Sorry if this was already posted. I went back a few pages and also did a search.
Tons of technical mumbo jumbo contained within.
Interview with ATI Vice Pres of Engineering
Tons of technical mumbo jumbo contained within.
Interview with ATI Vice Pres of Engineering
How many ATI engineers worked on the design of the Xenos GPU? Any statistics from this project youd like to throw in?
Bob Feldstein: ATI had 175 engineers working on the Xenos GPU at the peak. These included architects, logic designers, physical design engineers, verification engineers, manufacturing test engineers, qualification engineers and management. The team was spread out between Orlando, Florida, Marlborough, Massachusetts and Toronto, Ontario. The teams size varied during the life of the program in fact, we still have about 20 engineers involved in various cost down projects.
When the Xbox 360 GPU features were unveiled, Nvidia expressed doubts about unified shader architecture, particularly about its performance. Do you think Nvidias comments are due to no Nvidia part, not even the RSX, having a unified shader architecture yet?
Bob Feldstein: Oh yes. Very much so.