Danjin44
The nicest person on this forum
Unfortunately I don't play games on PC.It's pretty much the greatest pirate game ever made, still, even though it's a bit old now. Highly recommend it on PC.
https://www.gog.com/en/game/sid_meiers_pirates
Unfortunately I don't play games on PC.It's pretty much the greatest pirate game ever made, still, even though it's a bit old now. Highly recommend it on PC.
https://www.gog.com/en/game/sid_meiers_pirates
It's on Xbox too and available through backwards compatibility.Unfortunately I don't play games on PC.
Hopefully Reshade will help with this. I always enable Vibrance.fx and Clarity.fx. as most modern games are so flat without tweaks.
Yeah but it's shit. I have an Odyssey G5 34" (ultrawide). Sometimes I can get good results in games but it's not worth the tinkering for now IMHO as in most case it's just bad.Do you have a monitor capable of HDR?
I only own PS5 and Switch 2. I dont own Xbox or PC.It's on Xbox too and available through backwards compatibility.
The original wasn't stale and dark though.It doesn't look impressive graphically, but i like that it has more color. we tend to make everything stale and dark when we portray old timey stuff.
Yeah it's definitely a bit dated by now in some ways. I think there's tons of untapped potential for a really serious pirate simulator for some AA or indie developer, it just hasn't been made. Yet.I tried getting into it per many recommendations in a thread I made a few months ago. I just couldn't. The game is from 2004 but honestly felt like something from 1998. Maybe I should have given it more time, but I was expecting real combat and real ship battles à la Black Flag, but it's like half-strategy/management game, half-adventure game and I don't think it does either particularly well. You can't even go into towns to explore them for instance. There's also the fact that since it's from 2004, the tutorials come in a booklet, not in the game, so I had to look up online how to do a few of things and read about the different mechanics to understand the game. I played it for 2 hours and dropped it. Either it aged really badly or it just isn't for me.
I think it looks stunning.
I think as long as you know what to expect, ie remake of an old game that is itself 20 years old, it's still fine.Yeah it's definitely a bit dated by now in some ways. I think there's tons of untapped potential for a really serious pirate simulator for some AA or indie developer, it just hasn't been made. Yet.
Yeah I think the original just had cut back lighting, no real self shadowing due to no real lighting outside of 1 and everything looked dark. I suppose people can take that as an "artstyle" but now we can't even claim they botched somebody elses intended artstyle because it's ubisoft themselves.>Jarvis I need more gaf karma points.
>Whats it going to be Today master? Something woke? Xbox did something stupid?
>Nah, lets go with hating Ubisoft
>Alright, here you go:
>But, Jarvis, that's how realistic lighting and shadowing works, theyre in the Caribbean, ofc the sun is fucking hot and powerful
>Nah dont worry, gaf loves to hate Ubisoft for the dumbest reasons.
>Alright gotcha, Imma post this topic!, hopefully that Cockatrice guy doesnt come here with common sense or else I'll just use his tag to show him!!!!
It absolutely is the best pirate game. It's wild that the core design was created back in the 1980s and still holds up to this day. Open world sandbox pirate simulation game that ran on a Commodore 64? Mindblowing stuff.I think that to this day it's still the best Pirate game ever made. And it's been what, 20 years since the Remake?
Yeah I think the original just had cut back lighting, no real self shadowing due to no real lighting outside of 1 and everything looked dark. I suppose people can take that as an "artstyle" but now we can't even claim they botched somebody elses intended artstyle because it's ubisoft themselves.
Except it doesn't. These are violent pirates, not Peter Pan and the lost boys.The videos I've seen look great.
The more vibrant look fits the pirate theme and Caribbean much better.
That's just not true like at all, if you don't like them, that's fine, but that's another story.
And I'm saying this by being far from a Ubi or AC fan.
FWIW: I played and had very little fun with the early AC games. I kept trying hoping they would get better, but I swore off the series and didn't play them for many years.That's right, my friend...
I actually tried playing three Assassin's Creed games.
The first one when it was first released... I didn't like that "Matrix"-like premise at the time... Or maybe I had a different idea of the story... I stopped playing it because it didn't give me the freedom I needed.
