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Will Wright... no words... should of sent a poet...

Wright has teamed up with European demo coders to assist the game's design, capitalizing on their reputation for putting together amazing amounts of content in the smallest data space possible.

:D
 
a big emphasis of his presentation was on compression, storing model and texture data into procedural driven 1k spaces. Since all the objects in the game share the same seed its fairly easy to compress them and rebuild them using the same procedurals.

It was an amazing demo.... to go from a bacteria and zoom out to an entire solar system, albiet with visual abstraction... Is just mindblowing.

but then to leave that solar system to view other worlds in a galaxy... its uncalled for.
 
Vark said:
a big emphasis of his presentation was on compression, storing model and texture data into procedural driven 1k spaces. Since all the objects in the game share the same seed its fairly easy to compress them and rebuild them using the same procedurals.

It was an amazing demo.... to go from a bacteria and zoom out to an entire solar system, albiet with visual abstraction... Is just mindblowing.

but then to leave that solar system to view other worlds in a galaxy... its uncalled for.

What do you mean, 'uncalled for'? You sound like the idea of the game encompassing anything bigger than a single solar system is an affront to your sensibilities. Is that what you meant to say, or was that just a poor choice of phrase?
 
Vark said:
a big emphasis of his presentation was on compression, storing model and texture data into procedural driven 1k spaces. Since all the objects in the game share the same seed its fairly easy to compress them and rebuild them using the same procedurals.

It was an amazing demo.... to go from a bacteria and zoom out to an entire solar system, albiet with visual abstraction... Is just mindblowing.

but then to leave that solar system to view other worlds in a galaxy... its uncalled for.
What exactly do you mean?

Is the game able to zoom out from the primitive level in real time? Or is this done in the phases the article mentions?
 
Well, when I said phases, I didn't mean the game is divided into discrete sections. It all seems to flow in a ridiculously organic fashion, scaling fairly effortlessly from one scale to another. There was some abstraction built into it; when you move from civilization view to the global map you're given a somewhat iconic map to work with. But the zooming from planet to solar system to galaxy is just unbelievable -- it's fast and fluid.

Also, the common reaction to this game from people who weren't there is, "Nice idea, but not realistic as a game." But he showed what appeared to be the whole experience running as he spoke on a PC of some sort. It was pretty freaking robust.
 
I just wished Maxis never got bought out by the evil. Been pumping out expansions every 3 months ever since. I don't remember the eariler Maxis before the buyout were like that.

But Will Wright is still the best western gaming developer though.
 
Uh, EA bashing just bothers me. People buy the Sims, and they want content to keep coming in. So EA makes it happen. People who like the Sims sure as hell don't complain about expansion packs. In fact, the people I know who play Sims want new expansion packs every month.

So, now the big bad EA is letting Will Wright explore something he's always wanted to do that in the end may not be as successful as the Sims. But they're taking a risk. Satoru Iwata talked about this at GDC, developers and publishers need to start taking risks. EA is going in the right direction in financially backing a game like Spores.

EA has to release recognizable titles to the masses so they can make profits. These profits give EA the ability to bring in master gamer creators like Will Wright, and give them total freedom to do what they want. EA knows that it's a risk but without taking risks, you'll never know if an idea will be the next big thing.

Now, where's footage of Spores?
 
I'm so excited about this game and I haven't even seen it. Assuming they don't fuck it up somehow, I may just have to buy my first new PC to play games with in....well, ever.

Exploring the galaxy and battling other people's creations is what has me most excited. The potential is there for millions of different civilisations.
 
Kifimbo said:
Well, he made The Sims Online.

Did Will Wright actually make Sims Online? I was under the impression that he offered ideas and insights, but it really wasn't his game. It seems to me that EA was looking for a MMORPG-cash cow, and looked to their biggest franchise to get it. If I recall correctly, Wright has never been big on the whole multiplayer elements in his games, and while Sims Online was being developed and launched, he was busy making Sims 2, while just providind some guidance and consultation. I could be wrong, but thats the impression I got.

Edit: Oh! And this game sounds insane! I applaud Will Wright for going after such an ambitious game. I can't wait to see how this plays out and see some video of the game in motion. I have faith in Wright to deliver a great, very playable game.
 
Kifimbo said:
Well, he made The Sims Online.

Actually, I'm pretty sure he wasn't the lead on Sims Online. He was more of a consultant. While he still had to sign off on the idea in general, and lent some feedback here and there, he's not the Sims Online dude. He wasn't even the Sims 2 dude. While he was the overseer of both titles, he's been doing Spore since finishing the Sims, I believe.
 
God's Hand said:
These profits give EA the ability to bring in master gamer creators like Will Wright, and give them total freedom to do what they want. EA knows that it's a risk but without taking risks, you'll never know if an idea will be the next big thing.

