have the entire Tamriel to explore. There's plenty to do in the game in terms of questing and activities, including recurring special events, group dungeons, etc. There's usually a Halloween event happening around this time of year so I'm gonna have to reinstall it soon.
Character customisation is also something that I enjoyed here, more than in most other MMOs that I played. My starting class was kinda like an assassin, I guess, but along the way I picked up so many different skills and perks that it became this weird hybrid assassin druid archer battlemage thing, lol. The way you develop your character and some of the other gameplay elements are pretty similar to Skyrim but you get to use far more spells and abilities in combat so it's more entertaining IMO. And of course, there's a ton of loot and cosmetics to play around with too.