Xbox.com interview with Hironobu Sakaguchi

http://www.xbox.com/ja-JP/interview/creator-interview-08.htm

English translation by myself. My Japanese is a little rusty these days so I've fudged a few things here and there.

Q: So what drove you to break your long silence and finally start making big RPGs again?

Sakaguchi: The truth is that as of last spring I'd gone two and a half years without any direct, day-to-day involvement with content development. I spent most of my time watching movies and reading books. But after two and a half years of that lifestyle an impulse to make something arose within me.

Q: You've established your own company, Mistwalker...

Sakaguchi: Game development teams and budgets are getting bigger. Relying on game development to raise the money to pay all those people can lock you into a very bad cycle, where you're just making things to somehow pay down those costs. But if you can't break away from that and make something new, I didn't think there was any point in making games at all. I established Mistwalker to try a style of work that wouldn't make us so dependent on development.

Q: Was it the next-generation Xbox console that led you to work with Microsoft Game Studios (MGS)?

Sakaguchi: Broadly speaking that's certainly true, I definitely wanted a limitless world where I could cram in everything I wanted to do. I think next-generation consoles are past the threshold of being able to do that. It's like, everything I wanted to express could fit in this box called the game machine, so I could send it out. While groping for a way to get back into making games I'd sometimes ask outside creators if they'd be interested in working together, and thanks to the good response I came to think we could do two RPGs. Then I got a talk from Mr. Maruyama (Xbox business director Yoshihiro Maruyama) a friend I'd worked with before. Hiroshi Kawai (game development director) who'd worked with me on development (of FF7 and FF9) was also at MGS, and since we understood each other's abilities I felt things would go smoothly this way. So it wasn't so much that I chose the hardware myself, I was led to the next-generation Xbox by personal connections.

Q: What's your role on these two games? Also, what kind of games will they be?

Sakaguchi: Basically, I'm the producer, and I'm also writing a lot of the scenarios, including game system design. One of them goes the realistic route. It will have stylish visuals - this is what I've always been aiming for - it will be a game that gives you the pleasant sensation of walking among amazing visuals. The story won't be the typical coming-of-age RPG story, the main character is, if anything, knowledgeable and experienced. But I'd like to try and show how even that kind of person can be moved to laugh by trivial things, or moved to cry by everyday things. I'm going for a deeper style that shows a bit of psychological depth. For the other game, I want to make an RPG with deformed characters who move with lots of energy. The main character is someone who never gives up, no matter what hardships he (/she?) undergoes, he grits his teeth and keeps on going.

Q: You have a strong image as a storyteller. Are there any particular rules of thumb or reflections on RPGs that you're using to guide you?

Sakaguchi: Right, well, with each new generation of games my thoughts have changed, so... At the moment, I feel that the sensation of walking among amazing visuals - that's already been done. But however pretty a game's graphics may be, if they can't be touched they're just decorations in the end. So I'm thinking I want to aim for a game world with lots of things you can seamlessly interact with in various ways, for the sense of a world where everything can be touched. Also, as I said before I want to get away from coming-of-age stories, and create comical or tragic scenes unlike any seen in games before. I'm trying to make something that will feel fresh, and explores the possibilities of interactivity.

Q: Finally, please say something to the game fans eagerly awaiting your works.

Sakaguchi: The users have appreciated what I myself found fun, they've been tuned in to my wavelength and that's made me very happy and very grateful. So when making games, I never forget the minimal requirement to satisfy the users who spend their money to buy them. I believe in the fun these games will deliver, so please look forward to them.
 
So it is the Magatama team actually making the game?




I like the concept of Mistwalker though, whoring out their ideas and creativity to the highest bidder who then has to do the grunt work and create a great game around it. I hope it works out.
 
So it wasn't so much that I chose the hardware myself, I was led to the next-generation Xbox by personal connections.

Now MS finally understands how business is done in Japan.... you'd think they'd understand that already... since oftentimes that's how business is done here in the US too.
 
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Ghost said:
So it is the Magatama team actually making the game?
That's what I expected in fact. I'm sure Kawai and his team already have the foundations for a very interesting RPG engine (they have been known to be working on a RPG since Magatama was released).
 
Ghost said:
So it is the Magatama team actually making the game?
I'm expecting a similar setup to the Dragon Quest games. Armor Project (Yuji Hori's company) handles game design, scenario and planning while another contracted team (Chun Soft, Heartbeat, Tose Software, Level 5, etc) handles code/debug work.

