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WoW expansion, possibly late 2006?

SaitoH

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http://www.gamergod.com/article_display.cfm?article_id=287

World of WarcraftInterview With Shawn Carnes, Game Designer, WoW
by Grimwell on 08/29/2005
Shawn Carnes, Game Developer for Blizzard Entertainment, was kind enough to take some time out to speak with me and the rest of the GamerGod team at GenCon Indy 2005. We were able to talk about a diverse range of topics concerning World of Warcraft (WoW) and explore his thoughts on a few current 'hot button' topics in MMOGs today.

Grimwell:
With WoW breaking every MMOG record for subscription numbers, what is the plan at Blizzard for retention of users?

Shawn:
Current retention is high, and I am more impressed by the low turnover than our resubscription spikes during patches. The WoW live team continues to work on content directed to the existing customers to keep them interested in the game. If I had to guess, somewhere between 15 - 20% of our accounts have at least once 60th level character, so the content needs to cater to those customers.

Grimwell:
You mention spikes during patches. What are you seeing there?

Shawn:
Every time a major patch has been dropped for the game, we see a notable number of accounts reactivate. These spikes are easy enough to see and can be related to people wanting to check out the new content.

Grimwell:
With WoW being played just about everywhere, what are the plans for expanding the user base to raise the numbers?

Shawn:
Taiwan is the next market that WoW is going into; the official date for this should be in the WoW FAQ.

Grimwell:
As WoW rolls into new markets, how is localization handled?

Shawn:
Blizzard staff handles localization of the game client for all regions. The work is done by Blizzard employees who are not a part of the WoW core development team, and they are from the area that the game is launching into.

Localization is one of the first steps taken after content is closed. Once it is functional and works for the US side, it's given directly to the foreign teams to make it fit their environment. This allows for a very quick conversion into local needs.

Grimwell:
How are player accounts handled differently in different nations? It is widely known that Korean gamers go to gaming "baang's" (cafe's) to play. How are the subscription options changed to fit regional approaches?

Shawn:
Well, North America and Europe are very similar. There is strong entrenchment for things like credit cards to support what we think of as 'traditional' subscription models. As a point of interest, Europe has experienced very strong growth in the MMOG, and general internet industries now that most countries follow the US model for access: Pay a flat rate for a month of access instead of pay by the minute.

Numbers from other countries are a bit more difficult to clarify on because they do not follow the traditional subscriptions scheme. The Korean Baang culture extends further than Korea and changes how numbers are reported, but they are accurate despite the huge difference in how it is done.

Grimwell:
Sony has in-game billboards in Planetside, and /pizza in EverQuest, Anarchy Online has a free client with billboards and streaming video advertisements in the game; with the wide audience that WoW has are there any discussions about having some form of in-game advertisements in the client?

Shawn:
Blizzard has no plans for in-game advertisements. They really do not fit the general nature of WoW. The development for WoW is, first and foremost, focused on the total game experience. What the players experience is our key to continued success. I will note that there is a small video card logo on the interface screen but it is incidental and not a part of the game.

On a personal note, '/pizza' was a good idea that could have been done better within the game client. Done right /pizza would have involved the player walking their character up to a vendor in the game and ordering a pizza through the vendor interface. The thought should have been tied in to the rest of the game such that people could find tickets as loot for free pizzas. There are a lot of interesting tie-ins for this idea that could work within the framework of the game better, and would have further expanded on the idea.

Grimwell:
What of real money trading (RMT) for in game goods? Has Sony's move to launch the 'Station Exchange' caused Blizzard to rethink its stance on RMT?

Shawn:
Blizzard does not condone RMT. We are more concerned about the experience of the players than we are in expanding in other directions.

Grimwell:
How does Blizzard detect and stop RMT within the existing game client, forbidden by the EULA and TOS?

Shawn:
It may be a surprise, but we get a lot of tips from existing customers reporting the behavior. They serve as a valuable asset in detecting this sort of behavior. We also have some internal tools to detect behaviors in the game that imply such trading.

