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Will Nintendo have an 80+ scoring game this year?

Will Nintendo have an 80+ rated game this year?

  • Yes, in fact they’ll have a 90+ game

    Votes: 65 54.2%
  • Yes, they’ll have an 80+ game for sure

    Votes: 30 25.0%
  • No, they’re going to hang out in that 70s range

    Votes: 17 14.2%
  • No, they’ll continue to slide below 70

    Votes: 8 6.7%

  • Total voters
    120
Totally get that. Some games just stick with you, flaws and all. Meanwhile, others that everyone raves about can feel so empty

I recently just finished Cairn, which has an 85 on Metacritic but honestly, I think that's way too low. That game just grabbed me in a way that numbers can't capture. Funny how that works
Another things is in internet and especially in GAF there is no middle ground anymore, either the game has to be "masterpiece" or complete "trash".
 
Another things is in internet and especially in GAF there is no middle ground anymore, either the game has to be "masterpiece" or complete "trash".
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I'm not even calling it out anymore. It's just par for the course at this point. Sure, I dabble in hating a game here and there but honestly, the extremes people go to online are a bit childish

For example anyone who thinks it's fair to label an entire generation as "garbage" is already not worth taking seriously lol
 
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Another things is in internet and especially in GAF there is no middle ground anymore, either the game has to be "masterpiece" or complete "trash".

Personally, I think most games these days are the middle ground because of so much standardization (controls, camera systems, genre conventions, etc.) and how easy it is to copy what is popular and apply those now agreed upon standards (not to mention how costly it is to deviate from those standards and fail). Let's call that middle ground "good" or whatever numerical value you want to assign to it. Whatever that is, we are drowning in a sea of it. While not necessarily a bad thing, I wouldn't call most of what we see memorable either. It's probably why we are often drawn to worse scoring games as they are trying something different and either fail it or punished critically for it, but will at least be memorable.
 
Personally, I think most games these days are the middle ground because of so much standardization (controls, camera systems, genre conventions, etc.) and how easy it is to copy what is popular and apply those now agreed upon standards (not to mention how costly it is to deviate from those standards and fail). Let's call that middle ground "good" or whatever numerical value you want to assign to it. Whatever that is, we are drowning in a sea of it. While not necessarily a bad thing, I wouldn't call most of what we see memorable either. It's probably why we are often drawn to worse scoring games as they are trying something different and either fail it or punished critically for it, but will at least be memorable.
That can apply to every media ever.....books, movies and even music and I personally disagree with you on not finding memorable game this gen, I played plenty of games I personally find memorable even if you dont.
 
That can apply to every media ever.....books, movies and even music and I personally disagree with you on not finding memorable game this gen, I played plenty of games I personally find memorable even if you dont.

I didn't say that though. I don't agree with your opening premise either. Gaming, relative to other media, is but a speck in space. Not enough data.
 
I didn't say that though. I don't agree with your opening premise either. Gaming, relative to other media, is but a speck in space. Not enough data.
You are saying most games using same gameplay style has done before...right? I'm saying other media does the same....movies often use story telling technic and even filming technics has done before in the past.
 
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You are saying most games using same gameplay style has done before...right? I'm saying other media does the same....movies often use story telling technic and even filming technics has done before in the past.

I'm countering your generalization about everything thinking every game is the worst thing ever or the bees knees with nothing in between with how I personally view the gaming landscape. I think the average quality of any given release is higher than ever, but also it makes separating from the pack in either a positive or negative direction more difficult (not to be confused with impossible).
 
I'm countering your generalization about everything thinking every game is the worst thing ever or the bees knees with nothing in between with how I personally view the gaming landscape. I think the average quality of any given release is higher than ever, but also it makes separating from the pack in either a positive or negative direction more difficult (not to be confused with impossible).
Now I get what you are saying yeah my mistake...Yeah I kinda agree with you but I also think gamers these days high reject when devs does anything unconventional when new mechanics and gameplay and gamers just dismiss it as "gimmick".
 
Now I get what you are saying yeah my mistake...Yeah I kinda agree with you but I also think gamers these days high reject when devs does anything unconventional when new mechanics and gameplay and gamers just dismiss it as "gimmick".

Gimmicks can be good and gimmicks can be bad, but the cost of developing a game these days makes most publishers/developers risk adverse as a single failure can submarine a studio. I think that's a major factor into the standardization I mentioned above. And not all standardization is bad as there is no reason to reinvent the wheel on things like control standards or camera rigs. It's why I appreciate studios like Double Fine and I usually don't even love their games, but I do respect the hell out of them for doing something different.
 
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