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WRC5 New pics

Gek54

Junior Member
Starting to look pretty good. I dig the realistic look of the pace notes but whats up with the Kangaroo tea party??

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More here
 
Since Sony have F1 and WRC use, can they use the stuff in GT5 is they wanted? For F1 racing for example?
 
Deg said:
Since Sony have F1 and WRC use, can they use the stuff in GT5 is they wanted? For F1 racing for example?

I bet the terms are limiting since you didnt see all the latest rally cars in GT4.


VictimOfGrief said:
This and mcRae need to hit Xbox soon.
This is Sony only. The latest 3 McRaes are on xbox and there has been no mention of any McRae 2006, afaik.
 
It sucks that Sony has the WRC and F1 license but refuse to release the games over here in North America. They should lose the rights in markets if they don't bring the game over. I am surprised that WRC and F1 don't push this point as they both want icreased market share in north America.
 
I want this in the US :( After playing rally in GT4, Colin McRae is way too arcadey, but Richard Burns is too fragile.
 
MarkRyan said:
I want this in the US :( After playing rally in GT4, Colin McRae is way too arcadey, but Richard Burns is too fragile.

I finally went back to CMR series and looked as it as a style, like RSC has its own style, and started to enjoy it again. RBR is technically the most realistic but GT4 is not to far off.
 
wipeout364 said:
It sucks that Sony has the WRC and F1 license but refuse to release the games over here in North America. They should lose the rights in markets if they don't bring the game over. I am surprised that WRC and F1 don't push this point as they both want icreased market share in north America.
This raises a really good point, but I wonder if not releasing a licensed game in a market should equal the publisher losing rights to the license in that market. To me, I'd be happy with them just not including the damn region coding on such a game so the fans of that license could import the game without having to mod their console. If it's a question of "Well, we don't have the rights to all of the sublicenses in that market to release it there" become moot since it's being imported by the purchaser, not released by the publisher.
 
wipeout364 said:
It sucks that Sony has the WRC and F1 license but refuse to release the games over here in North America. They should lose the rights in markets if they don't bring the game over. I am surprised that WRC and F1 don't push this point as they both want icreased market share in north America.
I'd buy both, but unfortunately not many else will.

I'm hoping F1 on PSP is good because then I could import and play on my US system.
 
I really wish they would at least release WRC in the US (WRC5, that is). I don't mind about F1, but only having the original WRC here sucks. I'm pretty confident we'll see the PSP version, at least, considering the PSP needs all the games it can get.
 
I die on the inside a little bit every day these games are not available in NA. I think IÂ’ll snuggle up the my WRC and GP Challenge now for the evening to make me feel better.
 
Andy787 said:
I really wish they would at least release WRC in the US (WRC5, that is). I don't mind about F1, but only having the original WRC here sucks. I'm pretty confident we'll see the PSP version, at least, considering the PSP needs all the games it can get.
iirc, the US got a F1 game around launch. Was it EA? I vaguely remember the disc art looking like the other 2001 EA Sports games - white with the font/logo design from 2001
 
almokla said:
WRC was on N64 first right?

cuz I think I had that game

Haha, Are you thinking of WDC(World Driver Championship)? If so I dont know how you could confuse that with rally.
 
Oh man, those games were aweful!! :lol

I might still be an Nbot if Nintendo didnt fail so miserably to get a decent car racing game on the n64.
 
Translated this preview

As much as I can tell it seems the impresion of the physics sound nice and realistic but I can't tell if the previewer wants more or less realistic physics in his conclusion. Hopefully its the former.

The series WRC will deliver of a fifth September 29 next shutter. This one that will reply in the name of "WRC: Rally Evolution" will have for heavy try to succeed worthily to the preceding opus. If Sony should not have concerns has to accompany a big graphic quality, it would have some to be otherwise concerning the aspect piloting of the soft since every version stretches to compare itself to every time a little more simulation all in now a taken one in hand reasonable by the novices as by the confirmed pilots. The principal difficulty resides therefore in the does to find a balance point able to offer at once a game realism and a big conduit pleasure.


The first impression that one has while inaugurating a party on this version preview is that this last contrast enough clearly with WRC 4. This contrast does not be situated at the graphic level or very in regards to the game methods but well on the piloting. In fact, as early as the first accelerations, one wonders this that has well been able we to arrive for that suddenly, one have a crazy evil to find the good trajectories and to link several virages all while keeping the car on the trace. The change does not come from our fingers that suddenly would have become clumsy but well manner to drive that is produced in this shutter. First of all, to preserve a mastery minimum on the behavior of his machine, one sees oneself quickly in the obligation to remove the assistances to the activated piloting by default since these take an almost entire check on your manner to drive knowing that it not you remain more than to accelerate and turn lightly the flying one to be sure to pass without clutters. But once this light carried out réglage, one has a very unstable automobile between the fingers. One has then the feeling to drive on eggs and that the least one too supported pressure or a light braking delay does that one has more no means to recover a poorly engaged trajectory. One, of course, satisfied to see a certain realism but to succeed in realize good times holds more competences of a lucky artist than of an experienced pilot.