Grimwell:
Blizzard recently stated that there is a tool in use through the game client that attempts to detect users who have hacked the game client. How is this done without invading the privacy of the customer or exposing the tool to the hackers?

Shawn:
It is a server side tool; the client side is left alone. Raph (Koster) was right when he said "Never trust the client." If you put anti-hacker sniffers in the hands of the client... it would not be wise. The tool is server side and watches for odd client behaviors.

It is difficult and potentially intrusive to be pro-active and snoop the customers hard drive data, so we take a reactive manner and watch what is done instead of snooping their data. Proactive measures lead to the greatest controversy, and don't fix the problem.

Grimwell:
What about the programs out there that modify the UI and tweak how players interact with the game?

Shawn:
I try UI mods occasionally, so I am not personally against them. I think they are good so long as they do not marginalize the player experience against developer expectations of that player experience. Tools that work against design intent are bad because they change the experience.

I even think it would be good for Blizzard to regulate these mods and give assistance to the modders so long as their work does not marginalize the needs of the game. For example, I've used a tool that allowed a person to send one mail to multiple destinations; it was good and did not change the game play experience, it made things easier without breaking the game.

Grimwell:
Getting back to a point you hit on earlier, 'Battlegrounds' were introduced into the game not to long ago. How have they been received? Are things going as expected?

Shawn:
The initial response is good. People are participating and enjoying themselves. For Battlegrounds to work long-term there needs to be equal buy-in on both sides. There is still some work to be done to have things work as planned and generate that buy-in. There is an imbalance on the servers, with less Horde players than Alliance, and the issue does affect the buy-in for both sides of the equation. We are looking into solutions for this.

The solution is to focus on something that solves any circumstance, not just for one group. You can't focus on just one group situation and come out with a good fix.

Grimwell:
Are there plans to expand on Battlegrounds in the near future?

Shawn:
More battleground types are not in the pipes as of yet, but this will likely happen in the future.

Grimwell:
How did the WoW team define success prior to launch, and how is it defined now?

Shawn:
Currently our high marks have us over 3.5 million accounts and 300K concurrent players. I think that this level of growth is a great indicator of success. We are about four times beyond our original hopes for success prior to launch, which is a good thing.

Grimwell:
With WoW as a clear success, an expansion is a no-brainer to follow up on the success. What are the plans for this?

Shawn:
An expansion is planned, not in 2005, possibly in late 2006 barring unforeseen chaos. Work is already going on for the expansion, and it's going good. What to look for?

Blizzard is good at polishing what we do well. The WoW expansion will be like other game expansions in that there will be new characters, items, spells, etc. but it will have the Blizzard twist.

Grimwell:
What range of levels will the content cover in this expansion? Will it focus only on the high level characters, or will there be something for everyone at every level?

Shawn:
While the full range of levels is covered, it won't be equal; the support will be proportional to the population of the game, so it will tip to the high end of the game (as most veteran players will be of high level).

Any new quest arcs will fit into existing areas and arcs. Since WoW takes players on a deliberate path through the levels in specific areas, any new quests need to take advantage of these areas and pair up with existing content instead of making new areas for the same level range and moving or splitting up the player population.

On behalf of the GamerGod staff, I would like to thank Shawn for taking the time to talk with me on a busy convention floor. Don't forget to come back to GamerGod.com daily for future articles about WoW! Discuss this interview in the GamerGod forums.

Lot longer then I thought It would be. Interesting read though.
 
That's pretty dissapointing to me. Most mmorpgs have expansions at least yearly and some as often as every 6-8 months. Although, Blizzard does release a lot of free stuff in their content patches nothing beats an expansion.
 
What are people going to do for a whole year?

Everyone I know who has played WoW enjoyed it but got bored and canceled after two to three months.
 
They're adding a whole new end game raid dungeon and new PVP arena in the next patch...I fail to see how people can get bored with this game if they actually try to do something in it,always new stuff being added...
 
hiryu said:
That's pretty dissapointing to me. Most mmorpgs have expansions at least yearly and some as often as every 6-8 months. Although, Blizzard does release a lot of free stuff in their content patches nothing beats an expansion.

