New 'X' trailer [Monolithsoft] shows uncut gameplay

Someone in the steam thread was replaying it as well. Now I see it here. AAH. I have too big of a backlog to replay 3 long-ish jrpgs but it's still very tempting.

Same here... And next month will add even more games to that backlog (Dark Souls II, FFX HD, etc). Maybe later this year, I'll have time to replay the series, lol. I actually kind of want to replay Xenoblade again as well... I've already replayed it twice now, though. :P

Xenosaga 3 is the only one I can replay. Replayed it some time ago and I think I enjoyed it more than the first time.

The only one I kind of dread to replay is Xenosaga 2. The story is still great in that game, but ugh, I didn't care for the character redesigns or the battle system. But I definitely think Xenosaga 3 is the best one in the series, by far.
 
I liked 2. I actually played it first somehow (I was young and "oh, it will be like final fantasy, completely unrelated!"). Less focus on Shion was good, and it was fun to learn the battle system, but once you know what works, you kind of just repeated it for the rest of the game.

And ESs > AWGs or whatever they were called in the first game.

My best memory of that game was defeating the secret boss on Second Miltia. He was such a bitch.
 
Would be fun to replay after I get caught up on some of my newer games.

The first game has the best atmosphere (rather than music the areas have sounds of the various things going on, like crowds, the sound of machines, etc.), I still remember it the most fondly out of the three.

The only one I kind of dread to replay is Xenosaga 2. The story is still great in that game, but ugh, I didn't care for the character redesigns or the battle system. But I definitely think Xenosaga 3 is the best one in the series, by far.

My biggest gripes with Ep. II were the artstyle and change of VA's (WHY DID YOU DO THAT NAMCO), but aside from that it's a decent game. The battle system is area/location-based and I didn't really feel it at first but it picks up towards the end. It's the shortest of the three.

And ESs > AWGs or whatever they were called in the first game.

AGWSs :p (Anti-Gnosis-Weapon-Systems)
 
Xenosaga 3 is the only one I can replay. Replayed it some time ago and I think I enjoyed it more than the first time.

Same. 1 is just a glorified cutscene of a game with a slow, but interestingish battle system and no sense of exploration. 2, I can't touch. 3 is great.
 
I liked 2. I actually played it first somehow (I was young and "oh, it will be like final fantasy, completely unrelated!"). Less focus on Shion was good, and it was fun to learn the battle system, but once you know what works, you kind of just repeated it for the rest of the game.

Momo wrecks EVERYTHING
 
My biggest gripes with Ep. II were the artstyle and change of VA's (WHY DID YOU DO THAT NAMCO), but aside from that it's a decent game. The battle system is area/location-based and I didn't really feel it at first but it picks up towards the end. It's the shortest of the three.

Yeah, the change in VAs + the new character designs was such a turn off to me. I'm not saying the Xenosaga 1 designs were perfect, but some of them looked like completely different characters in XS2. That combined with the new voices made them so off-putting. *shrug* Xenosaga 3 had like the perfect balance of XS1 and XS2 designs AND they brought back the original voices (thank god).
 
I liked 2. I actually played it first somehow (I was young and "oh, it will be like final fantasy, completely unrelated!"). Less focus on Shion was good, and it was fun to learn the battle system, but once you know what works, you kind of just repeated it for the rest of the game.

And ESs > AWGs or whatever they were called in the first game.

My best memory of that game was defeating the secret boss on Second Miltia. He was such a bitch.

Oh god. He took me a while to defeat. The optional bosses in Xenosaga 2 were hard as hell. I still can't beat the one where you need to use your mechs. Xenosaga 2 gets shat on a lot but it had a pretty good post game and I thought the battle system was fun then. It's part of the reason why I think Xenosaga 2 is better than the first game.

The mech battles were pretty lame in Xenosaga 2 though. They perfected them in Xenosaga 3. Honestly the overall gulf in quality between Xenosaga 1/2 to 3 is huge. 3 is the best game in the series by far.
 
