Wright has teamed up with European demo coders to assist the game's design, capitalizing on their reputation for putting together amazing amounts of content in the smallest data space possible.
Wright has teamed up with European demo coders to assist the game's design, capitalizing on their reputation for putting together amazing amounts of content in the smallest data space possible.
Chiggs said:Or sink under its own weight, like many way-too-ambitious games before it.
*cough* Republic *cough*
Vark said:a big emphasis of his presentation was on compression, storing model and texture data into procedural driven 1k spaces. Since all the objects in the game share the same seed its fairly easy to compress them and rebuild them using the same procedurals.
It was an amazing demo.... to go from a bacteria and zoom out to an entire solar system, albiet with visual abstraction... Is just mindblowing.
but then to leave that solar system to view other worlds in a galaxy... its uncalled for.
What exactly do you mean?Vark said:a big emphasis of his presentation was on compression, storing model and texture data into procedural driven 1k spaces. Since all the objects in the game share the same seed its fairly easy to compress them and rebuild them using the same procedurals.
It was an amazing demo.... to go from a bacteria and zoom out to an entire solar system, albiet with visual abstraction... Is just mindblowing.
but then to leave that solar system to view other worlds in a galaxy... its uncalled for.
Prince of Space said:SHOULD'VE! It's should've!
Jesus, people....
Kifimbo said:Well, he made The Sims Online.
Kifimbo said:Well, he made The Sims Online.
God's Hand said:These profits give EA the ability to bring in master gamer creators like Will Wright, and give them total freedom to do what they want. EA knows that it's a risk but without taking risks, you'll never know if an idea will be the next big thing.
bridegur said:Spore sounds intriguing. If it was Peter Molyneux hyping it I'd be skeptical, but I trust Will Wright.
This was, quite simply and with no hyperbole, the most amazing thing I've ever seen. Even a small part of it, such as just being able to edit and design creatures, would have been groundbreaking alone. But with the massive scale Wright demonstrated, from editing paramecia up to editing your own buildings and cities and spaceship designs, it was just breathtaking.
With the creature part, you could edit and modify the spanes and scale up all parts. You could ad on all sorts of things to them, like limbs and graspers and wings and all sorts of facial parts. The skin would wrap smoothly around whatever you added, complete with procedural textures wrapping appropriately too. And whatever you created, it would walk! He stuck a third leg on a two-legged creature... It walked. He showed a weird 8-legged thingy, and it walked. He showed a creature like a push-me-pull-you from Doctor Dolittle, with 2 heads and 3 pairs of legs, and it walked. He showed an awkward mega-encephalic 8-beaked parrot thing with legs and vestigal wings, and it walked, its top-heavy head lolling back and forth ("Like driving an SUV," Wright joked.) He ened shoed whis bizarre creature (as if the others weren't) with 4 linbs, but two of them branched out into two more limbs each bearing a foot. And yes, it walked. It was just incredible: Making any kind of bizarre life form ytou can think of and seeing it in some environment moving around, attacking prey, fleeing to avoid being prey, comminicating, dancing, the works.
I'd better get some artwork done now, 'cause when Spore ships, no-one's ever going to see me again!
-mike
ToastyFrog said:OK, I've written this up in more detail.
http://www.1up.com/do/previewPage?cId=3138792&did=1
It could easily have been longer. There's so much to this game... I'm not 100% sold on it, but I really admire the ambition behind it, as well as Wright's ability to synthesize gameplay concepts with practical technological and economical factors.
Cancelled years back, because EA wanted Maxis to focus on The Sims after it became a huge success. I think.Jotaro said:I hope it's not another SimEarth. Say, whatever really happened to SimMars?
Zeenbor said:Screens for any of those interested...
http://www.jesperjuul.dk/ludologist/index.php?p=171
Looks interesting...
etiolate said:Good Ideas and good execution do not always go hand in hand. Wright has executed pretty well, Molyneux has not always done so.
That looks really cool.Zeenbor said:Screens for any of those interested...
http://www.jesperjuul.dk/ludologist/index.php?p=171
Looks interesting...
Someone's going to get sued.Zeenbor said:Screens for any of those interested...
http://www.jesperjuul.dk/ludologist/index.php?p=171
Looks interesting...
I wonder how many tens of gigs this game will need for installation....
Wow.Jonnyram said:There's a whole bunch of screens on this Japanese site too:
http://www.4gamer.net/news.php?url=/news/history/2005.03/20050314184429detail.html