Denton
Member
There is a pretty interesting interview on german eurogamer, conducted with lead quest designer Mateusz Tomaszkiewic:
http://www.eurogamer.de/articles/2015-02-02-the-witcher-3-laesst-euch-vieles-tun-aber-eislaufen-nope
This is google translated since I do not speak german, but it should be fine.
This is what he things about Dragon Age Inquisition (they asked him, so it is not him shitting on other games for no reason):
What he likes more is Fallout New Vegas, apparently:
Also namedrops Gothic as example of well done open world with no level scaling.
The whole interview is interesting though. He talks about some of the cut content, for example they originally planned to have ice skating in the game (readers of saga, wink wink) but decided to drop it.
http://www.eurogamer.de/articles/2015-02-02-the-witcher-3-laesst-euch-vieles-tun-aber-eislaufen-nope
This is google translated since I do not speak german, but it should be fine.
This is what he things about Dragon Age Inquisition (they asked him, so it is not him shitting on other games for no reason):
What about Dragon Age: Inquisition? Dragon Age now also follows an open world.
"I liked it played out," says Tomaszkiewicz, "but I think ..." - he thinks, obviously striving to find the right words.
CD Projekt owes Bioware particularly as a development studio lot. At that time, 2004 Bioware showed at E3 Jade Empire. CDP was at that time still little more than a Polish sales, a bunch of loonies who have had trouble finding buyers for their lying still in the early stages The-Witcher demo. Bioware gave them place on the stand and thus the necessary momentum.
Now Mateusz Tomaszkiewicz sits and thinks about Dragon Age: Inquisition, the latest game in a studio, in the shadow of CD Projekt was great. "For my taste, it could do with less fetch quests," he says. "But it's still a good game. Ultimately, it increases the diversity, which can never be wrong with role-playing games."
What he likes more is Fallout New Vegas, apparently:
"Well, my favorite open world game is Fallout: New Vegas," Tomaszkiewicz says about the way it combines quests and story with the open world. It is insanely good to hear from someone who is in charge of the missions in Witcher 3. New Vegas is one of the few almost absammelresistenten examples of modern RPGs, defines your role in his world through deeds and fractions. The drawers do not know where you could grab the residents of Nevada, and withdraws in favor of a neutral perspective the events detected. In short, the players decide who is good and bad, as far as this distinction is relevant.
Also namedrops Gothic as example of well done open world with no level scaling.
The whole interview is interesting though. He talks about some of the cut content, for example they originally planned to have ice skating in the game (readers of saga, wink wink) but decided to drop it.