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What should be improved in Metroid Prime 3 (If it's planned)

SantaC

Member
I think it's a good possibilty that MP3 (and end a triology) could be one of the "surprise" games at E3, and for Revolution. If that happens, how should they get Metroid back on track again? And yes, I think it's a very slim chance that the game is in 2D for a console.


Some features I want to see:

-No bullshit jumping through 2 different dimensions
-Option to switch between 1st person and 3rd person with another controller setup for 3rd person.
-More Alien/organic enviroments and less futuristic env.
-Be able to play without the suit
-A deep combo system in order to make your own beams.
-A space flight mission with Samus ship.
-No multiplayer unless it's online.

That's what I can think of now.
 
Mission based.
One main story/mystery tied together through the stories unlocked doing different missions.

Less like Echoes and more like Prime in Pacing

-More Alien/organic enviroments and less futuristic env.

Sanctuary Fortress was amazing. Organic environments in Echoes left a lot to be desired.
 
I'd be hard-pressed to name anything. I thought Metroid Prime 2 was one of the best games last year, a year loaded liberally with great games. My one complaint would definitely deal with more varied, organic environments. But I appreciate that Retro tried to at least make the setting somewhat different. 'Twas a great game.
 
They need to go back to the original formula (Metroid Prime).

What i want: Metroid Prime 3

1. one main story
2. more action pack
3. lots of freaky aliens
4. travel planet to planet ( this is a must )
5. do more things in space (like fight against or dodging aliens/asteriods)
6. much harder puzzle please
 
The worlds need to be friggin huge, and easy to get lost in. Lots of sci fi environments, some technological, some 'natural'. Lots of toys that further exploration. Some kick ass boss fights. Rinse, Repeat.
 
You should be able to take pictures so you can bactrack more easily once you have the necassary upgrades. So if you see something which you know you can access later on, just snap a picture into your logbook.
 
MightyHedgehog said:
Ditch the first person perspective, speed up the movement, and make it a real Metroid title in the process.
Exactly. A move to 3rd person allows more emphasis on platforming and vertical design, which in turn automatically speeds up the pace. It'd also allow for the return of shinesparking and other movement based mechanics missing from the Prime games. Shinespark based puzzles in 3D would be insane. :)
 
no scanning
no fetch quests

The things I hate seem to be key parts of the gameplay, so I guess I'm not a big metroid prime fan.
 
olimario said:
Mission based.
One main story/mystery tied together through the stories unlocked doing different missions.

Less like Echoes and more like Prime in Pacing



Sanctuary Fortress was amazing. Organic environments in Echoes left a lot to be desired.

I dunno. The enviroment in MP2 didn't feel that organic. It was mostly made up by rock and sand. But I give you that sanctuary fortress was awesome.
 
First of all, they need to drop 'Prime' from the title and come up with a new suffix. Then they need to hand the franchise back to a team in NCL and make it 2.5D or 3rd person.

Retro has done great, but Nintendo should allow them to move on and work on an original IP game now. It's time to take another direction with the console Metroids, one more faithful to the roots of the series.
 
I rather like MP1/2, but you'd hear no guff from me if a paradigm shift were made in the design.

A visceral 3rd person spree ala DMC or even MDK2 could work well for Metroid. The gunplay, particularly in DMC, does a really stable job of showing off how Samus could interact with her foes.

The real headscratcher will be handling camera duties properly. Also, whether to implement a lock-on system, any form of melee combat. I mean the idea is to make Metroid a unique experience, or rather exactly the same as it has been for 20 years, without curtailing to the status quo.
 
Retro should make a different game, try their hand at a multiplayer FPS like Halo 2. The Prime formula was stale halfway through the second play-through.

edit: this is more of a wish for developers to mix it up than a slam on Retro - they're a talented bunch.
 
bigNman said:
You should be able to take pictures so you can bactrack more easily once you have the necassary upgrades. So if you see something which you know you can access later on, just snap a picture into your logbook.

That is a really good idea. In fact, make it a suit upgrade! =P
 
im not against the idea of a 3rd person view Metroid, but how do you guys propose they go about level design for a 3rd person 3D Metroid? what about the camera?

if anyone mentions Gunvalkyrie, you deserve to have your dick rippped off. not that i have anything against the game, but i just hate the Metroid comparisons since they're nothing alike.

anyways, i'd like R&D1 to take a crack at 2D Metroid on DS more than anything.
 
THIRD.
PERSON.
VIEW.

tks.

" oh yeah but what about the visor gameplay and lalallallalalalalallaallalala" SHUT UP. Many third person games have heat view, night view and stuff like that and it works well.

