Jake: It seems like every now and then there are games that branch out, I can't think of any of them now, but. You know, the usual list of names—
Chris: Beyond Good and Evil?
Ron: Yeah I mean Beyond Good and Evil, I think that's an interesting, a really good example —
Jake: But it completely died on the vine. I mean, all those games come out, there's like two or three games a year or more that cause people like us, or people who are really into games trying to progress, to say "Ohh, this is fucking great!" Finally there's a game that appeals to everyone and does all these unique things that isn't about being in the mob, and then it always tanks.
Ron: Yeah, you're right. And I think the reason that that happens is, something like Beyond Good and Evil comes out—by the way, my girlfriend bought it, I didn't. She was playing it and enjoying it, and I started playing it.
I think the problem with those games is, publishers put out a new game and then when it fails, they turn around 180 degrees and run away from it. What they need to do, what Ubisoft needs to do, is do Beyond Good and Evil 2. They should immediately turn around and do that again, because that game got very good reviews, it certainly has—I don't know if I'd call it a cult following—a group of people who really like that. There's something about that game that appealed to people. They should hit it again. They should hit it again.