I haven't really read this thread much, since I was waiting for Nintendo to release a HD version of the footage on Youtube. Seems they're not going to release a stand alone one, so I'm grabbing the entire HD video for the Direct now from Youtube. I looked through it again a short while ago, and I've noticed a few things. Probably already discussed in some form, but it seems the last 2-3 pages were about Xenosaga instead, so I'll give it a shot.

- There are two types of mechs in the footage: Mass Production Dolls and Inferno.

- I no longer see a fuel bar in the UI. It's pretty weird. Everything seems TP driven now. When you get into a mech, the TP numbers change, but it doesn't seem to be replaced by fuel. You can see it increasing while he's in the mech, instead of constantly decreasing like typical fuel systems in Xeno.

- There's definitely online multiplayer going on. The behavior for the 4 characters seem to independent for AI, since they don't always engage the same enemies, the movement doesn't look like how scatter AI would behave, and the actions of the other players don't change at all based on the actions of the main player in the video.

- Weapon changing (weapon mode?) doesn't affect any of the equipped skills on the skill hotbar. So it looks like the skills you set on the hotbar are taken from whatever you have available based on your equipment, and you can change freely for different normal attack types (gun or melee) but there's a single hotbar.

- I can't remember if Xenoblade actually had an onscreen indicator telling you your position relative to the targeted enemy, but it seems new to me. Front/Side/Back tells you where you are relatively to the X axis, and High/Middle/Low tells you where you are relative to the Y axis. Should make deciding when to activate certain attacks more precise I guess.
 
- I can't remember if Xenoblade actually had an onscreen indicator telling you your position relative to the targeted enemy, but it seems new to me. Front/Side/Back tells you where you are relatively to the X axis, and High/Middle/Low tells you where you are relative to the Y axis. Should make deciding when to activate certain attacks more precise I guess.


No it really doesn't. I'm playing Xenoblade right now and it can be pretty frustrating not knowing what position you are in relative to the enemy as it can be hard to tell in the middle of combat especially when certain arts require you to be specifically in the front, side, or back of enemies. This is a very welcome addition.

Edit: It is also looking to me like those are player controlled characters and not AI. I have no interest in multiplayer so if they go this route which it looks like they are, I really hope they have two ways to start the game, the more story driven single player mode or the more social driven multiplayer mode. I'm happy if it's a choice.
 
Latest and non details regarding the "X"

mechdodgerejb4.gif


Trailer Analysis
http://www.youtube.com/watch?v=XLmtALXWLWc

According to Gamefaqs,



Direct Source: http://www.gamefaqs.com/boards/701151-x-monolith-soft-wii-u-game/68573193

Regarding the storyline,



Regarding "online features",



Direct Source: http://www.gamesradar.com/everything-we-know-about-monolith-softs-wii-u-jrpg/
Yes! this is what I wanted to see!
 
The gameplay is exactly like Xenoblade, with some clear additions and modifications.

The gameplay is fundamentally similar to games such as Dragon Age Origins, Final Fantasy XII, or World of Warcraft. In short, a combination of a basic auto-attack with various special powers that need to cool-down after you use them. All that slashing and shooting in the trailer? Most of it is just simple auto-attacking. The mech's right hand rifle shooting is also an auto-attack.

In the trailer, you can see the player controlled character use several special moves: a multi-hit flaming sword attack, a rising spin slash, a move that imbues his sword with fire to grant some kind of self-buff, and a healing move with he gun. In the mech, the shoulder mounted missiles, arm mounted energy shield, and sweeping Gattling-gun attacks are also special moves on cool-downs. For all of these, you can see the buttons to trigger the special moves, and the cool-down timers at the bottom of the screen.

Now, another mechanic X seems to be borrowing from Xenoblade is the timed B button press seen in the center of the screen. In Xenoblade, this is something that was triggered by events such as starting a battle or a party member getting a critical hit, and timing the button press correctly would give the party a morale boost or raise affinity between party members. In X, the button presses correspond to similar situations: starting battle, hopping into the mech, or knocking the large enemy off-balance. However, in the trailer it appears that a properly timed B button press heals the party for a small amount of damage.