I see this as a good thing. Blizzard isn't gonna milk the fuck out of us with expansions every 6 months. They seem to have the ball rolling now with regular content updates and hopefully they'll be quicker about that in the future. Also late 2006 is a perfect time to rejuvenate hype for WoW.
 
TheInkyVoid said:
What are people going to do for a whole year?

Everyone I know who has played WoW enjoyed it but got bored and canceled after two to three months.

Yeah thats basically the case with most MMORPGS unless the leveling curve is retarded. I dont think blizz misses your friends or the people you know tho...not judging by their webpage. /moneyhats
 
They'll keep our interest w/ Patches and Content updates every month or 2. I heard the new patch is going to be released within the next week or today even.
 
Razoric said:
I see this as a good thing. Blizzard isn't gonna milk the fuck out of us with expansions every 6 months. They seem to have the ball rolling now with regular content updates and hopefully they'll be quicker about that in the future. Also late 2006 is a perfect time to rejuvenate hype for WoW.
Yeah, I agree. Christ, you people whine about everything. In every Halo 2 Map Pack thread, people bitch about having to pay. Now you guys get them free in the form of patches ... yet you complain about having to wait for an expansion which you'll have to pay for?

Considering the good stuff we get in patches, I'm looking forward to the expansion. Should be good stuff.
 
Umpteen said:
Hm, so if it is released in october of 2006, you'll only have to pay $210 between now and then in monthly fees.
:D :D :D :lol

I really wish Bizzard would drop the monthly price to $10/mo.
 
Umpteen said:
Hm, so if it is released in october of 2006, you'll only have to pay $210 between now and then in monthly fees.

or you could quit until october as blizzard does not delete your characters ;)
 
Don't be dense. Of course you aren't forced to keep playing, but if you don't, your guild will leave you behind in equips and HK!

Let me clarify for those of you who obviously got confused.

IF you choose to keep playing until the expansion comes out, that's $210 in monthly fees. If you have been playing since release (assuming one account) you'll have paid $395 (including $50 for the game) by the time the expansion hits.

To sum up: go play guild wars until the expansion comes out.
 
Umpteen said:
Don't be dense. Of course you aren't forced to keep playing, but if you don't, your guild will leave you behind in equips and HK!

Let me clarify for those of you who obviously got confused.

IF you choose to keep playing until the expansion comes out, that's $210 in monthly fees. If you have been playing since release (assuming one account) you'll have paid $395 (including $50 for the game) by the time the expansion hits.

To sum up: go play guild wars until the expansion comes out.

I'd rather pay the monthly fee than go through the boring piece of shit otherwise known as Guild Wars.
 
I'm trolling?

Is this forum that weaksauce? I was just posting some figures.

Hell if I got super bored I'd probably get another WoW account, I just wouldn't make a priest. It wouldn't be hard at all to get 60 about 2 months before the expansion hits.
 
Umpteen said:
I'm trolling?

Is this forum that weaksauce? I was just posting some figures.

Hell if I got super bored I'd probably get another WoW account, I just wouldn't make a priest. It wouldn't be hard at all to get 60 about 2 months before the expansion hits.

Again, if you already had an account and you cancelled your character is still there. Blizzard does not delete characters. Now if you deleted your char or sold it on ebay thats another story.
 
IF you choose to keep playing until the expansion comes out, that's $210 in monthly fees. If you have been playing since release (assuming one account) you'll have paid $395 (including $50 for the game) by the time the expansion hits.

And you will also have gotten roughly 3000 hours of solid and fun gameplay for that $395 if you play four hours a day (very doable if you have the time to spare). Decent deal if you ask me.
 
Umpteen said:
I did sell it, because I would sooner throw my computer out a window than play a priest in that game.

jesus christ.

o_O;;

Yeah, so how about that expansion ...

I'm hoping to be able to play a Pandaren Brewmaster.