And there, it is difficult for the bad times that we are to curse against the copilot since this one is without possible reproach, announcing the virages and manner dangers specifies and coherent. The true difficulty lies in the dosage of each of your pressures on the buttons. It is necessary to watch to not too to accelerate while going out of a virage, to brake sufficiently early in order not to to return in the public and especially to measure perfectly the steerings and against steerings. During a braking, the car has a big tendency to survirer and on the other hand, when one wants to take a bend or a light virage without too to slow down, this one under turns enormously, you bringing very uniformly to carry out of the 360 degrees despite your attempts to regain the center of the road. It is therefore essential to begin to against to point immediately after having to begin turning, without what will lose you quickly it checks vehicle. That can appear likable and realistic but when one has just lost all luck to win the special one because one met again in the bad direction without having done piloting error, one loses very quickly patience and the conduit pleasure disappears little by little. It becomes therefore difficult to combine rapidity and precision and you will have to abandon your speed cravings if you disdain to realize a worthy stopwatch of this name. Underneath 150 km/h, the speed sensation is almost leaves and the progression appears well slower than in the preceding versions.

Passed these unpleasant sensations, one can only to be in admiration in front of the beauty of the environments. The realization is really sublime and the cars are the exact ones retort racing cars that criss-cross the four corners of the globe through of the as exotic ones as difficult rallies. But the true novelty is interactions again more pushed with the settings. These already playing clearly in the rapidity of your progression, one sees now to appear traps not being foreseen at the beginning of special. Thus, one can be surprised that a portion of the trace was covered with rocks after a éboulement or presence of kangourous in the process of taking a walk quietly right in the middle of the hot australia earth. The latter will not push themselves that to the last moment, just as the spectators that risk themselves alongside the ditches for better you to distinguish. Other notable evolution, the realism of the commentaries of the copilot. This one will not hesitate to recall you to the order at the time of your conduit gaps and will push pain cries if you return to big speed in a tree or against a boulder. What's more of that, it will hold you sometimes during the course of the abandonments of your competitors. Despite an excellente organization, this version preview does therefore to be born big fears on the final aspect of the piloting, stretching to become very capricious and not leaving no place to the human errors. Hope that that will have been regulated sagement of here the final version of WRC: Rally Evolution.
 
Gek54 said:
Oh man, those games were aweful!! :lol

I might still be an Nbot if Nintendo didnt fail so miserably to get a decent car racing game on the n64.

I thought everyone loved the Beetle Adventure?
 
Gek54 said:
I finally went back to CMR series and looked as it as a style, like RSC has its own style, and started to enjoy it again. RBR is technically the most realistic but GT4 is not to far off.


OK here's two million dollar questions....

1)How close does GT3's physics come to RBR's? GT3's rally mode is the only rally game other than RSC2 that I've played, and I enjoyed it immensly!


2)Everyone's saying how hard RBR is, so let me ask you somewhat of a bizarre question. Which would you say is the most difficult in achieving...getting all Golds in the rally portion of GT3's License tests, or learning how to play RBR properly and get good/competitive at it?
 
RE4 vs. SH4 said:
I thought everyone loved the Beetle Adventure?

I guess I should have said, "decent car racing sim".

isamu said:
OK here's two million dollar questions....

1)How close does GT3's physics come to RBR's? GT3's rally mode is the only rally game other than RSC2 that I've played, and I enjoyed it immensly!


2)Everyone's saying how hard RBR is, so let me ask you somewhat of a bizarre question. Which would you say is the most difficult in achieving...getting all Golds in the rally portion of GT3's License tests, or learning how to play RBR properly and get good/competitive at it?

GT3's rally physics are kind of weak. GT4's rally is probably the closest interms of phyiscs but still quite a bit lacking and forgiving. RBR requires much more technical driving imo. The rally tests were extremely easy to get golds in GT3 and 4, in comparison RBR is a monster but much more satisfying once you get the feel of the game.
 
Gek54 said:
I guess I should have said, "decent car racing sim".



GT3's rally physics are kind of weak. GT4's rally is probably the closest interms of phyiscs but still quite a bit lacking and forgiving. RBR requires much more technical driving imo. The rally tests were extremely easy to get golds in GT3 and 4, in comparison RBR is a monster but much more satisfying once you get the feel of the game.


Thanks Gek :)
 
New VIDEO shows off the best cockpit views ever(imo) and then a replay.

New pics:
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Passing up a crashed out Focus
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Better translation:
Series WRC will be confined of a fifth shutter on next 29 September. This one which will answer in the name of "WRC: Rally Evolution "will have for heavy task to succeed the precedents opus with dignity. If Sony should not have concern has to renew a great graphic quality, it should be of it differently concerning the aspect piloting of the software since each version tends to approach each time a little more simulation all while maintaining a catch in accessible hand by the beginners as by the experienced pilots. The principal difficulty thus lies in the fact of finding a point of balance able to offer to the time a realism of play and a great pleasure of control.