Then I played Syndicate... But I got bored after two hours. I felt it was repetitive and the gameplay was limited, so I abandoned it and played Mad Max and MGS: The Phantom Pain.
And I thought... Okay, I'll go for the one I consider the best, or one of the best, and since it had a pirate theme, I went with Black Flag... And I got another surprise... I didn't like it either.
It seems the Assassin's Creed franchise isn't the kind of game I'll ever enjoy... I avoided Valhalla for the same reason.
I have this feeling of boredom, and it doesn't allow me to interact with the world the way I want.
>Jarvis I need more gaf karma points.
>Whats it going to be Today master? Something woke? Xbox did something stupid?
>Nah, lets go with hating Ubisoft
>Alright, here you go:
>But, Jarvis, that's how realistic lighting and shadowing works, theyre in the Caribbean, ofc the sun is fucking hot and powerful
>Nah dont worry, gaf loves to hate Ubisoft for the dumbest reasons.
>Alright gotcha, Imma post this topic!, hopefully that Cockatrice guy doesnt come here with common sense or else I'll just use his tag to show him!!!!
The shadows from the sails are literally missing. Realistic, my ass.>Jarvis I need more gaf karma points.
>Whats it going to be Today master? Something woke? Xbox did something stupid?
>Nah, lets go with hating Ubisoft
>Alright, here you go:
>But, Jarvis, that's how realistic lighting and shadowing works, theyre in the Caribbean, ofc the sun is fucking hot and powerful
>Nah dont worry, gaf loves to hate Ubisoft for the dumbest reasons.
>Alright gotcha, Imma post this topic!, hopefully that Cockatrice guy doesnt come here with common sense or else I'll just use his tag to show him!!!!
Nobody gives a shit about you>Jarvis I need more gaf karma points.
>Whats it going to be Today master? Something woke? Xbox did something stupid?
>Nah, lets go with hating Ubisoft
>Alright, here you go:
>But, Jarvis, that's how realistic lighting and shadowing works, theyre in the Caribbean, ofc the sun is fucking hot and powerful
>Nah dont worry, gaf loves to hate Ubisoft for the dumbest reasons.
>Alright gotcha, Imma post this topic!, hopefully that Cockatrice guy doesnt come here with common sense or else I'll just use his tag to show him!!!!
Ok, I love you.Nobody gives a shit about you
Depends on the position of the sun and the shadows could simply be out of sight or you could be right. Ill see for myself when I play it.The shadows from the sails are literally missing. Realistic, my ass.
Agree, I love it when games actually do night time that is... well... night time. I understand why things are brightened at night for general gameplay purposes, but I much prefer when games lean into the lack of visibility. It inherently makes things more tense because we all have our senses heightened in that kind of environment. Instead of just brightening the visuals, incorporate the darker tone into the gameplay somehow! It's why horror-themed games resonate so well. I loved night time in Dragon's Dogma because it actually felt dangerous (until your stats get high enough to ignore everything).Wish the cutscenes looked this good. I mean, if it were me, I'd make it much darker and even foggier, but still
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Well, in the shots from the original game, those bigass shadows are being cast by the sails. So I'm guessing either they didn't include the sails in the lighting calculations or they positioned the ship and the sun wrong. It should be possible to get similar results with raytraced lighting., even if it is way more expensive at runtime than just playing video files like the og game did.Depends on the position of the sun and the shadows could simply be out of sight or you could be right. Ill see for myself when I play it.
Isn't that literally a screenshot from this footage of the game?Wish the cutscenes looked this good. I mean, if it were me, I'd make it much darker and even foggier, but still
![]()
In the gameplay, yeah, but not in the cutscenes.in that you can see the sails cast shadows.
But by far the faces in the new game look much better
It's Ubisoft. Everyone who expected anything else but dogshit was delusional.
I can't imagine they would enable shadows in gameplay but disable it in cutscenes so I'd imagine it's just TOD.In the gameplay, yeah, but not in the cutscenes.
Like I said up there it could be that they messed up, or that the lighting is dynamic depending on ingame time of day. I guess we'll find out when the game actually comes out.
Can't this be fixed with the ingame brightness / HDR settings to some extent?
The real issue is the lack of RPG system.