New 'X' trailer [Monolithsoft] shows uncut gameplay

After watching it over a couple times, I gotta say I'm getting used to the UI.

Sound still leaves much to be desired, but the battle system just screams potential. Still Day one.
 
If this were Nintendo as a first party developer, I might believe that explanation. But this is Tetsuya Takahashi. All of his games are very story heavy, even the ones that are high on the gameplay aspects like Xenoblade. I really doubt he ditched his signature element as a game designer.

I have no reason to believe that the multiplayer aspects are simply what they did for Soma Bringer on a grander scale.

Everyone has their first time. I mean Sakaguchi has only directed video games, before he made his first move into the movie industry, a single largest mistake in his career life. ,
 
the video is clearly aimed at those who played xenoblade, all the others will be confused and scared ;p
can't wait to play this: I loved Xeno battle system and the mecha addition is great
 
If this were Nintendo as a first party developer, I might believe that explanation. But this is Tetsuya Takahashi. All of his games are very story heavy, even the ones that are high on the gameplay aspects like Xenoblade. I really doubt he ditched his signature element as a game designer.

I have no reason to believe that the multiplayer aspects are simply what they did for Soma Bringer on a grander scale.

Monolith Soft is first party. I think Nintendo kept him in check a bit with Xenoblade for the best. He tends to go overboard.
 
I think/hope the online will be restricted to other people controlling other party members. I absolutely cannot see this being an MMORPG, no way.

I can live with small-scale online elements like in Monster Hunter, but anything bigger than that will kill my interest in this game pretty quickly, and I say that as a HUGE Xenoblade fan.
 
Monolith Soft is first party. I think Nintendo kept him in check a bit with Xenoblade for the best. He tends to go overboard.

I actually wonder about that. There is no doubt Nintendo had an influence on Xenoblade, but I wonder where their influence ended. The game, story wise, isn't much different than his usual stuff, except for the more shounen style influence. Gameplay it's a total opposite from the design philosophies of his past games.
 
Just noticed that Doll Fuel was removed. And the number next to Doll was actually going up as the player attacked. Testing purposes?
 
Monolith Soft is first party. I think Nintendo kept him in check a bit with Xenoblade for the best. He tends to go overboard.

I very much doubt nintendo did anything with xenoblade, monolithsoft made xenoblade the way it is, because they wanted to.
 
Just noticed that Doll Fuel was removed. And the number next to Doll was actually going up as the player attacked. Testing purposes?

Nope. The number next to the player's HP is actually TP, which appears to be used in abilities. In the video, none of the normal abilities of the Doll consume TP. Only the Talent Art appears to. I presume it goes back up when performing a normal attack.

The "Doll" indicator in the video is actually just letting the player know that it is usable and ready. It has nothing to do with the bar below it.
 
Nope. The number next to the player's HP is actually TP, which appears to be used in abilities. In the video, none of the normal abilities of the Doll consume TP. Only the Talent Art appears to. I presume it goes back up when performing a normal attack.

The "Doll" indicator in the video is actually just letting the player know that it is usable and ready. It has nothing to do with the bar below it.

That makes more sense. Thanks.
 
Mechs parts look fun. Rest of the game is a bit clunky. The UI is a bit of a mess.

Edit: Regarding online, I expect it to be similar to WKC: a secondary instanced MP with different quests.
 
I actually wonder about that. There is no doubt Nintendo had an influence on Xenoblade, but I wonder where their influence ended. The game, story wise, isn't much different than his usual stuff, except for the more shounen style influence. Gameplay it's a total opposite from the design philosophies of his past games.

Xenoblade had a much tamer and lamer story but I don't think it was Nintendo's doing which is a shame. Takahashi can do so much better!

I was saying this in the hype thread that if this turns out to be an online only game I will not be getting it and a poster said it was confirmed to have a SP campaign several months ago? This is true right?
 
I wanted to see what all the fuss was about so I watched the gameplay.

Having played my share of bad mmos, the combat reminded me of that (lack of timing, lack of animation priority, etc...). Kinda looks like a numbers game?
 
I wanted to see what all the fuss was about so I watched the gameplay.

Having played my share of bad mmos, the combat reminded me of that (lack of timing, lack of animation priority, etc...). Kinda looks like a numbers game?

