Why arent more 3d action games use fighting-game move set?

cuccoo

Member
Why arent more 3d action games use fighting-game move set?

1. For fighting game developers: the arcade is failing, so its about time they think of something new for fighting game. Perhaps, remaking the fighting games as action game.

2. 3D action games usually have crappy control unlike the fluid, spot on fighting games. This is very annoying because the world and story maybe good but the gameplay is crap. On the other hand, fighting game got solid gameplay but ridiculously confined in matches and arena.

Ninja Gaiden is one step closer to this dream, but there is a lot more work to be done because there are no other fighting character in the game (aside from first boss; and we didnt even see ayane in action).

A 3d action rpg game in Tekken world would be the best thing Namco can do now.
 
This won't happen anytime soon, as fighting games and their fans are considered a small market, thus the publisher will not buy them in unless a tech demo accompanies the pitch and a license or talent is attached. No more original titles are likely to be signed this gen, but original next gen titles are desired by pubs right about now.

It's shit, but it's the way things are.
 
For issue 1. I suggest that in the place of arcades, fighting games - mano e mano style; should be designed to be played on consoles, on-line. Arcades are dead, but that doesn't mean that game play experience has to be filed and forgotten. And I'll be god damned if I let a bunch of morons force the console market to embrace FPS and PC style games as the only viable option for on-line console gaming.

I'd rather hammer rusty nails into my testicles than play another rubbish PC cum console on-line game.

As far as action games that use fighting game engines, it's been done. Just not with any titles that have received much fanfare or critical approval.

Crimson Tears recycles a good portion of Dream Factory's tried and true Tobal game engine, although it's more of an expanded Tobal 2 Quest Mode. Still, it's an example of what you suggest.

These sorts of games are out there, the problem is every idiot reviewer doesn't flock to them; thus bringing more public attention to them.

I'd suggest gaming off the beaten path and you'll find some precious gems for your gaming library.
 
I think that the only one that has done it well is Ninja Gaiden. Though it would be cool to play Tekken action game, with multi characters in one storyline. So you can replay from different perspective and get to fight Tekken characters as bosses.
 
I think a big part of the problem is who is developing the action/adventure games. It shouldn't be a surprise that Ninja Gaiden features a 3d fighting engine--it wad developed by Team Ninja, a group that has cut it's teeth on AM development.

I think more games would head in this direction if developers made an effort to analyze modern fighters or even hire/consult with people that work in this genre.
 
Death By Degrees
Devil May Cry
Ninja Gaiden
Virtua Quest
God of War

Those are some good ideas of game that do it,but I would love to see other games do it. You'll find alot of Japanese developers doing it,but you won't find an NA developer doing it(aside from God of War).
 
Eh?

I haven't played Virtua Quest or Ninja Gaiden, but the rest of those games you listed have little to do with proper fighting game mechanics; and more to do with mashing buttons furiously.

Oh sure - there's a little text on the screen that says "X COMBO", but combo counter does not a fighting game make.

Giving it more thought, I don't believe we'll see much exploration in this area due to the lack of critical acclaim and consumer demand; in combination with the difficulties in translating complex fighting engines to interactive worlds. Dream Factory was the only developer I can think of that created a fighting engine that did not rely heavily on directional inputs in order to perform moves. Most other 3D and 2D fighters rely too heavily on characters always being in a certain position in order for moves to be performed.

Screw it. I'm happy whacking buttons in Dynasty Warriors. :P
 
Virtua Quest utilizes this very idea to an extent.

I recommend everybody give Virtua Quest an honest try. Just look past the questionable voice acting, and you'll see a pretty good action/RPG with some platforming elements added for good effect.
 
Try Oni on the PSX2.

It has high and low blocking, and a small but good fighting game style move set, and the AI puts up a good fight. It uses dual stick control, with the punch/kick/crouch/jump buttons on the shoulder buttons.

And it is a damn shame Dream Factory imploded before they could build on the ideas they came up with in Ehrgeiz. :(
 
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