Rebellion: Xbox One's eSRAM culprit behind sub-1080p; will catch up to PS4

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What's with this "on paper" bullshit? It is more powerful, end of. Why is it so hard to just admit it?
I think they can admit it. But on paper is not what matters. Just ask Albert Penello:
"Given the rumored specs for both systems, can anyone conceive of a circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears “weaker” could actually be more powerful?"
 
Wait till the clouds assemble people. Havent you noticed that your Xbone games run at higher framerates when its cloudy. Xbone games have the highest framerate in the UK.
 
Really? No amount of programming can allow the Xbox One hardware to run as well as the PS4 hardware. Why do they even bother? Do they think we're stupid?

Why throw "stupid" around? Do you think they're stupid?

It was pretty clear to me that they're speaking only to achieving a 1080p frame buffer. So what you'll get going forward (presumably) are games that will still look/run better on PS4 but you won't have that resolution gap.
 
Clearly this has all been part of MS's master plan. Now they will release the true power of the Bone and wipe out PS4!
 
I'd like to know how I can make my GTX 590 "catch up" with the new GTX 790. I really don't want to spend $1.5k. Thanx.
 
I think they can admit it. But on paper is not what matters. Just ask Albert Penello:
"Given the rumored specs for both systems, can anyone conceive of a circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears “weaker” could actually be more powerful?"

Wow this is a mind masturbation.
 
I don't understand how in the first quote, he says that it's basically impossible to push 1080p through the eSRAM. Then the next quote he says it will do it. Which is it, and can an SDK change really allow it? I think I don't understand how this stuff works.
 
The cloud was probably delayed. We have to wait till it arrives.

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The real issue here is that the engineers who came up with the hardware had to have known that 32mb of whatever speed ram isn't enough for 1080p with all the bells and whistles. I get the impression they thought they could use it as an extra scratch pad ala 360 with the DDR 3 doing the majority of the work. Except in the 360s case the main ram had more than enough bandwidth for 720p(best quality at the time).

I think this is one area where they could get away with increasing some how down the line. Either with a die shrink and using more of the space for a bit more memory. Of course this increases complexity and abandons the price cut opportunity.
 
I think they can admit it. But on paper is not what matters. Just ask Albert Penello:
"Given the rumored specs for both systems, can anyone conceive of a circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears “weaker” could actually be more powerful?"

What the... Hahaha.

I'm out.
 
I don't understand how in the first quote, he says that it's basically impossible to push 1080p through the eSRAM. Then the next quote he says it will do it. Which is it, and can an SDK change really allow it? I think I don't understand how this stuff works.

I wanted to say the same thing. I noticed this too. But balance sum well the whole point.
 
I'd assume that by "catch up" he just means that the gap between the two consoles will gradually become a little smaller as developers acclimate themselves with the best methods of utilising the small eSRAM pool. Naturally, the only thing that can overcome the PS4's raw GPU advantage is, well, better hardware, which isn't going to happen for obvious reasons.
I personally don't believe this topic is even debatable anymore. It's just excuses for Microsoft's folly into multimedia. Maybe I'm wrong, and in three years time the Xbox will be the number one selling system because it's media capabilities, but I doubt it!

Anyway, I have no wish to argue with you JaseC, I like you - so I'll tell you this potentially amusing OT story.

I always used think how very sweet it was that you had pictures of your girlfriend as your avatar. They seemed quite professionally taken, so from this I mustered the thought that you had quite some skill with a camera. Until the day I saw a picture that - wait a minute - that reminds me of someone - she looks just like JaseC 's girlfriend! So I Googled, and then I felt a bit silly.

If I ever meet her, I'll put a good word in for you. :)
 
Ever notice how these articles/interviews never point out that devs will learn how to squeeze more out of the PS4 as well ?
Strange.
 
well, cerny said that they could have chosen the esdram as well, but at the end they opted for the huma gddr5. i guess he did the right choice
 
How do you program a faster chipset? I believe the Xbox One games will get better, they will pull more out of the system. But, I expect the same of the PS4 ...
 
“Yeah, I mean that’s probably why, well at least on paper, it’s a bit more powerful.

No, in reality it's a lot more powerful.

But I think the Xbox One is gonna catch up.

No, it's not. A firehose will always beat a krazy straw in draining a tank of water.
 
It's more powerful but the Xbox will catch up? That makes absolutely no sense whatsoever, but I guess even devs can be biased, and this one is certainly hoping for some magical unlocking of Xbox One's hidden power.
 