It an JRPG, not an MMO.

So yeah, its a numbers (and in this case, position) game.
 
People really shitting up this thread. I would think by page 10, all the haters would've left to let the people who loved Xenoblade discuss this awesome looking game, but I guess not.
 
In this thread we learn who played Xenoblade and who didn't.

I am baffled what people expected. This is a sequel, not an entirely new game with a complete new battle system. The battle system is what you would expect after the first game - moreover it is not only more refined but introduces new cool elements like being able to switch weapons midfight (probably activated by a skill) or new special attacks. There are some neat things in that skill bar that is different from the first game.

Also the use of dolls midfight and even customizing their skills is something i did not expect. I thought you could only use them at certain points in the game. Glad to be wrong!
 
In this thread we learn who played Xenoblade and who didn't.

I am baffled what people expected. This is a sequel, not an entirely new game with a complete new battle system. The battle system is what you would expect after the first game - moreover it is not only more refined but introduces new cool elements like being able to switch weapons midfight (probably activated by a skill) or new special attacks. There are some neat things in that skill bar that is different from the first game.

Also the use of dolls midfight and even customizing their skills is something i did not expect. I thought you could only use them at certain points in the game. Glad to be wrong!

You have to remember Xenoblade was quite niche. This game got a decent following due to its graphics, presentation, music and the prospect of an open world rpg to many jrpgs fans, a lot who have probably never played Xenoblade.

I was thinking this was more of a spiritual sequel like Xenogears ----> Xenosaga hence the name not being Xenoblade 2 or something.
 
You have to remember Xenoblade was quite niche. This game got a decent following due to its graphics, presentation, music and the prospect of an open world rpg to many jrpgs fans, a lot who have probably never played Xenoblade.

I was thinking this was more of a spiritual sequel like Xenogears ----> Xenosaga hence the name not being Xenoblade 2 or something.

it seems it will hit both directions.

Gaf can ban me but i´m 101% sure this will have a complete SP Campain like Xenoblade. Maybe some MP like in The Last Story.
 
I don't think this is enough to go off of, look at what Nintendo did with Paper Mario, they don't seem to be afraid to strong arm some changes. I'd definitely prefer it to be structured like Xenoblade but their hesitation to show anything story related even with three trailers/teasers is what keeps me skeptical. If there is a big focus on story it doesn't make sense to promote the game by minimizing that aspect in favor of gameplay features.

Wasn't the second trailer almost entirely cutscene focused?
 
You would be wrong then: http://www.mobygames.com/game/wii/xenoblade-chronicles/credits

Yurie Hattori (writer), Genki Yokota (Director), Shingo Matsushita (Sub Director), Takao Nakano (Producer), Hitoshi Yamagami (General Producer) and Shinji Hatano (Senior Producer) are all Nintendo SPD staff.

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Do you think the story of Xenoblade would be different if nintendo were not involved?
 
Have you seen Dollfall?

(The switch between two different scales of battles - with, it appears, both still occurring simultaneously - did certainly look like that. Of course, while I jest about it reminding me of Titanfall, it's reasonable to assume that that gameplay mechanic was actually planned out before Titanfall appeared, given what we saw this time last year)
 
What are you implying? Online focused games can and do indeed have cutscenes.

I wasn't "implying" anything. That poster said that all trailers had been gameplay focused, I was saying that he was wrong because the second one clearly had cutscenes. Also, this was the first time we actually saw the combat here, rather than just characters walking around, so that might be the reason for the gameplay focus in this one.
 
I don't see what the big deal is about this game. It look like Xenoblade with mechs.

If you weren't a fan of Xenoblade I can understand why you wouldn't be excited over this title, but for us who have played and enjoyed it, it's a greatly improved version of what, at least I, consider the best jRPG of the past decade. That's reason enough to get excited.

When a new Zelda game is announced I don't go "oh great, a new Zelda, this time with a watercolor art style", I get excited because I'm getting more of a type of game I enjoy. This new Monolithsoft game is the same.
 
I wasn't "implying" anything. That poster said that all trailers had been gameplay focused, I was saying that he was wrong because the second one clearly had cutscenes. Also, this was the first time we actually saw the combat here, rather than just characters walking around, so that might be the reason for the gameplay focus in this one.

