https://somethingwickedgames.com/development-update-1/
When we announced, we had only eight employees. In just five months, we have grown to over 30 amazing game veterans most of which have well over 10 years of experience in the industry making games such
as Star Wars: Knights of the Old Republic, Ark, Cyberpunk 2077, God of War, Uncharted 4, Apex Legends, Dragon Age, Dark Age of Camelot, Everquest, Pillars of Eternity, Neverwinter Nights and of course four
Fallout: New Vegas veterans and eight
Fallout 4 &
Elders Scrolls: Skryim vets as well. It's an amazing, diverse group of top creative and technical talent and we are thrilled to all be working together at
Something Wicked Games.
And finally, we've made a ton of early progress on
Wyrdsong. Our early focus on critical tech, defining the "3 C's" of character, control, and camera, and distributing all of our data across multiple time zones and countries is no lean feat! We've also crafted our very own quest and story tool, building off invaluable input from ex-Bethesda and Obsidian folks who have had decades of experience crafting RPGs.
We've also written our main story, as well as three of our factions. In the engine, we're crafting what's known as our Beautiful Corner and our Gameplay Prototype. Our Beautiful Corner will define the visual look, feel, and fidelity of
Wyrdsong. Our Prototype is where we work on the combat, character movement, and basic gameplay elements. Once completed we'll fuse both together to fully define the
Wyrdsong experience and start full game production.