The Order 1886 Gameplay Footage

Well, let's look at the alternative, which is much more limited scenes. Without the action multiplier that the QTE is, you're limited to common actions and at best combination strings. Unless you're saying that you could actually pull off the typical QTE action in realtime with thumbsticks and buttons... well, I'm not buying that.

When we have full body, 1:1 VR and at this quality level, then people can start complaining about QTE. Of course, people probably wouldn't appreciate having to perform all badass moves in 1:1...

Honestly, I'd rather a quick curb stomp for each and every guy that didn't go down from a thorough shooting and move on than wait for a slow mo prompt to pop up and then watch a "bad ass" moment unfold again in slow mo. Nothing takes me out of a game quicker than waiting around for it to be my turn to control the character again.

Repetition is fine if done correctly.
 
That really isn't much more. Look at the geometry. It's really just a couple of houses thats on display. I know the view covers a lot of "ground", meaning we are seeing far. But we aren't seeing much. The houses in the far distance can literarely be constructed from 500 triangles and still look really good with that fog and distance. Seeing several duplicated assets too.

I use this trick a lot when I design environments for my customers; make the view cover a lot of ground without actually using up a lot of geometry.
Eh I don't know what "trick" you're referring to but the footage clearly shows a good number of unique structures in the distance. I'm gonna need you to point out all this duplicate geometry.

Also you make some pretty big assumptions about on screen counts based in the sub 2 minutes of footage we have.
 
Graphics look amazing.
Gameplay looks ok.

I know they haven't shown much gameplay so anything could happen, but even the guy on the video says it's a "traditional" TPS.

Hopefully they introduce some interesting enemies and weapons so it managed to stand out in both vissuals and gameplay
 
That really isn't much more. Look at the geometry. It's really just a couple of houses thats on display. I know the view covers a lot of "ground", meaning we are seeing far. But we aren't seeing much. The houses in the far distance can literarely be constructed from 500 triangles and still look really good with that fog and distance. Seeing several duplicated assets too.

I use this trick a lot when I design environments for my customers; make the view cover a lot of ground without actually using up a lot of geometry.

I don't get your point. They are rendering more than a few houses as can be seen in the scene with the telescope, there is zero point in rendering stuff in the distance at full fidelity (no games do otherwise). You said that the game was only rendering a corridor with a few characters, you were wrong. Whether the explorable enviroments are expansive or not is another matter not addressed here. I expect it to be like Uncharted, gears of war, and all these other tps in this aspect, just with more next gen sheen.
 
Honestly, I'd rather a quick curb stomp each and every guy that didn't go down from a thorough shooting and move on than wait for a slow mo prompt to pop up and then watch a "bad ass" moment unfold again in slow mo. Nothing takes me out of a game quicker than waiting around for it to be my turn to control the character again.

Repetition is fine if done correctly.

That's fair enough. But somehow, I think that the larger mass of gamers would miss the stuff that a spectacular QTE brings to a game.
 
? Is this necessary.

People should be allowed to express their lack of interest in a game without being pigeon holed into some fantasy war between video game consoles.


The game looks good visually, but gameplay wise it looks very 'safe', and I was hoping for more with the big next gen titles.

Just re-quoting this for the sake of people who don't like Titanfall. Just saying. This whole thread is a reflection of that contradiction.
 
I find it incredibly disturbing some here are already judging the game based on like 20 seconds or less of gameplay footage.
Just blows my mind.
 
Wow at the knee jerking lmao.

And wow again at the fucking BF4 comment holy shit lmao. Yeah on a SLI GTX TITAN using 1440p downsampling the game looks great, but for everyone else it was pretty standard stuff happening. Not even up to Crysis 3. Hell Killzone looked better. The models, animations and effects are all extremely basic simply so they could keep 64 models on screen.

This though looks like the first true evolution of cloth physics, in game character models looking like CG cutscene models and really believable animations throughout.

This gives me joy for this next generation. A good tease for sure because I want to see much more but will have to wait for E3.

This and Uncharted at E3? Forget about it
 
Just seems like an all round poor way to (essentially) reveal your game, really. They've spoken about mysterious halfbreeds, destructible environments, and interesting weapons, then show footage of the player mowing down freedom fighters in an alleyway with a vanilla-as-fuck rifle. I don't get it, and it's definitely lowered my expectations a fair bit.

The most exciting part of today's reveals has been the final 10 seconds of "The Pledge" trailer, and hopefully that horror element represents the core part of this game. It'd be a shame if that smoky, ominous atmosphere was put to waste on encounters like they showed today.
 
FTAsNg5.jpg


Certainly

Aware.

