Anyone else playing this game??
As a big fan of the Wild Arms series, especially the first game (a memory covered in lots of nostalgia by now), I was looking forward to this remake a lot. I've been playing it for like 20 hours now, and wow...I didn't know nostalgia could bring out such a nerdy behaviour. :lol
I'm actually analyzing every small difference in story, cutscenes and gameplay (Hey, the horse didn't kick me! He didn't spit on the elevator floor, what gives?!) and being kinda excited while doing so. And having a great time with the game, I might add!
The gameplay additions of Wild Arms 3 work out good enough, since I didn't have any bigger problem with them in WA3. But I really wish they would've left equipment intact, and made it possible to equip runes to raise character attributes like in the original. The battles are quite fast, which I like. The added playable characters are nice, but I wish they would stay permanently as I don't feel an urge to actually try them out if they're going to leave one dungeon later.
The presentation is nice, although the cutscenes feel a bit cheap. And it's sometimes hard control the character when you're running a lot because of the camera angles.
I have to say, even though graphics are acceptable technically I'm a bit disappointed in the artistical choices. There was a certain charm to the 2D backgrounds I think, made them feel more distinct and unique...there are too many dungeons with dull patterns in Alter Code F, and some dungeons are just changed altogether (for the worse: one example would be
). The story is still interesting with the characters showing off a little more personality this time around.
The changes in story are sometimes very subtle, and other times very obvious to the point where I have to object...not neccessarily because it's bad though, but more of the fact that it feels wrong.
But one of the things I don't like is how they present Jack:
As for the music, I think it's both good and bad. All the music has been rearranged (save for the opening), some songs to the point where I can barely make out the original song. Other songs have been completely replaced (at least that's what it sounds like). To be honest, I'm mostly disappointed in the soundtrack...even though it's still good IMO. I think it's a very sensitive issue though, since I absolutely loved the original soundtrack.
A lot of optional stuff to play around with it seems, even more added to the stuff already in the original game. Like those puzzle cube challenges (can't recall the name) from Wild Arms 3...gonna be fun to deal with those later on.
So about 20 hours in....nothing amazing or innovative, but definitely a fun and engaging game. Hard for me to judge of course, but I think it holds up pretty well even if you dismiss the nostalgia.
As a big fan of the Wild Arms series, especially the first game (a memory covered in lots of nostalgia by now), I was looking forward to this remake a lot. I've been playing it for like 20 hours now, and wow...I didn't know nostalgia could bring out such a nerdy behaviour. :lol
I'm actually analyzing every small difference in story, cutscenes and gameplay (Hey, the horse didn't kick me! He didn't spit on the elevator floor, what gives?!) and being kinda excited while doing so. And having a great time with the game, I might add!
The gameplay additions of Wild Arms 3 work out good enough, since I didn't have any bigger problem with them in WA3. But I really wish they would've left equipment intact, and made it possible to equip runes to raise character attributes like in the original. The battles are quite fast, which I like. The added playable characters are nice, but I wish they would stay permanently as I don't feel an urge to actually try them out if they're going to leave one dungeon later.
The presentation is nice, although the cutscenes feel a bit cheap. And it's sometimes hard control the character when you're running a lot because of the camera angles.
I have to say, even though graphics are acceptable technically I'm a bit disappointed in the artistical choices. There was a certain charm to the 2D backgrounds I think, made them feel more distinct and unique...there are too many dungeons with dull patterns in Alter Code F, and some dungeons are just changed altogether (for the worse: one example would be
the ghost ship, I preferred the old-fashioned type, it was more spooky :/
The changes in story are sometimes very subtle, and other times very obvious to the point where I have to object...not neccessarily because it's bad though, but more of the fact that it feels wrong.
because I don't recall the original being so revealing about who he actually is...I dunno, I just remember it came as a big surprise for me in the original game, but in Alter Code F I'm sure most people would figure it out after 5 hours or so.
As for the music, I think it's both good and bad. All the music has been rearranged (save for the opening), some songs to the point where I can barely make out the original song. Other songs have been completely replaced (at least that's what it sounds like). To be honest, I'm mostly disappointed in the soundtrack...even though it's still good IMO. I think it's a very sensitive issue though, since I absolutely loved the original soundtrack.
A lot of optional stuff to play around with it seems, even more added to the stuff already in the original game. Like those puzzle cube challenges (can't recall the name) from Wild Arms 3...gonna be fun to deal with those later on.
So about 20 hours in....nothing amazing or innovative, but definitely a fun and engaging game. Hard for me to judge of course, but I think it holds up pretty well even if you dismiss the nostalgia.