Ricerocket
Member
I'm sure in actual practice, there are limitations... MS isn't paying for 300,000 servers to give every game dev free use of it.
For all we know a rather large percentage of the XBL Gold fee goes towards their butt costs. Not to mention that their butt servers are just a small part of their rather large, quite profitable, Azure business. Is it such a stretch to believe that MS might try to entice developers by providing them with free access to their butt services?
But, even Respawn, who is making a exclusive game to Microsoft, has to pay so I'd like to see another developer talk about their games getting free access. Do you have any other sources than the PR talk?
Also to be clear. One of the benefits of publishing games on Xbox One ALL game developers get Dedicated Servers, Cloud Processing, and storage (for save games) free.
If you want to do dedicated servers on other platforms, you have to prop them yourself. But on Xbox One, while developers can choose to use their own methods, we make it available to everyone.
There should be no confusion on this point. We do not charge developers for Dedicated Servers.
EDIT: I'm referring to Multi-Player games here. I assumed that in the post, but someone on twitter asked about single-player.
Isn't this just a rehash of previous statements by ValueAct? From last year.
Maybe not officially, but their equivalent is likely on the way
For all we know a rather large percentage of the XBL Gold fee goes towards their cloud costs.
Not to mention that their cloud servers are just a small part of their rather large, quite profitable, Azure business.
Let me clear up that confusion for you.
nvm thanks for the info.
Won't be enough, see Azure pricings by yourself. Also when there was no free dedicated servers, XBL money wasn't making Xbox Division that profitable, I don't think MS will throw XBL money to give devs free cloud services unless they can make profit. Unconditioned free cloud services won't give them profit.
So waste money from another division? That's not how big enterprises work. Investors are already not happy that xbox division isn't highly profitable, so I'm sure as hell they won't like wasting money from other divisions.
I thought Sony showed at least decent profits for Playstation.... nowhere near Nintendo, but at least profitable enough that they wouldnt consider cutting it (well maybe at the beginning of the PS3 lifecycle)
Eh, I suppose we'll just have to agree to disagree. I just don't feel like the xbox's capital usage is a big part of the business strategy decision. I don't believe it constrains them at all.
I do think you make an interesting point about the decision they might have made in 1999. In hindsight, it looks like a big waste of money. But MS hasn't proven to be particularly prescient for many years. The Ballmer years is a long stretch of missed opportunities covered by enormous profits from their existing businesses.
IF they were to pull out of the console business how would that work? Continuing to support the One and drop all plans for the next console? Stop first party development? Third party games would continue to come right?
The primary thing an enthusiast MP gamer should be interested in is a QoS agreement, which XBL has never had and MS still hasn't even suggested that they'll implement such a thing even with dedicated servers. So the degree to which this actually pushes online gaming is highly debatable.Even if they don't care now, they'll learn to care when they actually experience it. The enthusiast MP gamer already cares about it.
not bing!, best porn video search engine ever!
you're looking at an article from June. a lot has changed since June with Xbox haha.
edit: oops, I see your edit, no problem haha
investors, idiots with no vision except for the immediate bottom line
But, even Respawn, who is making a exclusive game to Microsoft, has to pay so I'd like to see another developer talk about their games getting free access. Do you have any other sources than the PR talk?
I'm sure in actual practice, there are limitations... MS isn't paying for 300,000 servers to give every game dev free use of it.
Won't be enough, see Azure pricings by yourself. Also when there was no free dedicated servers, XBL money wasn't making Xbox Division that profitable, I don't think MS will throw XBL money to give devs free cloud services unless they can make profit. Unconditioned free cloud services won't give them profit.
So waste money from another division? That's not how big enterprises work. Investors are already not happy that xbox division isn't highly profitable, so I'm sure as hell they won't like wasting money from other divisions.
Let me clear up that confusion for you.
At this point, quoting Penello is as reliable as posting ******** numbers.
Part of me would LOVE it if Xbox went away, and all its games moved to the PS4, so that I could just buy a PS4 and have access to all of them. But I know that part of the reason the PS4 is so good right now is because Sony had Microsoft to compete with. So in the end it's just a foolish dream.