:lol :lol :lol

Don Hopkins:
Will Wright and Jim Mackraz deserve a lot of credit for keeping the team together and focused on shipping a successful product, through the tumultuous times of EA buying Maxis, questioning the value of the project and trying to change its essential design, and moving the team all around. Early on, Luc Barthelet from EA saw the light and championed the project with the executive team as well as the fans. I recall that one of our most difficult accomplishments was convincing EA not to cancel the project, because some of the EA old guard didn’t trust nor respect Will’s vision, didn’t “get” the idea of Dollhouse, didn’t think it would sell, wanted to inject it full of their old tried and trusted formula, and wanted to gut out the most interesting parts of the game (like the architecture tools). I think it’s a lucky fluke that The Sims ever shipped, and I hope EA has learned enough from their experience to trust the projects that Will is directly involved in, listen to what he’s been saying eloquently and consistently for years, and let something like The Sims happen again.
 
bridegur said:
Spore sounds intriguing. If it was Peter Molyneux hyping it I'd be skeptical, but I trust Will Wright.

Yeah there's the big difference. Will shows up with the idea already in near-playable form before he talks up his ideas :D
 
Its been mentioned before, but Will Wright didn't just talk about abstract ideas and theories, he had what was a fully playable, fully-running, real-time demonstration of the game. He speed up the evolution process and game in places to show certain aspects, but all the transitions were shown to conference-goers in real-time, right down to some slowdown issues during the more complex transitions.

If you weren't there, it's hard to describe the feeling when he pulled back from the world to display the entire solar system, where you could visit every planet and moon and from there pulled back to display the entire galaxy where you could visit every solar system which each has their own individual planets and moons which you can visit. Truly amazing, awe-inspiring stuff.

Later I saw Epic's demonstration of the Unreal 3 engine. And while the Unreal 3 engine was technically proficient, Spores was the game that I would call beautiful.
 
What did the game actually look like? Did the spores turn into humanoid type things or just real abstract shapes like what you get when you draw shapes in mario 64 ds title screen?
 
I just read a thread over at Cg talk about this game, check out this post.


This was, quite simply and with no hyperbole, the most amazing thing I've ever seen. Even a small part of it, such as just being able to edit and design creatures, would have been groundbreaking alone. But with the massive scale Wright demonstrated, from editing paramecia up to editing your own buildings and cities and spaceship designs, it was just breathtaking.

With the creature part, you could edit and modify the spanes and scale up all parts. You could ad on all sorts of things to them, like limbs and graspers and wings and all sorts of facial parts. The skin would wrap smoothly around whatever you added, complete with procedural textures wrapping appropriately too. And whatever you created, it would walk! He stuck a third leg on a two-legged creature... It walked. He showed a weird 8-legged thingy, and it walked. He showed a creature like a push-me-pull-you from Doctor Dolittle, with 2 heads and 3 pairs of legs, and it walked. He showed an awkward mega-encephalic 8-beaked parrot thing with legs and vestigal wings, and it walked, its top-heavy head lolling back and forth ("Like driving an SUV," Wright joked.) He ened shoed whis bizarre creature (as if the others weren't) with 4 linbs, but two of them branched out into two more limbs each bearing a foot. And yes, it walked. It was just incredible: Making any kind of bizarre life form ytou can think of and seeing it in some environment moving around, attacking prey, fleeing to avoid being prey, comminicating, dancing, the works.

I'd better get some artwork done now, 'cause when Spore ships, no-one's ever going to see me again! :-)

-mike

This game has really just shot to number one on my BIG E3 WATCH LIST.
 
This game makes me sad. I would LOVE to play the EVO bits and maybe the diablo bits. But I have absolutely no intention of playing the RTS bits. :(
 
ToastyFrog said:
OK, I've written this up in more detail.

http://www.1up.com/do/previewPage?cId=3138792&did=1

It could easily have been longer. There's so much to this game... I'm not 100% sold on it, but I really admire the ambition behind it, as well as Wright's ability to synthesize gameplay concepts with practical technological and economical factors.

Jeremy, are you the guy with the Apple notebook with the pixel R2-D2 as a desktop image who was feverishly taking notes both in the Katamari session and the Will Wright/Spores session? If so, I pretty much sat right behind you and consciously thought, "I need to check if this guy is Toastyfrog" and forgot due to the pure joy obtained from each session.
 
Jotaro said:
I hope it's not another SimEarth. Say, whatever really happened to SimMars?
Cancelled years back, because EA wanted Maxis to focus on The Sims after it became a huge success. I think.
 
Good Ideas and good execution do not always go hand in hand. Wright has executed pretty well, Molyneux has not always done so.
 
I wonder how many tens of gigs this game will need for installation....

Actually, This game will likely take up only a few CD-ROMS at most. Most of the data is procedural algorythms. a large part of the technology that allows this game design to work involves super tiny datasets.
 
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There are more notes from the session here:

http://www.donhopkins.com/home/WillWrightSporeDemo.html

A year ago, Wired magazine asked Will Wright for a picture - anything - that they could use. He sent them what now looks like Spore :)

http://www.donhopkins.com/home/Evolve.jpg

edit - to clarify one thing...this game is massively multiplayer, online?

Also, I envisaged a different visual style when I first heard of this..it looks quite cartoony. Not that's a bad thing, necessarily, I just had a different picture in my mind.
 
This game idea really fills me with a sense of awe. I can't think of anything currently being talked about that's on the same level. I hope he pulls it off. Anticipation +10000000.
 
It reminds me of the Action-RPG Evo for the SNES:

EVO.JPG


... or Cubivore... but infinitely more ambitious. I can't wait to see the end result!
 
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