For the Xenon RPGs, it'd be Sakaguchi's studio (MistWalker) on planning and design with MGS Japan (probably the Magatama team) on coding.
 
So, to sum it up

Sakaguchi: Own damn, I need money. I need to do something
Friend now working for MS: Here you go
 
I'm just waiting for the BIG news now. Something in the caliber of MS buying, I mean acquiring, id, VALVe or Square.

Highly unlikely? Yes but not impossible.

$$$ rules.
 
Borys said:
I'm just waiting for the BIG news now. Something in the caliber of MS buying, I mean acquiring, id, VALVe or Square.

Highly unlikely? Yes but not impossible.

$$$ rules.


This pretty much rules out the purchase of square. VALVe is a strong possibility, considering that most of the top people there are ex-MS employees and that they have a terrible relationship with their publisher.
 
Borys said:
I'm just waiting for the BIG news now. Something in the caliber of MS buying, I mean acquiring, id, VALVe or Square.

id and Valve have very little pull in the console market. Sad maybe, but True. T'would be money wasted.

Also Squeenix buyout NOT GONNA HAPPEN.
 
who cares about the money hats ? its a win win situation for everyone from Microsoft to Sakaguchi to the gamers.
 
You know, tons of people are calling money hats, and while that's most likely one big factor, I think the fact that there is a huge unexploited potential for Japanese RPGs for the Xbox userbase is most likely another.

Sakaguchi will have the opportunity to provide THE japanese RPG for the Xbox console, much like the FF and DQ games are for the PS2.
 
Suikoguy said:
Hence the problem
Not for the Japanese market, which is where the real coup is. Of course MS marketing muscle might make it a decent to great performer in other territories. And if the game really is genuinely good then MS will break ground into a brand new demographic and attract support from the more traditional Japanese RPG houses, thus cementing their foothold with the Jpn rpg lovers.

So now all MS has to do is make the first game AWESOME! and make it for Japanese launch. And make it a marketing success. That's all.
 
IJoel said:
You know, tons of people are calling money hats, and while that's most likely one big factor, I think the fact that there is a huge unexploited potential for Japanese RPGs for the Xbox userbase is most likely another.

Sakaguchi will have the opportunity to provide THE japanese RPG for the Xbox console, much like the FF and DQ games are for the PS2.

Money hats is such an overused term... Almost every exclusive is due to "money hats" and basically every company is guilty of this. What is the point in saying it every time?
 
Azih said:
Not for the Japanese market, which is where the real coup is. Of course MS marketing muscle might make it a decent to great performer in other territories. And if the game really is genuinely good then MS will break ground into a brand new demographic and attract support from the more traditional Japanese RPG houses, thus cementing their foothold with the Jpn rpg lovers.

So now all MS has to do is make the first game AWESOME! and make it for Japanese launch. And make it a marketing success. That's all.

There's no way these games will be ready before late 2006. More likely, they'll be out in early 2007.
 
Razoric said:
Money hats is such an overused term... Almost every exclusive is due to "money hats" and basically every company is guilty of this. What is the point in saying it every time?
It used to be funny. Now it's just GAF for downplay.
 
The one about psychological sounds pretty interesting. Could be a very deep, and emotional game. The second game, I'm hoping for bizarre character designs, and worlds, a la Nightmare Before Christmas.
 
Azih said:
The later they are the less of an impact they will have.

Exactly.

I'm not trying to be pessimistic here, but RPGs tend to need tons of art assets, and the square-level RPGs Sakaguchi is going to be working on are going to take at least 2 years to develop.
 
Thanks Bizarro Sun Yat-sen


I like the ideas, im glad he wants to move away from coming of age stories, hopefully other RPG makers have similar ideas.
 
Is there any released timetable on these games? Are they in development now?

Ghost said:
Thanks Bizarro Sun Yat-sen


I like the ideas, im glad he wants to move away from coming of age stories, hopefully other RPG makers have similar ideas.

Shadow Hearts 1 & 2....
Shin Megami Tensei...
 
DarienA said:
Is there any released timetable on these games? Are they in development now?



Shadow Hearts 1 & 2....
Shin Megami Tensei...


Yeah sorry i meant RPG developers i like :D
 
The End said:
Exactly.

I'm not trying to be pessimistic here, but RPGs tend to need tons of art assets, and the square-level RPGs Sakaguchi is going to be working on are going to take at least 2 years to develop.
Sure, but late 2006/early 2007 is still plenty of time to make an impact. Hell, Xenon won't even release in Japan until early 2006.