Oh alright, though we've yet to hear anything substantial in that department like speech between characters or such that pushes it opposite of the quoted argument. Though right so far at least this gave off some off the plot like there is some resource running out and there is at least some group that's armored with Mechs.... which isn't much I find.

We actually saw quite a lot of small gameplay sniplets and running around in the first trailer though, 2nd trailer was those cutscenes and running around, this one pure gameplay.
 
qz2CobA.gif


Do you think the story of Xenoblade would be different if nintendo were not involved?
Certainly, though it seems Yurie Hattori mostly worked on characters and character interactions, especially between the male and female cast. She was one of three main writers, besides Takahashi himself and Yuichiro Takeda, a freelancer who usually works on anime (Banner of the Stars, GaoGaiGar, Xenosaga: The Animation).

The Nintendo staff involved is all SPD2, the team responsible Fire Emblem and such. Genki Yokota later co-directed Awakening, Takao Nakano co-directed Pandora's Tower.
 
If you weren't a fan of Xenoblade I can understand why you wouldn't be excited over this title, but for us who have played and enjoyed it, it's a greatly improved version of what, at least I, consider the best jRPG of the past decade. That's reason enough to get excited.

When a new Zelda game is announced I don't go "oh great, a new Zelda, this time with a watercolor art style", I get excited because I'm getting more of a type of game I enjoy. This new Monolithsoft game is the same.

Well said!

I also don't understand the mindset of that whole "Nintendo overuses their IP's" concept. I get to enjoy the type of games that got me into gaming, why would that bug me if I get more of the same thing?

Those games offer a lot of new changes too so it's not always the same thing every time around.
 
Xenoblade was insanely good: The game that brought back my love for JRPGs after the genre being stale for too long.

This will be the same, but better, and that's all I need! (Dunno why so many people are expecting something different lol)
 
If this were Nintendo as a first party developer, I might believe that explanation. But this is Tetsuya Takahashi. All of his games are very story heavy, even the ones that are high on the gameplay aspects like Xenoblade. I really doubt he ditched his signature element as a game designer.

I have no reason to believe that the multiplayer aspects are simply what they did for Soma Bringer on a grander scale.

Monolith Soft is first party. I think Nintendo kept him in check a bit with Xenoblade for the best. He tends to go overboard.

I actually wonder about that. There is no doubt Nintendo had an influence on Xenoblade, but I wonder where their influence ended. The game, story wise, isn't much different than his usual stuff, except for the more shounen style influence. Gameplay it's a total opposite from the design philosophies of his past games.
Pretty sure I remember him stating in an interview (don't remember with whom) around the time that Xenoblade was in development that the old style of games he had been making like Xenosaga represented a dead end creatively, therefore the greater focus on gameplay rather than heavy exposition.
 
Stop asking silly questions.

Weren't people discussing if there is one in this thread?

Certainly, though it seems Yurie Hattori mostly worked on characters and character interactions, especially between the male and female cast. She was one of three main writers, besides Takahashi himself and Yuichiro Takeda, a freelancer who usually works on anime (Banner of the Stars, GaoGaiGar, Xenosaga: The Animation).

The Nintendo staff involved is all SPD2, the team responsible Fire Emblem and such. Genki Yokota later co-directed Awakening, Takao Nakano co-directed Pandora's Tower.

Maybe it was the free lancer that decided to go for the shounen anime story.
 
People really shitting up this thread. I would think by page 10, all the haters would've left to let the people who loved Xenoblade discuss this awesome looking game, but I guess not.
This. There is a ton to chew on from that gameplay reel. As a Xenoblade fan I don't understand any hate or confusion. I love the way you have to coordinate your attacks and position yourself to maximize impact.
 
He's largely responsible for how it turned out I guess, but Takahashi supposedly hired him because that was exactly what he wanted.

:(

wait till you see the faces of those characters.

I think character models look quite good actually.

This. There is a ton to chew on from that gameplay reel. As a Xenoblade fan I don't understand any hate or confusion. I love the way you have to coordinate your attacks and position yourself to maximize impact.

Not everyone who was excited for X was a Xenoblade fan so its understandable.
 