Brewmaster.jpg


^w^
 
If they made pandas playable, I would return to WoW. :thumbsup

I've been saying since release if I could be panda I'd never play anything else.
 
Umpteen said:
If they made pandas playable, I would return to WoW. :thumbsup

I've been saying since release if I could be panda I'd never play anything else.

So if I kill you, can I skin you?

:lol
 
UmpteenHell said:
if I got super bored I'd probably get another WoW account, I just wouldn't make a priest. It wouldn't be hard at all to get 60 about 2 months before the expansion hits.

I have 9 Characters, all above level 20...*runs away crying*
 
Well personally I'm digging WoW, even after playing it from beta to retail, but late 2006? Man that's a long stretch to go, I'm hoping the content patches continue to contain raid dungeons etc, because otherwise the replayability is going to dry up pretty fast.
One thing I'd love to see more of is just item patches, even with all the gear in the game it doesn't come near to the buttlload of items Diablo2 had. I'd love to see them just add in more and more epic world drops, which included some 2 or 3 piece set gear.
Ah who am I kidding, I'll still be playing this for ages.. lousy mmo addiction.
 
Fularu said:
D2 has a random item generator, I don't think WoW does

I do believe they are now looking to add one or, at least, make it closer to what D2 was in certain areas.

What I really, really want to see are cross server battlegrounds. That would make BGs so much more fun as you wouldnt have to wait in line but 2-3 minutes (if that) to play.
 
What I want to see is the concept of Battlegrounds done away with.

Seriously Bliz, just copy/paste DAoC's RvR endgame and you've got the best MMO ever. No really, ever.

If Bliz is planning what I think they are planning, then people WILL stay chained to their comps for the year between now and an expansion.
 
Well WoW has an item generator to a degree, which is why you see stuff like "Crystal Sword of the Monkey", it's the same sort of system that created weapons like "Lord's Sword of Haste" in D2. I think it's just a little more limited, what I'm saying is I'd like to see a second tier of stuff like that for epic gear.
The epic world drops have become so rare now also that they are completely out shadowed by the epic drops you get in MC etc, and any lower level player can't really rely on getting them, as they are a 1 in 10,000 drop, which is a little goofy.
Don't get me wrong, I love this game, but it's following a similar path as most of the MMO's in that they don't slightly re-tune the old content to keep pace with the new.
Which may or may not be a good thing. :)
 
Sal Paradise Jr said:
What I want to see is the concept of Battlegrounds done away with.

Seriously Bliz, just copy/paste DAoC's RvR endgame and you've got the best MMO ever. No really, ever.

Nah, BGs have HUGE potential... not even talking altrec or WSG just the concept in general. It's just severly gimped by queues. They aren't fun enough to wait an hour for... especially in a game that is supposed to be the "quick and fun" MMO.

Imagine old WC3 minigames (DOTA, Tides of Blood, Tower Defense, etc) being re-invited in a WoW Battleground. Holy hell......

I'd love to see Blizzard focus more on fun stuff like that.
 
Razoric said:
I do believe they are now looking to add one or, at least, make it closer to what D2 was in certain areas.

What I really, really want to see are cross server battlegrounds. That would make BGs so much more fun as you wouldnt have to wait in line but 2-3 minutes (if that) to play.

I think Cross servers battleground would be hard...

The whole point of BG is to gain rep, you wouldn't be gaining it on cross servers events..

But I'm all for competitions on dedicated servers pitching the best guilds against one another

The problem with WSG and AV is that, because of the huge difference in numbers between the horde and the alliance, it's often not funny..

I can't see how fighting a 20 vs 40 game is satisfying.. you're just trying to loose in the longest possible time

One of my main issues with AV is that I'm often fighting a losing battle because we'Re like 22 hordes fighting 40 allies... I think blizzard should limit the number of players entering the game. If there'S 20 horde players then allies shouldn'T be allowed to have more than 23, unless more horde players join
 
Fularu said:
The whole point of BG is to gain rep, you wouldn't be gaining it on cross servers events..

I honestly don't care about stats... i just wanna have fun. if one team wins just throw them some honor points.
 
