What would you like in a future Dragon Quest XII?

SinDelta

Member
XI is absolutely amazing by the way. lt is one of my favorite games in recent memory.

How could they improve on it though?
 
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I'd like combat to move a bit faster and add a bit more complexity, but not to go overboard. A bit more character building and even grinding and fewer or shorter cutscenes.

Also, mix up the music a bit. Dragon Quest music is classic, but hearing the same tracks game after game (including spin-offs like Builders and Heroes) has grown stale.
 
- Going back to a customizable protagonist (the rest of the party should be actual characters though). Perhaps you get a different back story depending on how you customize your character (borrowing a bit from wRPGs)
- Go back to a class system - with double the classes of DQ7. Some fusion of that and the skill trees would be amazing
- Larger overworld with more sidequests (that don't end up rehashing areas in warp zones)
- New composer. Sugiyama for better or for worse defined the series but doesn't really write a lot of new music anymore, and DQ11 scraped the bottom of the barrel in reusing tracks
 
Better characters. Deeper combat system. Bettee voice acting (DQ11 was super childish and cringy). More special spell/gear unlocks through sidequests. Better / more awesome gear/spells. More enemy variety.
 
  • Bring back the shrine of Dhama/jobs
  • They did a solid job with exploration in DQ11, but would like to see this expanded even more in the next game (without making it anything like a western open world game)
  • Make it less "cute". I'm not looking for mature melodrama but they can upgrade the writing just a bit
  • Fix the difficulty. DQ11 was too easy on normal. "Hard monsters" mode should be the default experience. By the time people realized how easy the game was, it was too late to switch
  • Please please find a new composer
 
Replace the old turn based battle system with something less boring.
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A little more strategy for boss battles. DGXI was very easy and only the last boss of the true ending required you to make a strategy with ur characters skills and builds to beat it.
 
Make the music the actual symphonic versions from the start. I love the symphonic music in 11. It was utter bullshit they made me buy the game twice to hear it.
 
- Orchestral music and Japanese voices from the start.
- Better music and MORE of it. Give me a unique song for every major town and region like most other JRPG's
- Same difficulty as "stronger monsters mode" in XI, but with some slight balance early on the be less frustrating (it kinda sucks before you get a few party members)
- All future content or enhancements being added as DLC to every version of the game instead of releasing a completely separate version you need to buy again.
-Don't lock the true ending behind so much grinding. Nothing wrong with having some high level endgame boss but don't lock the proper ending to the story behind it.

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Oh also on a more personal note:
Go all in on Chrono Trigger Style combined attacks.
There was already a bit of it there with the pepped up combinations, but I'd like to see the same concept applied to regular skills too. It's always fun, its something that surprisingly not many JRPG's have done and it adds another layer of strategy to your party setup.
 
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Make the Draconian mode harder enemies difficulty default one. It's not hard but challenging as it should be. I know this is game aimed at younger audiences but a tiny bit more mature narrative and dialogue wouldn't hurt anyone. Make those beautiful CGI appear more often. Better music is must.
 
Replace the old turn based battle system with something less boring.
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DQ11 was my JRPG of the gen last gen, so keep it going. Though, I wouldn't mind if they did something with the soundtrack. I totally get purists opinions that it fits the games, but it just sounds fucking awful on a technical and musical level.
 
I hope if they do expand and improve the game after launch, they make the expanded content available to people who bought the original. At least let us buy it as DLC instead of releasing it as a completely separate $40 game that's incompatible with the original (and has downgraded graphics)
 
stay with the same system with some improvement and new features and im happy.
 
Orchestral ost from the start.

Leave the goddamn combat the way it is. It is perfect. If you want to change it to something more fast paced, go play a goddamn COD game.

I agree about not locking the ending behind grinding.
 
More interesting boss battles. Honestly I barely remembered a boss and I played about half the game. More interesting side stories. I guess make the world more detailed and alive. The game felt like an overall solid classic jrpg but it lacks the wow factors. I'd like for them to be a little more ambitious in the story telling and creativity of the game. Keep the turn based battle system.
 
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DQXI was perfect for me so i wouldn't want to change much. Just an orchestral soundtrack from the start and a world that is even bigger and more open with better rewards for exploration. More dynamic,interesting (and funnier) party chat with dialogues that change much more often when entering new areas or when talking to NPCs.Basically something like the party chat of DQV which was probably what i loved the most in that game.
 
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I was fine with what we got in 11. Then they released a newer version with the things I'd have liked. Just do all that at the start this time.

Things don't need to change. I'd go play Final Fantasy if I wanted to play something different but terrible.
 
I think DQ does not need to change much. I just wish it would be more open. I'm not saying real open world, but something more like DQVIII was. I did not like how DQXI felt just like a series of connected closed fields
 
Make the graphics cell shaded again as in VIII.
The music should be orchestral and should have a little variation when going open world
Difficulty may be a little bit harder


A DQVIII remaster is all I want.
 
Detailed environment, DQ11 was good but it was made for base PS4 so it looked a bit outdated on PC even on 4k but with some .ini mods you can enhance it a little

No more synthesizer music it's noise at this point, maybe on Switch but on PC make it with an Orchestra ALWAYS !!!

Based on what i experienced in DX11S i could not ask for more, that game was perfection but i wish it came out instead of the original DQ11
 
Orchestral music cannot do a thing if the compositions are uninspired and the same F...theme is used for almost every town and situation.

I love traditional turn based JRPGs and I'm glad that DQ still walks that road. But a good JRPG must have a good soundtrack.

Even a drunk Nobuo Uematsu, Yuzo Koshiro and Yasunori Mitsuda could come up with INFINATELY better compositions than Sugiyama who is long overdue for retirement.

NEVER have I felt the need to mute a game so many times like I did with DQXI.

Even Phantasy Star for the SMS holds much better music on it's 4 MB cartridge.
 
- Turbo mode
- social links
- no more silent protagonist
- more customizable character skills

I liked DQXI, but the series needs to innovate a little more and stop staying in the past. FF and DQ used be my two favorite JRPG franchises, but in recent years they've been replaced by Persona and Trails.
 
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keep the combat as it is
Introduce more characters
Bigger and more detailed world
More islands
More boss fights
PC day one release
 
Sure but 11 was not part of that.
And it showed.
It definitely wasn't on par with the rest of the games but it still had some good moments IMO. The problem was that they didn't initially used an orchestra not so much the compositions themselves.
 
Sad to say this, but I was really looking forward to playing Dragons quest 11 but after playing Ni nino kuni 2 i got put of in a major way. Maybe Its time to give it a chance again.
 
It definitely wasn't on par with the rest of the games but it still had some good moments IMO. The problem was that they didn't initially used an orchestra not so much the compositions themselves.
I double dipped. First ps4 then switch.
Even the orchestrated version
It just felt less.
 
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