What made Xenoblade so great of game was how great the design of the character special abilities and traits were, and how good the character customization was. You had characters built to be tanks that you could repurpose into killing machines, and even healers who could use situational instant-kill headshots. You could give mages who normally use light armor the ability to use heavy armor and gain unique benefits from that. Every character had several different ways to build them thanks to a mix of equipment, different abilities you could set, linked skills, gems, and so on.

On thing that X is definitely inheriting from Xenoblade is an emphasis on positioning during combat. In Xenoblade, certain skills could do more damage if you used them from the side or from behind an enemy. Now X even has a specific display on the lower-right of the screen that specifically indicates whether you are standing in front of, to the side, or behind the enemy. And I believe that the flaming combo slash did bonus damage based on position. You can tell, because like in Xenoblade, the damage indicator had a spiky yellow box around it when you do bonus critical damage.

What is even more interesting is that in X there is a small green circular indicator on the limb closest to the player. This indicates the existence of limb targeting system, and limb-specific damage, a feature implied by the limb-severing shown in earlier trailers. This would be a system wholly new to X, compared to Xenoblade. It reminds me of similar targeting used when fighting large opponents in White Knight Chronicles, but in X it is applied to smaller opponents as well.

Another change from Xenoblade seen in X is implied by the last part of the trailer, where the focus character hops out of his mech and enters some kind of special attack mode. That mode seems to resemble the chain attacks from Xenoblade, but it is somewhat difficult to make sense of it without more context. However, the fact that they possibly changed it from a system where time stops in Xenoblade to one that remains in real-time in X is further evidence for a multiplayer element in X.

And I think it is safe to say that X is a multiplayer game. Of course, that doesn't imply anything about the existence or absence of a complete single-player story in X. I think the presence of cutscenes and large towns in the earlier trailers, as well as the history of this developer, would point towards this being a game with a fully fleshed out story and single-player gameplay.

Another detail that points toward the existence of multiplayer is seen in the status window of the party. All four players have wildly differing levels, but are all listed at Rank 10. It is hardly definitive, but it is possible that Rank indicates a certain degree of multiplayer progress, which is kept separate from level. It isn't possible to figure out what this means with just this trailer though.

Overall, X is shaping up to be exactly what I though it was going to be from the early trailers: Xenoblade plus mecha and multiplayer. That is exciting and interesting, considering how great the gameplay in Xenoblade is.

EDIT: Oh, I forgot one detail I noticed: you can see a red eye indicator next to the name and level of one of the enemies. In Xenoblade, such an indicator marked that the enemy would aggro if it sees the party. Other enemies would aggro based on sound (moving too quickly near them) or would specifically aggro if another nearby enemy aggroed.
Brilliant writeup.
 
- There's definitely online multiplayer going on. The behavior for the 4 characters seem to independent for AI, since they don't always engage the same enemies, the movement doesn't look like how scatter AI would behave, and the actions of the other players don't change at all based on the actions of the main player in the video.

See, I actually thought it was AI. At the beginning when the main character is running up to the enemy, the other 3 people run directly behind him and stop at the exact same time in formation (similar to how the characters did in Xenoblade). I really cannot imagine humans being that coordinated (especially if it was online with lag and all that). I suppppose there could be a /follow command like in MMOs, but I dunno. And when the first enemy is dead, if you watch the other characters, they all start running to their mechs at the exact same time in the same way - it just looks way too automatic/artificial to be real humans playing. As far as the AI not attacking the same enemies, they did that in Xenoblade, too depending on the settings you had for them (focus, attack others/split up, etc).

I could be completely wrong, though.

EDIT: There will definitely be online elements, of course. That much was made clear in the reveal trailer for the game.
 
It's good, but it's old, posted in July. I'm hoping they do an analysis of the latest footage.

Edit: NM I was referring to the trailer posted.

Yeah just saw the vid, its the same one from last year, dont know why he posted it but I expect a newer analysis from gamexplain soon.
 
See, I actually thought it was AI. At the beginning when the main character is running up to the enemy, the other 3 people run directly behind him and stop at the exact same time in formation (similar to how the characters did in Xenoblade). I really cannot imagine humans being that coordinated (especially if it was online with lag and all that). And when the first enemy is dead, if you watch the other characters, they all start running to their mechs at the exact same time in the same way - it just looks way too automatic to be real humans playing.

