momolicious
Member
whats wrong with them in games. if they were so bad then why would games implement it at all?
momolicious said:if they were so bad then why would games implement it at all?
Because they sound good "on paper" to devs, who think: "This will be a nice change of pace from shooting stuff the rest of the game! Plus we can make the AI walk really slow, and add 3+ hours to the game's length!"momolicious said:if they were so bad then why would games implement it at all?
AdmiralViscen said:Topic creator should have named some games with good escort missions.
marvelharvey said:One game that immediately springs to mind is Rogue Leader. Lots of escorts mission, lots of ships to look after but never any indication of their health status. Occasionally some dialogue would be triggered at 50% health or something, but you never knew when the ship was under attack by bombers and needed your assistance.
Anyway, it's part of cookie cutter game design. I remember having a meeting with a certain publisher's external producer and he was trying to force some ridiculous designs upon us. He broke the game down into...
-Escort mission
-Base infiltration (Stealth mission)
-Attack the convoy
-Attack base
-Defend base
-All out attack
The whole meeting seemed to break down into arguing the balance of how many of each mission type there should be, instead of designing the game and story.
Us "We have 2 stealth mission and 3 escort missions"
Publisher "NO, You need 1 stealth mission and 4 escort missions"
It was quite possibly the most redundant meeting I have ever been in.
Indeed, and probably because Yorda does virtually nothing without you instructing her, so you never feel cheated by her AI.Uncle Dukey said:ICO?
A Link to the Past said:Gamers hate obligation and responsibility.
AdmiralViscen said:Topic creator should have named some games with good escort missions.
The Take Out Bandit said:![]()
The problem with most escort missions if the AI you're protecting isn't very intelligent, and the enemy AI is just a fucking pitbull - making it akin to carrying an egg through the Sumatran tsunami. >:|
momolicious said:whats wrong with them in games. if they were so bad then why would games implement it at all?
Error2k4 said:RE4 definitely got it right not once in my playthrough did I have problems with Ashley
AdmiralViscen said:Irritation with having your game end without a direct error on your part.
marvelharvey said:One game that immediately springs to mind is Rogue Leader. Lots of escorts mission, lots of ships to look after but never any indication of their health status. Occasionally some dialogue would be triggered at 50% health or something, but you never knew when the ship was under attack by bombers and needed your assistance.
I enjoyed the VIP maps on Counter-Strike also. It is a damn shame they got rid of them, the oilrig map was one of my favorite.meltpotato said:but when i use to play counterstrike my favorite maps tended to be the vip maps where a player played as the VIP. especially fun on LAN.