" oh yeah but it's tough to make narrow paths and stuff in third person lalallalalalala" SHUT UP. When you're in morphball it's third person view, isn't it narrow enough. Splinter Cell is also having extremely tight sections and it plays good even if it's third person view.

Hear that Retro? No excuses for not offering third person view next time oktksbye.
 
no annoying ad nausem in out black hole animations. I couldn't stand this in MP2E. Made me so damn annoyed especially when some of the latter rooms involved going in/out in rapid succession.
 
The problems I had with Echoes were related entirely to the general environments and atmosphere that seemed to be lacking for me. I thought that the existing gameplay mechanics were well executed and gameplay-wise it really allowed the series to come into its own, but it lacked the visual and atmospheric variety of its predescessor.

I have no problems with the First-Person design, but I'm not usually one to bitch about stuff like this anyway. I think that a 3rd Title in exactly the same style, however, might be pushing their luck, even on Next-Gen Hardware. I think a change, whether it be to 3rd Person or some amalgamation, would be a good thing only if it can really work. I'm not convinced that a 3D Metroid title in 3rd Person can work; I also don't think Nintendo is willing to revert back to 2.5D on Next Generation Hardware. So, where does this leave them?

The nonstart of Echoes, sales wise, will indicate to Nintendo that some sort of change is necessary. The question is what? If they move it to 3rd Person, it means a really difficult transition and a complete change in design. If they leave it as it is, it will appear more or less stale as the third title in that style. And, what other option is there that would be both economically, creatively and business...ly sound for Nintendo? I'm not sure there's a real option, and I feel the series is at a bit of a stalemate now.
 
Something I strongly desire in the next MP title is huge, open outdoor environments. Not so big that they're devoid of interesting details and things to do, but it would just seem to make sense that you could explore the outside of the planet more. Also, I believe the speed booster could be implemented in 3D without too much difficulty, that would be really cool to see. I don't know about all the third-person comments, I really like the blend of first-person and third-person in both Prime titles.
 
The only reason that Nintendo would revert to "2.5D" is for nostalgia's sake, and that isn't a valid reason at all.

Get with the program people. It's 2005 and Metroid works beautifully as a 3D first person shooter (yes, shooter, not adventure).

I'm not saying the so-called "2.5D" doesn't have it's place - it works great for some games and I love that style of gameplay. However, Metroid works as a 3D FPS and I wouldn't want it any other way.
 
Memles said:
I'm not convinced that a 3D Metroid title in 3rd Person can work.


I'm curious to know why? Can't you forsee how it could be done? I'll give you a little example just to taunt your imagination:
Take Rachet and Clank (shooting+platforming), attach the levels together so it become Metroid's style of progress and voila! Easy as fuck. I can't imagine how Metroid in third person view could NOT work...
 
Wyzdom said:
I'm curious to know why? Can't you forsee how it could be done? I'll give you a little example just to taunt your imagination:
Take Rachet and Clank (shooting+platforming), attach the levels together so it become Metroid's style of progress and voila! Easy as fuck. I can't imagine how Metroid in third person view could NOT work...

I'm not convinced that such a move would create a game any more "Metroid" than the Prime series has, though. I'm also not convinced that a Ratchet and Clack style "platformer" will really work with the Metroid progression in general. In theory, sure; It can be done. But I don't think it would be much better.
 
Memles said:
I'm not convinced that such a move would create a game any more "Metroid" than the Prime series has, though. I'm also not convinced that a Ratchet and Clack style "platformer" will really work with the Metroid progression in general. In theory, sure; It can be done. But I don't think it would be much better.

What makes Metroid? The ambiance and the way you explore the game through getting new abilities hidden (somewhat) in one big huge level imo. It is not the view point at wich you play that will decide if it feels like a Metroid or not. Proof of that is that i feel like i'm in a Metroid game in Prime.
There's alot of platforming and shooting in Metroid games, that's why i gave you the example of RAC for a 3D version of Metroid. Ratchet is also having an extremely simple targetting system to ease things for shooting in a 3D environnement from third person view. It's the kind of targeting system that doesn't get in the way and that you're not obligated to use. This would also fit perfectly with Metroid to have a system like that and make the game friendly to anyone.
Retro proved us that they can manage to create Metroid ambiance and Metroid style levels. Making it third person view would be very easy and the game would probably be great because they know how to do what makes a game a Metroid game.
This would also shut up the FPS style haters and keep the series fresh. I truly hope Retro would consider stuff like that for the next installment.

