Anoregon
The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Why haven't they made any new classes?
They did in Mists, they have never had 2 consecutive xpacs with a new class.
Why haven't they made any new classes?
Anyone knows how to fast track level up the alchemy profession? Kinda like engineering/blacksmithing where you just have to farm a shitton of Ghost Iron bars
Why haven't they made any new classes?
I'm looking for the same thing in regards to enchanting and tailoring. Anybody know?
Can someone sum up the whole Faralohn issue to me? I haven't really been paying attention.
WoW doesn't need new classes. I don't even think Monks and DKs were that great of additions to be honest.
And balancing is already a nightmare for them(though I imagine the squish of abilities is something to help them plan for a new class), you're more likely to see a new race in the next expansion than a new class. And if there were a new class, it'd likely be a new mail class, so I think a bard would fit that.
Still, I really don't think WoW needs any new classes.
The development of WoD has been a mess. I think the character models took up way more time/resources than they expected. This is the first I hear of Farahlon being excluded... very upsetting. So far this marks the third time something major that was promised us has been changed:Basically, the Farahlon landmass (What would become Netherstorm in Outland) has always been there but undeveloped in alpha/beta, and it always seemed to be planned as patch content. In a Gamescom interview, tom chilton basically said they probably won't get around to adding it at all and his excuse was "well maybe Ashran is really Farahlon anyway", which is just fucking stupid nonsense.
The prevailing theory is that Tanaan is eating the development/patch slot that Farahlon was going to take, because despite Blizzard's twitter comments, it's pretty god damn clear Tanaan was always expected to be a fully-featured, 6.0 launch zone for WoD.
A new mail class would make the most sense. I'm leaning toward Demon Hunter in that respect.
The development of WoD has been a mess. I think the character models took up way more time/resources than they expected. This is the first I hear of Farahlon being excluded... very upsetting. So far this marks the third time something major that was promised us has been changed:
1. No more cities for factions, just hubs
2. Tanaan Jungle
3. This
Not to mention that this is the longest time WoW has gone without an update patch since its release.
Wasn't there whole point with the new racials not to make any one race better than the others? Like how Trolls dominated casters and pretty much all specs in ToT as well
I don't really think Bards as wearing mail. They seem more cloth or leather.
If it is a mail wearing class at the very least I would like it to have a caster DPS spec.
Why haven't they made any new classes?
LFR sucks
Deathknights were a huge mistake. The entire "hero" classes project instantly ceased after that. Monks were the only other thing they could do.
You think that's bad, look at my hunter =P
Deathknights were a huge mistake. The entire "hero" classes project instantly ceased after that. Monks were the only other thing they could do.
So how am I supposed to heal 25 mans on resto Druid? I did LFR for the first time over the weekend and found myself struggling with mana about halfway through each boss. I casted rejuv on people, hit wild growth a lot, dropped the mushroom on melee, tried to use clearcasting procs, used super tree/tranquility when I thought I needed to, innervated myself at every opportunity...
My ilvl is like 520 or some such, and I queued into first 3 wings of siege. We won but I felt like I was doing it wrong or something.
Also LFR sucks, no one explains anything.
Deathknights were a huge mistake.
I wouldn't go that far. DKs were initially ridiculous for having viable tank and dps specs down all three talent trees but once that got yanked out they're back down to earth with the rest of us mortal classes. The whole 'hero class' nomenclature was a debacle, on the other hand.
The game could tolerate another RDPS/Healer hybrid class maybe but I'm pretty content with 11 classes as it is.
Why were death knights a huge mistake?
Serious question, not being snarky
The abilities were amazingly good, the balance (lol Blizz specialty right there) was non-existent and they have self sufficiency that is only rivaled by maybe a Druid. If you look back you'll notice its always a Deathknight soling raid content during the same that expansion.
That human shot was just taken at an awkward moment, they look fine.
I would have loved if they had kept the original idea of sacrificing one of your level 80's to make a DK, makes sense in that they are reborn as a DK.
I'd rather see some new specs next expansion rather than a new class.
I'd rather see some new specs next expansion rather than a new class.
Except the QQ would be too great when only 3 or 4 classes get new specs and everyone else is left out. The logistics and amount of work involved in developing, implementing and actually balancing 9 or 10 new specs is insane. Probably impossible actually
Except the QQ would be too great when only 3 or 4 classes get new specs and everyone else is left out. The logistics and amount of work involved in developing, implementing and actually balancing 9 or 10 new specs is insane. Probably impossible actually
The racials are very closely balanced now. That said, the intangible racials now seem a LOT nicer because of it. IE: Runspeed on night elves? Diplomacy which and EMFH etc.
Let's not be silly now. Hero classses were a mistake, Death Knights were the first modern class design they had. A huge step up from every other class in the game in terms of complexity and elegance of playstyle at the time. There are STILL classes that aren't there, but I don't think it's unfair to say that Rogues were the first 'best' resource design they had, and DKs were the iteration that got us where we are now. I don't just say that because I play one, but the level of interplay between the various mechanics and resources was super synergistic and every other class has moved in that direction since then.
The racials are very closely balanced now. That said, the intangible racials now seem a LOT nicer because of it. IE: Runspeed on night elves? Diplomacy which and EMFH etc.
I haven't seen a screenshot where they look like that in game. And honestly, that still isn't as good as the original low res faces.
Yanger, help me be a better DK.
Anyone have a list of stuff over the years that was supposed to happen, didn't, and why it wasn't implemented? I'm really curious to see what could have been.
Should I take more screenshots? The humans look good, they just suffer from the fact that they have a LOT of faces in the old style and the differences are mostly emotive rather than structurally. So when they make new faces which are totally devoid of emotion by default, the differences tend to just be lipstick, eyebrow thickness/position, and wrinkles. Like, my DK when it was human had the 'mean' face.
I couldn't find a better screenshot of her, but that was her. When you look at the beta faces, you can tell that that's got the right eyebrows and lipstick ( I realize I made her skin a shade or two too light, so ignore the slight color difference) but no, she no longer looks 'mean' by default. That's just not gonna happen with the new animation system. But you're high if you don't think the model on the right looks really good.
They need more work. Badly. The artcraft blogpost about models not being done yet gives me hope, but my gut says I'm gonna be turning off the new models.
The development of WoD has been a mess. I think the character models took up way more time/resources than they expected. This is the first I hear of Farahlon being excluded... very upsetting. So far this marks the third time something major that was promised us has been changed:
1. No more cities for factions, just hubs
2. Tanaan Jungle
3. This
Not to mention that this is the longest time WoW has gone without an update patch since its release.
Also LFR sucks, no one explains anything.
Look, you're never even going to see the face, unless you play with your camera looking behind you. You're going to drop the new smooth amazing animations because of a face you're dissatisfied with and can't even see 95% of the time?
You can actually turn the new models off? I didn't think that was even going to be an option
that is my biggest thing with a new class....im not really sure what hole they would fill.
But i guess more options are always ok