I could be completely wrong, though.

That's like every single scripted multiplayer video trailer/gameplay demo though. No one is saying this is random people playing online with lag. The game is in development, this is gameplay footage recorded for a Nintendo "reveal", it's clearly scripted and designed to show certain things. So the people playing are told to play a certain way. They are playing in a controlled environment.

What's telling to me that it's not AI is that there is behavior which doesn't correspond to the expected behavior from preset party routines. After beating the first enemy, the other players run to the mechs, get in, and two of them fly off somewhere else together even though the main player has engaged an enemy. One of them stays behind for a short while to take a few shots at the same enemy, before backing away and then flying off as well. Later another player comes back to help, while the other two are just flying around elsewhere.

If the party AI were set to attack the same enemy the player is attacking, there's no way it would behave like that.
 
What are your feelings on the new footage, duckroll?

It looks okay I guess. I like Xenoblade. I love mechs. Nothing really unexpected. What I'm concerned about is how little of anything else they're really showing. I'm not particularly fond of the lootwhore MMO-lite elements of Xenoblade. I want to see the story, characters, towns, dungeons, customization, etc. If none of that is ready to be shown, it doesn't really bode well for development being done anytime soon.
 
It looks okay I guess. I like Xenoblade. I love mechs. Nothing really unexpected. What I'm concerned about is how little of anything else they're really showing. I'm not particularly fond of the lootwhore MMO-lite elements of Xenoblade. I want to see the story, characters, towns, dungeons, customization, etc. If none of that is ready to be shown, it doesn't really bode well for development being done anytime soon.

It's definitely a little shocking and definitely disappointing that a year after its reveal we haven't been given a peak in that stuff, moreso from a developer where that stuff is usually a highlight.

The online component is also starting to seem more centered than I'd like it to be.
 
I don't think it's about not being ready to be shown. I think they're just being really coy about this game because they've seen the reaction it's getting and know they can get a lot of mileage out of teasing us with it.
 
I don't think it's about not being ready to be shown. I think they're just being really coy about this game because they've seen the reaction it's getting and know they can get a lot of mileage out of teasing us with it.

That' certainly optimistic. Let me just say regardless of the scenario probability, I hope you are right.
 
That' certainly optimistic. Let me just say regardless of the scenario probability, I hope you are right.

I wouldnt say thats optimistic, its generally how they have been revealign it so far, even the much more organized and cinematic E3 trailer was said to be a teaser by word of god's wife.
 
I don't think it's about not being ready to be shown. I think they're just being really coy about this game because they've seen the reaction it's getting and know they can get a lot of mileage out of teasing us with it.

They're not getting any mileage out of it. Maybe they think they are, but they're not. It's just the same shit Nintendo has always been doing with their marketing, which is a piss poor match for core games of this sort. It doesn't translate into sales because if you don't show anything, most people won't care, and there are plenty of other stuff to get excited about on other consoles which people are actually buying and playing games on. The only people clinging on to every bit of "teasing" are the people who are already fans and who have already decided they will buy the game when it's out. So they really gain nothing.
 
They're not getting any mileage out of it. Maybe they think they are, but they're not. It's just the same shit Nintendo has always been doing with their marketing, which is a piss poor match for core games of this sort. It doesn't translate into sales because if you don't show anything, most people won't care, and there are plenty of other stuff to get excited about on other consoles which people are actually buying and playing games on. The only people clinging on to every bit of "teasing" are the people who are already fans and who have already decided they will buy the game when it's out. So they really gain nothing.

I'm not saying Nintendo is doing it the right way, but it's their own way. It's basically how they do everything. Tease, nothing, tease, nothing, tease, nothing, big blow out right before launch.
Doesn't really matter what the game is.
 
I'm not saying Nintendo is doing it the right way, but it's their own way. It's basically how they do everything. Tease, nothing, tease, nothing, tease, nothing, big blow out right before launch.
Doesn't really matter what the game is.

It's not a very successful model if you ask me. It gives people a poor representation of what the game is actually about. Remember all the people calling The Wonderful 101 a Pikmin clone? Same thing here with the Monster Hunter clone stuff. That's not good marketing.
 