There's also other stuff i would also try with Metroid in third person view like having some new melee attack/close combat moves. This is kind of retarded that Samus cannot do anything without a gun at very close range. She could at least hit a ennemy with her gun-arm or something. There's ALOT of room in the Metroid style and i hope Retro will honnor the series with a new fresh and creative sequel next time.
 
They should ditch the scanning. It's boring and it's slow. If you want to read pirate log books you should just be able to walk up to the console and press a button like any other game.

They should take lessons from what Capcom did with RE4. The settings in that game are constantly changing and it really feels like you are constantly moving forward. That game doesn't allow you to take a break. There's something new around EVERY corner.

Also, if the next Metroid had even half of the action in RE4 it would be the best game in the series. They should make the game more intense. There should be more enemies to shoot and you should actually have to deal with them instead of just walking by them.

They should keep the camera the way it is. If you turn the game into a 3rd person game it will be exactly like every other 3D action game out there. The fact that it is a 1st person game makes it stand out more IMO (especially on the GC - a system with very few first person games) and it also makes the game more immersive. The 3rd person perspective is a step backwards for the series now. They've already shown they can pull off the first person stuff. Why risk screwing it up with the 3rd person perspective? If it ain't broke (which it isn't by any stretch) then don't fix it.
 
More of the same with cranked up speed and destructible environments would be enough for me. I'm sure there's plenty of great additions that could be added though.

This is why I'm not a game designer.
 
JC10001 said:
They should ditch the scanning. It's boring and it's slow. If you want to read pirate log books you should just be able to walk up to the console and press a button like any other game.

They should take lessons from what Capcom did with RE4. The settings in that game are constantly changing and it really feels like you are constantly moving forward. That game doesn't allow you to take a break. There's something new around EVERY corner.

Also, if the next Metroid had even half of the action in RE4 it would be the best game in the series. They should make the game more intense. There should be more enemies to shoot and you should actually have to deal with them instead of just walking by them.

They should keep the camera the way it is. If you turn the game into a 3rd person game it will be exactly like every other 3D action game out there. The fact that it is a 1st person game makes it stand out more IMO (especially on the GC - a system with very few first person games) and it also makes the game more immersive. The 3rd person perspective is a step backwards for the series now. They've already shown they can pull off the first person stuff. Why risk screwing it up with the 3rd person perspective? If it ain't broke (which it isn't by any stretch) then don't fix it.

I think Metroid is equal exploration and shooting. Also changing the pace of the game could have an effect on the ambiance. If RE4 wouldn't have any slow parts and quiet places, you wouldn't feel "there" as much as you can right now. RE4 also shows that third person doesn't make a game less immersive. Metroid Prime is imo as fast as a Metroid game should get. I hope they won't accelerate the pace or put more action out of the blue.
 
No annoying fetch quest, no light/dark worlds, no scanning, make it 2D. Or maybe try it out as 3rd person.

There was some PS1 game that EGM was claiming was like what a 3D metroid would be, a while ago but I never remember it catching on... anybody remember what I'm talking about?
 
My number one wish is that the movement be sped up, especially turning but also just movement in general. Samus should have a tank's firepower without actually feeling like a tank when she moves.

Other things:
- Much better use of the grappling hook
- Spring Ball
- No searching for items that have no immediate effect (such as keys for multi-lock doors)
- Smoother data streaming
- NEW upgrades
- Ability to combine beams
- Ability to set custom markers on the map, a la San Andreas
 
Another thing, and this is a problem of the entire Metroid series to varying degrees per game...

Upgrades should not feel like thinly veiled keys. When I get a new ability, I want it to do something cool and useful other than just opening the pink doors or getting me across specially labeled gaps. As clunky as it was, the Screw Attack in Echoes was a great example of how to design an ability that lets you progress in the game but is also fun and useful just any old time. The Echo Visor is a perfect example of what NOT to do. Yes, it looks very cool, but it's too abstract to actually play with for any length of time, and the practical uses are rare and limited to places the designers specifically created for that upgrade.
 
Well everybody else has said a lot of what I wanted to say, so I'll just put down the fact that Retro needs to implement a JUMPING MORPH BALL.

Hold B to Boost
Tap B to Jump


Small, simple change, but one that would make the flow of the game much more liquid because I am sick and tired of waiting for the bombs to go off to propel me upward. I mean, I'm rolling a a pretty good clip and I see a nice hole I can jump right into, but no, I have to stop and plant a bomb to shoot me up there. Yeah it only takes a second, but when the alternative takes a fraction of that time, why bother with the inferior option?
 
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