Game looks nice visually and all that. Don't mind the QTEs if they're well done and there's not a million of them, but the video didn't look like too much fun. Obviously I have to wait for E3
 
I find it incredibly disturbing some here are already judging the game based on like 20 seconds or less of gameplay footage.
Just blows my mind.

People are judging on what the developers decided to show, what is wrong with that?

It happens all the time, it's not a GAF thing
 
I wasn't aware the Order 1886 was only 2 minutes in length.

Well when they show something more impressive than those 2 not-so-impressive 2 minutes, then I'll be more impressed of course!!

Why should I be impressed by something based on an assumption that it might be more impressive later?

I don't get your point. They are rendering more than a few houses as can be seen in the scene with the telescope, there is zero point in rendering stuff in the distance at full fidelity (no games do otherwise). You said that the game was only rendering a corridor with a few characters, you were wrong. Whether the explorable enviroments are expansive or not is another matter not addressed here. I expect it to be like Uncharted, gears of war, and all these other tps in this aspect, just with more next gen sheen.

I said that the graphics and engine doesn't impress me much because it hasn't showcased that it can render more than a few characters and quite simplistic and sparse geometry. I was shown a shot with 2 characters and more simplistic and sparse geometry as a counter proof, and then I pointed out that while the draw distance is longer, it is STILL a case of simplistic and sparse geometry and still very few characters. Get it?
 
Don't like the gameplay I've seen much at all, and things like the reloading animation stood out as disappointing. Not bad, but certainly nothing I'd spend 60 bucks on. Graphics are good, but it's 30fps so I'm not shocked or anything. I'll forget about them before the game even releases. Hope the mechanics can stand on their own, and QTE isn't heavily relied upon.
 
So according to some people over here:

The game looks like a visually decent (on par with ryse) boring QTEfest with bad narrow corridor shooter mechanics.

And now for my extraction of the trailer.

Probably the most natural "cold" toned ambient i've ever seen in a game. The coat physics add a lot of value to the animation and the game is simply spectacular, both from artstyle and technical sides.

The gameplay is insufficient at this point to make a judgement, but I can tell that there's a lot to polish (and time to do it).



when my coworkers came for the afternoon shift, i said "look at these graphics". They thought it was pre-rendered for sure, and that's coming from people who game daily and are modellers themselves.

Some of the scenes left me speechless, with a combination of nice animation (mocap obviously) and spectacular graphics to represent it. WHen he breaks in from above and the following fight... The QTE appearing made me go: "wat"... I expected that scene to be like ND cutscenes, where there's a lot of stuff that the machine can't output in realtime.
 
You must have missed the reaction many
had when I called it out, 8 hours later I was right, guess many didnt expect the
QTE.

when its obvious cinematic driven games like this will have you doing that, so you wont be standing there looking at a scene they script, you will be interacting with it.

Well, if that makes you feel good, feel free to give yourself a victory meal or something.
I don't think it's enough to call it the PS4's Ryse.
But i can see the similarities you mentioned.
 
Seriously i'm so excited about this game. We haven't seen everything. In the first trailer we could saw some werewolves or creatures right? Graphics and gameplay look fun to me.
 
I don't know, it looks like everything I expected and more. Graphically it's just so much better than I thought and I'm sure as heck excited.

There's nothing wrong with criticizing, but I think the trolls are very obvious, as compared to people with legitimate complaints.
 
Just seems like an all round poor way to (essentially) reveal your game, really. They've spoken about mysterious halfbreeds, destructible environments, and interesting weapons, then show footage of the player mowing down freedom fighters in an alleyway with a vanilla-as-fuck rifle. I don't get it, and it's definitely lowered my expectations a fair bit.

The most exciting part of today's reveals has been the final 10 seconds of "The Pledge" trailer, and hopefully that (horror) represents the core part of this game. It'd be a shame if that smoky, ominous atmosphere was put to waste on encounters like they showed today.

Do you see want to see all those things? Do you know now what the engine can do? Is it obvious the reveal e3 trailer was actually the in game graphics? Do you see the amaZing art design and cloth physics? Do you want to see more?

Then mission accomplished. Knee jerkers will knew jerk. I for one know this game is not 20 minutes long though and there is the entire game left to see.

This was an appetizer before the main course.
 
The amount of venom being tossed back and forth is mind blowing.

Did you actually expect something genre-bending in a TPS within a year of a console release? This kind of game literally comes out EVERY generation, it's entirely part of the new console cycle. If you want "revolutionary" gameplay you should probably hold off a year or two as this is the time when basically all games are fairly derivative but look pretty.