It's not a very successful model if you ask me. It give people a poor representation of what the game is actually about. Remember all the people calling The Wonderful 101 a Pikmin clone? Same thing here with the Monster Hunter clone stuff. That's not good marketing.
Again, not saying it's good. It's just Nintendo. Nintendo gonna Nintendo.
 
That's like every single scripted multiplayer video trailer/gameplay demo though. No one is saying this is random people playing online with lag. The game is in development, this is gameplay footage recorded for a Nintendo "reveal", it's clearly scripted and designed to show certain things. So the people playing are told to play a certain way. They are playing in a controlled environment.

What's telling to me that it's not AI is that there is behavior which doesn't correspond to the expected behavior from preset party routines. After beating the first enemy, the other players run to the mechs, get in, and two of them fly off somewhere else together even though the main player has engaged an enemy. One of them stays behind for a short while to take a few shots at the same enemy, before backing away and then flying off as well. Later another player comes back to help, while the other two are just flying around elsewhere.

If the party AI were set to attack the same enemy the player is attacking, there's no way it would behave like that.

I didn't notice that, but you can clearly see the shadow of one of the mechs flying off. Weird. Hmm. The longer they go without showing some real story-based cutscenes, the more concerned I get that it will be some online-focused game which is the last thing I want in a Takahashi game. It's fine if there is just optional online multiplayer (that would have been cool in Xenoblade fighting some of those level 99+ optional bosses), as long as it's still a singleplayer focused game with an epic storyline.

The E3 trailer showed some cutscenes, but they were not really heavily story-based. I want to see character reveals, dialogue, awesome cutscenes, etc.
 
I'm not saying Nintendo is doing it the right way, but it's their own way. It's basically how they do everything. Tease, nothing, tease, nothing, tease, nothing, big blow out right before launch.
Doesn't really matter what the game is.

For a Mario or Zelda game, where people know what to expect, that might be OK but for a game they don't usually make like X they should do a better job.

They definitely should've given us a story trailer by now.
 
I didn't notice that, but you can clearly see the shadow of one of the mechs flying off. Weird. Hmm. The longer they go without showing some real story-based cutscenes, the more concerned I get that it will be some online-focused game which is the last thing I want in a Takahashi game. It's fine if there is just optional online multiplayer (that would have been cool in Xenoblade fighting some of those level 99+ optional bosses), but as long as it's still a singleplayer focused game with an epic storyline.

Well, personally I have zero doubts that there will be a full story campaign. It's just a matter of when we'll get to see any of it, and how far the game really is in development right now. The online component will certainly be a big "selling point" (well, as big a selling point as a RPG on the WiiU can get anyway, lol) and is probably where most of the development and technological focus is on for the title, but I think that's because Monolithsoft knows that they need something new to show that they're able to make something which is attractive to a larger audience.

It seems kinda similar to how Soma Bringer was in some ways. It's totally a Takahashi game, with a lot of the same elements in the story and the way the world is developed and detailed. In some ways the characters were more fleshed out and developed than Xenoblade even. But the scope of the story in the game was pretty small, and everything took a sort of backseat to the sort of multiplayer portable action RPG they wanted to make, with lots of customization and looting, etc. I didn't care much for that focus, but there was still a lot I did appreciate on the scenario side of things.
 
For a Mario or Zelda game, where people know what to expect, that might be OK but for a game they don't usually make like X they should do a better job.

They definitely should've given us a story trailer by now.

There is no story, the game is like Monster Hunter with mechs.
 
Well, personally I have zero doubts that there will be a full story campaign. It's just a matter of when we'll get to see any of it, and how far the game really is in development right now. The online component will certainly be a big "selling point" (well, as big a selling point as a RPG on the WiiU can get anyway, lol) and is probably where most of the development and technological focus is on for the title, but I think that's because Monolithsoft knows that they need something new to show that they're able to make something which is attractive to a larger audience.

