Magic-DEI-Hire
Gold Member
Microsoft is cutting its gaming workforce by 1,600 workers today, with another 1,600 slated for cuts across the duration of the company's fiscal year, ending on June 30, 2027.
Sharma framed the cuts as a "painful" way to address an Xbox business she describes as "not healthy."
Cuts at Microsoft's vast network of studios will range in size, from relatively small at many Activision studios to large ones at other studios, according to a source familiar with Microsoft's plans.
Two massive cutbacks speak to Microsoft's changing strategy, as Sharma breaks from the approach of the preceding leadership team by divesting of many of Xbox's smaller development teams and as it shrinks the core Xbox platform group as well.
Those studio spin-outs will account for more than 300 jobs leaving the Microsoft gaming team, per the source familiar with today's moves.
Microsoft's platform team, encompassing hardware, marketing, Game Pass, is getting a substantial layoff.
"Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined," Sharma said today.
The plan here is for Xbox to proceed with a smaller team, though just how much a group like that can be cut and still function effectively remains to be seen.
Sharma said today that the platform team, in some cases, has 14 layers of management, which will be reduced to no more than five. That kind of metric suggests prior bloat, but the public has seen tech CEOs confidently slash allegedly oversized teams deeply before. The wisdom or folly of doing so is often quickly borne out in its impact on the product.
Today, in explaining the cuts, she described a past strategy that did not his its growth targets and that has run smack into the reality of skyrocketing hardware costs that are causing hardware prices to spike at game companies and beyond.
The logic of Sharma's cuts is that Microsoft had, in her past words, "over-extended" its gaming teams. The studio spin-offs are an acknowledgment that the company gorged on studios it couldn't handle. Microsoft's reputation for hands-off management of its studios, for free creative rein, is being swapped for talk of focus, for mining core franchises, for raising expectations that the biggest things Microsoft could be doing in gaming is what it'll be doing.
But this focus is far from the gaming team's first contraction.
Microsoft cut 1,900 gaming jobs in early 2024 after the close of its purchase of Activision Blizzard. It cut another 650in September 2024. Did another large cut in July 2025 as part of 4% Microsoft-wide job cuts that also ended development of major announced and unannounced game projects (Perfect Dark, Everwild, Blackbird) and downsized its publishing team and their projects.
Thousands of people lost their Xbox jobs in recent years, and the assessment Sharma and her leadership team are now making is that that all wasn't enough.
That's a brutal and shocking reality for Xbox workers, who've trusted past and current leadership to steer a console-making behemoth successfully.
Xbox is now saying it won't actually reduce investment in content this year, that it's shifting its priorities to pursue the most likely avenues of success.
The '4800' number you might be seeing elsewhere accounts for additional layoffs from other areas of Microsoft as a company (ie. Outside of the Xbox division).
The 3200 layoffs number does not include the number of employees affected by studio sell-offs or agreements to go independent (Compulsion, Double Fine, Ninja Theory, Undead Labs).
Xbox to cut 20% of workforce, plans to divest of five studios
Some 3,200 jobs to be cut, platform team slashed, Xbox CEO takes direct oversight of Minecraft, Candy Crush studios
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