Yeah, I had orginally thought that cross server is what they were going to do.
What I would really like, even if only for WSG, is a better interface for setting up games, because joining their ques with the BS "Time remaining" random numbers is a little silly.
I'd prefer it if the group leader joined a small game set up window, much like War3 on Bnet had. So you could que up your group, and wait for the opposing faction to join the game, one you were all in, away you went.
The system just seems a little too ambiguous right now.
 
Razoric said:
I honestly don't care about stats... i just wanna have fun. if one team wins just throw them some honor points.

Most players in AV (as opposed to WSG) are there for the rep and the pvp item rewards, don't kid yourself on that (sad) fact
 
Razoric said:
Nah, BGs have HUGE potential... not even talking altrec or WSG just the concept in general. It's just severly gimped by queues. They aren't fun enough to wait an hour for... especially in a game that is supposed to be the "quick and fun" MMO.

Imagine old WC3 minigames (DOTA, Tides of Blood, Tower Defense, etc) being re-invited in a WoW Battleground. Holy hell......

I'd love to see Blizzard focus more on fun stuff like that.

That's exactly what I don't like about the BG's. They're fun the first few times. AV is fun, and I have no problems spawning it on my server thanks to a renewed effort from my guild, but their is so much PvE in the damn thing, you spend almost as much time killing NPC's than you do players.

The other bg's are basically FPS gameplay modes at their core. WSG is CTF, and the upcoming bg is just Domination. It just doesn't work well for an MMORPG. This is all my opinion of course, and I'm sure they're a ton of fun for others. It's just not what I imagined the endgame PvP to be like at all.

Where's the war?
 
Fidget said:
Yeah, I had orginally thought that cross server is what they were going to do.
What I would really like, even if only for WSG, is a better interface for setting up games, because joining their ques with the BS "Time remaining" random numbers is a little silly.
I'd prefer it if the group leader joined a small game set up window, much like War3 on Bnet had. So you could que up your group, and wait for the opposing faction to join the game, one you were all in, away you went.
The system just seems a little too ambiguous right now.

Exactly. If they did a BG setup the same way WC3 has custom games... holy fuck! that would be awesome.
 
krypt0nian said:
How is rep affected by cross-sever BGS? If you're talking street cred rep then grow up.

No I'm talking abotu standing on your server side. Honor with the major cities (TB UC ORgr, the Trolls), honor with the clans (WSG and Frostwolf).

Street cred means shit on an AV game, we all know that mages make 90% of the kills without having to be that good anyway
 
Fularu said:
No I'm talking abotu standing on your server side. Honor with the major cities (TB UC ORgr, the Trolls), honor with the clans (WSG and Frostwolf).

Street cred means shit on an AV game, we all know that mages make 90% of the kills without having to be that good anyway


So again how would that be changed? You still get x amy of honor pts and HK's. You just compare within your own server and hand out the ranking as usual. Why would it matter where the pts came from?
 
krypt0nian said:
So again how would that be changed? You still get x amy of honor pts and HK's. You just compare within your own server and hand out the ranking as usual. Why would it matter where the pts came from?

Because you would be allocating "out server" HP versus "server gained" ones, and thus fucking up the honor system. But that's my take...
 
Sal Paradise Jr said:
What I want to see is the concept of Battlegrounds done away with.

Seriously Bliz, just copy/paste DAoC's RvR endgame and you've got the best MMO ever. No really, ever.

If Bliz is planning what I think they are planning, then people WILL stay chained to their comps for the year between now and an expansion.


you mean their PVP server right? Rvr was pointless , especially compared to what everyone THOUGHT it would be, invading a foreign realm, now THATS RvR my furbolg ass sitting at PK bridge with my 100 qua 2 hander. RvR HA a small minority at BEST misses RvR, and they were probably in the l33t guilds with 2 full group insta heals, single target full insta heal, 2 buff bots, full resists, speed song, mana song, blade turn, and 2 savages for bodyguards. Only thing to miss about darkage's pvp is realm abilities now thats awesome.
 
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