On that note, why is it such a big problem?
If it plays just as well as any other AAA tps, has a unique twist on QTE's, has a unique art style (as far as games go), and a completely original story. Why does all of that get discounted?

This game looks gorgeous, regardless. To those that claim that other already released games have more "fill in the blank" it is hilariously silly you're basing that comparison without actually having much of a product to compare.

They don't need to show "well here is our battlefield beating scene, here is our ryse beating scene". Literally this is the first look any of us has ever had, you'd be absolutely silly to try and compare it to something else on anything but a purely speculative level.
 
It's common knowledge this game has fights with supernatural creatures. It's also obvious RAD are deliberately not showing us these. Whether that's the right call or not is up for debate, not whether there's more to show.

They're not purposefully showing the game in a bad light. Previews imply the game is currently a bit wonky. So chances are it was up there.
 
The QTEs look like a Tomb Raider/Walking Dead mix, I support it and I hope they don't already get blown out of proporti--*reads previous comments* never mind
 
If a game looks good based on 10 seconds of footage than disscusion is allowed.

If it looks bad then nobody is allowed to say anything until the game releases.
 
Any QTE footage where the player chooses what I believe is bashing the head into the ground instead of the using the knife?
 
Graphically looks shoulder and above everything else. Gameplay cant comment yet. Don't know why but i was expecting to fight warevolves and vampires with sweet destruction.
 
are they still wary of showing some of the main enemies, or new areas in the game? Maybe that is why they aren't showing longer encounters etc?

Anyway, looks gorgeous, I'm fine with it being a slower paced TPS with great atmosphere (not everything needs to be a 500mph MP FPS). Will reserve judgement on gameplay until hopeful hands on impressions from the press around E3 or gamescom time.
 
They're not purposefully showing the game in a bad light. Previews imply the game is currently a bit wonky. So chances are it was up there.

The thing though is that Game Informer apparently saw a longer and more impressive demo, complete with the entire team fighting out in open space, with the black water mechanic, with the reveal of the monsters, complete with Zeppelin in the air near the end.

What we saw was 5 seconds of a boring rifle gun, and a few more seconds of melee.
 
Well when they show something more impressive than those 2 not-so-impressive 2 minutes, then I'll be more impressed of course!!

Why should I be impressed by something based on an assumption that it might be more impressive later?



I said that the graphics and engine doesn't impress me much because it hasn't showcased that it can render more than a few characters and quite simplistic and sparse geometry. I was shown a shot with 2 characters and more simplistic and sparse geometry as a counter proof, and then I pointed out that while the draw distance is longer, it is STILL a case of simplistic and sparse geometry and still very few characters. Get it?

That is your interpretation and you don't really justify it on a technical level, that's fine. Neither will I, but I see it an impressively rendered city scape, with great post-processig and fog rendering. All the footage I have seen looks much more impressive to me than the BF4. So yeah, different eyes, tell different lies, right?

 
The funny thing is that when people get excited over 20 second clips, no one ever complains that they are judging it too soon

most of the excitement comes from graphics, and that is a proven point given the clips... unless we assume they just did this and nothing else.

Now gameplay, AI... all those mechanics change as the game is created. Assuming this will be the final product is simply wrong.
 
Don't like the gameplay I've seen much at all, and things like the reloading animation stood out as disappointing. Not bad, but certainly nothing I'd spend 60 bucks on. Graphics are good, but it's 30fps so I'm not shocked or anything. I'll forget about them before the game even releases. Hope the mechanics can stand on their own, and QTE isn't heavily relied upon.

The worst part of that they didn't show anything that they've been talking about for the last while. No showing of destructibility, nothing of the half-breeds, no glimpse of the unique weaponry, and not a single look at the CSI shit. The trailer also had a real horror vibe towards the end that was completely unseen in the gameplay.

They really seemed to miss the mark on this'blowout', but since it won't be releasing for quite some time, it's not like they don't have the chance to wow us again, even if some GAF users would have you believe this game is DOA.
 
Love the setting. Not really seeing the point in a reveal campaign at this point without showing much in terms of gameplay and such. Evolve did it right. That model needs to be followed more IMO.
 
The worst part of that they didn't show anything that they've been talking about for the last while. No showing of destructibility, nothing of the half-breeds, no glimpse of the unique weaponry, and not a single look at the CSI shit. The trailer also had a real horror vibe towards the end that was completely unseen in the gameplay.

They really seemed to miss the mark on this'blowout', but since it won't be releasing for quite some time, it's not like they don't have the chance to wow us again, even if some GAF users would have you believe this game is DOA.

All in good time dude. Sony is working the hype machine very carefully, they know the PS4 will sell out every single unit right now. I think it's safe to say this is just a taste of what's to come.
 
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