Played the entire thing through in co-operative and we finally polished off the endboss last night.
+Best co-operative based dungeon hack in recent years on consoles. Easilly bests the competition.
+ Wide range of Dynasty Warriors-esque dial-a-combo sequences making melee a far more diverse affair than most similar games. Launchers, fists of fury, stun attacks, all represented with simple sequence chains.
+ MASSIVE DESTRUCTION! Walls, chairs, tables, beds, etc... all fall to the wrath of the Xmen. It's very soothing to have storm shred an entire room apart with a shot of chain lightning, or have Logan annhilate a grunt with a single swipe from his claws. You really feel powerful in this game.
+ Lots of character variety, though several powers are mostly copied from mutant to mutant, each Xmen is expressed extremely well in the context of combat.
+ Long frickin quest! Though my friend admitted he could have easilly kept playing another 25 hours past the closing(amazing he got so hooked into this considering the last game he had ever cared to touch was Goldeneye 4-player back in college), I was personnally getting quite ansty to just polish it off long before we hit that number.
+ 720p and surround sound well implemented.
-VERY few boss encounters. Quite often these long dungeons end on an anticlimactic note, with such a diverse cast of villains in the X-men universe, it's a shame you rarely face any of them.
-Game gets obscenely simple. Though interesting early on how cautious you must approach certain fights because of the possibility of getting stomped(and a small cap on carried potions), by the halfway mark, X-men are way too overpowered and through to the endgame you tend to fear nothing.
-No access to danger room missions from title screen.(After beating game, you cannot access ANYTHING from the final save point, making all of those special danger room missions you find in the final dungeon completely moot if you didn't backtrack to a save spot previous to the endgame that offers access to the bonus missions.) HUGE OVERSIGHT here!
-Game is redundant. Though combat is satisfying as is the process of leveling up, it still doesn't change the fact that you rarely visit unique locations or fight foes tyhat are all that varied or interesting. The sequel needs more purpose to utilizing different X-men in a smattering of missions.
-On that note, you could argue that some X-men felt extremely underpowered compared to others(Jubilee vs. Storm...no contest), but the challenge dropped off so big in the second half, that we were experimenting with all sorts of underutilized fighters and still had a simple time of things.
-CPU AI sux Rarely activate mutant powers, they fall into holes like boobs, and generally just don't feel helpful.
-Oh I must mention the extremely dull soundtrack as well as the boring post-mission scavenger hunts through X-mansion looking for conversations. It's easy to be patient with this stuff in single player, but to endure this stuff in co-op really killed the momentum.
+Best co-operative based dungeon hack in recent years on consoles. Easilly bests the competition.
+ Wide range of Dynasty Warriors-esque dial-a-combo sequences making melee a far more diverse affair than most similar games. Launchers, fists of fury, stun attacks, all represented with simple sequence chains.
+ MASSIVE DESTRUCTION! Walls, chairs, tables, beds, etc... all fall to the wrath of the Xmen. It's very soothing to have storm shred an entire room apart with a shot of chain lightning, or have Logan annhilate a grunt with a single swipe from his claws. You really feel powerful in this game.
+ Lots of character variety, though several powers are mostly copied from mutant to mutant, each Xmen is expressed extremely well in the context of combat.
+ Long frickin quest! Though my friend admitted he could have easilly kept playing another 25 hours past the closing(amazing he got so hooked into this considering the last game he had ever cared to touch was Goldeneye 4-player back in college), I was personnally getting quite ansty to just polish it off long before we hit that number.
+ 720p and surround sound well implemented.
-VERY few boss encounters. Quite often these long dungeons end on an anticlimactic note, with such a diverse cast of villains in the X-men universe, it's a shame you rarely face any of them.
-Game gets obscenely simple. Though interesting early on how cautious you must approach certain fights because of the possibility of getting stomped(and a small cap on carried potions), by the halfway mark, X-men are way too overpowered and through to the endgame you tend to fear nothing.
-No access to danger room missions from title screen.(After beating game, you cannot access ANYTHING from the final save point, making all of those special danger room missions you find in the final dungeon completely moot if you didn't backtrack to a save spot previous to the endgame that offers access to the bonus missions.) HUGE OVERSIGHT here!
-Game is redundant. Though combat is satisfying as is the process of leveling up, it still doesn't change the fact that you rarely visit unique locations or fight foes tyhat are all that varied or interesting. The sequel needs more purpose to utilizing different X-men in a smattering of missions.
-On that note, you could argue that some X-men felt extremely underpowered compared to others(Jubilee vs. Storm...no contest), but the challenge dropped off so big in the second half, that we were experimenting with all sorts of underutilized fighters and still had a simple time of things.
-CPU AI sux Rarely activate mutant powers, they fall into holes like boobs, and generally just don't feel helpful.
-Oh I must mention the extremely dull soundtrack as well as the boring post-mission scavenger hunts through X-mansion looking for conversations. It's easy to be patient with this stuff in single player, but to endure this stuff in co-op really killed the momentum.