I tried to put down some thoughts for people who actually haven’t played Xenoblade (and asked questions that are obvious for Xenoblade Players), so they maybe can understand what that trailer was all about. (I try to use no spoilers, but if you consider game-mechanics as spoilers – I probably would – don’t read it.)

Combat:
I’m really surprised, so many people disliking Xenoblades battle system ._.
I actually loved it, with the “quick time chain combos”, topple and all the other things you had to set up with your team mates and actual team-play to even be able to damage some enemies. That’s what bugged me the most about Xenoblade, not being able to do that teamplay with actual people/friends.
For the people who thinks it’s like Monster Hunter: It’s not at all – I tried Monster Hunter many times, and I just can’t make me like it. The combat is just too clunky for me. It’s closer to Phantasy Star Online, but still VERY far away from that. What I really like about the combat system, too is that you can always choose one attack in advance so it’s not about timing your button presses right (which is one of the reasons Monster Hunter feels so clunky for me) it’s more about choosing the next one as fast as possible (which was a pain with the Wii-mote. Classic Controller 4tw). (Actually a lot of Action Games use that mechanic, too, just hidden in the background – if you’re screaming “MMO!” right now again.) It felt very unique to me through the whole game, and when you think you got the hang of it, the game just throws another mechanic at your face, you need to use, to defeat the enemies. But I guess that’s the problem, many people have with it. It’s new. It’s fresh. And they don’t know how it works yet, and don’t want to learn it. And that exactly is what I love about it. Even if you try to avoid mechanics – it’s eventually gonna’ blow up in your face with the last bossfight in Xenoblade…

Why not stay in the mech:
Speculating on Xenoblade Lore I’d say the dolls/mechs will damage your character (maybe also story wise) in some way the longer you use it. So you might now want to push it to the limits.

MMO:
It will definitely not be an MMO. Online Co-Op though would’ve already felt very natural along the story in Xenoblade though. Maybe they’re just going to make you able to BYOG (Bring your own gear) and chose one of 4 (or more, like in Xenoblade) characters so every character is Story related. We always saw the same Brown haired Player (Main Character?) one so far, so I’d say that’s a possibility. Not sure how they’ll manage the Abilities though. Probably still just stick the abilities to their Story-Related Characters (like in Xenoblade).
Background information: In Xenoblade you had three Team Members you could choose out of maybe 8 Characters? It was possible to switch them out, any time. You could choose which one you want to play, the other two would just be controlled by AI.
It’s not even a given that it’s 4 Player Online with this trailer. It looks exactly like Xenoblade did, and Xenoblade was Single Player only.

Teamplay:
Is really important in Xenoblade. There are enemies you can’t damage at all if you don’t “topple” it. As far as I remember you have to do an attack (I don’t remember the names) “O’rly”, then your mate has to “REYN TIME” in the next ~5 seconds. Then you have to “Ya’rly” in the next ~4 seconds again, only than the enemy is vulnerable. The Attacks need to be done from certain sides of the enemy, so if yothe enemy is attacking you, you can’t use it at all! As far as I remember these three Topple attacks all have Cool-downs so you might not want to throw them out early (befor your mate used “REYN TIME” or in a stupid situation, it would be too easy if they didn’t have CD though. Mechanics like these take a little time and effort for some people to get the hang of it, since it’s actual Teamplay (with AI-mates :/ ) and not button mashing, AND they are exactly the reason why many people want Online Co-Op.

QTE:
It’s not really QTEs this could be something like the “Topple” I just explained. Just easier with a huge symbol so you don’t miss it (I don’t think it’s that, though). It was also used for Chain attacks (which dealt a lot of dmg / healed up your party if you had a healer (No Healer-Rikki-Team 4tw HEROPOOOOON) while time stood still. You don’t have to hit these, but they come in handy later in the game, and are actually fun to use, when you think about how to chain the attacks (That’s why the time stands still when you use chain attacks).

The scene:
The emies level was far under the Parties level. And there’s probably more going on than you’d think (haven’t looked at it too closely yet, but maybe he just plays good & with topples, too?)
Since the first enemies level is so low (Level 13, was it?). The Big one is probably one of the enemies you can’t really encounter when you first visit that place

That’s all I could think of right now 

Last words:
Seriously guys, play Xenoblade Chronicles.
 
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