The first impression which one has by inaugurating a part on this version preview is that the latter contrasts rather clearly with WRC 4. This contrast is not at the graphic level nor even with regard to the modes of play but well on piloting. Indeed, as of the first accelerations, one wonders what could well arrive to us so that suddenly, one has an insane evil to find the good trajectories and to connect several turns while keeping the car on the layout. The change does not come from our fingers which would have suddenly become awkward but well in the way of leading which is produced in this shutter. First of all, to preserve a minimum of influence on the behavior of his machine, one sees oneself quickly in the obligation to remove the assistances with pilotings activated by defect since those take a quasi whole control on your way of leading knowing that it does not remain you any more that to accelerate and turn slightly the wheel to be sure to pass without encumbers. But once this light adjustment carried out, one has a very unstable car between the fingers. There is then the feeling to lead on eggs and that the least too supported pressure or a light delay of braking makes that one has more any means of catching up with a badly committed trajectory. One, certainly, is satisfied to see a certain realism but to manage to carry out good times holds more of competences of a lucky artist than of a senior pilot.

And there, it is difficult for the bad times that we are of pester against the copilot since this one is without possible reproach, announcing the turns and dangers in a precise and coherent way. The true difficulty lies in the proportioning of each one of your pressures on the buttons. It is necessary to take care not not to accelerate too much while leaving a turn, to slow down sufficiently early not to return in the public and especially to proportion the steerings and steerings into the skid perfectly. During a braking, the car has a large tendency to oversteer and contrary, when one wants to take a curve or a light turn without slowing down too much, this one understeers enormously, leading you very regularly to carry out of the 360 degrees in spite of your attempts to regain the center of the road. It is thus essential to start against-to direct immediately after having to start to turn, without what you will lose the control of the vehicle quickly. That can to appear sympathetic nerve and realistic but when one has just lost any chance to gain the special one because one found oneself in the bad direction without to have made error of piloting, one loses patience very quickly and the pleasure of control disappears gradually. It thus becomes difficult to combine speed and precision and you will have to give up your desires speed if you scorn to produce a stopwatch worthy of this name. Below 150 Km/h, the feeling speed misses almost and the progression appears much slower than in the preceding versions.

Passed these unpleasant feelings, one can only be in admiration in front of the beauty of the environments. The realization is really sublime and the cars are the exact counterparts of the racing cars which furrow the four corners of the sphere through rallys as exotic as difficult. But the true innovation is the interaction more pushed even with the decorations. Those playing already clearly in the speed of your progression, one now sees appearing traps not being envisaged at the beginning of special. Thus, one can be surprised that a portion of the layout was covered with stones following a crumbling or presence of kangaroos walking quietly in full medium of the heat ground of Australia. The latter will be pushed only at the last time, just like the spectators who venture along the ditches for better distinguishing you. Another notable evolution, the realism of the comments of the copilot. This one will not hesitate to recall you to the order at the time of your misdemeanours and will push cries of pain if you return at high speed in a tree or against a rock. Sometimes in more of that, it will keep you of the abandonments of your competitors. In spite of an excellent animation, this version preview thus gives birth to from great fears on the final aspect of piloting, tending to becoming very capricious and not leaving any place with the human errors. Let us hope that that will have been wisely regulated from here the final version of WRC: Rally Evolution.
 
Hopefully they chose these tracks so they could keep the video small and these are not representative of the average length of the tracks. 2min is pathetic.
 
Has Sony reupped on their exclusivity for the WRC deal (this should be the last year of the agreement), or is it up for grabs?
 
My guess it is up for grabs since Evos is making Motorstorm for PS3 instead of a WRC. Afiak Sony was the first to ever use the WRC license so I dont know how likely it would be for someone else to pick it up.
 
Gek54 said:
My guess it is up for grabs since Evos is making Motorstorm for PS3 instead of a WRC. Afiak Sony was the first to ever use the WRC license so I dont know how likely it would be for someone else to pick it up.

i'm actually rooting for EA to pick this up :lol

get DICE cranking out a new rally series
 
I wouldnt have a problem with that either, though I would hope it would be a little more realistic. If they picked up some of the Warthog refugees, that could be even better.
 
op_ivy said:
i'm actually rooting for EA to pick this up :lol

get DICE cranking out a new rally series

That would be interesting...

But judging from EA's track record...realism isn't something they focus on. Get the license, pump out a game...make the money.

On the other hand, DICE would probably feel obliged to make something realistic as they are the only ones with the license.

It would make too much sense for it to happen, so I'm not getting my hopes up.
 
First I hear that we lost Micheal Park after his car slammed into a tree at this last GB rally and then I hear about another co-driver dying after his car hit a tree in Finalnd and another co-driver crashed and died in I forget where in Europe, then to top it off I find out that on the same day someone stole my poor sick grandmother's car and wrapped it around a tree. Now Evos has decided to release screen shots of crashed out cars in WRC:Evolved....nice. :'(

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