Recently I've been thinking about why Konami did such a bad job of providing enough Yu-Gi-Oh! releases for consoles, handhelds and other platforms. I don't think that they even tried to develop enough content in order to become accessible to a new audience. Actually a lot of former yugioh players probably stopped caring after GX or as soon as they saw dudes on motorcycles, playing with some weird black or white coloured cards.
What did we get on 360 and PS3? A single PSN/XBL title which was lacking basic cards/features/rules and forced players to grind the hell out of the boring tournament mode. 8 years and that's what we got on consoles? Oh and the PC audience doesn't exist at all so that's why they get a facebook app - which I wouldn't call a real Yugioh game to begin with.
Looking at the competition, Magic The Gathering does get annual releases - on pretty much all platforms - now which are well received by fans and critics. So why doesn't the more popular TCG do that? Releasing titles on handheld consoles isn't enough! So why not going mobile? Big audience, easy development -> much profit!
The thing is, as soon as I thought about what kind of game would be perfect for a touchscreen mobile device I knew it would be Yugioh. Why? Touching, turning, drawing cards... you know which is probably even better than scrolling through menus and cards with a controller... it's like touch devices were made for this kind of game. Oh and how about mattricks
-> booster packs. Like Yugioh going all digital. The young kids are using their iPhones on a daily basis, playing abominations like Candy Crush and Konami doesn't want their money?!
I mean I do understand why the PS Vita doesn't get a game, but ignoring the mobile market with a franchise like that? Wow.
Even Hearthstone is getting a lot of attention. On PC!
So what do you think about this, if you care about Yu-Gi-Oh at all. I think it's still a very popular franchise in gaming and Konami missed a big opportunity last gen. The YGO XBL arcade title performed pretty well, according to the download rankings on XBL... so why not making an up-to-date, real deal title?
What did we get on 360 and PS3? A single PSN/XBL title which was lacking basic cards/features/rules and forced players to grind the hell out of the boring tournament mode. 8 years and that's what we got on consoles? Oh and the PC audience doesn't exist at all so that's why they get a facebook app - which I wouldn't call a real Yugioh game to begin with.
Looking at the competition, Magic The Gathering does get annual releases - on pretty much all platforms - now which are well received by fans and critics. So why doesn't the more popular TCG do that? Releasing titles on handheld consoles isn't enough! So why not going mobile? Big audience, easy development -> much profit!
The thing is, as soon as I thought about what kind of game would be perfect for a touchscreen mobile device I knew it would be Yugioh. Why? Touching, turning, drawing cards... you know which is probably even better than scrolling through menus and cards with a controller... it's like touch devices were made for this kind of game. Oh and how about mattricks
/microtransactions
I mean I do understand why the PS Vita doesn't get a game, but ignoring the mobile market with a franchise like that? Wow.
Even Hearthstone is getting a lot of attention. On PC!
So what do you think about this, if you care about Yu-Gi-Oh at all. I think it's still a very popular franchise in gaming and Konami missed a big opportunity last gen. The YGO XBL arcade title performed pretty well, according to the download rankings on XBL... so why not making an up-to-date, real deal title?