It seems kinda similar to how Soma Bringer was in some ways. It's totally a Takahashi game, with a lot of the same elements in the story and the way the world is developed and detailed. In some ways the characters were more fleshed out and developed than Xenoblade even. But the scope of the story in the game was pretty small, and everything took a sort of backseat to the sort of multiplayer portable action RPG they wanted to make, with lots of customization and looting, etc. I didn't care much for that focus, but there was still a lot I did appreciate on the scenario side of things.

Well, I certainly hope you are right in that it will have a full story campaign. I don't have big doubts about that myself considering who is the director, but the fact that they are taking so long to show that aspect off is kind of annoying me. And I still do not understand why the game does not have a title yet... I mean, shouldn't they start getting that name out there soon? Even if the game isn't coming out for a while, I'd think it would be better to keep reminding people that Xeno____ (assuming they keep that) is coming out than some mystery X game for the Wii U. *shrug*

I just have a feeling Nintendo is gonna handle this game so poorly in terms of marketing, lol.
 
There is no story, the game is like Monster Hunter with mechs.

I know this is sarcastic, at least I hope it is.
But every time a X thread pops up, there are at least 20 people claiming it looks like monster hunter. WHY? It doesn't. AT ALL.

Could somebody please enlighten me where this "american colony" stuff came from?
 
It looks okay I guess. I like Xenoblade. I love mechs. Nothing really unexpected. What I'm concerned about is how little of anything else they're really showing. I'm not particularly fond of the lootwhore MMO-lite elements of Xenoblade. I want to see the story, characters, towns, dungeons, customization, etc. If none of that is ready to be shown, it doesn't really bode well for development being done anytime soon.

Wr've seen a bit of a town from the E3 trailer. I'm just really annoyed in how Nintendo is mishandling this game.

I mean they spent how long explaining the mechanics of a baseball game ( you don't need to explain that for christs sake its obvious and don't get me started on this good feeling lol) and yet they can't even talk about some of the details in X. The only conclusion you could draw is that they are not ready which is kind of worrying since its coming out this year.
 
According to Gamefaqs,

For ground combat, the gun seems to be less effective than the sword in terms of damage. It does do rapid damage. Probably has its advantages.

Buffs & debuffs seem to be listed to the right of the character's data. Seems to be a huge improvement over Xenoblade, since I had a hard time figuring out if certain buffs/debuffs were active or not at times

I think auto-attack recover your TP, so gun mode can recover it faster.

And, Buffs & debuffs is listed to the left of the character's data in Xenoblade, doesn't change much.

Some more discussion:

The second doll art on the right side says it may inflict "break" to enemy, so topple and daze may also exist, too.

Character arts seem to have a second set of cool down, after each arts finish CD, the green line on the circumference starts to fill up. And the right side of the art data have some words says "increase damage" "aura LV+1,last longer" etc.
 
I suppose it's possible this could work like Dragon Quest IX. Players could enter the host's world, using the host game save, through a specific portal. Then be free to run around or cooperate for battles and story progress. Rather than being an online-centric game where all players are in a generic world hosted by the server.

I believe in DQIX other players were limited to running around the zone the host was in? X looks much more open world so maybe the ram in the Wii U is being put to good use.
 
I'm sure this will be great but I am really not feeling the change in art design or UI. I wish they would have stayed with the bright, cartoonish style of the original. Those characters had so much visual personality despite low graphic capabilities. Also hope they have British VA again.
 
Saga had Fifth Jerusalem (the best looking futuristic city of any PS2 JRPG IMO), implying that there were 3 other locations named Jerusalem aside from the first one
(Earth).

This may be the first relocated Jerusalem if it is indeed in the same universe, though I don't think it will be.

Ah, I TOTALLY forgot about that, you're right.

I'm sure this will be great but I am really not feeling the change in art design or UI. I wish they would have stayed with the bright, cartoonish style of the original. Those characters had so much visual personality despite low graphic capabilities. Also hope they have British VA again.
dem gnosis arent exactly bright cartoony creatures tho
 
Just watched some new deep down footage and it has the same numbers flying around and lots of boxes on the screen but it doesn't seem intrusive or cluttered. Just making the numbers smaller and moving the other stuff off too the side of the screen will help alot.
 
Top Bottom