Shikamaru Ninja
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In many ways two of the most controversial sequels Nintendo has ever developed. Which one is better in your opinion? Were they both good?
radioheadrule83 said:Both really good, yes.
WIND WAKER
+ Brand new adventure with complete change of scenery / story / denoument
+ Great intro, the game starts as it means to go on adding a nice depth to the games' protagonists and villains.
+ Some of the best cel-shaded graphics you'll find, and beautiful animation (check out Dodongo's Cavern for a good showcase)
+ Expansive overworld, lots of things to collect/find
+ The bestiery and general imagery is sometimes reminicent of A Link to the Past. The soundtrack, while more celtic in feel to other games (and some dislike it for it), does ALSO borrow from older Zelda games too. It's a bit of a nostalgia treasure trove at times.
+ Great additions to the fighting engine... reactionary moves, interactive soundtracks
- Sailing, while enjoyable to many, requires changing the wind a lot. Some gamers never find the song that makes it easier.
- Two dungeons were reportedly taken out of the game towards the end of development. It is noticable.
- Link's new abilties in combat, haven't been complimented with a sufficiently difficult AI...
- ...this could have been fixed if enemies did more damage, but they don't. This reduces the challenge in the game. In terms of puzzles and gameplay otherwise, it's no more easy/harder than the other 3D Zeldas though... you just won't die thats all.
Has its faults, and is under the shadow of some great games... it's a miracle it stands up as well as it does. Had there been a cel-shaded sequel, with an older Link, and some of these faults rectified - I think we'd of had a true classic on our hands.
MARIO SUNSHINE
+ Intuitive control as always - really easy to get used to.
+ Fun to just mess around in the game.
+ Cutscenes are visually decent, and nice to have included.
+ Graphics aren't what many expected of next-gen mario, but the water is fantastic and the draw distance is infinate. Frame rate silky smooth. Same can be said of Zelda actually
+ Yoshi is in the game and you can ride him.
+ There are secret levels that involve nothing but pure platforming, and they are brilliant.
+/- Mario's got some new moves as you would expect, and most are good. Sadly he's lost some as well...
- Aside from the normal Star/Coin/Red-Coin collection that was present in the prior Mario game, there is also the matter of Blue Coins in this game. Collecting 10 gets you a star. Some can only be found on a certain level, on a certain mission... meaning you have to literally backtrack and scour every inch of the game to get a full compliment of stars.
- The FLUDD water jetpack device, removes some of the pick up and play element found in Mario games. And the fact that the only powerups available revolve around this device makes it seem like more of a side quest than a true sequel to Mario 64...
- ...and the same can be said of the sunny locales. No snow, no grassy plains, mountains or otherwise. No castles etc. While some of the locales are really beautiful, and have great level design, it is a shame there isn't more of the classic Mushroom Kingdom variety.
- The inhabitants on the isle of Mario's vacation are pretty boring to say the least. A Mario game with koopas and goombas again, and proper power ups would kick all sorts of ass. If you think along the same lines, this game will dissapint...
...however... it's still among the best platformers this gen.
Mario Sunshine, as far as controls and ease of platforming goes, is the best platformer this generation.
Wario64 said:They're both ok. Both aren't good enough for me to play again though
radioheadrule83 said:Both really good, yes.
WIND WAKER
+ Brand new adventure with complete change of scenery / story / denoument
+ Great intro, the game starts as it means to go on adding a nice depth to the games' protagonists and villains.
+ Some of the best cel-shaded graphics you'll find, and beautiful animation (check out Dodongo's Cavern for a good showcase)
+ Expansive overworld, lots of things to collect/find
+ The bestiery and general imagery is sometimes reminicent of A Link to the Past. The soundtrack, while more celtic in feel to other games (and some dislike it for it), does ALSO borrow from older Zelda games too. It's a bit of a nostalgia treasure trove at times.
+ Some amazing boss fights.