People were willing to wait over a year for FFX, MGS2, GT3, RE4 (which became DMC), Star Ocean 3, Tekken 4, Minna no Golf 3, etc. PS2 sales were built upon anticipation it's first year actually, I expect the first Mistwalker Xenon RPG will release well within a meningful timeframe to make an impact. Especially in Japan.
 
The End said:
right, but by early 2007, we're going to be looking at the first wave of PS3 RPGs, possibly including FFXIII.
Maybe, but this will have actually released by then and I suspect any PS3 RPG of brand value (DQ, FF, Tales, etc) will likely be a ways off. Again, it's going to have an impact thanks to being well within the platform's formative years. That's just inevitable.
 
"The story won't be the typical coming-of-age RPG story, the main character is, if anything, knowledgeable and experienced. "

This is all I needed to hear! 'Bout frickin time! I'm tired of angsty high school/college kids trying to save the world. Give me a mature/cool leathery old bastard like Sparhawk (+1 cool points if any of you know who this fantasy hero is...) every once in a while. Variety is the spice of life! /Gaming Geezer

"The 'realistic' game is actually based on 100 short stories written by award-winning quasi-literary author Kiyoshi Shigematsu, BTW."

Wish to elaborate about what type of story this is?
 
I don't think these games will have much impact on Xenon's success in Japan.
They're not titles with a proven success and thinking that two games even if of good quality could transform the current Xbox Japanese situation in a success is a bit naive in my opinion.
The only impact this news has is on poor 'hardcore' RPG fans like me that now have to consider buying two consoles intead of one.
Nevertheless from what we have heard today it seems that Mist Walker isn't really able to make a game by itself,it needs a company to put money and development team in.
That's also the reason they have made this contract with MS.
 
Cimarron said:
"The story won't be the typical coming-of-age RPG story, the main character is, if anything, knowledgeable and experienced. "

This is all I needed to hear! 'Bout frickin time! I'm tired of angsty high school/college kids trying to save the world. Give me a mature/cool leathery old bastard like Sparhawk (+1 cool points if any of you know who this fantasy hero is...) every once in a while. Variety is the spice of life! /Gaming Geezer
I find this viewpoint to be concurrent with my own. I'm tired of every RPG having to be a coming-of-age story.
 
I think it's pretty much certain that Bioware's 'Secret console project' is also for the next gen xbox, and if so, woo that's a real interesting eventual RPG lineup for the machine already.
 
Elios83 said:
I don't think these games will have much impact on Xenon's success in Japan.
They're not titles with a proven success and thinking that two games even if of good quality could transform the current Xbox Japanese situation in a success is a bit naive in my opinion.
The only impact this news has is on poor 'hardcore' RPG fans like me that now have to consider buying two consoles intead of one.
Nevertheless from what we have heard today it seems that Mist Walker isn't really able to make a game by itself,it needs a company to put money and development team in.
That's also the reason they have made this contract with MS.

Isn't Japan full of hardcore RPG fans like you?
 
Those of you who keep saying every RPG is about coming of age.... apparently you're not playing enough RPGs. While that's true for certain rpgs from certain developers, that's certainly not the case with all rpgs that come out these days.
 
Redbeard said:
Isn't Japan full of hardcore RPG fans like you?

There's a lot of RPG fans surely.
But also willing to buy a second non japanese console just for two unproven games (although produced by a famous guy) when on the other there will be 99% of the RPG production?
I don't think so and I don't think the typical Japanese gamer is a multiplatform gamer.But I could be wrong.
 
"Oh no! it looks like the world is about to be destroyed, also my daughter (who is very attractive) has been taken prisoner...

... who could possibly save us?

The commander of my armies?
My most elite warrior?

NO, i've got it! Poncy young fly boy with "level 1" skills in everything. YES, that's it!
We need someone who nearly gets killed by rats, rabbits, and worms ! They are obviously suited for this job!"
 
Amano and Uematsu are tied with Mistwalker. If one of these games features all three working together for the first time since FFVI, it'll be a huge draw.

Also, Takehiko Inoue, one of Japan's biggest comic artists (Slam Dunk, Vagabond), was mentioned to be possibly involved with a MW project. He'd put a good number of butts in the seats, too.
 
Shig said:
Amano and Uematsu are tied with Mistwalker. If one of these games features all three working together for the first time since FFVI, it'll be a huge draw.

Also, Takehiko Inoue, one of Japan's biggest comic artists (Slam Dunk, Vagabond), was mentioned to be possibly involved with a MW project. He'd put a good number of butts in the seats, too.

that smells an awful lot like "PS3 port" right there.
 
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