Rebellion: Xbox One's eSRAM culprit behind sub-1080p; will catch up to PS4

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Yes, an ancient native told me that when you sing the rain song after making the magical ritual with special potions and sauces you need to wait some months or years until the big cloud that fixes all the issues of the tribe comes.

I think 1080p/60fps in XBO is obviously possible, as it was last gen. But unlike in PS4 isn't possible when usign modern rendering techniques due to the eSRAM size bottleneck. And well, even if they would be able to solve it usign some stuff, they still would be way behind due to the other differences in GPU, RAM, bandwith, ROPs, etc.
 
While I think backwards compatibility is an easy given going forward I think Sony and MS would rather cost reduce and make more profit on the same hardware than offer better specs sooner rather than a generation later.

MS will get tired of being beat up side the head with their inferior specs. Besides both consoles will have to do something to properly handle VR, and they can't wait 6 years for another generation to do it. There also isn't any reason not to offer an improved SKU. Developers are already supporting numerous configurations on the PC side. This would just be a single additional console target.

Btw MS will do both. Offer up the existing hardware at a reduced cost, and have the new enthusiast hardware to prevent threads like this from happening.
 
I think their meaning of "catch up" just means you won't see as many multiplatform games that aren't 1080p. That's strictly pixels rendered, but has nothing to do with framerate or texture quality.
 
I'm willing to bet 720p/sometimes hitting 60, no lower than 30, with a lot of fluctuation. I highly doubt a locked 60. Akin to KZSF.

Probably, since locked 60fps are too much to hope for nowadays, but the resolution was my main point.

My interpretation of the facts is that the XBO architecturally penalizes increases in resolution disproportionally. By that I mean that you have to sacrifice a disproportional amount of your performance budget and development time to increase a game's resolution, compared to, say, increasing its framerate. This is due to the fact that the ESRAM's size poses a natural barrier for render targets. If you manage to keep your most important buffers in it, everything is fine, but as soon as you exceed the limit, shit hits the fan.

And since that is an architectural issue, the situation won't change. There will be a higher architecturally grounded incentive to improve framerate and effects over resolution.
 
Maybe MS launch Xbox One S end of the year? Annually upgrade hardware practice like phones.

Change ram to GDDR5, same architect 16nm APU, keep the stupid 32mb Esram for backward compatible, pack in better GPU, same price.
With both backward and forward compatible, Xbox one S can hit 1080p at 60fps
old xbone user can play same game 900p 30fps or something.
 
Tools will get better for the PS4 as well so I'm not so sure how it will "catch-up". I guess maybe if the developers are having some issues dealing with the XBox One more so than the PS4 it could be a case like we saw on the PS3 where once they cracked the code so to speak games will be in parity more but the truth is Sony just focused more on building a better game system, that's all. While Microsoft wanted to make more of a media all in one device with multiple OS and a better infrastructure for Kinect.
 
As long as devs don't gimp the PS4 version for "parity" then I don't care what happens. I would have concerns if a game came out and both are identical.
 
Still with the wishful thinking, I thought you're at acceptance stage.

I know. I saw the thinnest of straws in the OP and grasped at it.

Back to the denial stage for me :(
 
Maybe MS launch Xbox One S end of the year? Annually upgrade hardware practice like phones.

Change ram to GDDR5, same architect 16nm APU, keep the stupid 32mb Esram for backward compatible, pack in better GPU, same price.
With both backward and forward compatible, Xbox one S can hit 1080p at 60fps
old xbone user can play same game 900p 30fps or something.

No one seriously wants this kinda shit to happen, it kills the console space stone dead.
 
PS4 raw hardware is objectively faster. I really don't know why devs try to downplay this or make excuses every week. They're looking for parity when there isn't any.

XBOX ONE will get faster as devs learn the hardware more. PS4 will get faster as devs learn the hardware more. It's not magic.
 
It's not a bullet point. 1080p as been the de facto HD standard for years. Would you buy a TV or Blu-ray player that didn't output 1080p? The PC I had five years ago was rendering at 1080p 30 - 60fps. There's no excuse why this generation of game console cannot render at the native resolution of today's sets. Sub 1080p upscaled looks pillowy.

TV/Bluray players are a bad comparison because there is no additional work needed for better effects. It just displays a picture. What I was saying was that 1080p/60fps isn't the sole determination of quality graphics. If one has to choose(and on Xbox they often do), it may be better to sacrifice 1080p depending on what you get to keep otherwise.

1080p/60fps are but 2 factors in graphical quality, but they get a lot of weight because they are easy to understand. Look at the Forza example in this thread. DieH@rd had to give screenshots because a lot of those aren't easy to grasp from just a name. But 1080p/60fps is quick and easy way of saying good graphics, which is why it gets more attention. They do deserve weight, I'm not saying 1080p doesn't matter, but sometimes other things matter too.
 
So, it'll catch up to PS4 now, or it'll catch up to the inevitable optimization of the PS4?

I swear, people acting like PS4 is "tapped out" or won't progress baffle me.
 
PS4 is just a games machine? Yea, it literally does nothing but games, it doesn't even have Netflix...

Why do people keep saying that? Last time I checked, both consoles will have pretty much the same media apps, both have life streaming, heck, right now the PS4 is a better bluray player. The only the X1 has that the PS4 doesn't is the HDMI in. The PS4 is a multimedia device and also a better games consoles, not "just a games console". That honestly comes off sounding rather biased.
 
What I want to know is when game devs go full throttle into next gen hardware and abandon last gen consoles and old assets...
(Games like The Division and The Order)


What will happen to the XO?
 
No. Optimization. If the target is 1080p at 30fps. Once the PS4 version has got there. They can spend the rest of time optimising on Xbox One to get as close to that target as possible.

This bodes will for future multi-platform titles. Hopefully the performance gap between both next gen platforms will diminish. At least Xbox One fans will get to enjoy 1080p titles.

Not sure if this will be the standard going forward...

A possible downside is the competition with the Sony 1st party games, going too low may lead to a noticeable gap between the graphics of the 3rd party games and the Sony's ones.

Then there is the PC market: so if you are going to have graphical settings on the PCs, why not give the ps4 users a better IQ when is some way it's already ready to be used?
 
Really? No amount of programming can allow the Xbox One hardware to run as well as the PS4 hardware. Why do they even bother? Do they think we're stupid?
Xbox fans are a fickle bunch. Have you seen the smear campagins against Phil Fish and Jonathan Blow? Better not anger them...
 
We've had this discussion before and it ultimately comes down to a lot of screaming. This is a case where you are going to, in fact, need to see the receipts. There aren't any, so we're back to screaming.
 
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