Of course the Xbone can run games at 1080p, but the problem is at what cost? I guess that the Xbone has to run games with worse lightning, particle effects, textures and whatnot just to be able to run at 1080pwith a reasonable frame rate compared to what PS4 can do.
 
How much longer will we have to put up with the misinformation parade? 6 months? A year? The rest of the generation? The hardware is what it is, and nothing but a user-base-fracturing hardware redesign will change that. I'm sure programming can change to account for that hardware's weaknesses, but that doesn't mean it can magically make it more powerful. And of course this is to say nothing of how people seem to be convinced the software folks at Sony took a dirt nap after they released the dev tools.

It will all get better, but the gap is going to remain. At least he took jabs at the media capabilities, which someone might legitimately make an argument about.
 
I think this is one area where they could get away with increasing some how down the line. Either with a die shrink and using more of the space for a bit more memory. Of course this increases complexity and abandons the price cut opportunity.

Xbox is already out in the field. It's too late to improve the hardware specs. You can make it cheaper, you can't make it faster.
 
I think it's wise for devs and MS PR to let the games do the talking. So far, the PS4 has dominated in multiplats, so to suggest that somehow won't be as relevant going forward is highly suscpious until we see it with our own eyes.
 
Sure, the Xbone may catch up with where the PS4 is now. By then the PS4 will be further ahead too though, because the tools and knowledge will advance for it too. You can't get blood from a stone.
 
Of course the Xbone can run games at 1080p, but the problem is at what cost? I guess that the Xbone has to run games with worse lightning, particle effects, textures and whatnot just to be able to run at 1080pwith a reasonable frame rate compared to what PS4 can do.

Well, they've already confirmed that the PS4's framerate is going to be closer to 60fps while the Xbox One may be "a little bit slower"

http://neogaf.com/forum/showthread.php?t=764519
 
What he thinks and what is reality are two completely different things.

Xbox One never catches up, it's a physical impossibility.
 
And performance difference will remain the same, only now Xbone games will run in 1080p. Framerate and asset/effect details will still remain downgraded.



It wont. Just look how Forza achieved 1080p60. Same will continue to happen with other Xbone games, assets will have to be downsized.

No ammount of SDK tweaking will speed up weaker Xbone GPU or enable developers to use more than 32MB of fast framebuffer.

I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?
 
The specs are what they are. We knew them last year. And that wasn't even taking in account the GPU reserves. With or without any reserves the xbox can never catch up. Performance will get better over time as developers learn the hardware, but so will the PS4's development enviremont.
 
What's with this "on paper" bullshit? It is more powerful, end of. Why is it so hard to just admit it?

No need to get upset bro. The games have proven it and will continue to prove it. They can beat around the bush all they want.
 
Xbox is already out in the field. It's too late to improve the hardware specs. You can make it cheaper, you can't make it faster.

Sony did this with PSP but It sucked majorly for all those stuck on v1 of the hardware. I guess in the console space its suicide.
 
I hear Forza 5 quoted often as the poster child of Xbone development. "Look, if you have a developer who knows what they're doing, 1080p/60 is easily achievable". What exactly do you mean by the bolded?

that you can get 1080/60 if you downgrade the graphic
 
Of course the Xbone can run games at 1080p, but the problem is at what cost? I guess that the Xbone has to run games with worse lightning, particle effects, textures and whatnot just to be able to run at 1080pwith a reasonable frame rate compared to what PS4 can do.

The funny thing is they said that:
Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.
. So I'm not sure what exactly can catch up ps4 in the future if they can't do everything in 1080p.
 
Why throw "stupid" around? Do you think they're stupid?

It was pretty clear to me that they're speaking only to achieving a 1080p frame buffer. So what you'll get going forward (presumably) are games that will still look/run better on PS4 but you won't have that resolution gap.

This is exactly what they mean. If this 1080p argument is all that matters about games nowadays, then his point is that with a more efficient sdk they will have better processes to keep that game in that 32mb eSRAM at the target resolution. So while now at launch 1080p has not been the norm due to the particular configuration of the Xbox, they can make the software better use it.

So no, it isn't ever going to be as pure powered as the PS4, it (according to these and other devs) will hit that 1080p mark with less work as tools improve, making the end result a more standardized game across both platforms.

Said shorter, PS4 already hits 1080p with relative ease, Xbox will too. But the argument only matters for cross platform games and for people with both systems.
 
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