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Wild Arms Alter Code F!

Kiriku

SWEDISH PERFECTION
Anyone else playing this game??

As a big fan of the Wild Arms series, especially the first game (a memory covered in lots of nostalgia by now), I was looking forward to this remake a lot. I've been playing it for like 20 hours now, and wow...I didn't know nostalgia could bring out such a nerdy behaviour. :lol

I'm actually analyzing every small difference in story, cutscenes and gameplay (Hey, the horse didn't kick me! He didn't spit on the elevator floor, what gives?!) and being kinda excited while doing so. And having a great time with the game, I might add! :D

The gameplay additions of Wild Arms 3 work out good enough, since I didn't have any bigger problem with them in WA3. But I really wish they would've left equipment intact, and made it possible to equip runes to raise character attributes like in the original. The battles are quite fast, which I like. The added playable characters are nice, but I wish they would stay permanently as I don't feel an urge to actually try them out if they're going to leave one dungeon later.

The presentation is nice, although the cutscenes feel a bit cheap. And it's sometimes hard control the character when you're running a lot because of the camera angles.
I have to say, even though graphics are acceptable technically I'm a bit disappointed in the artistical choices. There was a certain charm to the 2D backgrounds I think, made them feel more distinct and unique...there are too many dungeons with dull patterns in Alter Code F, and some dungeons are just changed altogether (for the worse: one example would be
the ghost ship, I preferred the old-fashioned type, it was more spooky :/
). The story is still interesting with the characters showing off a little more personality this time around.

The changes in story are sometimes very subtle, and other times very obvious to the point where I have to object...not neccessarily because it's bad though, but more of the fact that it feels wrong. :P But one of the things I don't like is how they present Jack:
because I don't recall the original being so revealing about who he actually is...I dunno, I just remember it came as a big surprise for me in the original game, but in Alter Code F I'm sure most people would figure it out after 5 hours or so.

As for the music, I think it's both good and bad. All the music has been rearranged (save for the opening), some songs to the point where I can barely make out the original song. Other songs have been completely replaced (at least that's what it sounds like). To be honest, I'm mostly disappointed in the soundtrack...even though it's still good IMO. I think it's a very sensitive issue though, since I absolutely loved the original soundtrack.

A lot of optional stuff to play around with it seems, even more added to the stuff already in the original game. Like those puzzle cube challenges (can't recall the name) from Wild Arms 3...gonna be fun to deal with those later on. :D
So about 20 hours in....nothing amazing or innovative, but definitely a fun and engaging game. Hard for me to judge of course, but I think it holds up pretty well even if you dismiss the nostalgia.
 
I just got the game yesterday from Amazon, I got the original a couple months ago but I didn't play much yet. You think I should wait and finish the original before playing this one?
 
Yann said:
I just got the game yesterday from Amazon, I got the original a couple months ago but I didn't play much yet. You think I should wait and finish the original before playing this one?

Playing the original and then go at the remake right away might be a bit too much Wild Arms, would be for me at least. :P
If you liked the gameplay in Wild Arms 3 (assuming you played it), you should definitely play the remake. But try out both and see what you think of them. Especially the battle system in the original game...since that seems to be the aspect most people are annoyed with. If you love old-school 2D RPGs and can stand the battle system you might end up liking the original more. At least the music is superior in the original though.

But hey, if really want to play both, I would of course suggest going for the original first, then the remake...since the remake is an "improved" version with stuff added etc etc. Also, it would be a big step down with the battle system going from the remake to the original (and with no way of avoiding the random encounters either, which might get frustrating), at least for me.
 
To be honest, I'm mostly disappointed in the soundtrack
Man, that's the best part of the game. The ACF OST blows away the rest of the series.

The game isn't half bad, I suppose. I got it (for the equivalent of $7) around the same time as Wild Arms 4 and I think WA4 is a vastly superior game...so I didn't play too much of it.
 
dark10x said:
Man, that's the best part of the game. The ACF OST blows away the rest of the series.

Wow, can't agree with you there (although I'd agree it's probably better than 2 and 3 though). There are a number of arrangements I really dig (like the overworld theme), but the sample/sound choices in general disappoint me and the original melodies, which I loved, are just overarranged to the point where you're left wondering if it's really the same melody underneath (or a melody at all). My biggest concern is with the dungeon themes, battle themes remain mostly the same, town themes are acceptable but mostly lack the striking appeal of the original and are more rhytmic/atmospheric making the melody suffer. Cutscene songs are usually good though.

And I REALLY hope they didn't ruin
the Elf dimension overworld theme.
That was one of my favorite songs of the original game.

I'm willing to admit my nostalgia plays a part concerning this subject though, but only a part. :)
I think the melodies are simply better and more prominent in the original soundtrack, and those melodies are lost in many of the arrangements in the remake IMO.
 
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