Those stupid investors and their lack of holistic synergy overviews
you know that they don't pay Azure prices for their own services, right?
as long as they have a business plan that covers the cost, they can manage it.
that's kinda a benefit of Microsoft owning a huge cloud infrastructure.
plus, think about it, tons of opportunity cost with that offer.
it is a very tempting offer to devs, gets them to work with azure, maybe they'll use azure for their other platforms as well.
Even if they own it, they won't waste Azure services unless they have, and when they do they know exactly how much resources they will be using to and in this case they're not the ones using those cloud services, it's the devs and unless they putting some limitations devs will waste resources as much as they like. Also business plan will have by definition some limitations to use those services.
Sure, but doesn't mean they have to give those services for free.
haha, I think everyone that owns a console wishes it could play every game
but alas =\
PC's will play everything if you're willing to wait and get a good enough rig.
I think Bing is important to consumers as a challenger to Google's complete domination (though I use Google like everyone else).
Surface and Xbox are more easily replaceable in the marketplace IMO.
The way they treat game development (buying exclusivity, publishing for an independent studio [Insomniac, Double Helix, etc], not building first party up) makes it seem like they can fold up shop at anytime with minimal assets and staff to sell off. Even the studios they do have or created are shackled to franchises, and some have bled staff (Rare).
No they don't have to. And according to that TitanFall interview, maybe it wasn't free at one time.
But Microsoft has clearly stated multiple times that various cloud features (including compute) are free for devs on Xbone.
And so far we haven't heard otherwise from anyone, so I'm, personally, fairly convinced.
Gamers wouldn't benefit from Xbox leaving.
Let me clear up that confusion for you.
Yeah, good luck with that.
No, but gamers would benefit if MS left the industry and the Xbox division went to someone who actually gives a damn about games.
It's already happened with the PS2. If you're willing to wait long enough EMU does catch up. I have a decent library of PS2 games and keeping my PS2 set up out is annoying. It's nicer to pop in a Ps2 game into my PC. My decentPS3 collection is waiting for good PC EMU.
It's already happened with the PS2. If you're willing to wait long enough EMU does catch up. I have a decent library of PS2 games and keeping my PS2 set up out is annoying. It's nicer to pop in a Ps2 game into my PC. My decentPS3 collection is waiting for good PC EMU.
Wut?
Rare is about 200 employees, with 2 locations now. Lionhead has multiple teams now. They most recently acquired Press Play and before that Twisted Pixel. They built up 343i, Team Dakota, Lift London, and Black Tusk. They opened up LA Studio for exclusive original programming and Big Park is working on interactive TV. They formed a Deep Tech team to work on apps. They got Valve's former Steam boss to head up the PC division. They just bought the Gears of War IP. They have game developments going on at Ruffian, Remedy, and PlayGround. They just signed multi-game, multi-year agreement with Undead Labs.
They have thousands of employees and billions of dollars behind Xbox. I don't think it would be easy to just close up shop.
They most certainly are building up first party, but as Spencer said they're taking a long-term approach by partnering with the right studios and attracting talent that wants to work there. I think it's smart to avoid another cultural clash like they did with Rare.
This is sort of a generous / nebulous description of things.
Rare is big, but their output lately is lacklustre. Same with Lionhead, who hadn't made anything but Fable games since 2008. PressPlay is focused on tablet, mobile and "TV games". Twisted Pixel is seemingly a one trick pony, as LocoCycle is a disaster, and their track record poor. 343i has made one Halo game. Team Dakota is some hazy division of who knows what working on Project Spark. Lift London, same haze (cloud focused, no shipping products, a year old). Black Tusk is MS Vancouver renamed. LA Studio - TV, has nothing to do with first party games. Big Park, same deal. Who cares about their ICE team. Who cares about their hires. Who cares about gears IP.
It's a nice impressive list you have there but it feels like a lot of window dressing to be honest.
I'm not going to go run around in circles about the quality of output or the strategy of the business in their investments - we won't get anywhere. I responded to a post which suggested MS doesn't have a lot invested in the Xbox brand and that it would be easy to close up shop. Clearly, they have a lot of invested.
I can understand Bing and maybe Surface, but Xbox?
What's the profit/loss of the Xbox Division?
Some off the post here....competition is a good thing MS should stay in the games business IMO