+ Great additions to the fighting engine... reactionary moves, interactive soundtracks
- Sailing, while enjoyable to many, requires changing the wind a lot. Some gamers never find the song that makes it easier.
- Two dungeons were reportedly taken out of the game towards the end of development. It is noticable.
- Link's new abilties in combat, haven't been complimented with a sufficiently difficult AI...
- ...this could have been fixed if enemies did more damage, but they don't. This reduces the challenge in the game. In terms of puzzles and gameplay otherwise, it's no more easy/harder than the other 3D Zeldas though... you just won't die thats all.
Has its faults, and is under the shadow of some great games... it's a miracle it stands up as well as it does. Had there been a cel-shaded sequel, with an older Link, and some of these faults rectified - I think we'd of had a true classic on our hands.
MARIO SUNSHINE
+ Intuitive control as always - really easy to get used to.
+ Fun to just mess around in the game.
+ Cutscenes are visually decent, and nice to have included.
+ Graphics aren't what many expected of next-gen mario, but the water is fantastic and the draw distance is infinate. Frame rate silky smooth. Same can be said of Zelda actually
+ Yoshi is in the game and you can ride him.
+ There are secret levels that involve nothing but pure platforming, and they are brilliant.
+/- Mario's got some new moves as you would expect, and most are good. Sadly he's lost some as well...
- Aside from the normal Star/Coin/Red-Coin collection that was present in the prior Mario game, there is also the matter of Blue Coins in this game. Collecting 10 gets you a star. Some can only be found on a certain level, on a certain mission... meaning you have to literally backtrack and scour every inch of the game to get a full compliment of stars.
- The FLUDD water jetpack device, removes some of the pick up and play element found in Mario games. And the fact that the only powerups available revolve around this device makes it seem like more of a side quest than a true sequel to Mario 64...
- ...and the same can be said of the sunny locales. No snow, no grassy plains, mountains or otherwise. No castles etc. While some of the locales are really beautiful, and have great level design, it is a shame there isn't more of the classic Mushroom Kingdom variety.
- The voicework will either be hilariously bad or just plain awful depending on your taste in humor.
- The inhabitants on the isle of Mario's vacation are pretty boring to say the least. A Mario game with koopas and goombas again, and proper power ups would kick all sorts of ass. If you think along the same lines, this game will dissapoint...
...however... it's still among the best platformers this gen.
Soul4ger said:Play more Klonoa 2.
jooey said:then after those 2 hours of fun play more sunshine.
jooey said:then after those 2 hours of fun play more sunshine.
Kaijima said:Ironically I still think Zelda: A Link to the Past is the most totally perfect Zelda game in the series - I still get goosebumps when I load it up via GBA.
However I think TWW and SMS are about on equal footing with one another. Unlike many, they didn't dissapoint me in any way that truly mattered - while I could say they didn't exactly blow away my expectations, my expectations were pretty high. While TWW was a little easy, I felt it was a lot more balanced than Zelda: TooT and I really got into how it had *gasp* a noticable number of enemies wandering around, unlike TooT's often barren, lifeless world.
SMS, I guess I "got" how they were trying something different with a single cohesive theme and every world in the game fit logically into a location on the island. Do we have to have say, the Ice World in every single game ever? Really? It helped that I LOVE the tropical theme. The lighting, water, music... everything makes it inviting and refreshing. I really want to vacation on that island; it's beautiful. So naturally I loved running around playing Mario in the place.
Both games have flaws, but then I don't think that drags them down from what they are. I felt Zelda: TooT was actually a rather flawed game that suffered from a first attempt of putting Zelda in 3D - different strokes.
Also, I will say that TWW and SMS gave me "that special feeling" that is elusive and hard to describe upon first booting them up - like ye olde Nintendo games of NES and SNES yore used to give and I found largely missing on the N64.
jooey said:then after those 2 hours of fun play more sunshine.
DIrtyWeasel said:Wind Waker is one of my top 3 games of any genre this generation.
Catchpenny said:Klonoa 2 - worst of the Klonoa games I've played