YoYo Games and Sony just announced full console export functionality for Game Maker Studio, allowing you to export your GMStudio game to PS3, PS4, and PS Vita. You will need dev kits and be a registered dev with Sony to publish games, and this export functionality will be released for free for Studio owners (usually export licenses range from $100-300).
Full press release:
You can see a gameplay demo over at the YoYo Games Booth #1924 at GDC. There's eighteen games being played over there, including Cook, Serve, Delicious! on PS4.
Man I am so freaking psyched. Game development on consoles just got massively easier for a lot of indie devs. Now a lot of us don't have to go through a porting process by a third party/dev...we can do it ourselves. It makes things much, much, much faster. Originally you would have to rewrite your game engine and code to get it running on consoles. Obviously this can lead to more bugs, which needs more QA and testing, and lots of optimization. In comparison, YoYo Games had my game running from PC to PS4 in just a few days. Because the engine ports over to multiple platforms easily, the only bugs I have to worry about are game bugs, and not engine bugs.
Some popular Game Maker games include Nidhogg, Hotline Miami, Risk of Rain, Savant Ascent, Hyper Light Drifter, Samurai Gunn, Stealth Bastard (Stealth Inc.), Super Crate Box, Nuclear Throne and Gunpoint, to name a few. Here's a nice showcase of games using GM.
So now with Game Maker Studio you can export to PC, Mac, Linux, Android, iOS, Windows Phone/W8, PS3, PS4, and Vita.
Let me be the first to say WOOOOOOOOOOO!
edit: list of games being shown at the YoYo booth:
Full press release:
Today at GDC, we're thrilled to announce a strategic partnership with Sony to offer GameMaker: Studio support for PlayStation®4, PlayStation®Vita and PlayStation®3. This makes publishing GameMaker: Studio games to PlayStation® platforms easy and free of charge for all licensed PlayStation developers.
GameMaker: Studio support for PlayStation’s licensed developer program also includes support for PSNSM features as well as licensed platform peripherals including controllers, control inputs and cameras.
“Today’s announcement is a major milestone in our strategy to make powerful, cross-platform game development more widely accessible,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “It’s particularly good news for the Indie development community in that it will remove the complexity barrier that exists in delivering Indie gaming experiences to PlayStation users.”
“We are pleased to be working with YoYo Games to deliver GameMaker: Studio for our PlayStation platforms,” said Teiji Yutaka, Senior Vice President, Technology Platform of Sony Computer Entertainment Inc. “PlayStation users will soon be allowed to enjoy a wide variety of creative games including unique indie game titles from GameMaker's growing global community of developers, which includes some of the most acclaimed independent talent in the world including indie development community.”
YoYo Games will be demonstrating games created with GameMaker: Studio running on PS4 and PS Vita at GDC starting today, Wednesday, March 19 through Friday, March 21 at booth 1924.
The GameMaker: Studio open beta for licensed PlayStation developers will be available immediately following GDC. GameMaker: Studio’s exports for PS4, PS Vita and PS3 are currently in development, with availability to licensed developers expected April 30 for PS4, May 30 for PS Vita and June 30 for PS3.
Anyone interested in becoming a licensed PlayStation® developer can register their interest with SCE at https://www.companyregistration.playstation.com/.
You can see a gameplay demo over at the YoYo Games Booth #1924 at GDC. There's eighteen games being played over there, including Cook, Serve, Delicious! on PS4.
Man I am so freaking psyched. Game development on consoles just got massively easier for a lot of indie devs. Now a lot of us don't have to go through a porting process by a third party/dev...we can do it ourselves. It makes things much, much, much faster. Originally you would have to rewrite your game engine and code to get it running on consoles. Obviously this can lead to more bugs, which needs more QA and testing, and lots of optimization. In comparison, YoYo Games had my game running from PC to PS4 in just a few days. Because the engine ports over to multiple platforms easily, the only bugs I have to worry about are game bugs, and not engine bugs.
Some popular Game Maker games include Nidhogg, Hotline Miami, Risk of Rain, Savant Ascent, Hyper Light Drifter, Samurai Gunn, Stealth Bastard (Stealth Inc.), Super Crate Box, Nuclear Throne and Gunpoint, to name a few. Here's a nice showcase of games using GM.
So now with Game Maker Studio you can export to PC, Mac, Linux, Android, iOS, Windows Phone/W8, PS3, PS4, and Vita.
Let me be the first to say WOOOOOOOOOOO!
edit: list of games being shown at the YoYo booth:
10 Second Ninja, Dan Pearce
Another Perspective, Shaun Spalding
Bullet Bros, Futurepoly
Castles in the Sky, The Tall Trees
Cook, Serve, Delicious; Vertigo Games
Hero Siege, Panic Art Studios
Home, Benjamin Rivers
Hyper Light Drifter, Heart Machine
Maldita Castilla, LocoMalito
Nuclear Throne, Vlambeer
Risk of Rain, Hopoo Games
Samurai Gunn, Teknopants
Savant-Ascent, D-Pad Studio
Spelunky, Moss Mouth
Stealth Bastard, Curve Studio
Super Crate Box, Vlambeer
Tiamat-X, BBQ Games
Death Ray Manta – Bagfull of Wrong
Valdis Story, Endless Fluff Games